The Walking Dead: The Final Season First Trailer "THE LAST BULLET"

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  • Where I can find this music!?
    Please!
    Thank You!

    It's a combination of two songs, according to our video producer - * APM (Agency) - KPM Main Series - Too Late. Composer Dave Hewson *

  • I was disappointed because the game seriously built up a feeling of dread and paranoia unlike any game I've played in recent memory. So the ending was sadly anti-climactic.

    But hey, there was a dead body, at least.

    Veeeee posted: »

    I heard Firewatch is amazing Firewatch really is a good game. The story isn't as dramatic as most story games but that is the beauty

  • Man... I always forget that Clem has the academic knowledge of an 8 year old. Not that she's dumb or anything since it's always implied she has a high level of street smarts. It's just that if Clem were to run into a library with book, she probably can't read everything.

    Now I wonder if that new character with the dreads (Marlon, I think was his name) will have a moment with Clem where it will be revealed Clem can't really read or write that well. If done well, it would be an amazing scene to showcase what the apocalypse is really like, what children will have to go through, and that things we once held as important aren't that important anymore in that universe.

    Lilacsbloom posted: »

    [sobbing]

  • that new character with the dreads (Marlon, I think was his name)

    Louis.
    Marlon is the one that looks like Tripp and David's stomachchild.

    eRock92 posted: »

    Man... I always forget that Clem has the academic knowledge of an 8 year old. Not that she's dumb or anything since it's always implied she

  • That's how I saw it at first but that's kind of the point. Its not meant to be this crazy dramatic story, it's supposed to feel realistic and that's how it was. The ending was anti-climatic and that's the point. In the heat of the moment things can look and feel a lot worse than they really are and the mind creates all sorts of fantasies and horror stories but in reality the truth is often blunt, cold, and and unsatisfying and when you look back at the bigger picture the situations are a lot more simple and straight forward than you originally thought.

    Louche posted: »

    I was disappointed because the game seriously built up a feeling of dread and paranoia unlike any game I've played in recent memory. So the ending was sadly anti-climactic. But hey, there was a dead body, at least.

  • edited June 2018

    Great, but then there's no reason to ever play that game again. That trick only works once.

    Also doing/pulling off a tense atmosphere successfully only for the sake of subverting it, isn't exactly what I would call a success. More like a complete waste.

    Veeeee posted: »

    That's how I saw it at first but that's kind of the point. Its not meant to be this crazy dramatic story, it's supposed to feel realistic an

  • Which game are you talking about exactly?

    Louche posted: »

    Great, but then there's no reason to ever play that game again. That trick only works once. Also doing/pulling off a tense atmosphere suc

  • edited June 2018

    Firewatch. You're forest ranger watching for fires, and then suddenly things take a dark turn. Campers go missing. You find evidence of dark secrets, conspiracies etc
    Game is super paranoia-inducing.
    I remember this moment in particular :

    Delilah: Oh, well, you're back in your tower. Maybe you need a drink, too.
    Henry: I'm not in my tower.
    Delilah: I'm looking at a man standing at your lookout. And it's not you?
    Henry: It's not me.
    Delilah: Oh my god... Go!

    DabigRG posted: »

    Which game are you talking about exactly?

  • Oh. I thought you were talking about TWDG.

    Louche posted: »

    Firewatch. You're forest ranger watching for fires, and then suddenly things take a dark turn. Campers go missing. You find evidence of dark

  • edited June 2018

    No, but I could say that telltale pulled similar disappointments.
    Build up crawford as a horrible place: get there and it's already all ruined
    Build up the stranger as a creepy stalker/possible pedophile: oh he just wanted a replacement daughter
    build up carver's camp as being like a prison camp: he just wants the bare minimum of effort out of you, or else he might throw you off the roof
    build up ANF as a scary threat: oh no, it was just a few bad eggs in the military

    DabigRG posted: »

    Oh. I thought you were talking about TWDG.

  • Build up crawford as a horrible place: get there and it's already all ruined

    Oh no, it was a horrible place. Now it's a not much better than everywhere else.

    Build up the stranger as a creepy stalker/possible pedophile: oh he just wanted a replacement daughter

    To be fair, I don't think anyone was really that disappointed with that reveal. Though is a stalker and a tad creepy.

    build up carver's camp as being like a prison camp: he just wants the bare minimum of effort out of you, or else he might throw you off the roof

    You mean that's not prison?

    build up ANF as a scary threat: oh no, it was just a few bad eggs in the military

    Wow, that really made me laugh, for some reason. :lol:

    Though to be fair, the military was basically all we knew about before and after the premiere. And the Council of Four setup with each representing a sect within their community(s) was much more interesting.

    Louche posted: »

    No, but I could say that telltale pulled similar disappointments. Build up crawford as a horrible place: get there and it's already all rui

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