"I'll protect AJ with my life, just like Lee did for me"
That line does not instill me with much confidence. I swear if Clem dies for that little shitbird and we have no control over it...
Sign in to comment in this discussion.
That line does not instill me with much confidence. I swear if Clem dies for that little shitbird and we have no control over it...
Comments
That dude is a moron lol
As for myself...I will protect him...but if we get starving...a little apple in his mouth and a nice spit over an open fire...I will eat like a queen for a week.
If you try to look too deeply into every quote you'll eventually drive yourself mad, I just think it was put there for that nostalgia factor. Nothing more than that.
You joke, but there was a group in the comics that did that. They ate their kids. Makes sense, logically, to eat the kids first since the kids wouldn't be likely to survive without the adults, but still, can you imagine killing and eating your own perfectly healthy children?
I have not the slightest interest in wanting to preserve that kid's life as of right now.
Alright, Mr. Hippo.
It's really just generic Heroic Resolve stuff.
I caught that too lol
i really dont think she will die
Let me guess.. You'd stop playing their games?
Can you or anybody list three good reasons why your so much against such an event taking place? Because it does sound within her character to sacrifice herself for the greater good just as Lee and Kenny has done. She'd definitely get torn apart by walkers to save AJ or something like that as said from dialogue to Kenny in season 3 she openly admits to that and wishes to go down fighting like Tripp. I know most of us wish New Frontier wasn't canon but apparently it still is.
That was #TTsClementine tho, not #MyClementine
I wouldn't protect AJ with my life even if he was the cure to the disease. He's outta here.
I hope she doesn't...you know some damn fool would burn down Telltale if that happened.
Yes, though to be fair I've already stopped, except for TFS. Their severe drop in quality soured me and except for TWD series which I was already invested in, I haven't bought a TellTale game since their Game of Thrones game. Not Minecraft, not Batman, not Guardians, or anything else they may have done. Not even really interested enough to get Wolf season 2 when it hits.
If TFS redeems them (and Clem doesn't die) then I'll start buying things again. I hear the Batman series is good but I'm still super salty about GoT.
I would gladly protect AJ with other people's lives, I am more than happy to toss any of those other kids lives away for him.
big ol telltale bbq
It's like i said many times. You hate him because he is probably the reason related to the maybe death of Clem.... Kinda like Clem is the main reason why Lee died.
No I've always hated AJ because he was forced on the players and until now has been nothing more than a plot device. He could have been a football and it wouldn't have made a difference. I already do hate him less in TFS based on the 15 minute preview since he's actually a real character now, but I'm still salty about being stuck with him on principle. I wanted to toss him in a dumpster and leave him back when Clem got stuck with him in season 2, and I've heard that that was actually going to be an option originally, then they took it out. Probably felt it was too dark, or maybe having a common thread to build on would make writing season 3 easier. Imagine how different season 3(and now 4) would have had to be if there were the possibility that AJ didn't exist. AJ couldn't ever have been anything more than a minor character because to really utilize him for the players that kept him would have been a lot of extra work, like writing two entirely different narratives based on if he was alive or not, so I get it from a development standpoint. Still don't like it, but I get it.
If you think outside the box, mostly all characters are forced to the player. AJ is shown to be the center of Clem's mind in season 3, Telltale put her as side character (except flashbacks) to show her personality without any actions of the players. That's what i find great cause you have a base that make sense and you can build on it as you want for the story to unfold.
Not all stories are 100% liked or 100% hated and that's the same for characters. AJ being with Clem is part of that story.
The thing is, though, that we players never got an opportunity to bond with AJ so even if Clem is supposed to care for him, we never saw that relationship develop so we as players are far less invested in it.
Season 2: "Here's a noisy potato. Carry it around."
Season 3: "Here's a weird toddler that doesn't make noise. Feel emotions for him."
Um... no. We cared about Clem in season 1 because she was an actual character and we bonded with her from the moment her and Lee met until Lee died. AJ was just there a bit and we're supposed to feel stuff for him. ANF proved that it's not enough to tell about familial bonds, they have to be developed with the player along for the ride. Most people couldn't give two shits about Javi's family because we were thrust into the game and there wasn't much time to get to know them. He of course had a pre-existing relationship with them so he loved them all but most of us players gave zero fucks about them. Same thing with AJ. All of Clem's bonding with AJ has happened off screen yet we're supposed to care about him. It doesn't work that way. I'd wager that the only reason most of the people who do care about him actually care at all is the "oh it's a baby I must love it and protect it" instinct. That's not enough to get me to care.
And you'd be wise to listen to Mr Hippo.
I can understand that with GoT. Mira does nothing. Ahem but let's save that rant for another time, Guardians and Minecraft are really not worth it, but Batman definitely is, both seasons. If you haven't played Tales From The Borderlands then you should definitely get it after TFS.
Solely my opinion but that's not true. This sort of mentality is what baffles me so much. If characters are thrust onto players it doesn't mean you shouldn't care about them, that you can't enjoy the story for what it is. I agree that it is pretty strange that the Garcias were protagonists in a long-running story like this, which is why I believe it right to not have teen-mum Clem in this. I just hate when people use that excuse, who are you to dictate what a person can and cannot do or think or enjoy? In telltale games, you don't actually play as who you want to be. It's not some GTA online sim, you play as actual characters who have existing relationships and backstories. While you can influence how those relationships play out, for the most part, they still exist. And no, I'm not talking about a Lee and Kenny bromance, I mean AJ and Clem.
I am quite sure that one of the choices in TFS will be Clem being able to finally let AJ go because she realises she isn't a good mother and protecting AJ is only going to get people killed or something like that. You will be able to change Clem's story, but that's just it- it's Clem's story and not yours. Know this - it's not actually Your Clementine either, it's Telltale's Clementine. What I can't seem to fathom is how you can't get on board with her idea. If the things she does or believes in are questionable to you, then you should definitely rethink who you're playing. This is a character - how much you seem to think you have changed about that character is wrong, yeah you shot Kenny but lookie here, Clem still wants to take care of AJ. How much about Clem did you really change? Do you see where I'm going here? Like I said, there will most likely be a choice about letting AJ go, and there will most likely be an ending where Clem is alive. With this, at the very least I hope people don't rant anymore about this pre-existing relationship.
Again, I don't get why people think that they can play however they want to. In ANF, you play as a professional basketball player with gambling issues (pretty kewl). In Season 1, you play as a convicted murderer who has been given a second chance at life. In TFS, you will play as AJ's guardian, and your choices will determine who he becomes. Just like Lee, Clem has been given a second chance at protecting AJ, when she thought he would be the one who didn't die. This is her redemption arc. Her liking AJ has been embedded in her personality, just how she likes apples and you can't change that. Like another certain thread, if you don't like Clem then you don't like Lee, and to that, why did you play season one? Perhaps you think Clem will die no matter what because of AJ, but that probably won't be the case! It's pretty easy to play as a superhero, or an explorer or an investigator, so why is it hard to take care of AJ? Assuming he won't do anything that leads to Clem or someone's downfall, it should be pretty easy to play as her.
I repeated myself a lot, and it's turning into a vent, so I'll stop here. As long as this game makes me cry, then it's good. If I don't cry, that means I don't give a shit about the characters, similiar to how I didn't give a shit about David or Gabe when they died. Ultimately it's up to the writers to see if they can capture that s1 magic and give Clem and AJ a real bond and they don't mess it up how they did with ANF. This is my biggest fear. Let's hope the writers don't fail us and we can all grow to take care of AJ.
Yeah I have TftB. It's right up there as one of their best games. Second to Season 1 Walking Dead, I think.
Wait, it's not #MyClementine? Literally all of the marketing in S2 lied to me! But no, I'm going to be making the choices I'd make in any choice based game, because there's really no reason to even give us the option of making choices if we're expected to make the "right" choices or play the game wrong. I can't fathom why anyone would think otherwise, there are plenty of linear games to play if you're interested in watching someone else's story play out. Season 1 gave us Lee, a murderer with a past that really wasn't detailed much, and who was quickly thrown into this apocalyptic world where it really didn't matter, along with the player. He acted as essentially a blank slate for the players to join in with. So, what were the right choices in S1? He's a murderer, so we had to kill the St John brothers, or we were playing it wrong, no? You don't give people control of the characters morality and thinking process and not expect them to make decisions they would make. You take away those choices if the character is supposed to do things they would do, because there's no point in giving the player choices in that case.
S2 Clem was very much an extension of Lee, further building on the ideas that "Clementine will remember that", watching how we, as Lee, handled and justified situations and taking cues from there. Because of their dynamic the transition was seamless, she would act in a way Lee would, so by default the way the player would. Then we got Uncle Javi, who was a professional baseball player who saw career ruined by gambling (pretty Pete Rose), who came with a ton of baggage. I, too, gave no shits for Gabe and David, I regret more Garcias couldn't go fast enough, because their presence only dragged down an already lackluster game with an equally lackluster protagonist. You're right, it is going to be solely on Telltale to develop the relationship into a genuine one, which will be a bit of an uphill battle considering how they've handled it thus far.
I can see your point but I wasn't talking about the choices, moreso the premise of the game - taking care of AJ. Like I said, it's embedded. Uh, I don't want to repeat myself so you can re-read my fairly elaborate points if you can bother. But yeah.
It isn't even players caring about AJ actually, it's just hoping that the relationship between the two characters are compelling enough to prevent it from being a reskin. Admittedly, Clem and Lee's relationship wasn't that interesting either. It was just a really basic one, and of all the playhtroughs I watched, people care about Clementine - one of the reasons for that is because Lee likes Clementine, and like I said before, it is really easy to play as someone. I can embody that role easily, but I couldn't with ANF because it wasn't written as well. Lee can never say 'Fuck off' to Clem or anything. Another reason why everyone loves S1 Clem (I hate ANF Clem) is because of her quirks and how 'cute' she is, the things she says like putting a bug underneath Duck's pillow. AJ is just not funny, he just has a 10 year old's voice, which is understandable. Part of that is changing with Disco Broccoli (Can you imagine ANF Clem doing Disco Broccoli impersonation? Ha kek) At this point, AJ's love for Clementine really isn't showing, but Clem's is, which is quite concerning.
I agree, AJs love for Clem not showing while Clems does may be a problem, because unlike S1, we're jumping into this mentor-dependee relationship after they've already been together long enough to form this kind of relationship. We've already got this attachment to Clem because we've been with the series for so long, we began at the start of a relationship like this and it was well done enough to form a genuine attachment, we've also watched her grow and become more capable over the course of two seasons. There's none of that for AJ, we're just kind of picking up in the middle of it, as though we had started S1 with episode 3 or 4. He's an unknown character, and if they don't keep a strong focus on these two and opt for a stretched thin cast in another action packed "epic" story like they did in ANF, it's going to fall flat like the Garcias do. I'm really hoping they're over that "kids love Michael Bay movies!" phase and take a slower, more character focused approach again.
Honestly, I've never watched a playthrough of S1, I usually don't when I plan on/have played a game, but I never felt like Lee liked her so I did, I genuinely did like her, from her first appearance and showing up to try and help with Sandra even though she was clearly frightened, to the way she was written during our interactions at the farm and drug store, Telltale did a great job with drawing the players into the relationship. Because of that the dynamic felt natural throughout S1 for me, she was a character I wanted to look after because she was so well rounded as a character, as opposed to feeling like I have to protect her because she's useless and yelling "LEON! HALP!" every 30 seconds.
I absolutely loved the Disco Broccoli scene, though. That reminded me of the Clem I knew and played as. I think it's little scenes like that, slower, more personal ones that'll help AJ, as a character, actually grow on people.
Clementine is totally gonna be determinant. I mean just read the description for the game “determine how Clementine’s story ends”.
I hope she does die or else her story hasn't ended and we'll be left wondering what happened to her
The time skips had to happen to fit the comic's timeline and they couldn't put a 50% past 50% present time. So it was completely understandable that the Flashbacks were short. For season 2 i personally disagree. The 1st episode showed Rebacca being Pregnant of a child. Development of the story had some reference of the future baby at that time. From the birth to the last episode of the season. the baby went tru a lot. Like kenny said in the last moment of that episode:Peoples died for this child. So basically we had the WHOLE season to see it as a baby/future baby.. Not a crying potato like you said (i still respect your feeling)
Since Clem had him from day one of his life and taking consideration of all the time she was with him (in-off screen) Make the bond seems natural. But in the opposite, you were given the whole Garcias in the prologue. All in all, AJ you had much time to see it coming, not the Garcias. That is the main difference.
People who i spoke to about AJ said (the one that cared) mostly said it was because of the bond of their favorite character (Clem) toward him.
As a player i play as a character (my fav) that love and cherish another character. i give it a chance to put myself in the skin of the character i play and see how the story goes
To be honest, i agree with most of what you said. The ANF's Clem is for me a 2 parts one. That cold, harsh one in the beginning... but when she heard from David that AJ is still alive, she changed. Less cold, less harsh, she started to care again. The -If you wanr to shoot me, shoot me she said- she said to Conrad in the 2nd episode, she would not says something like that at the end of the season.
Normally, I'd disagree for that very reason.
I wouldnt be surprised if Clementine gets bit just like Lee did in season 1.
I guess / hope it's just a tease of Telltale making us think we may be right about the thought of Clementine's death. Though I really hope she's going to survive.
?? Well I'd believe #TTsClementine is equally valid to your Clementine. Perhaps more so with being the creators of Clementine and all. Also (My Clem said she'd die for AJ to Kenny at the campfire) Makes just as much sense as Lee did with Clementine. That was our Lee and #TTsLee.
On a side tangent.. I just basically take issue with fans trying to hijack a stories direction to fit into their cookie cutter personal wishes when it could taint the point that the originators wanted to get across. Might even be a culprit for last minute rewrites and revisions.
You don't really have to worry about fans trying to hijack a stories direction if you don't draw them in by telling them the story is tailored around their decisions. #TTsClementine would be equally or more so valid if they didn't dedicate an entire game to the players shaping #MyClementine, culminating with the ads for the final episode asking "who will you become?"
So there's that.
Oh but that's going a bit back to past gripes with illusion of choice though a legitimate complaint, it's not what I was implying. I am saying fans that want to threat that they'd react negatively on the sole purpose of the writer's choice of how they wanted to conclude the story. Yeah choice again could matter more but saying oh I'm gonna do X if you do Y in the story before release is juvenile in attitude. Your in game choices tailor THEIR story from already preset routes within THEIR story. I also wish choice could be better and diverse but I wish more for just a great tale that is grippingly good over a mediocre game with 100 variations.
Sure, but when you consider that every installment prior has needed to lead into the next (setting aside the weirdness with the different season 2 endings meaning sweet fuck all but cosmetic differences for Clem), it's understandable why the choices ultimately could only make for little differences in the journey, but the destination had to stay the same. This being Clem's final season, there's no reason not to go balls deep with actually tailoring the story as advertised and having a plethora of determinant endings, allowing the players to truly dictate the ending of their Clem's story. That would be a very good reason why there's only 4 episodes this season, because by the 4th episode things could be so diverged that one person's episode 4 could be completely and totally different from another person's episode 4. I mean setting, characters, everything. Like, a choice as simple as drive north or drive south could lead Clem A and Clem B to entirely different locations with entirely different people.
More or less.
Heh. Forget all the stuff Telltale said. A story can be adapted to last 5 episodes. They created the story so that it would be 4 episodes, and why? So that the full game could be ready by Christmas.
Sweet business practices.