‘The Walking Dead’ game flaws

What has one noticed in each season — yes, including Season One (oh my gawd ;) ) — that Telltale must not repeat before the final season releases?

Comments

  • Predictable antagonists Carver and Joan were so predictable imo I really want a new antagonist that has a story and is crazy as hell lol

  • Significant Choices and effects that don't have proper correlation, backing/buildup, and/or follow through.(Ex. Nick becoming determinant based on vouching, Sarah becoming determinant with getting through to her, Gabe exposing Javier as a hypocrite)

  • Carver, I understand, but was Joan really predictable in any way?

    Also, gotta love 'contrast(?)' between "predictable" and "crazy."

    Leegendary posted: »

    Predictable antagonists Carver and Joan were so predictable imo I really want a new antagonist that has a story and is crazy as hell lol

  • Joan was literally in like what? 3 scenes? Lol

    DabigRG posted: »

    Carver, I understand, but was Joan really predictable in any way? Also, gotta love 'contrast(?)' between "predictable" and "crazy."

  • I wanna say 4, but what are you gettin at?

    Leegendary posted: »

    Joan was literally in like what? 3 scenes? Lol

  • Well I'm creating a drinking game that I hope to finish before TFS begins, and it has a lot of things that they shouldn't repeat on there. I'll tell you once it's finished. Unless you want a sneak peek...

  • DeltinoDeltino Moderator
    edited July 2018

    I'll tell you once it's finished

    Thanks but no thanks, I'm not in the mood to die of alcohol poisoning

    not today anyway

    Well I'm creating a drinking game that I hope to finish before TFS begins, and it has a lot of things that they shouldn't repeat on there. I'll tell you once it's finished. Unless you want a sneak peek...

  • The first thing that comes into mind for me is the lack of "walking around areas" aka hubs as some people call them. I really missed those in ANF, hopefully they'll bring them back. And yes, I know they were there in ANF, but it was hardly a hub. (imo)

  • edited July 2018

    Again, Javier and Gabe in the junkyard.

    No. Excuse.

    Winters44 posted: »

    The first thing that comes into mind for me is the lack of "walking around areas" aka hubs as some people call them. I really missed those i

  • Cannon fodder characters - under developed characters that are introduced to be executed and to a lesser extent characters with dead-end arcs that aren't resolved. Season 1 handled this beautifully. Whether you liked the characters or couldn't stand them, they all had a part, and felt like a group of strangers brought together. In my opinion, this didn't happen in S2/ANF. There were 'core' characters, then ones I can't even remember the names of.

  • If antagonists are predictable doesn't that mean the outcome has been spoiled for you? I never knew what would become of Carver nor Joan before what happened, happened aside from them doing any number of vague evil deeds.. how does one know if a character is really being predictable? If Clementine saves someones life in episode one and we never knew for sure exactly how , why and when she would save someone's life does that mean she is being a predictable protagonist because she is fulfilling the general role of heroine?

    Leegendary posted: »

    Predictable antagonists Carver and Joan were so predictable imo I really want a new antagonist that has a story and is crazy as hell lol

  • Not enough gameplay and puzzles.
    *drops mic*

  • Perhaps The Final Season can mitigate/avoid having logical, reasonable, and/or peacekeeping characters who end up being made to seem "wrong," ineffectual, or dumb or for their points and/or approach. (Ex.Carlos, Kate, Clint)

  • I agree. In Batman, you kind of like everyone, you don't have proper stigmatised thoughts about them and that's one of twd's flaws.

    DabigRG posted: »

    Perhaps The Final Season can mitigate/avoid having logical, reasonable, and/or peacekeeping characters who end up being made to seem "wrong," ineffectual, or dumb or for their points and/or approach. (Ex.Carlos, Kate, Clint)

  • I know it's difficult, but you don't necessarily need a "big bad villain" to make a dramatic story.

  • The annoying "shocking" death shit Telltale keep pulling since Carley's in season 1. It worked once, but Carley at least had the time to develop as a character and give us reasons to care for her. Most of the time they introduce a character and kill them of, more or less, in the same or next episode when we hardly got any time to know them. That or they do stick around for a bit but are regulated to the background until eventually dying. And these deaths never have IMPACT, they're near always forgotten about or barely mentioned. Nick, Alvin, John Fairbanks, and Walter are some that spring to mind.

    Flimsy storytelling and abandoned plots/characters. Season 1 didn't really have this problem too much since each episode was kinda self-contained with its own story, but Season 2 had it quite a lot. Sarah and her father's story, which seems to be of importance for the first few episodes of the season, never has a satisfying conclusion, instead just ending in lazy half-assed deaths that served more so to get rid of the characters than for any narrative purpose. Then there's Nick- a character that got quite a bit of focus initially, only to die offscreen and be forgotten about entirely. Why? Was it to serve the plot? To develop our characters through grief? The fitting end to his arc? Nah, once again, it was to just get rid of him. His best friend doesn't even grieve for his death... Rebbeca's distrust of Clementine and the fact that you can straight up attempt to blackmail her is all forgotten because the writers decide to abandon whatever personality Rebbeca was meant to have, and instead make her all nicey-nice and bland. Oh, and then she dies with no impact. In general, the Cabin Group are abandoned and every plot associated with them, which seemed to be developing originally, is entirely forgotten about. Then there's the whole Carver plot which doesn't get much development- they're brought there, they escape, he dies and it's all a little anti-climatic. Especially because once Carver's dead, the season's story just goes completely nowhere- they wander for a bit, the cast dies, a town is entirely forgotten, Arvo's a dick, and Kenny and Jane start smacking each other around...The whole season's story is an inconsistent mess. A New Frontier has very similar problems, just a lot, lot worse and if I were to talk about its awful story, characters, etc, I'd never end this post.

    That's all I can think of for the moment, but I'll probably edit this and add more as I think of them.

  • well this game is flawed because flimsii no longer makes videos on it. Remember his funny videos? I'd recommend them to brighten up your day.

    OneWayNoWay posted: »

    The annoying "shocking" death shit Telltale keep pulling since Carley's in season 1. It worked once, but Carley at least had the time to dev

  • Killing off characters which is for nothing but drama purposes and have no meaning for the future. This is going to be a Fuck-You list, don't tell me I didn't warn you

    • Despite being one of the reasons Clementine survived, Chuck just basically dies in the next episode and is completely forgotten, no one was even concerned where he ended up, Fuck You.
    • Season 2 ignores Nick's character after being saved Episode 2, like he was never a main character to begin with, he didn't even have lines in episode 4 and just dies, Fuck you.
    • Sarah, just WTF, killing her off like that was nothing but a monstrous decision, why did you bother adding an option to teach how to defend herself, what was even the point of killing her father? Wasn't that supposed to be a turning point for her? You didn't even let her live for an entire episode after being saved, Fuck You.
    • Mariana, she is one of the ONLY characters that I cared for in the so-called "Season 3", she got a lot of interesting dialogue and development that made me hope for her to be Clementine's best friend but NO, they had to do the same mistake just like they did with Sarah so we can enjoy more action than story and have more fun with the WORST character of the franchise which they don't even try to make him good, they just force him and that is Gabe, Mariana's death was for nothing but unnecessary drama purpose that doesn't even advance the plot, Fuck You.
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