Let's respect for ...

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  • How do you guys do quotes like that where you break them up or cut out certain parts? I can't figure it out.

  • The > symbol at the very front of a line.

    How do you guys do quotes like that where you break them up or cut out certain parts? I can't figure it out.

  • edited April 2018

    What the hell?! Is this the Walking Dead or Django Unchained? This is the same story that stars Clementine, Sarah, and AJ, right?

    Yes, Sarah is forced to watch. I don't have so much of an issue with the subject matter as I do with how 1-note evil the author makes the bad guys act. Like, there's no hesitation at being ordered to whip a 10 year old girl. Some of the guards even laugh at her for crying.
    But things cool down after that. They meet a "cool big sis" mentor-type: a redheaded biker mechanic chick who helps them take care of AJ. Eventually, they get a whole survivors group going with a smart old engineer, his son, a snarky teenage fisherman who has the hots for the mechanic girl, and a coast guard.

    You know what, it just occurred that the author also really disliked Season2!Clementine(or Muh!Clementine) and that could also double as some sort of catharsis for her apparently being a joyless, edgy bitchhole.

    Clem's kinda poorly written, too. She can come off as downright bipolar depending on what choices you make. (example: have her take pictures with sarah and have fun when you just left Pete/Nick to die)
    Although I guess Lee suffered a similar problem, but less so.
    PS. Man, if he didn't like season 2 Clem, imagine what he thought about ANF Clem. :lol:

    Oh yeah, kinda.I think part of it is that they wanted to have a proper character establishing moment for Luke and to a lesser extent, the Randalls.

    Great, except
    1. more people remember luke for dropping clementine and acting like an idiot
    2. what the heck were pete and luke doing out there in the first place? (I have a theory about this, but it just seems like another ridiculous coincidence that they show up out of nowhere to save her)

    DabigRG posted: »

    Actually, no. Not yet, at least. The subject has come up but no one has even tried to rape. There was a pedophile at not-Howe's who tried to

  • Yes, Sarah is forced to watch. I don't have so much of an issue with the subject matter as I do with how 1-note evil the author makes the bad guys act. Like, there's no hesitation at being ordered to whip a 10 year old girl. Some of the guards even laugh at her for crying.

    Yeah, seriously.

    But things cool down after that. They meet a "cool big sis" mentor-type: a redheaded biker mechanic chick who helps them take care of AJ. Eventually, they get a whole survivors group going with a smart old engineer, his son, a snarky teenage fisherman who has the hots for the mechanic girl, and a coast guard.

    Ah, so Not!Jane and Not!Kenny/Nick, eh?

    Clem's kinda poorly written, too.
    Although I guess Lee suffered a similar problem, but less so.

    Eh, I suppose?

    She can come off as downright bipolar depending on what choices you make. (example: have her take pictures with sarah and have fun when you just left Pete/Nick to die)

    To be fair, Sarah was explicitly trying to cheer her up there(one of the only times someone acknowledges Clementine's depressive signs) and she was determinately just playing along to distract her.

    PS. Man, if he didn't like season 2 Clem, imagine what he thought about ANF Clem. :lol:

    Oh boy, that's a can of worms I have yet to sample. :lol:

    Great, except
    1. more people remember luke for dropping clementine and acting like an idiot

    That's part of it, sure.

    1. what the heck were pete and luke doing out there in the first place?

    I assume they might've been hunting or something.

    (I have a theory about this, but it just seems like another ridiculous coincidence that they show up out of nowhere to save her)

    Is that so? Feel free to spill.

    Louche posted: »

    What the hell?! Is this the Walking Dead or Django Unchained? This is the same story that stars Clementine, Sarah, and AJ, right? Ye

  • edited April 2018

    Yeah, seriously.

    More like The Walking Edge, amirite?

    Ah, so Not!Jane and Not!Kenny/Nick, eh?

    Sorta. I would say they're both equal halves Jane/Bonnie, and Nick/Javier. Seriously. Take those combinations, you get the two characters named Patty and Anthony.

    Eh, I suppose? To be fair, Sarah was explicitly trying to cheer her up there(one of the only times someone acknowledges Clementine's depressive signs) and she was determinately just playing along to distract her.

    Well yeah, you could always assume the character is humoring/lying/etc
    but the reactions usually seem pretty genuine.

    Oh boy, that's a can of worms I have yet to sample. :lol:

    I dare not. I already looked through his tumblr blog, and man did he write a lot about how he hated season 2. I can't imagine how long it would take to write up about ANF.

    I assume they might've been hunting or something.

    Hunting? At dusk? (and the promo pic shows them at night, what the hell where they doing out in the woods in the dark? Think about it...)

    Is that so? Feel free to spill.

    Remember how just before the zombies show up, Clem is all feverish and dizzy and she starts crying a little bit? I think originally she was supposed to have massive breakdown, like actually just start sobbing and wailing at her situation.
    She just lost Christa, she got violently bit by a dog she tried to befriend, and she's all alone in the woods. So her crying is what attracts the attention of both the nearby zombies and pete/luke. Doesn't explain what the two were doing, but it still flows better. Seems so obvious: the only real change is louder crying, scene makes more sense.
    So, either they thought it would be too depressing(especially for so early on in the season), or they didn't want to show Clem as being that fragile. Either explanation works.
    What do you think?

    DabigRG posted: »

    Yes, Sarah is forced to watch. I don't have so much of an issue with the subject matter as I do with how 1-note evil the author makes the ba

  • More like The Walking Edge, amirite?

    That's one straightforward way of putting it. :lol:

    Sorta. I would say they're both equal halves jane/bonnie, and nick/javier. Seriously. >Take those combinations, that's what you get.

    Javier before Javier? That's...something.
    Why Bonnie, though?

    Well yeah, you could always assume the character is humoring/lying/etc

    but the reactions usually seem pretty genuine.
    Fair enough.

    I dare not. I already looked through his tumblr blog, and man did he write a lot about how he hated season 2. I can't imagine how long it would take to write up about ANF.

    Eh, he's probably better off keeping it that way, honestly.

    Hunting? At dusk?

    I thought it was just dark because of the treeline. And it was still bright out for at least an hour up until somewhere after they put her in the shed.

    (and the promo pic shows them at night, what the hell where they doing out in the woods in the dark? Think about it...)

    That, I couldn't tell you. Especially since Luke had a flashlight, even though they're supposed to be hiding.

    Remember how just before the zombies show up, Clem is all feverish and dizzy and she starts crying a little bit? I think originally she was supposed to have massive breakdown, like actually just start sobbing and wailing at her situation.
    She just lost Christa, she got violently bit by a dog she tried to befriend, and she's all alone in the woods. So her crying is what attracts the attention of both the nearby zombies and pete/luke.

    That would make a lot more sense. Especially since the walkers just seemed to appear through the trees despite her seemingly not having walked that far or made that much noise.
    Kinda wish that is what happened, given one of the overall themes around that episode.

    Doesn't explain what the two were doing, but it still flows better. Seems so obvious: the only real change is louder crying, scene makes more sense.
    So, either they thought it would be too depressing(especially for so early on in the season), or they didn't want to show Clem as being that fragile. Either explanation works.
    What do you think?

    Well those and possibly running time constraints.
    Sounds about right regardless.

    Louche posted: »

    Yeah, seriously. More like The Walking Edge, amirite? Ah, so Not!Jane and Not!Kenny/Nick, eh? Sorta. I would say they'

  • Javier before Javier? That's...something.

    Yeah, young guy, cocky, long hair, even uses a baseball bat.

    Why Bonnie, though?

    Both redheads.
    Both were members of an "Evil" community.
    Both feel bad for hurting/tricking Clementine in the past and try to make it up to her

    I thought it was just dark because of the treeline. And it was still bright out for at least an hour up until somewhere after they put her in the shed.

    Ugh, let's not get into discussions about how the time flows in these games.

    That, I couldn't tell you. Especially since Luke had a flashlight, even though they're supposed to be hiding.

    Yeah, was it changed for story reasons or did they just want an ominous looking title screen and it was never accurate?
    See, the title screen frames it like Clem doesn't know if she's met a friend or a foe, and she looks worried.
    But in the game you immediately get rescued by luke and pete, so... Maybe they added the zombie attack to led credence to them thinking she got bit by one.
    I think they had a different context in mind originally.

    That would make a lot more sense. Especially since the walkers just seemed to appear through the trees despite her seemingly not having walked that far or made that much noise.

    Yeah, it's so immersion-breaking. Like, they just ninja appear out of nowhere like they have a honing signal on her.

    Kinda wish that is what happened, given one of the overall themes around that episode.

    What theme? That things can always get even worse?

    Well those and possibly running time constraints.

    Well, I'm glad you agree but running time constraints? The episode is fucking short! The first time I played it, I took a break after clem spends her first night in the cabin. Know why? I thought that was halfway through the episode, after all we must have more time to talk to the cabin group in hubs and stuff right? Ha! NO.
    Imagine my surprise when I came back to play and the episode ended after one more chapter. Christ.

    DabigRG posted: »

    More like The Walking Edge, amirite? That's one straightforward way of putting it. Sorta. I would say they're both equal halv

  • Both redheads.
    Both were members of an "Evil" community.
    Both feel bad for hurting/tricking Clementine in the past and try to make it up to her

    Huh. Kinda reminds me of @BadassMichonne's suggestion.

    Ugh, let's not get into discussions about how the time flows in these games.

    K'yeah. :lol:

    Yeah, was it changed for story reasons or did they just want an ominous looking title screen and it was never accurate?

    Could be either/or, honestly.

    See, the title screen frames it like Clem doesn't know if she's met a friend or a foe, and she looks worried.

    Fits one of the overall ideas behind the Cabin Group well enough.

    But in the game you immediately get rescued by luke and pete, so... Maybe they added the zombie attack to led credence to them thinking she got bit by one.
    I think they had a different context in mind originally.

    Probably so.

    Yeah, it's so immersion-breaking. Like, they just ninja appear out of nowhere like they have a honing signal on her.

    To be fair, it's practically a common trait among them. :p

    What theme? That things can always get even worse?

    Uh, no. That Clementine is still ultimately somewhat powerless even with Lee/Chuck and Christa's guidance--Michelle, Winston, Sam, and Carlos all create situations where Clementine is somehow hurt and/or prone to their mercy.

    Well, I'm glad you agree but running time constraints? The episode is fucking short!

    Dat's da yoke!

    The first time I played it, I took a break after clem spends her first night in the cabin. Know why? I thought that was halfway through the episode, after all we must have more time to talk to the cabin group in hubs and stuff right? Ha! NO.
    Imagine my surprise when I came back to play and the episode ended after one more chapter. Christ.

    Yeah, admittedly, it's rather obvious that at least the whole fishing sequence with Alvin was supposed to be there. Cause otherwise, the ending of the episode really just kinda escalates all of a sudden.
    The pacing in the first three episodes is really kinda bad, all things considered.

    Louche posted: »

    Javier before Javier? That's...something. Yeah, young guy, cocky, long hair, even uses a baseball bat. Why Bonnie, though?

  • edited May 2018

    Huh. Kinda reminds me of @BadassMichonne's suggestion.

    Which was...?

    Probably so.

    but even then, they didn't have to add it in such a poorly done "time for plot to move along" way.
    I can accept one crazy coincidence, but both the zombies and pete/luke showing up out of nowhere?

    To be fair, it's practically a common trait among them. :p

    I dunno, the first season was usually pretty consistent about usually having some kind of noise attract their attention. There are some questionable cases, but nothing too jarring.

    Uh, no. That Clementine is still ultimately somewhat powerless even with Lee/Chuck and Christa's guidance--Michelle, Winston, Sam, and Carlos all create situations where Clementine is somehow hurt and/or prone to their mercy.

    Yet, the game (or rather the characters) seems to want to tell us otherwise.
    Again, they seem to be afraid of making the player control a totally helpless child. They didn't push it all the way. Season 2 was quite unique in its subject matter, even now there's not much like it.

    Yeah, admittedly, it's rather obvious that at least the whole fishing sequence with Alvin was supposed to be there. Cause otherwise, the ending of the episode really just kinda escalates all of a sudden.

    And they still have Pete saying that they're going fishing early in the morning! Why did they leave that in? It makes it fucking confusing with the next scene.

    The pacing in the first three episodes is really kinda bad, all things considered.

    I know. The last two episodes kinda suck, the plot totally changes and characters get replaced, but hey at least the pacing is improved. Parts of it start to feel like season 1.
    :confounded:

    DabigRG posted: »

    Both redheads. Both were members of an "Evil" community. Both feel bad for hurting/tricking Clementine in the past and try to make it

  • Which was...?

    Having Bonnie and Jane swap places as prisoner and Inner Circle member, respectively.

    but even then, they didn't have to add it in such a poorly done "time for plot to move along" way.
    I can accept one crazy coincidence, but both the zombies and pete/luke showing up out of nowhere?

    True enough.

    I dunno, the first season was usually pretty consistent about usually having some kind of noise attract their attention. There are some questionable cases, but nothing too jarring.

    I know. I was primarily referring to their trademark ability to teleport/self-conjure.

    Yet, the game (or rather the characters) seems to want to tell us otherwise.
    Again, they seem to be afraid of making the player control a totally helpless child. >They didn't push it all the way. Season 2 was quite unique in its subject matter, even now there's not much like it.

    Gotta cater to Clementine's popularity, right? Particularly with the "Clementine is Badass" and especially the Edgy!Clem crowds at the time.

    It's all about balance, really.

    And they still have Pete saying that they're going fishing early in the morning! Why did they leave that in? It makes it fucking confusing with the next scene.

    These games are naturally prone to that, honestly. Sometimes, the numerous rewrites are just similar/minor enough that lines that originally had a different degree/context of meaning can be left in.
    Even Season 1 had a specific moment where talking to Katjaa with have her stress Lee hurrying up on unlocking the door.

    In this case, Pete and Nick were indeed going to the river to check their [unused] fishing traps.

    I know. The last two episodes kinda suck, the plot totally changes and characters get replaced, but hey at least the pacing is improved. Parts of it start to feel like season 1.
    :confounded:

    Eh....

    Louche posted: »

    Huh. Kinda reminds me of @BadassMichonne's suggestion. Which was...? Probably so. but even then, they didn't have to a

  • Having Bonnie and Jane swap places as prisoner and Inner Circle member, respectively.

    Interesting, but they never said why Jane was a prisoner to begin with. I would guess though, that she doesn't like being ordered around.

    Gotta cater to Clementine's popularity, right? Particularly with the "Clementine is Badass" and especially the Edgy!Clem crowds at the time.

    Even in season 1, Lee's like, "Clem you can protect yourself even though you would have literally just died if I couldn't pass you that baseball bat" Eh.

    It's all about balance, really.

    Or as was said before, if they couldn't handle the complexities of a child protagonist, Luke would have made a decent replacement for Lee.

    Even Season 1 had a specific moment where talking to Katjaa with have her stress Lee hurrying up on unlocking the door.

    Maybe she and Kenny have a psychic bond?
    Yeah, it's obvious with so many branching dialogues it gets overwhelming and they forget to alter or change things. It makes me wonder if maybe they should have just made one solid story, an animated movie instead of a game. All these issues we argue about wouldn't exist. After all, once you get over the thrill of "choice" that's all walking dead is, an interactive animated movie not a game.

    In this case, Pete and Nick were indeed going to the river to check their [unused] fishing traps.

    And first light apparently means last light, and the fish traps are apparently invisible. Well, no wonder they catch so much fish.

    Eh....

    Well, it's true. Even if you don't like what they did with Jane, the story flows better than it did before.
    remember skips five days and now clem is all buddy-buddy with the cabin group even if she still holds a grudge against them

    DabigRG posted: »

    Which was...? Having Bonnie and Jane swap places as prisoner and Inner Circle member, respectively. but even then, they didn't

  • Interesting, but they never said why Jane was a prisoner to begin with. I would guess though, that she doesn't like being ordered around.

    Reggie just said they caught her sneaking around covered in, like, the grossest shit. Funnily enough, I think it might've been because she got caught going for food.

    Even in season 1, Lee's like, "Clem you can protect yourself even though you would have literally just died if I couldn't pass you that baseball bat" Eh.

    ♪Ba-lance is DA key!♩

    Or as was said before, if they couldn't handle the complexities of a child protagonist, Luke would have made a decent replacement for Lee.

    Very true. He looks, feels, and even sounds like he might've been protagonist.

    Maybe she and Kenny have a psychic bond?
    Yeah, it's obvious with so many branching dialogues it gets overwhelming and they forget to alter or change things.
    It makes me wonder if maybe they should have just made one solid story, an animated movie instead of a game. All these issues we argue about wouldn't exist. After all, once you get over the thrill of "choice" that's all walking dead is, an interactive animated movie not a game.

    Pretty much.

    And first light apparently means last light, and the fish traps are apparently invisible. Well, no wonder they catch so much fish.

    I really don't no the difference, but okay.

    Well, it's true. Even if you don't like what they did with Jane, the story flows better than it did before.

    And all they had to do was throw out what was left of the story they were supposed to be focusing on.

    remember skips five days and now clem is all buddy-buddy with the cabin group even if she still holds a grudge against them

    Which sounds fine on paper, but that's a lot of interaction and hiking we didn't witness.

    Louche posted: »

    Having Bonnie and Jane swap places as prisoner and Inner Circle member, respectively. Interesting, but they never said why Jane was

  • Russel is not a child so I won’t be counting him as he is 19 and is ast legal adult age. So my favorite kid characters are Clem and duck probably I thought their relationship was fun.

  • Hm...fair enough I suppose.

    xxplvb posted: »

    Russel is not a child so I won’t be counting him as he is 19 and is ast legal adult age. So my favorite kid characters are Clem and duck probably I thought their relationship was fun.

  • I can't place Ben and the other teenagers in the same boat with Clem and Duck. I respect Clem a heckuva lot based on what she's gone through and how she handled adversity. She's the obvious choice, but other than her I'd go with Alex. He wants to help, but he's too young. Duck and Sarah are in their own worlds and the others are too old for me to give them the same fair treatment.

  • edited May 2018

    I'd go with Alex. He wants to help, but he's too young.

    Yeah, I kinda appreciate him being a thing as well.

    Sarah are in their own worlds

    Eh, sort of? It's less not being home right now so much as having more & more trouble paying the rent.

    Torridd posted: »

    I can't place Ben and the other teenagers in the same boat with Clem and Duck. I respect Clem a heckuva lot based on what she's gone through

  • edited May 2018

    Reggie just said they caught her sneaking around covered in, like, the grossest shit. Funnily enough, I think it might've been because she got caught going for food.

    I think I imagined she might have been using guts to pass through another horde, perhaps the horde that was implied to have come through Howe's before?
    Initially though, episode 3 seems to present Jane as being a bit psychotic but that's thrown out in favor of being a sort of an angsty older sister.

    Just another annoying vaguely written line.

    ♪Ba-lance is DA key!♩

    Tell that to the writers, not me.

    Very true. He looks, feels, and even sounds like he might've been protagonist.

    Yes, his generic-ness would work better as a main character than a support, funny enough.

    And all they had to do was throw out what was left of the story they were supposed to be focusing on.

    We don't have any proof that Sarah ever amounted to anything. Not that I recall, anyway. I mean look at Carver. His role was actually expanded.

    Which sounds fine on paper, but that's a lot of interaction and hiking we didn't witness.

    It's like the second episode wants to throw out the first one, despite Carver's cryptic warning about the cabin group which amounts to nothing

    DabigRG posted: »

    Interesting, but they never said why Jane was a prisoner to begin with. I would guess though, that she doesn't like being ordered around.

  • I think I imagined she might have been using guts to pass through another horde, perhaps the horde that was implied to have come through Howe's before?

    Eeehn...I don't think so. At least in that I can't imagine them willingly spotting her amongst the herd and pulling her out, nevermind NOT shooting her.

    Initially though, episode 3 seems to present Jane as being a bit psychotic but that's thrown out

    You mean she isn't? :lol:
    But I think creepy is the more encompassing word.

    Yes, his generic-ness would work better as a main character than a support, funny enough.

    That's one way of putting it, I suppose. :neutral:

    We don't have any proof that Sarah ever amounted to anything. Not that I recall, anyway.

    1. Are you referencing those Youtube comments someone shared in a thread recently?
    2. She almost certainly had some more story correlation than she does in the final version, at least.

    I mean look at Carver. His role was actually expanded.

    You mean beyond being Kenny, apparently getting a downgraded role, then getting the Cabin scene?
    I wouldn't call that much of an expansion--much like Howes!

    It's like the second episode wants to throw out the first one,

    Pretty much near the nose.

    Louche posted: »

    Reggie just said they caught her sneaking around covered in, like, the grossest shit. Funnily enough, I think it might've been because she g

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