Thank you for making this thread, VengefulKenny. Nice to see some positive vibes here on the forum. I can't judge the game as a whole since it isn't out yet, but so far I've personally been happy with what Telltale has shown us so far. I hope the season does turn out to be a great one.
Thank you for making this thread, VengefulKenny. Nice to see some positive vibes here on the forum. I can't judge the game as a whole since… more it isn't out yet, but so far I've personally been happy with what Telltale has shown us so far. I hope the season does turn out to be a great one.
I don't want to get too involved but I am very much aware of how many episodes there will be. I am also an Admin for 2 Telltale Games Clubs as well as a normal member in 3 Telltale Games Clubs on Xbox and I informed all of those clubs that there will be 4 Episodes. While there were some complaints and questions as to why Telltale decided to use a 4 Episode format for The Final Season that decision hasn't stopped players from being super hyped for The Final Season.
That is because we genuinely love The Walking Dead and the story that Telltale has created! I also think Telltale themselves shared on Twitter that there will be 4 Episodes although I am not sure if they did. But everyone knows how many Episodes The Final Season will have. So people are very much aware of what is going on. I do not mean to sound aggressive or bossy but I am just informing you
I can already imagine hundreds of posts asking why there are only four episodes on this forum once the game releases. It such a weird change from the norm, when you get a Walking Dead game you always expect five episodes, that's why I'd imagine it.
Maybe I'm wrong and the four episodes are pretty awesome, but from what I'm thinking, it's that their short development time forced them to cut out a whole episode.
During previous interviews last year, Job Stauffer (prior to being laid off) hinted that not only gameplay but also episode count and episode cadence (meaning, how often episodes release) would start to change after Batman so that each Telltale series would feel more unique. So, I don't think it's a budget/development time related but rather Telltale trying to experiment in areas to feel more unique.
(In my personal opinion, gameplay should be their main focus for innovation, as I don't exactly think experimenting with episode count/cadence would turn people's heads in the same way that gameplay experimentation would. But, I'm game to wait and see what the end result does for them..)
I don't think these types of changes will be exclusive to Walking Dead Season 4, but also Wolf Among Us Season 2 and future Telltale titles if the previous hints are anything to go off of...
I can already imagine hundreds of posts asking why there are only four episodes on this forum once the game releases. It such a weird change… more from the norm, when you get a Walking Dead game you always expect five episodes, that's why I'd imagine it.
Maybe I'm wrong and the four episodes are pretty awesome, but from what I'm thinking, it's that their short development time forced them to cut out a whole episode.
it’s $20 dollars that $5 less than then most of there games
Look at the recent discussions regarding the pricing for the game. You’ll see what i’m talking about
Steam discussions and even this forum has threads talking about how they fucked over Europe & UK with the prices. The price is the same as previous 5 episode seasons and even more expensive in euros. Even Telltale's CEO admitted that prices outside of the US aren't matched very well and will fix it early July.
Yeah that's what the price should've been - but instead we have to pay £19 and Europe has to pay €23 for a 4 episode season which is the price for a 5 episode season. No idea how this has happened but I'm just glad they're fixing it soon (still quite shady to do this in the first place).
I don't understand how people are criticizing the episode count without knowing their reasoning for it. To me its good sign that they seem to know exactly how many episodes they need to tell the story they're aiming to tell. They could easily make more money by providing 5 episodes but they are willing to do 4.
They're also well aware of complaints about episode length so let's assume that each of these episodes ends up being a minimum of 2 hours. ANF had 5 episodes that totalled roughly 6 or 7 hours maximum, TFS could have 4 episodes totalling 8 to 9 hours minimum.
I really don't see reason to complain as long as we're getting good episode lengths. We will have more content to play when the episodes come out, less time spent waiting for the new episodes only to be disappointed by 1.5 hours worth of content, and less of a risk of filler episodes if they know exactly how many episodes they need to convey the story properly.
I can already imagine hundreds of posts asking why there are only four episodes on this forum once the game releases. It such a weird change… more from the norm, when you get a Walking Dead game you always expect five episodes, that's why I'd imagine it.
Maybe I'm wrong and the four episodes are pretty awesome, but from what I'm thinking, it's that their short development time forced them to cut out a whole episode.
I do not know how it works in other markets, but perhaps this price discrepancy in Europe is due to distributors / local economic legislation?
For example, here in Brazil it will cost $ 26 due to fees charged.
Yeah that's what the price should've been - but instead we have to pay £19 and Europe has to pay €23 for a 4 episode season which is the pri… morece for a 5 episode season. No idea how this has happened but I'm just glad they're fixing it soon (still quite shady to do this in the first place).
If that were to be the case then previous seasons should've been priced higher due to 'fees'. It's obviously not the case because this is priced the same as previous games despite only having 4 episodes. The CEO admitted they priced TFS wrong in regions outside of the US anyway so that's more evidence that it's not the 'fees'.
I do not know how it works in other markets, but perhaps this price discrepancy in Europe is due to distributors / local economic legislation?
For example, here in Brazil it will cost $ 26 due to fees charged.
I don't know how to multi-quote that well, sorry guys.
To: Blind Sniper.
During previous interviews last year, Job Stauffer (prior to being laid off) hinted that not only gameplay but also episode count and episode cadence (meaning, how often episodes release) would start to change after Batman so that each Telltale series would feel more unique. So, I don't think it's a budget/development time related but rather Telltale trying to experiment in areas to feel more unique.
I have to disagree with this. Mainly because I don't trust Telltale with how they thought it was okay to release such an atrocious sequel to Season 2. ANF is practically four episodes and features less quality and quantity, it is pretty apparent to me along with the strict development time that they're rushing this way too soon. Now you could argue that ANF had a reasonable amount of development time, that's true, but that game was handled down by a variety of poor development choices. What I'd absolutely love to hear from Telltale is a promise of at least two-hour episodes. In fact now that they're cutting out an entire episode, this SHOULD be pledged. I don't believe cutting episodes is the sign of trying uniqueness, from my point of view it is as if they're rushing it.
(In my personal opinion, gameplay should be their main focus for innovation, as I don't exactly think experimenting with episode count/cadence would turn people's heads in the same way that gameplay experimentation would. But, I'm game to wait and see what the end result does for them..)
Personally, mine would be having branches paths from the choices you've done. From the work of previous seasons, choices are what made the Walking Dead so important. Season 2's endings would have been perfect for branching these paths out. It would have easily justified one-hour episodes for me if it meant going back and playing the other episodes to see what I've missed. I've never really gone into detail with gameplay, I agree it could be a focus, but I wouldn't put that as my main one.
I don't think these types of changes will be exclusive to Walking Dead Season 4, but also Wolf Among Us Season 2 and future Telltale titles if the previous hints are anything to go off of...
The Walking Dead is the only Telltale series I'm interested in. So eh... I'm pretty sure I'm one of the few around here that is like that anyway. I've heard The Wolf Among Us is pretty amazing, but I just haven't got around to it yet.
To VengefulKenny:
I don't understand how people are criticizing the episode count without knowing their reasoning for it. To me its good sign that they seem to know exactly how many episodes they need to tell the story they're aiming to tell. They could easily make more money by providing 5 episodes but they are willing to do 4.
Well cutting out an episode to me seems like they're rushing the game. I'm assuming this because they had a small development time, they announced it practically right after Episode 5 of ANF came out. It's like they didn't stop and think about how to could rectify the situation, they just kept pushing on. This brings me to your next quote.
They're also well aware of complaints about episode length so let's assume that each of these episodes ends up being a minimum of 2 hours. ANF had 5 episodes that totalled roughly 6 or 7 hours maximum, TFS could have 4 episodes totalling 8 to 9 hours minimum.
But we don't know if this is the case. I'm lowering my expectations here because I simply don't trust Telltale. We need factual information to prove that these episodes will be at least two hours long each (with some small margins) for the sacrifice of one episode. Everyone will be happy if they confirm this. ANF had five episode which in essence were four, they had a reasonable development time but it was completely plagued by so many problems that caused it's episode times to be out of whack with its comparisons of Season 1 and 2.
I really don't see reason to complain as long as we're getting good episode lengths. We will have more content to play when the episodes come out, less time spent waiting for the new episodes only to be disappointed by 1.5 hours worth of content, and less of a risk of filler episodes if they know exactly how many episodes they need to convey the story properly.
You see this is where I have to disagree. ANF really pissed me the hell off with Telltale. I have absolutely no idea how they thought they could get away with releasing such an atrocious title. Along with the fact that no matter what you choose at the end of Season 2 they will always be concluded into five-minute flashbacks explaining how everybody died. Again my uniqueness for this would've been if they'd have branched these paths out. That would have been pretty damn innovative to me. I've berated them over and over about this because it was such a golden opportunity and they went against innovation and tried to play it safe. This shows to me that Telltale doesn't have the skills necessary to make The Final Season as 'great quality', at least not anymore. Especially with that development time, this only confirmed my suspicion about the removal of an episode. Now I hope I'm wrong and like I've said before, that all the episode comes out with two hours and are pretty enjoyable to play, but I'm not raising my bar to that level. In fact, I'm not even sure I'm buying the thing this time. What's the point of raising your expectations if there's a high chance of that being smashed in your face once again? In fact, dare I say, I'm perhaps only here for the morbid curiosity of the final season.
During previous interviews last year, Job Stauffer (prior to being laid off) hinted that not only gameplay but also episode count and episod… moree cadence (meaning, how often episodes release) would start to change after Batman so that each Telltale series would feel more unique. So, I don't think it's a budget/development time related but rather Telltale trying to experiment in areas to feel more unique.
(In my personal opinion, gameplay should be their main focus for innovation, as I don't exactly think experimenting with episode count/cadence would turn people's heads in the same way that gameplay experimentation would. But, I'm game to wait and see what the end result does for them..)
I don't think these types of changes will be exclusive to Walking Dead Season 4, but also Wolf Among Us Season 2 and future Telltale titles if the previous hints are anything to go off of...
It’s not. Don’t bother playing it. People drag how alright the game is all the way to “great” and “amazing”
I'm not even sure I'm buying the thing this time
Rest assured, you, me, along with everybody else who talked shit about this game WILL buy it in the end? There is NO getting around TFS. At least be able to admit that much?
I don't know how to multi-quote that well, sorry guys.
To: Blind Sniper.
During previous interviews last year, Job Stauffer (prior … moreto being laid off) hinted that not only gameplay but also episode count and episode cadence (meaning, how often episodes release) would start to change after Batman so that each Telltale series would feel more unique. So, I don't think it's a budget/development time related but rather Telltale trying to experiment in areas to feel more unique.
I have to disagree with this. Mainly because I don't trust Telltale with how they thought it was okay to release such an atrocious sequel to Season 2. ANF is practically four episodes and features less quality and quantity, it is pretty apparent to me along with the strict development time that they're rushing this way too soon. Now you could argue that ANF had a reasonable amount of development time, that's true, but that game was handled down by a variety … [view original content]
Okay.... EVERYONE knows that ANF was a developmental shitshow. It was completely rewritten right before it was released, it threw out the s2 endings in 5 minutes, Clementine and AJ were relegated to a side story, we were lied to about episode 1 being too big, there weren't actually 42 different Clementine personalities... and so on.
But it is unfair for you to have no faith in the final season based on how ANF went. The CEO who was responsible for most of the ANF bullshit stepped down and we now have Pete Hawley at the helm, who has shown to be a quality > quantity type of guy which is the complete opposite of the previous CEO. Telltale has considerably scaled down their workforce so the company is less muddled and can focus on one project at a time.
I'm not trying to say that ANF was without it's problems or that the way it was handled is excusable. But I am trying to point out that the Telltale that released ANF is not really the same Telltale that is working on TFS. And judging from all of the info we have gotten about TFS, they are actually listening to all of our feedback. We are getting lots of hub areas, a focus on character relationships, an improved combat system, a return to the comic book art style, a focus on Clementine and choices mattering, they are not bringing back the poorly received Garcia family like they originally planned, etc etc.
People are valid for being upset with ANF but for your own sake I hope it doesn't immediately ruin your experience with TFS, which is honestly shaping up to be an amazing conclusion to Clementine's story.
I don't know how to multi-quote that well, sorry guys.
To: Blind Sniper.
During previous interviews last year, Job Stauffer (prior … moreto being laid off) hinted that not only gameplay but also episode count and episode cadence (meaning, how often episodes release) would start to change after Batman so that each Telltale series would feel more unique. So, I don't think it's a budget/development time related but rather Telltale trying to experiment in areas to feel more unique.
I have to disagree with this. Mainly because I don't trust Telltale with how they thought it was okay to release such an atrocious sequel to Season 2. ANF is practically four episodes and features less quality and quantity, it is pretty apparent to me along with the strict development time that they're rushing this way too soon. Now you could argue that ANF had a reasonable amount of development time, that's true, but that game was handled down by a variety … [view original content]
I have no idea what you are talking about. The Wolf Among Us is pretty much unanimously regarded as a masterpiece and Telltale's magnus opus right up there with TWD s1.
I've heard The Wolf Among Us is pretty amazing
It’s not. Don’t bother playing it. People drag how alright the game is all the way to… more “great” and “amazing”
I'm not even sure I'm buying the thing this time
Rest assured, you, me, along with everybody else who talked shit about this game WILL buy it in the end? There is NO getting around TFS. At least be able to admit that much?
If I had the option of staring at the sun for 47 minutes for 8 days, and playing TWAU.......do I have to say which one I’d pick?? TWAU is completely OVERRATED
I have no idea what you are talking about. The Wolf Among Us is pretty much unanimously regarded as a masterpiece and Telltale's magnus opus right up there with TWD s1.
Actually, not at all. In April, less than a third of people on the forum and surrounding platforms who didn’t like what they’d seen of this season reported they were sure they would buy it.
I've heard The Wolf Among Us is pretty amazing
It’s not. Don’t bother playing it. People drag how alright the game is all the way to… more “great” and “amazing”
I'm not even sure I'm buying the thing this time
Rest assured, you, me, along with everybody else who talked shit about this game WILL buy it in the end? There is NO getting around TFS. At least be able to admit that much?
you meant to say “were sure they wouldn’t buy it”? Because what i said basically means that everyone who speaks badly upon it will buy it regardless and then you stating that they would buy it only backs up what I said
Actually, not at all. In April, less than a third of people on the forum and surrounding platforms who didn’t like what they’d seen of this season reported they were sure they would buy it.
I've heard The Wolf Among Us is pretty amazing
It’s not. Don’t bother playing it. People drag how alright the game is all the way to… more “great” and “amazing”
I'm not even sure I'm buying the thing this time
Rest assured, you, me, along with everybody else who talked shit about this game WILL buy it in the end? There is NO getting around TFS. At least be able to admit that much?
...playing TWAU since I'm certain that you're sane enough to value your eyes over a solid game that is just overrated? If you think it doesn't live up to the hype then that's fine but I just can't see how you'd think the game itself is so terrible that it's worth dissuading people from playing.
If I had the option of staring at the sun for 47 minutes for 8 days, and playing TWAU.......do I have to say which one I’d pick?? TWAU is completely OVERRATED
...playing TWAU since I'm certain that you're sane enough to value your eyes over a solid game that is just overrated? If you think it doesn… more't live up to the hype then that's fine but I just can't see how you'd think the game itself is so terrible that it's worth dissuading people from playing.
I mean would you consider a suggestion from someone who'd readily burn their own eyeballs ? I'm just kidding lol
I don’t think TWAU is terrible, I just think time could be spent much better doing/playing anything else.
Oh okay that's fair, the hyperbole just made it seem like you thought the game was absolutely atrocious haha even then there's nothing wrong with your opinion even if I disagree or can't understand it
I'm certain that you're sane enough to value your eyes over a solid game that is just overrated
you’re sane
Are you sure???
… more I just can’t how you’d think The game itself is so terrible that it’s worth dissuading people from playing
I don’t think TWAU is terrible, I just think time could be spent much better doing/playing anything else.
you meant to say “were sure they wouldn’t buy it”? Because what i said basically means that everyone who speaks badly upon it will buy it regardless and then you stating that they would buy it only backs up what I said
I'm certain that you're sane enough to value your eyes over a solid game that is just overrated
you’re sane
Are you sure???
… more I just can’t how you’d think The game itself is so terrible that it’s worth dissuading people from playing
I don’t think TWAU is terrible, I just think time could be spent much better doing/playing anything else.
Okay.... EVERYONE knows that ANF was a developmental shitshow. It was completely rewritten right before it was released, it threw out the s2 endings in 5 minutes, Clementine and AJ were relegated to a side story, we were lied to about episode 1 being too big, there weren't actually 42 different Clementine personalities... and so on.
Exactly, that's why I don't trust them. I have no belief in them creating this final season to be great. CEO or not, there's no excuse for this, and I'm not going to forgive such a transgression. Maybe you can, and that's fine. But I didn't spend all of this time from Season 1 and 2 for a lot of the choices to be completely negated in the next instalment. And this to me is huge, because your choices is what made The Walking Dead so important. To me, there's no drive or incentive for this Final Season, and this pains me because I want The Final Season with Clementine to be amazing, but after that travesty? I just can't put myself to do that.
But it is unfair for you to have no faith in the final season based on how ANF went. The CEO who was responsible for most of the ANF bullshit stepped down and we now have Pete Hawley at the helm, who has shown to be a quality > quantity type of guy which is the complete opposite of the previous CEO. Telltale has considerably scaled down their workforce so the company is less muddled and can focus on one project at a time.
Well, I don't think it is unfair, I think it's justified. You take shit and you give shit back, I love how this series started, maybe less so with Season 2 but it's passable, ANF had no direction, it's as if nobody told them to wake up. I think it's a little unfair myself to think that everybody would blame just the CEO, I certainly would put some blame on them, but not all of it. Whoever else approved that ANF would be a passable game in the Telltale office must've known that something was wrong, whether this is from the writers or the higher-ups. But it seems like they were just mute and pushed along with it purely for the sake of a business standpoint, and I understand that. But it's not acceptable. I have less faith given the announcement that there are only four episodes as well, it's not just all ANF, just a lot of it. Any person that looked at the storyline for ANF who had also played the previous seasons would have gracefully handed the towel in and said 'I'm not working on this', hell if I worked on the game I wouldn't have even wanted my name on the credits list, it's so insulting to the fans that it doesn't warrant my trust for the next segment.
I don't know who Pete Hawley is, that's my fault. But I think Season 1 did fantastically with five episodes and had a very respectable episode time. Why cut out an entire episode if this is the last season you'll spend with Clementine anyway? Shouldn't you be spending much time with her as possible? Now I wouldn't go on with saying there should be six episodes, I just think that five episodes are very balanced from a beginning-middle-end perspective. And I'm not going to buy into this unless Telltale does pledge that these episodes are at least on the two-hour mark. It's something that shouldn't be assumed. And them not confirming this is only questioning to me if they know that it's not going to be at this hour mark. I hope I'm wrong and they've already confirmed this, if so please link it. They don't need to reveal anything about gameplay, just that we'll at least get an acceptable time to play with.
Okay.... EVERYONE knows that ANF was a developmental shitshow. It was completely rewritten right before it was released, it threw out the s… more2 endings in 5 minutes, Clementine and AJ were relegated to a side story, we were lied to about episode 1 being too big, there weren't actually 42 different Clementine personalities... and so on.
But it is unfair for you to have no faith in the final season based on how ANF went. The CEO who was responsible for most of the ANF bullshit stepped down and we now have Pete Hawley at the helm, who has shown to be a quality > quantity type of guy which is the complete opposite of the previous CEO. Telltale has considerably scaled down their workforce so the company is less muddled and can focus on one project at a time.
I'm not trying to say that ANF was without it's problems or that the way it was handled is excusable. But I am trying to point out that the Telltale that released ANF is not really t… [view original content]
Comments
Look at the recent discussions regarding the pricing for the game. You’ll see what i’m talking about
Thank you for making this thread, VengefulKenny. Nice to see some positive vibes here on the forum. I can't judge the game as a whole since it isn't out yet, but so far I've personally been happy with what Telltale has shown us so far. I hope the season does turn out to be a great one.
Me too?
You'd be surprised at how many people don't know that this season only has 4 episodes. It's truly fascinating.
I don't want to get too involved but I am very much aware of how many episodes there will be. I am also an Admin for 2 Telltale Games Clubs as well as a normal member in 3 Telltale Games Clubs on Xbox and I informed all of those clubs that there will be 4 Episodes. While there were some complaints and questions as to why Telltale decided to use a 4 Episode format for The Final Season that decision hasn't stopped players from being super hyped for The Final Season.
That is because we genuinely love The Walking Dead and the story that Telltale has created! I also think Telltale themselves shared on Twitter that there will be 4 Episodes although I am not sure if they did. But everyone knows how many Episodes The Final Season will have. So people are very much aware of what is going on. I do not mean to sound aggressive or bossy but I am just informing you
I can already imagine hundreds of posts asking why there are only four episodes on this forum once the game releases. It such a weird change from the norm, when you get a Walking Dead game you always expect five episodes, that's why I'd imagine it.
Maybe I'm wrong and the four episodes are pretty awesome, but from what I'm thinking, it's that their short development time forced them to cut out a whole episode.
During previous interviews last year, Job Stauffer (prior to being laid off) hinted that not only gameplay but also episode count and episode cadence (meaning, how often episodes release) would start to change after Batman so that each Telltale series would feel more unique. So, I don't think it's a budget/development time related but rather Telltale trying to experiment in areas to feel more unique.
(In my personal opinion, gameplay should be their main focus for innovation, as I don't exactly think experimenting with episode count/cadence would turn people's heads in the same way that gameplay experimentation would. But, I'm game to wait and see what the end result does for them..)
I don't think these types of changes will be exclusive to Walking Dead Season 4, but also Wolf Among Us Season 2 and future Telltale titles if the previous hints are anything to go off of...
yeah I’m not seeing anything aside from a few, actually very few, comments.
Steam discussions and even this forum has threads talking about how they fucked over Europe & UK with the prices. The price is the same as previous 5 episode seasons and even more expensive in euros. Even Telltale's CEO admitted that prices outside of the US aren't matched very well and will fix it early July.
Isn’t $20 supposed to be equal to €16 and £14? I’m not entirely sure. How did they price the game wrong?
Yeah that's what the price should've been - but instead we have to pay £19 and Europe has to pay €23 for a 4 episode season which is the price for a 5 episode season. No idea how this has happened but I'm just glad they're fixing it soon (still quite shady to do this in the first place).
I don't understand how people are criticizing the episode count without knowing their reasoning for it. To me its good sign that they seem to know exactly how many episodes they need to tell the story they're aiming to tell. They could easily make more money by providing 5 episodes but they are willing to do 4.
They're also well aware of complaints about episode length so let's assume that each of these episodes ends up being a minimum of 2 hours. ANF had 5 episodes that totalled roughly 6 or 7 hours maximum, TFS could have 4 episodes totalling 8 to 9 hours minimum.
I really don't see reason to complain as long as we're getting good episode lengths. We will have more content to play when the episodes come out, less time spent waiting for the new episodes only to be disappointed by 1.5 hours worth of content, and less of a risk of filler episodes if they know exactly how many episodes they need to convey the story properly.
Not wanting to be rude, but asking why a game is going to have x episodes or campaign time is like asking why the hand has five fingers.
I do not know how it works in other markets, but perhaps this price discrepancy in Europe is due to distributors / local economic legislation?
For example, here in Brazil it will cost $ 26 due to fees charged.
If that were to be the case then previous seasons should've been priced higher due to 'fees'. It's obviously not the case because this is priced the same as previous games despite only having 4 episodes. The CEO admitted they priced TFS wrong in regions outside of the US anyway so that's more evidence that it's not the 'fees'.
I don't know how to multi-quote that well, sorry guys.
To: Blind Sniper.
I have to disagree with this. Mainly because I don't trust Telltale with how they thought it was okay to release such an atrocious sequel to Season 2. ANF is practically four episodes and features less quality and quantity, it is pretty apparent to me along with the strict development time that they're rushing this way too soon. Now you could argue that ANF had a reasonable amount of development time, that's true, but that game was handled down by a variety of poor development choices. What I'd absolutely love to hear from Telltale is a promise of at least two-hour episodes. In fact now that they're cutting out an entire episode, this SHOULD be pledged. I don't believe cutting episodes is the sign of trying uniqueness, from my point of view it is as if they're rushing it.
Personally, mine would be having branches paths from the choices you've done. From the work of previous seasons, choices are what made the Walking Dead so important. Season 2's endings would have been perfect for branching these paths out. It would have easily justified one-hour episodes for me if it meant going back and playing the other episodes to see what I've missed. I've never really gone into detail with gameplay, I agree it could be a focus, but I wouldn't put that as my main one.
The Walking Dead is the only Telltale series I'm interested in. So eh... I'm pretty sure I'm one of the few around here that is like that anyway. I've heard The Wolf Among Us is pretty amazing, but I just haven't got around to it yet.
To VengefulKenny:
Well cutting out an episode to me seems like they're rushing the game. I'm assuming this because they had a small development time, they announced it practically right after Episode 5 of ANF came out. It's like they didn't stop and think about how to could rectify the situation, they just kept pushing on. This brings me to your next quote.
But we don't know if this is the case. I'm lowering my expectations here because I simply don't trust Telltale. We need factual information to prove that these episodes will be at least two hours long each (with some small margins) for the sacrifice of one episode. Everyone will be happy if they confirm this. ANF had five episode which in essence were four, they had a reasonable development time but it was completely plagued by so many problems that caused it's episode times to be out of whack with its comparisons of Season 1 and 2.
You see this is where I have to disagree. ANF really pissed me the hell off with Telltale. I have absolutely no idea how they thought they could get away with releasing such an atrocious title. Along with the fact that no matter what you choose at the end of Season 2 they will always be concluded into five-minute flashbacks explaining how everybody died. Again my uniqueness for this would've been if they'd have branched these paths out. That would have been pretty damn innovative to me. I've berated them over and over about this because it was such a golden opportunity and they went against innovation and tried to play it safe. This shows to me that Telltale doesn't have the skills necessary to make The Final Season as 'great quality', at least not anymore. Especially with that development time, this only confirmed my suspicion about the removal of an episode. Now I hope I'm wrong and like I've said before, that all the episode comes out with two hours and are pretty enjoyable to play, but I'm not raising my bar to that level. In fact, I'm not even sure I'm buying the thing this time. What's the point of raising your expectations if there's a high chance of that being smashed in your face once again? In fact, dare I say, I'm perhaps only here for the morbid curiosity of the final season.
It’s not. Don’t bother playing it. People drag how alright the game is all the way to “great” and “amazing”
Rest assured, you, me, along with everybody else who talked shit about this game WILL buy it in the end? There is NO getting around TFS. At least be able to admit that much?
Okay.... EVERYONE knows that ANF was a developmental shitshow. It was completely rewritten right before it was released, it threw out the s2 endings in 5 minutes, Clementine and AJ were relegated to a side story, we were lied to about episode 1 being too big, there weren't actually 42 different Clementine personalities... and so on.
But it is unfair for you to have no faith in the final season based on how ANF went. The CEO who was responsible for most of the ANF bullshit stepped down and we now have Pete Hawley at the helm, who has shown to be a quality > quantity type of guy which is the complete opposite of the previous CEO. Telltale has considerably scaled down their workforce so the company is less muddled and can focus on one project at a time.
I'm not trying to say that ANF was without it's problems or that the way it was handled is excusable. But I am trying to point out that the Telltale that released ANF is not really the same Telltale that is working on TFS. And judging from all of the info we have gotten about TFS, they are actually listening to all of our feedback. We are getting lots of hub areas, a focus on character relationships, an improved combat system, a return to the comic book art style, a focus on Clementine and choices mattering, they are not bringing back the poorly received Garcia family like they originally planned, etc etc.
People are valid for being upset with ANF but for your own sake I hope it doesn't immediately ruin your experience with TFS, which is honestly shaping up to be an amazing conclusion to Clementine's story.
I have no idea what you are talking about. The Wolf Among Us is pretty much unanimously regarded as a masterpiece and Telltale's magnus opus right up there with TWD s1.
If I had the option of staring at the sun for 47 minutes for 8 days, and playing TWAU.......do I have to say which one I’d pick?? TWAU is completely OVERRATED
Actually, not at all. In April, less than a third of people on the forum and surrounding platforms who didn’t like what they’d seen of this season reported they were sure they would buy it.
you meant to say “were sure they wouldn’t buy it”? Because what i said basically means that everyone who speaks badly upon it will buy it regardless and then you stating that they would buy it only backs up what I said
Good to know your priority is discouraging people from trying what is well-regarded besides Season 1.
Oh no.....not you too??
...playing TWAU since I'm certain that you're sane enough to value your eyes over a solid game that is just overrated? If you think it doesn't live up to the hype then that's fine but I just can't see how you'd think the game itself is so terrible that it's worth dissuading people from playing.
Are you sure???
I don’t think TWAU is terrible, I just think time could be spent much better doing/playing anything else.
I mean would you consider a suggestion from someone who'd readily burn their own eyeballs ? I'm just kidding lol
Oh okay that's fair, the hyperbole just made it seem like you thought the game was absolutely atrocious haha even then there's nothing wrong with your opinion even if I disagree or can't understand it
You’re claiming that everyone who speaks badly upon this season will buy it regardless. That is factually wrong. This poll is proof of that.
I haven't experienced Wolf Among Us yet, but intend to at some point.
Same can be said for a number of things.
...Did...Did you forget to link it?
I’d linked it above already.
But you can(without a doubt) definitely say it about TWAU
some doors are better left closed
I bet my life everyone who said they wouldn’t buy it WIILL buy it. That’s how sure I am.
TWDG is the much bigger time waster, if you ask me.
Or, you know, if you look at the actual runtimes.
⬆ A squid's thoughts when seeing this comment.
That's how I feel whenever I check this section of the forum
Exactly, that's why I don't trust them. I have no belief in them creating this final season to be great. CEO or not, there's no excuse for this, and I'm not going to forgive such a transgression. Maybe you can, and that's fine. But I didn't spend all of this time from Season 1 and 2 for a lot of the choices to be completely negated in the next instalment. And this to me is huge, because your choices is what made The Walking Dead so important. To me, there's no drive or incentive for this Final Season, and this pains me because I want The Final Season with Clementine to be amazing, but after that travesty? I just can't put myself to do that.
Well, I don't think it is unfair, I think it's justified. You take shit and you give shit back, I love how this series started, maybe less so with Season 2 but it's passable, ANF had no direction, it's as if nobody told them to wake up. I think it's a little unfair myself to think that everybody would blame just the CEO, I certainly would put some blame on them, but not all of it. Whoever else approved that ANF would be a passable game in the Telltale office must've known that something was wrong, whether this is from the writers or the higher-ups. But it seems like they were just mute and pushed along with it purely for the sake of a business standpoint, and I understand that. But it's not acceptable. I have less faith given the announcement that there are only four episodes as well, it's not just all ANF, just a lot of it. Any person that looked at the storyline for ANF who had also played the previous seasons would have gracefully handed the towel in and said 'I'm not working on this', hell if I worked on the game I wouldn't have even wanted my name on the credits list, it's so insulting to the fans that it doesn't warrant my trust for the next segment.
I don't know who Pete Hawley is, that's my fault. But I think Season 1 did fantastically with five episodes and had a very respectable episode time. Why cut out an entire episode if this is the last season you'll spend with Clementine anyway? Shouldn't you be spending much time with her as possible? Now I wouldn't go on with saying there should be six episodes, I just think that five episodes are very balanced from a beginning-middle-end perspective. And I'm not going to buy into this unless Telltale does pledge that these episodes are at least on the two-hour mark. It's something that shouldn't be assumed. And them not confirming this is only questioning to me if they know that it's not going to be at this hour mark. I hope I'm wrong and they've already confirmed this, if so please link it. They don't need to reveal anything about gameplay, just that we'll at least get an acceptable time to play with.
I'm really hoping it's a good game but based on previous games I'm not getting my hopes up.