I very recently went through how David had an exceptional VA while Javier couldn't pronounce a thing. Mary Anna? I'm Puerto Rican, so trying to have to listen to this guy pretend he was Cuban was cringeworthy. I'm still caught up on this Carp 1996 guy, who makes a username with their birth year other than a try hard or a supreme douchebag. '96 sucked. Nothing of note happened
there were some characters i enjoyed like David and Conrad althought there were some that had potential but got either written out of the story or just ended up being generally unlikeable like Gabe and Max.
Max just dissapears after episode 3 with no one mentioning him at all in later episodes, as for Gabe i just feel like the hate on him would have been much smaller if they actually changed his outbursts against Javier like the one in episode 4 where he yells about how He killed Conrad to something that Only happens if you have a bad relationship in game with him ((Trying to run away with Kate , not letting help Eleanor with Kate in episode 2 if you went with the family , and also being an asshole to David would count too considering how much he admires David before episode 5.))
he works with the bad guy who is also bad because they are bad.
To be fair, Joan had a perfect understandable motivation, even if the penultimate very much downplayed it and trusting Badger as long as she did was a severe oversight.
Just have to say this about your Badger point. The problem is Badger is just so one dimensional "IM BAD" which was a huge problem with every… moreone in ANF. Everyone is just so one note. Badger attacks Javier cuz hes BAD, he kills Mari because hes BAD, he attacks Prescott because HES BAD. Even when hes dying he stills being a scum bag because BAD.
It just made his character comical because he was bad just because he was bad. No real driving force or anything to expand on his character, just he is bad because he works with the bad guy who is also bad because they are bad.
Everyone in this game is incredibly one note until the writers decided "oh fuck we need conflict" which happened like twice, so they just go against what their character was with out any real reason.
Joan's motivation is horrid. None of it makes sense at all and her character is so one dimensional and unexplored or explained. The whole Joan steals supplies is just kinda "thats a thing" and left at that. its for "helping Richmond" but Richmond didnt seem like they needed it anyway because there isnt really a driving point about them seeing how well off they are due to stealing shit. Not to mention Joan doesnt seem to give a shit about what Badger was doing, seems more like she agrees with it, making her again, one note and a bore.
Yeah, he's just negative plot device.
Everyone is just so one note.
Nah, I definitely wouldn't go there.
he works with t… morehe bad guy who is also bad because they are bad.
To be fair, Joan had a perfect understandable motivation, even if the penultimate very much downplayed it and trusting Badger as long as she did was a severe oversight.
Er? I just defended your post, i supported it and you’re telling me to chill out? Did you even read what i said? I think you thought i was being sarcastic or something. I actually wasn’t. I agreed with every word you said
I think you need to chill out. I don't defend ANF but you don't have to be very triggered, it's just a game (A bad one), it's not like it was going to change everyone's life.
Er? I just defended your post, i supported it and you’re telling me to chill out? Did you even read what i said? I think you thought i was being sarcastic or something. I actually wasn’t. I agreed with every word you said
Ah man I couldn’t give a shit if i get banned again, besides, I shouldn’t be banned for my comment of me agreeing with what you said before. If i were then these forums have really gone down the shitter for how harsh it’s become.
I'd like to believe that ANF would have fared better had Telltale decided against playing safe with their experimental game, and instead and took a more ambitious route with their project in an honest effort to set itself apart from Season 1 and 2, which I believe that the Michonne Mini-Series had failed to do.
But what we had was a shallow experience where characters were often one-dimensional or flip-flopped their motivations when the plot demands it, Clementine being used as pure fan-service, Season 2 ending branches all being cut off and formed in one linear path in the laziest idea I have ever seen in video gaming, dishonest marketing strategies...the list goes on.
But hey, if one sees ANF as a satire of a typical Telltale game instead of a serious Walking Dead story, it would make for a good drinking game.
I very recently went through how David had an exceptional VA while Javier couldn't pronounce a thing. Mary Anna? I'm Puerto Rican, so trying to have to listen to this guy pretend he was Cuban was cringeworthy.
I could have sworn I've read somewhere that the original VA for Javier was replaced by Jeff Schine because they didn't find that the original voice actor suited Javier, in spite of said actor being Cuban-American like Javier was.
I very recently went through how David had an exceptional VA while Javier couldn't pronounce a thing. Mary Anna? I'm Puerto Rican, so trying… more to have to listen to this guy pretend he was Cuban was cringeworthy. I'm still caught up on this Carp 1996 guy, who makes a username with their birth year other than a try hard or a supreme douchebag. '96 sucked. Nothing of note happened
Well I'm glad you were able to like it more on subsequent play throughs of it. For me, since I just got done replaying it about a month ago, it was even worse than I remember it being.
Eh, they were probably looking for a specific voice to match Javier's likely tweaked personality. And then just neglected/failed to have him do retakes of lines involved Spanish terms/names.
I very recently went through how David had an exceptional VA while Javier couldn't pronounce a thing. Mary Anna? I'm Puerto Rican, so trying… more to have to listen to this guy pretend he was Cuban was cringeworthy.
I could have sworn I've read somewhere that the original VA for Javier was replaced by Jeff Schine because they didn't find that the original voice actor suited Javier, in spite of said actor being Cuban-American like Javier was.
When you think about it, they really screwed themselves over with the ending of s2. Unless it turned out like the start of s2 where both characters die in the prologue or even the first episode. I'm sorry but what could they even do? It's determinantly 4 different sides to the same game, I don't know how any studio could manage to pull that off. S2's ending was preparing their own death-trap. They should've figured out a way to keep more characters alive so that
1. There wouldn't have been as diverse endings or even, dare I say, as many.
2. Prescott would be skipped entirely or they could find a way to keep it going longer.
3. Be able to call it season 3 and not A New Frontier.
4. They could keep Clementine as a main character if they wanted to, probably go better with players.
5. Uh, essentially everything players have been complaining about in terms of characters and plot being linear.
There was very much else they could do so they had to use the get-out-of-jail free card and use new main characters. People complain about the premise and concept being bad, but, in essence it's just the execution which was really messy and how characters were handled, i.e. Kate being a thot lel. Playing with new characters isn't always a problem and it didn't need to be but the writers handled it wrongly and should've put more time and care into making players like the new characters. When Javi told Gabe to be careful around Clem because 'being alone for a long time changes people' (at least in my playthrough), well that was quite thought-provoking, and it is honestly refreshing to play as someone who has a lot left to live and fight for. Granted, it didn't make sense how in these 4+ years they still have their van.
I don't know about anyone here, but I certainly wouldn't be able to warm to Clem caring for a baby who cries frequently for the whole game, good that that was only in 5 minute flashbacks. At least AJ is somewhat fluent in TFS which is why I can definitely get around taking care of him then.
I'd like to believe that ANF would have fared better had Telltale decided against playing safe with their experimental game, and instead and… more took a more ambitious route with their project in an honest effort to set itself apart from Season 1 and 2, which I believe that the Michonne Mini-Series had failed to do.
But what we had was a shallow experience where characters were often one-dimensional or flip-flopped their motivations when the plot demands it, Clementine being used as pure fan-service, Season 2 ending branches all being cut off and formed in one linear path in the laziest idea I have ever seen in video gaming, dishonest marketing strategies...the list goes on.
But hey, if one sees ANF as a satire of a typical Telltale game instead of a serious Walking Dead story, it would make for a good drinking game.
When Javi told Gabe to be careful around Clem because 'being alone for a long time changes people' (at least in my playthrough), well that was quite thought-provoking, and it is honestly refreshing to play as someone who has a lot left to live and fight for.
See, that's definitely one of those moments where ANF manages to have and/or set up an interesting viewpoint/subplot, but doesn't do as much with it as it could've/should've.
Granted, it didn't make sense how in these 4+ years they still have their van.
The idea is that they were performing improvised/opportunistic maintainance and repairs/replacements on it throughout the years, as evidenced by some odd looking parts & details and Kate having a brief panic session about there's inevitably gonna be a last can of gas.
Plus, considering Clementeen, Kenny, and The New Frontier are seen driving around...
When you think about it, they really screwed themselves over with the ending of s2. Unless it turned out like the start of s2 where both cha… moreracters die in the prologue or even the first episode. I'm sorry but what could they even do? It's determinantly 4 different sides to the same game, I don't know how any studio could manage to pull that off. S2's ending was preparing their own death-trap. They should've figured out a way to keep more characters alive so that
1. There wouldn't have been as diverse endings or even, dare I say, as many.
2. Prescott would be skipped entirely or they could find a way to keep it going longer.
3. Be able to call it season 3 and not A New Frontier.
4. They could keep Clementine as a main character if they wanted to, probably go better with players.
5. Uh, essentially everything players have been complaining about in terms of characters and plot being linear.
There was very much else they could do so the… [view original content]
I'd like to believe that ANF would have fared better had Telltale decided against playing safe with their experimental game, and instead and… more took a more ambitious route with their project in an honest effort to set itself apart from Season 1 and 2, which I believe that the Michonne Mini-Series had failed to do.
But what we had was a shallow experience where characters were often one-dimensional or flip-flopped their motivations when the plot demands it, Clementine being used as pure fan-service, Season 2 ending branches all being cut off and formed in one linear path in the laziest idea I have ever seen in video gaming, dishonest marketing strategies...the list goes on.
But hey, if one sees ANF as a satire of a typical Telltale game instead of a serious Walking Dead story, it would make for a good drinking game.
Yeah man...if they just left Clementine out of it and took a "break" from her story, that would be great. With hindsight, the best possible outcome probably would have been TellTale deciding to dedicate two teams to TWD games. One that worked on the previous two seasons and would work to continue Clem's story. Then another that focused on A New Frontier, which would have been completely separate from Clem's story. Maybe the two teams could communicate with one another so there could be SOME overlap (like Clem in her storyline comes across a location used in ANF). This way, the team could have spent more time on Clem's story and we could have gotten something fresh and new. And so the fucking endings of Season 2 didn't get thrown in the literal garbage. God that still pisses me the fuck off. They could have done so much with that.
I'd like to believe that ANF would have fared better had Telltale decided against playing safe with their experimental game, and instead and… more took a more ambitious route with their project in an honest effort to set itself apart from Season 1 and 2, which I believe that the Michonne Mini-Series had failed to do.
But what we had was a shallow experience where characters were often one-dimensional or flip-flopped their motivations when the plot demands it, Clementine being used as pure fan-service, Season 2 ending branches all being cut off and formed in one linear path in the laziest idea I have ever seen in video gaming, dishonest marketing strategies...the list goes on.
But hey, if one sees ANF as a satire of a typical Telltale game instead of a serious Walking Dead story, it would make for a good drinking game.
Never really got on the hate train for this season, believe it or not. I'm not gonna go out of my way to defend it, because its obviously rushed and the story, choices as well as the character arcs are pretty janky and unfocused
The thing that saved this season for me was the voice acting and dialogue. Both in my humble opinion are excellent. And unlike the S2 characters, who existed merely to influence Clem on who she was going to be, these characters are given arcs, we're allowed to see their relationships change and grow, which made me truly care about them.
I know it's not perfect, but I'll always love ANF, and I'll always appreciate the things it did right.
Ok that's one character out of what...12? Not a single other character is 'one note.' Every character has different drives and motivations that are clearly shown to us, and those drives and motivations often change. Not every character needs to be three dimensional. Look at Larry, look at troy, both of them are one note but they still serve the purpose they're meant to serve. I'm sure there are people in that new world that would be evil just for the sake of being evil, it's not that hard to believe anyway
Just have to say this about your Badger point. The problem is Badger is just so one dimensional "IM BAD" which was a huge problem with every… moreone in ANF. Everyone is just so one note. Badger attacks Javier cuz hes BAD, he kills Mari because hes BAD, he attacks Prescott because HES BAD. Even when hes dying he stills being a scum bag because BAD.
It just made his character comical because he was bad just because he was bad. No real driving force or anything to expand on his character, just he is bad because he works with the bad guy who is also bad because they are bad.
i liked it a lot. i just didn't like what they turned clem into. the game probs would've worked better as a side story about javier linking s2 with s3 like 400 days with s1 and s2. all the rewrites and new graphics did more bad than good. sad part is telltale probably worked hella hard trying to perfect everything but simplicity would've been better.
the pacing was great tho. i remember episode 2 from s1 dragging on forever.
I didnt want to do this, but sometimes it really do be how it is
Gabe - Whiny, just wants to be a "man"
Kate - Forced love interest for conflict
David - Angry brother who gets too mad
Tripp - Tough guy but nice
Eleanor - Doctor until needed conflict so randomly betrays everyone
Joan - Garbage villain, evil because they are thats it
Max - The guy who is stuck with people who are worst than him, but is still also bad. He is never seen again once something interesting could have happened with his character
Lonnie - Just like Badger, bad cuz bad
Clint - The other leader, but they dont know Joan is bad for "drama"
Jesus - Pointless comic connection, is just generic "good guy"
Conrad - Threatens kids and then feels bad. Only one who "kinda" changes even though his reasons to change dont make sense and only happened because fans complained about him
Ava - Soldier lady who is loyal to David cuz she is
Ok that's one character out of what...12? Not a single other character is 'one note.' Every character has different drives and motivations t… morehat are clearly shown to us, and those drives and motivations often change. Not every character needs to be three dimensional. Look at Larry, look at troy, both of them are one note but they still serve the purpose they're meant to serve. I'm sure there are people in that new world that would be evil just for the sake of being evil, it's not that hard to believe anyway
idk i liked jesus being there. it kinda made sense because they're in the same area in the comics and the time frame matches up and new frontier raids other communities, and jesus would probs be one of the guys sent to stop the raiding like he said at the end.
I didnt want to do this, but sometimes it really do be how it is
Gabe - Whiny, just wants to be a "man"
Kate - Forced love interest for … moreconflict
David - Angry brother who gets too mad
Tripp - Tough guy but nice
Eleanor - Doctor until needed conflict so randomly betrays everyone
Joan - Garbage villain, evil because they are thats it
Max - The guy who is stuck with people who are worst than him, but is still also bad. He is never seen again once something interesting could have happened with his character
Lonnie - Just like Badger, bad cuz bad
Clint - The other leader, but they dont know Joan is bad for "drama"
Jesus - Pointless comic connection, is just generic "good guy"
Conrad - Threatens kids and then feels bad. Only one who "kinda" changes even though his reasons to change dont make sense and only happened because fans complained about him
Ava - Soldier lady who is loyal to David cuz she is
Ok that's one character out of what...12? Not a single other character is 'one note.' Every character has different drives and motivations t… morehat are clearly shown to us, and those drives and motivations often change. Not every character needs to be three dimensional. Look at Larry, look at troy, both of them are one note but they still serve the purpose they're meant to serve. I'm sure there are people in that new world that would be evil just for the sake of being evil, it's not that hard to believe anyway
No, do you see what you're doing? You're mainly just boiling most of them doing to the bare basics or just the worst parts of their character with little heed to anything else.
Case in point.
Gabe - Whiny, just wants to be a "man"
Kate - Forced love interest for conflict
Ava - Soldier lady who is loyal to David cuz she is
You're blatantly ignoring the "why" of those aspects and/or anything they actually did with or without them.
Kate in particular suffers from a lack of screentime and focus to develop what was clearly intended to be a complicated main character.
Meanwhile...
David - Angry brother who gets too mad
Tripp - Tough guy but nice
Eleanor - Doctor until needed conflict so randomly betrays everyone
While these three are fairly accurate, the latter two are more products of low screentime, inconsistent direction, and individually, suffer from insecure character speciation and diminished intended relevance.
David is kind of a mix of both problems, however true.
Joan - Garbage villain, evil because they are thats it
Similar problem problems as Tripp and Eleanor, albeit more egregious due to her major role.
Max - The guy who is stuck with people who are worst than him, but is still also bad. He is never seen again once something interesting could have happened with his character
Clint - The other leader, but they dont know Joan is bad for "drama"
Conrad - Threatens kids and then feels bad. Only one who "kinda" changes even though his reasons to change dont make sense and only happened because fans complained about him
Mostly fair.
Lonnie - Just like Badger, bad cuz bad
Okay, this is definitely the one case where you have the opposite problem of being generous.
Jesus - Pointless comic connection, is just generic "good guy"
Loosely similar problem to Eleanor, even if I don't care regardless.
I didnt want to do this, but sometimes it really do be how it is
Gabe - Whiny, just wants to be a "man"
Kate - Forced love interest for … moreconflict
David - Angry brother who gets too mad
Tripp - Tough guy but nice
Eleanor - Doctor until needed conflict so randomly betrays everyone
Joan - Garbage villain, evil because they are thats it
Max - The guy who is stuck with people who are worst than him, but is still also bad. He is never seen again once something interesting could have happened with his character
Lonnie - Just like Badger, bad cuz bad
Clint - The other leader, but they dont know Joan is bad for "drama"
Jesus - Pointless comic connection, is just generic "good guy"
Conrad - Threatens kids and then feels bad. Only one who "kinda" changes even though his reasons to change dont make sense and only happened because fans complained about him
Ava - Soldier lady who is loyal to David cuz she is
You kinda answered why they boil down to what they are. They are all underdeveloped, and the ones that are "developed" are still one note until they 180 randomly because the writers needed conflict, even it goes against what they were.
No, do you see what you're doing? You're mainly just boiling most of them doing to the bare basics or just the worst parts of their characte… morer with little heed to anything else.
Case in point.
Gabe - Whiny, just wants to be a "man"
Kate - Forced love interest for conflict
Ava - Soldier lady who is loyal to David cuz she is
You're blatantly ignoring the "why" of those aspects and/or anything they actually did with or without them.
Kate in particular suffers from a lack of screentime and focus to develop what was clearly intended to be a complicated main character.
Meanwhile...
David - Angry brother who gets too mad
Tripp - Tough guy but nice
Eleanor - Doctor until needed conflict so randomly betrays everyone
While these three are fairly accurate, the latter two are more products of low screentime, inconsistent direction, and individually, suffer from insecure character speciation and diminished in… [view original content]
the ones that are "developed" are still one note until they 180 randomly because the writers needed conflict, even it goes against what they were.
Not really...?
Honestly, half of the complaints about characters being inconsistent and/or having 180s comes off as being more inconvenient/"inconvenient" than anything.
You kinda answered why they boil down to what they are. They are all underdeveloped, and the ones that are "developed" are still one note until they 180 randomly because the writers needed conflict, even it goes against what they were.
Kate going "holy FUCK we need to get the FUCK out of Richmond RIGHT NOW!" and then "ayy lmao we aint leaving Richmond this shit lit" is a nonsensical 180 turn around that makes no sense for everything she kept saying before, and does not make her character "more developed" in anyway. These characters already arnt as "developed" as you say they are, and like you also said, their lack of any screen time to develop them. Just because they are suppose to be developed, doesnt mean they are or should be taken as if they were. If anything characters doing 180 turn around (Kate and David) just hurts their character because everything they "were" already doing suddenly becomes worthless as their original intentions changed over nothing.
the ones that are "developed" are still one note until they 180 randomly because the writers needed conflict, even it goes against what they… more were.
Not really...?
Honestly, half of the complaints about characters being inconsistent and/or having 180s comes off as being more inconvenient/"inconvenient" than anything.
Kate going "holy FUCK we need to get the FUCK out of Richmond RIGHT NOW!" and then "ayy lmao we aint leaving Richmond this shit lit" is a nonsensical 180 turn around that makes no sense for everything she kept saying before
Eh, more like "I can't just leave Richmond after what I caused."
And even then, that's under a very different circumstance than the episodes beforehand and was one of the few times the story took it's time in building character-driven motivation.
Just because they are suppose to be developed, doesnt mean they are or should be taken as if they were.
I guess that depends on how much you're willing to go easy on given the conditions.
I never said it was perfect after all.FUCK no!
If anything characters doing 180 turn around (Kate and David) just hurts their character because everything they "were" already doing suddenly becomes worthless as their original intentions changed over nothing.
Kate going "holy FUCK we need to get the FUCK out of Richmond RIGHT NOW!" and then "ayy lmao we aint leaving Richmond this shit lit" is a no… morensensical 180 turn around that makes no sense for everything she kept saying before, and does not make her character "more developed" in anyway. These characters already arnt as "developed" as you say they are, and like you also said, their lack of any screen time to develop them. Just because they are suppose to be developed, doesnt mean they are or should be taken as if they were. If anything characters doing 180 turn around (Kate and David) just hurts their character because everything they "were" already doing suddenly becomes worthless as their original intentions changed over nothing.
Kate's sudden "omg gotta save Richmond" simply makes no sense. New Frontier has done nothing for her and only caused problems. Shot her, killed Mari. Sure they "saved" her but only because David happened to be a leader there. As far as Kate is concerned she should be happy Richmond is going under and they can finally escape, its all shes been saying she wants to do. But suddenly because the plan they were making to get David and overthrow the area and escape, now she feels bad? No, its over nothing and the writers didnt know what they were doing at that point.
Yeah kinda doesn't make sense how she feels all of this is her fault. She's not really guilty when you look at it. You never know, she might've saved Javi with that truck.
Kate's sudden "omg gotta save Richmond" simply makes no sense. New Frontier has done nothing for her and only caused problems. Shot her, kil… moreled Mari. Sure they "saved" her but only because David happened to be a leader there. As far as Kate is concerned she should be happy Richmond is going under and they can finally escape, its all shes been saying she wants to do. But suddenly because the plan they were making to get David and overthrow the area and escape, now she feels bad? No, its over nothing and the writers didnt know what they were doing at that point.
To be fair, she wasn't hostile to Richmond itself--she just wanted to get the family and group to safety since shit's inevitably gonna go down. Once Badger, Joan, and rest of the aggro New Frontier were dead and/or gone, that wasn't really a problem anymore--partially thanks to her.
She(and Eleanor, for that matter) felt bad for the citizens who were caught in the middle of it all, due in part to association their pain with what the Garcias felt after losing Mariana, and wanted to at least fix the wall she feels she breached.
No, its over nothing and the writers didnt know what they were doing at that point.
No fuckin arguments there. Just tryin to squeeze a bit of lemonade out of their fruit cucktale cause it's what I've got in the end.
Kate's sudden "omg gotta save Richmond" simply makes no sense. New Frontier has done nothing for her and only caused problems. Shot her, kil… moreled Mari. Sure they "saved" her but only because David happened to be a leader there. As far as Kate is concerned she should be happy Richmond is going under and they can finally escape, its all shes been saying she wants to do. But suddenly because the plan they were making to get David and overthrow the area and escape, now she feels bad? No, its over nothing and the writers didnt know what they were doing at that point.
Yeah kinda doesn't make sense how she feels all of this is her fault. She's not really guilty when you look at it. You never know, she might've saved Javi with that truck.
What you said makes no sense. She wants to get everyone to safety, but then wants to stay while its falling apart and still extremely dangerous. Theres no way around it, Kate wanting to save Richmond makes no sense.
To be fair, she wasn't hostile to Richmond itself--she just wanted to get the family and group to safety since shit's inevitably gonna go do… morewn. Once Badger, Joan, and rest of the aggro New Frontier were dead and/or gone, that wasn't really a problem anymore--partially thanks to her.
She(and Eleanor, for that matter) felt bad for the citizens who were caught in the middle of it all, due in part to association their pain with what the Garcias felt after losing Mariana, and wanted to at least fix the wall she feels she breached.
No, its over nothing and the writers didnt know what they were doing at that point.
No fuckin arguments there. Just tryin to squeeze a bit of lemonade out of their fruit cucktale cause it's what I've got in the end.
Note that only she wanted to do something iirc. Javier or Clementine choosing to help her is ultimately up to them, as she tells Javi to go after Gabe.
What you said makes no sense. She wants to get everyone to safety, but then wants to stay while its falling apart and still extremely dangerous. Theres no way around it, Kate wanting to save Richmond makes no sense.
Comments
I very recently went through how David had an exceptional VA while Javier couldn't pronounce a thing. Mary Anna? I'm Puerto Rican, so trying to have to listen to this guy pretend he was Cuban was cringeworthy. I'm still caught up on this Carp 1996 guy, who makes a username with their birth year other than a try hard or a supreme douchebag. '96 sucked. Nothing of note happened
...
there were some characters i enjoyed like David and Conrad althought there were some that had potential but got either written out of the story or just ended up being generally unlikeable like Gabe and Max.
Max just dissapears after episode 3 with no one mentioning him at all in later episodes, as for Gabe i just feel like the hate on him would have been much smaller if they actually changed his outbursts against Javier like the one in episode 4 where he yells about how He killed Conrad to something that Only happens if you have a bad relationship in game with him ((Trying to run away with Kate , not letting help Eleanor with Kate in episode 2 if you went with the family , and also being an asshole to David would count too considering how much he admires David before episode 5.))
All my life, beautiful island. Most of my family still lives there, actually lol
Yeah, he's just negative plot device.
Nah, I definitely wouldn't go there.
To be fair, Joan had a perfect understandable motivation, even if the penultimate very much downplayed it and trusting Badger as long as she did was a severe oversight.
Everyone in this game is incredibly one note until the writers decided "oh fuck we need conflict" which happened like twice, so they just go against what their character was with out any real reason.
Joan's motivation is horrid. None of it makes sense at all and her character is so one dimensional and unexplored or explained. The whole Joan steals supplies is just kinda "thats a thing" and left at that. its for "helping Richmond" but Richmond didnt seem like they needed it anyway because there isnt really a driving point about them seeing how well off they are due to stealing shit. Not to mention Joan doesnt seem to give a shit about what Badger was doing, seems more like she agrees with it, making her again, one note and a bore.
Er? I just defended your post, i supported it and you’re telling me to chill out? Did you even read what i said? I think you thought i was being sarcastic or something. I actually wasn’t. I agreed with every word you said
I know you agree with me and I appreciate it. I just think you need to take breath so you don't have to get banned again.
Ah man I couldn’t give a shit if i get banned again, besides, I shouldn’t be banned for my comment of me agreeing with what you said before. If i were then these forums have really gone down the shitter for how harsh it’s become.
I'd like to believe that ANF would have fared better had Telltale decided against playing safe with their experimental game, and instead and took a more ambitious route with their project in an honest effort to set itself apart from Season 1 and 2, which I believe that the Michonne Mini-Series had failed to do.
But what we had was a shallow experience where characters were often one-dimensional or flip-flopped their motivations when the plot demands it, Clementine being used as pure fan-service, Season 2 ending branches all being cut off and formed in one linear path in the laziest idea I have ever seen in video gaming, dishonest marketing strategies...the list goes on.
But hey, if one sees ANF as a satire of a typical Telltale game instead of a serious Walking Dead story, it would make for a good drinking game.
666 views.
I could have sworn I've read somewhere that the original VA for Javier was replaced by Jeff Schine because they didn't find that the original voice actor suited Javier, in spite of said actor being Cuban-American like Javier was.
Well I'm glad you were able to like it more on subsequent play throughs of it. For me, since I just got done replaying it about a month ago, it was even worse than I remember it being.
They also referred to Episode 5 as the Season 3 finale in it's trailer, but for all the other trailers, it was called A New Frontier.
Eh, they were probably looking for a specific voice to match Javier's likely tweaked personality. And then just neglected/failed to have him do retakes of lines involved Spanish terms/names.
Imagine Eleanoe coming in the season finale ..... As a walker
When you think about it, they really screwed themselves over with the ending of s2. Unless it turned out like the start of s2 where both characters die in the prologue or even the first episode. I'm sorry but what could they even do? It's determinantly 4 different sides to the same game, I don't know how any studio could manage to pull that off. S2's ending was preparing their own death-trap. They should've figured out a way to keep more characters alive so that
1. There wouldn't have been as diverse endings or even, dare I say, as many.
2. Prescott would be skipped entirely or they could find a way to keep it going longer.
3. Be able to call it season 3 and not A New Frontier.
4. They could keep Clementine as a main character if they wanted to, probably go better with players.
5. Uh, essentially everything players have been complaining about in terms of characters and plot being linear.
There was very much else they could do so they had to use the get-out-of-jail free card and use new main characters. People complain about the premise and concept being bad, but, in essence it's just the execution which was really messy and how characters were handled, i.e. Kate being a thot lel. Playing with new characters isn't always a problem and it didn't need to be but the writers handled it wrongly and should've put more time and care into making players like the new characters. When Javi told Gabe to be careful around Clem because 'being alone for a long time changes people' (at least in my playthrough), well that was quite thought-provoking, and it is honestly refreshing to play as someone who has a lot left to live and fight for. Granted, it didn't make sense how in these 4+ years they still have their van.
I don't know about anyone here, but I certainly wouldn't be able to warm to Clem caring for a baby who cries frequently for the whole game, good that that was only in 5 minute flashbacks. At least AJ is somewhat fluent in TFS which is why I can definitely get around taking care of him then.
Agree with most of this.
See, that's definitely one of those moments where ANF manages to have and/or set up an interesting viewpoint/subplot, but doesn't do as much with it as it could've/should've.
The idea is that they were performing improvised/opportunistic maintainance and repairs/replacements on it throughout the years, as evidenced by some odd looking parts & details and Kate having a brief panic session about there's inevitably gonna be a last can of gas.
Plus, considering Clementeen, Kenny, and The New Frontier are seen driving around...
Well i actually agree with you for once
Yeah man...if they just left Clementine out of it and took a "break" from her story, that would be great. With hindsight, the best possible outcome probably would have been TellTale deciding to dedicate two teams to TWD games. One that worked on the previous two seasons and would work to continue Clem's story. Then another that focused on A New Frontier, which would have been completely separate from Clem's story. Maybe the two teams could communicate with one another so there could be SOME overlap (like Clem in her storyline comes across a location used in ANF). This way, the team could have spent more time on Clem's story and we could have gotten something fresh and new. And so the fucking endings of Season 2 didn't get thrown in the literal garbage. God that still pisses me the fuck off. They could have done so much with that.
Never really got on the hate train for this season, believe it or not. I'm not gonna go out of my way to defend it, because its obviously rushed and the story, choices as well as the character arcs are pretty janky and unfocused
The thing that saved this season for me was the voice acting and dialogue. Both in my humble opinion are excellent. And unlike the S2 characters, who existed merely to influence Clem on who she was going to be, these characters are given arcs, we're allowed to see their relationships change and grow, which made me truly care about them.
I know it's not perfect, but I'll always love ANF, and I'll always appreciate the things it did right.
Ok that's one character out of what...12? Not a single other character is 'one note.' Every character has different drives and motivations that are clearly shown to us, and those drives and motivations often change. Not every character needs to be three dimensional. Look at Larry, look at troy, both of them are one note but they still serve the purpose they're meant to serve. I'm sure there are people in that new world that would be evil just for the sake of being evil, it's not that hard to believe anyway
ANF Wasnt perfect but neither was the rest but i enjoyed them nontheless from Lee getting bit to being loyal to david.
i liked it a lot. i just didn't like what they turned clem into. the game probs would've worked better as a side story about javier linking s2 with s3 like 400 days with s1 and s2. all the rewrites and new graphics did more bad than good. sad part is telltale probably worked hella hard trying to perfect everything but simplicity would've been better.
the pacing was great tho. i remember episode 2 from s1 dragging on forever.
I didnt want to do this, but sometimes it really do be how it is
Gabe - Whiny, just wants to be a "man"
Kate - Forced love interest for conflict
David - Angry brother who gets too mad
Tripp - Tough guy but nice
Eleanor - Doctor until needed conflict so randomly betrays everyone
Joan - Garbage villain, evil because they are thats it
Max - The guy who is stuck with people who are worst than him, but is still also bad. He is never seen again once something interesting could have happened with his character
Lonnie - Just like Badger, bad cuz bad
Clint - The other leader, but they dont know Joan is bad for "drama"
Jesus - Pointless comic connection, is just generic "good guy"
Conrad - Threatens kids and then feels bad. Only one who "kinda" changes even though his reasons to change dont make sense and only happened because fans complained about him
Ava - Soldier lady who is loyal to David cuz she is
idk i liked jesus being there. it kinda made sense because they're in the same area in the comics and the time frame matches up and new frontier raids other communities, and jesus would probs be one of the guys sent to stop the raiding like he said at the end.
True, though it is nice where it can still be attained/implied on the side.
And even then, they still have other qualities and at least in Larry's case, motivation underneath what is most emphasized about them.
No, do you see what you're doing? You're mainly just boiling most of them doing to the bare basics or just the worst parts of their character with little heed to anything else.
Case in point.
You're blatantly ignoring the "why" of those aspects and/or anything they actually did with or without them.
Kate in particular suffers from a lack of screentime and focus to develop what was clearly intended to be a complicated main character.
Meanwhile...
While these three are fairly accurate, the latter two are more products of low screentime, inconsistent direction, and individually, suffer from insecure character speciation and diminished intended relevance.
David is kind of a mix of both problems, however true.
Similar problem problems as Tripp and Eleanor, albeit more egregious due to her major role.
Mostly fair.
Okay, this is definitely the one case where you have the opposite problem of being generous.
Loosely similar problem to Eleanor, even if I don't care regardless.
You kinda answered why they boil down to what they are. They are all underdeveloped, and the ones that are "developed" are still one note until they 180 randomly because the writers needed conflict, even it goes against what they were.
Not really...?
Honestly, half of the complaints about characters being inconsistent and/or having 180s comes off as being more inconvenient/"inconvenient" than anything.
Kate going "holy FUCK we need to get the FUCK out of Richmond RIGHT NOW!" and then "ayy lmao we aint leaving Richmond this shit lit" is a nonsensical 180 turn around that makes no sense for everything she kept saying before, and does not make her character "more developed" in anyway. These characters already arnt as "developed" as you say they are, and like you also said, their lack of any screen time to develop them. Just because they are suppose to be developed, doesnt mean they are or should be taken as if they were. If anything characters doing 180 turn around (Kate and David) just hurts their character because everything they "were" already doing suddenly becomes worthless as their original intentions changed over nothing.
Eh, more like "I can't just leave Richmond after what I caused."
And even then, that's under a very different circumstance than the episodes beforehand and was one of the few times the story took it's time in building character-driven motivation.
I guess that depends on how much you're willing to go easy on given the conditions.
I never said it was perfect after all.FUCK no!
I wouldn't say over nothing, but whatever.
Kate's sudden "omg gotta save Richmond" simply makes no sense. New Frontier has done nothing for her and only caused problems. Shot her, killed Mari. Sure they "saved" her but only because David happened to be a leader there. As far as Kate is concerned she should be happy Richmond is going under and they can finally escape, its all shes been saying she wants to do. But suddenly because the plan they were making to get David and overthrow the area and escape, now she feels bad? No, its over nothing and the writers didnt know what they were doing at that point.
Yeah kinda doesn't make sense how she feels all of this is her fault. She's not really guilty when you look at it. You never know, she might've saved Javi with that truck.
To be fair, she wasn't hostile to Richmond itself--she just wanted to get the family and group to safety since shit's inevitably gonna go down. Once Badger, Joan, and rest of the aggro New Frontier were dead and/or gone, that wasn't really a problem anymore--partially thanks to her.
She(and Eleanor, for that matter) felt bad for the citizens who were caught in the middle of it all, due in part to association their pain with what the Garcias felt after losing Mariana, and wanted to at least fix the wall she feels she breached.
No fuckin arguments there. Just tryin to squeeze a bit of lemonade out of their fruit cucktale cause it's what I've got in the end.
--And the rest of the family/group.
That was the plan--until Jagger tried to spike her with a molotov.
What you said makes no sense. She wants to get everyone to safety, but then wants to stay while its falling apart and still extremely dangerous. Theres no way around it, Kate wanting to save Richmond makes no sense.
Note that only she wanted to do something iirc. Javier or Clementine choosing to help her is ultimately up to them, as she tells Javi to go after Gabe.