I'm not sure it qualifies as a backstab if she wasn't even a member of the group for more than a second. What is a betrayal is her aiding in the group's escape from Howe's, though I highly doubt that was meant to be foreshadowing for Bonnie leaving again. They just needed a reason to write her out of the story, like with Sarah, Nick and Sarita.
I find it sad that 400 Days only led to cameos, I would've liked it if the bandits in the beginning could've been whoever stayed behind, just so they actually have a role.
Bonnie leaving felt very out of character, especially if Clem tries to save Luke.
Kind of although she lied when they first met, tho… moreugh i get why as she was just following orders but it was still a lie and pretty much a backstab. It took me a while to trust her again after that and then when i start to trust her, she goes and betrays everyone again with Mike and Arvo regardless of the reason.
The thing is, i never liked Bonnie that much anyway. I thought out of the 400 Days characters she was the least interesting and it annoyed me that she was the chosen character to play the big role in Season 2
Yes i said the same thing about the 400 Days characters. They could have easily been involved in some way in Season 2 instead of the disgraceful and pointless cameos they were given
I'm not sure it qualifies as a backstab if she wasn't even a member of the group for more than a second. What is a betrayal is her aiding in… more the group's escape from Howe's, though I highly doubt that was meant to be foreshadowing for Bonnie leaving again. They just needed a reason to write her out of the story, like with Sarah, Nick and Sarita.
I find it sad that 400 Days only led to cameos, I would've liked it if the bandits in the beginning could've been whoever stayed behind, just so they actually have a role.
It's pretty appalling to considering that 400 Days was practically advertised as a bridge to Season Two. I also remember when a picture of Bonnie was tweeted out prior to S2's finale
Yes i said the same thing about the 400 Days characters. They could have easily been involved in some way in Season 2 instead of the disgraceful and pointless cameos they were given
They were indeed supposed to have bigger roles even when Pierre Shorette started working on the third episode, but they apparently became too much of a distraction/hassle to handle properly, reduces their roles to the individual cameos.
Yes i said the same thing about the 400 Days characters. They could have easily been involved in some way in Season 2 instead of the disgraceful and pointless cameos they were given
They were indeed supposed to have bigger roles even when Pierre Shorette started working on the third episode, but they apparently became too much of a distraction/hassle to handle properly, reduces their roles to the individual cameos.
So they weren’t included more because Telltale were too lazy to come up with their involvement more? That and because it was a mistake working on more than one game at once which is what i felt declined quality of their games since 2013
They were indeed supposed to have bigger roles even when Pierre Shorette started working on the third episode, but they apparently became too much of a distraction/hassle to handle properly, reduces their roles to the individual cameos.
Eh, something like that.
You know, with how barebones I felt that episode was, not to mention the somewhat excessive hype/revere those characters got, it wouldn't/didn't surprise me to hear that they had relatively big roles in the story .
So they weren’t included more because Telltale were too lazy to come up with their involvement more? That and because it was a mistake working on more than one game at once which is what i felt declined quality of their games since 2013
As you may recall in my long ass thread of ideas, i gave the 400 Days characters a bigger role where as instead of them being determinant in going to Carver’s camp, they all went no matter what. My idea of Carver and all the 400 Days characters chasing after Clem and rest of them after they escaped Howe’s would have been far more interesting from a story perspective. I am by no means big headed but i felt i could have written a much better season (well the final 2 or 3 episodes anyway) than they came up with
Eh, something like that.
You know, with how barebones I felt that episode was, not to mention the somewhat excessive hype/revere those characters got, it wouldn't/didn't surprise me to hear that they had relatively big roles in the story .
If I recall right the writers were constantly under crunch and having their work revised by higher ups who had no experience in professional writing, so it's not really fair to declare that you'd write a better season when you're not under those conditions.
As you may recall in my long ass thread of ideas, i gave the 400 Days characters a bigger role where as instead of them being determinant in… more going to Carver’s camp, they all went no matter what. My idea of Carver and all the 400 Days characters chasing after Clem and rest of them after they escaped Howe’s would have been far more interesting from a story perspective. I am by no means big headed but i felt i could have written a much better season (well the final 2 or 3 episodes anyway) than they came up with
Is that more than solidly so? Cause while I can definitely believe it in the case of Amid the Ruins, I'm pretty sure Nick Breckon had relatively solid control.
If I recall right the writers were constantly under crunch and having their work revised by higher ups who had no experience in professional… more writing, so it's not really fair to declare that you'd write a better season when you're not under those conditions.
Yeah they'd be justified. Unless we're gonna say no one is allowed to leave the group, then yeah they can leave any time they want, but they can't take the group's supplies. That's where the problem lies.
I don't have first hand experience so I can't confirm anything but several Glass door reviews as well as other sources made that stuff out to be the case. Unbearable crunch time and a micro managing CEO are two of the most recurring negatives in the reviews from what I can recall.
Doesn't exactly mean it was true for all staff and departments though.
Is that more than solidly so? Cause while I can definitely believe it in the case of Amid the Ruins, I'm pretty sure Nick Breckon had relatively solid control.
Well Season 1 writers didn’t seem to have that problem because they only worked on that one game so yes they probably were under pressure with working on more than one game during S2’s production but should they have had that pressure?
Sorry that’s how i felt, i do feel sometimes i could have written better stuff than they did. You probably could too
If I recall right the writers were constantly under crunch and having their work revised by higher ups who had no experience in professional… more writing, so it's not really fair to declare that you'd write a better season when you're not under those conditions.
Yeah, that sounded more like people who were doing the models, animations, and environment centric stuff than the actual writers and voice actors, but who knows the degree of what was really happening at the time.
I don't have first hand experience so I can't confirm anything but several Glass door reviews as well as other sources made that stuff out t… moreo be the case. Unbearable crunch time and a micro managing CEO are two of the most recurring negatives in the reviews from what I can recall.
Doesn't exactly mean it was true for all staff and departments though.
Comments
I'm not sure it qualifies as a backstab if she wasn't even a member of the group for more than a second. What is a betrayal is her aiding in the group's escape from Howe's, though I highly doubt that was meant to be foreshadowing for Bonnie leaving again. They just needed a reason to write her out of the story, like with Sarah, Nick and Sarita.
I find it sad that 400 Days only led to cameos, I would've liked it if the bandits in the beginning could've been whoever stayed behind, just so they actually have a role.
Yes i said the same thing about the 400 Days characters. They could have easily been involved in some way in Season 2 instead of the disgraceful and pointless cameos they were given
It's pretty appalling to considering that 400 Days was practically advertised as a bridge to Season Two. I also remember when a picture of Bonnie was tweeted out prior to S2's finale
They were indeed supposed to have bigger roles even when Pierre Shorette started working on the third episode, but they apparently became too much of a distraction/hassle to handle properly, reduces their roles to the individual cameos.
You sure do know your stuff lol. I'm over here reading what you said like
What the FUCK is THAT?!
Thank the Telltale Stream.
So they weren’t included more because Telltale were too lazy to come up with their involvement more? That and because it was a mistake working on more than one game at once which is what i felt declined quality of their games since 2013
Eh, something like that.
You know, with how barebones I felt that episode was, not to mention the somewhat excessive hype/revere those characters got, it wouldn't/didn't surprise me to hear that they had relatively big roles in the story .
As you may recall in my long ass thread of ideas, i gave the 400 Days characters a bigger role where as instead of them being determinant in going to Carver’s camp, they all went no matter what. My idea of Carver and all the 400 Days characters chasing after Clem and rest of them after they escaped Howe’s would have been far more interesting from a story perspective. I am by no means big headed but i felt i could have written a much better season (well the final 2 or 3 episodes anyway) than they came up with
If I recall right the writers were constantly under crunch and having their work revised by higher ups who had no experience in professional writing, so it's not really fair to declare that you'd write a better season when you're not under those conditions.
Is that more than solidly so? Cause while I can definitely believe it in the case of Amid the Ruins, I'm pretty sure Nick Breckon had relatively solid control.
Yeah they'd be justified. Unless we're gonna say no one is allowed to leave the group, then yeah they can leave any time they want, but they can't take the group's supplies. That's where the problem lies.
I don't have first hand experience so I can't confirm anything but several Glass door reviews as well as other sources made that stuff out to be the case. Unbearable crunch time and a micro managing CEO are two of the most recurring negatives in the reviews from what I can recall.
Doesn't exactly mean it was true for all staff and departments though.
Well Season 1 writers didn’t seem to have that problem because they only worked on that one game so yes they probably were under pressure with working on more than one game during S2’s production but should they have had that pressure?
Sorry that’s how i felt, i do feel sometimes i could have written better stuff than they did. You probably could too
Yeah, that sounded more like people who were doing the models, animations, and environment centric stuff than the actual writers and voice actors, but who knows the degree of what was really happening at the time.