Telltale, cut it out with the insta-death dialogue options
Amazing episode except for the fact that several of my dialogue options resulted in an immediate game over death. This practice didn't work for Game of Thrones and it certainly is not working now. Don't give me dialogue options that will kill me, let every option progress the plot in a unique way. Completely ridiculous setback in an otherwise amazing episode.
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I personally like it. I find it a nice little way of showing your actions have consequences. Plus, you can always go back if you don't like it.
Nope, it's a great addition
I agree with EbiManami
In general I find that it adds realism. The options that usually result in death are obvious that they will and are just asking to die from what i've seen.
Even in season 1 their was one of those. It makes you be careful with what you say like you would in real life. If you remind the mask gun man about his dead daughter or call him a cuck odds are he'd shoot you in real life. It'd be kinda odd if you could just say whatever nobody harms you. When you argue with that fat wholesome red neck lady at the stair case in season 1 it has that insta kill too.
It forces you to play a certain way. By all means make consequences if I choose an option, but it shouldn't be instant death with a redo. It ruins the immersion of any given scene.
It adds realism is what it does.
Realism dies not mean 2 or 3 of the 4 options result in success while the others result in death and a restart. The game is supposed to be tailored to how I play. Not to be choosing the "best" way to play and punishing the player if they choose otherwise
I only found one insta-death option, I don't know what you mean by 3 or 4.
I found at least 2 on my first playthrough. But what I meant is that in those situations, 3/4 dialogue options are fine while 1/4 or even 2/4 result in game over. It's very misleading and immersion breaking
I personally think it adds another layer to the gameplay, but I get not everyone will like it.
I only could find 2 choices like that in this episode. I wonder if there’s any more?
If it leads to an insta death I don't think it should be in the game. It limits options and makes one or more of your choices pointless.
I kinda like it.
It's pretty logical which ones lead to death, for example the "AJ Run" one. Of course it's gonna result in a death, you got a crazy guy pointing a loaded gun at you and you tell your kid to run ? What do you think is gonna happen ? He's either gonna shoot AJ or Clem.
I agree I think it's a waste. What's the purpose of that option if it'll just kill you. It adds nothing.
Not necessarily. In Starved For Help you have to talk to Brenda in a certain way to get her upstairs. If you start with "Put the gun down, bitch!" you get a bullet to the head, of course. So yeah, I find these options really cool. It makes you think twice before choosing.
I agree with both sides. But I feel if they want to leave insta-death in the game, then they should make an ending out of the scenario, sort of like how Detroit: Become Human does it. The characters of that game can die at almost every turn. I think it'd push Telltale to the next level to make the all mighty BAD ending if they expanded that.
Hmm, didn’t end up coming across any of these.
Tell AJ to shoot Abel and tell AJ to run during Marlon confrontation
Also "attack Marlon"
You didn't press it quick enough, I attacked marlon and died, so I did it again and pressed it faster and put him on the ground.
Also what do you think is gonna happen if you AJ to shoot someone who's pointing a gun at him anyway
Who doesn't love "Put the gun down bitch!"?
I appreciate the humor in making dumb/unwise choices.
Can you give me some examples? I never encountered any of these in play through.
If you tell AJ to run during the final scene, Clem gets shot.
If you attack Marlon during the final scene, Clem gets shot.
And apparently if you tell AJ to shoot Abel, Abel ends up killing you.
There might be more, not sure yet.
Not necessarily, I managed to disarm him
There's an attack option early in the scene and then the disarm option comes towards the end of the scene.
You know, I actually think that's kind of cool so long as it is used sparingly, no more than five times an episode.
It really does add to the realism. It reminds me of Detroit Become Human. When you are caught up in these types of situations, picking the right words and actions can be the difference between life and death. You can't always do whatever the hell you want and live to tell the tale.
I like that they give you an opportunity to be stupid and get yourself killed. I was smart and never did get killed through dialogue.
I thought people wanted that back though?
And to be fair, if you told AJ to shoot a man already defensively pointing a gun at him from a foot away, you're kind of a dickhead.
While I really liked Brenda, that section itself can kiss my ass with it's sensitivity.
Oh, what the fuck?!
"defensively"
The dude finna oof someone with his raider gang next episode.
I dunno I like the idea behind them but then I feel like those dialogue options could be used for something more productive other than "Lol u so stupid". Though I admit I did take the [Disarm Marlon] option because A. My canon Clem is a hard-ass, especially when it comes to hostiles. and B. I was willing to risk my life to look cool, luckily I actually got away with it.
I like it. It feels realistic, instead of characters leaving you alive after dumb choices, for the plot. Makes you feel less invincible. Of course people are gonna shoot you if you act like you're going to kill them.
I think it's pretty cool. It was in season 1 as well, with Brenda and Vernon. It's more realistic this way, you just can't go around making snap decisions, or saying the wrong thing at the wrong time with no consequences.
Same in Season 1 when you got shoot if you didn't say what Telltale wanted you to say in the farm. Fuck off with that, that's the biggest way of showing you that your choices don't matter, I'm not saying that you shouldn't get different outcomes with different things happening, but come on, it's just lazy if they give you the option and then just kill you when you chose it, don't give the damn option and that's it, if the first time you're playing you choose the "wrong" one all the experience gets ruined and the inmersion too, it just kills the game's charm.
No, these kinda choices force you to choose carefully and think about the best way to handle a situation, which fits perfectly for the Walking Dead. You can't just be recklessly aggressive and expect to come out unscathed. I admit I was pretty upset when my Clem died because I attacked Marlon and my immersion took a hit but on the other side I was happy that an obviously unwise choice results in a game over that will remind me to watch out for the next time a choice like that appears. It's a mechanic that Telltale has rarely used so I think some people may have issues getting used to the fact that you can't just mindlessly click through the game but hey, you can't please everyone. Personally I think they should keep at it. Also the Game Of Thrones deaths were great.
How is that your choices not mattering? It's the exact opposite, if you choose something and get killed because of it, I think that's a pristine example of consequence.
Getting a game over is not a consequence, it's just a result. If anything it's the opposite of consequence, since you'll just replay and pick something else. No lasting stakes, that's what a good story needs.
Nobe that's a great thing because it make's you thing before taking any action
Context is the key here dude.
AJ drew a gun on him when he was mainly there to grab a little bit of food for himself and he redirected his own at him in kind to convince him that trying to shoot him wasn't gonna work out.
You gotta be smarter about that sort of thing.
Wait, Vernon can actually shoot you?