Omg can you stop blindly defending this please, and you are also being agressive. They are CLEARLY telling you that your choices have conseq… moreuences. I'm not blindly attacking telltale, stop bracing yourself and try to actually see my point of view, clearly this was telltale premise and no amount of word play or english dictionnaries will prove me wrong. Because there are choices in the game, the gameplay is qte, all of your actions in the game are choices, so when in the beginning they say "the game stories adapts to the choices you make
the story is tailored by how you make" they clearly mean that the story will adapt to the choices you take. Also they keep putting things like "Carley will remember that" or things that makes you think your choices matter. Stop defending blindly you know exactly what telltale means by that.
Then why didn't they sign up for like another game with the help of a more succesful company ? Like remake a Tales from the borderlands. It's actually a legitimate question of mine because I don't know enough to actually say with absolute certainty what's the problem.
Because it still wouldn't sell enough. Tales from the Borderlands was a fantastic game, but its sales were below expectations. Which is probably true for every game after that. People got sick of their stale formular, the old engine, the lack of an original intellectual property and the amount of games Telltale released. Which is why the sales of their recent games weren't as good as their older ones, like Wolf or even TWD: S2. They have to rebuild our trust in them.
And my vision of things was, say that you are gonna make a game around 2022, ok it's a long time but plenty to develop a game, sure there is still a deadline but they have more time and don't have to rush episodes. Make one good impactful game, make a good enough profit and try to sign up and make games with wealthy enough studios so as to not be in debt when creating a game and make a large profit when the game do come out.
Its easier said than done. If they do that now and it flops, which is highly likely, Telltale is dead. They can't afford doing a huge production now, because they're currently in the early stages of recovery from their arguably worst two years, yet. They'll probably do bigger projects in a couple of years, if they regain their reputation through The Walking Dead: Season 4, Wolf 2 and Stranger Things being potentially fantastic, but not right now.
Then why didn't they sign up for like another game with the help of a more succesful company ? Like remake a Tales from the borderlands. It'… mores actually a legitimate question of mine because I don't know enough to actually say with absolute certainty what's the problem.
And my vision of things was, say that you are gonna make a game around 2022, ok it's a long time but plenty to develop a game, sure there is still a deadline but they have more time and don't have to rush episodes. Make one good impactful game, make a good enough profit and try to sign up and make games with wealthy enough studios so as to not be in debt when creating a game and make a large profit when the game do come out.
That's what I'm saying, all of the games have dialogues choices, stop motion where you have to choose between two things and they make you feel like it's like the biggest decision of your life, all for the game to just steer back to the way it wants to so telltale doesn't waste too much time and money to actually make choices that matter.
I think Telltales stories are better than Detroit but Quantic Dream do a way better job of making your choices matter and genuinely work with their branching effects.
Honestly Detroit is overrated af. The writing and dialogue in that game aren’t nearly as good as the classic telltale games (TWD, TWAU, TFTB… more) and Detroit costs 3x more then TFS (Detroit 60$ compared to TFS 20$). I honestly enjoyed the first episode of TFS more then anything Detroit had to offer. TFS isn’t even done yet so we can’t even really judge decisions until we see their consequences.
I think were going in circles here. We all know choices have to be more impactful in Telltale games. But that takes more developers and more money and if they are in a financial crisis, then its pretty hard thing to do.
Totally agree. The only game from Quantic Dream i enjoyed was Heavy Rain, and even that one had its own share of issues in terms of writing and story cohesiveness.
Honestly Detroit is overrated af. The writing and dialogue in that game aren’t nearly as good as the classic telltale games (TWD, TWAU, TFTB… more) and Detroit costs 3x more then TFS (Detroit 60$ compared to TFS 20$). I honestly enjoyed the first episode of TFS more then anything Detroit had to offer. TFS isn’t even done yet so we can’t even really judge decisions until we see their consequences.
I guess you're right, but they have no excuse if twd last season story is not good, and for now (yet again in my opinion) it doesn't look good at all. Community who is threathened by other community, Abel is the new carver, AJ is gonna be a tough little shit who will do bad choices because "he is a child from the apocalypse" Clementine becomes leader and have to make choices to try to save the community, most choices won't matter. At the end probably both community will be dead, AJ and clem will either die, survive together again in the wilderness, or the community will actually survive. In any case, since it's their last season they are probably gonna make a really impactful episode 4 kinda like in batman the ennemy within. Since they know they won't have to make a sequel they might go all out. I'm just kinda worried and hope they will be some interesting character development because episode 1 was pretty bland for me actually. I'm excited for episode 2 but only to see if it will be better.
Then why didn't they sign up for like another game with the help of a more succesful company ? Like remake a Tales from the borderlands. It'… mores actually a legitimate question of mine because I don't know enough to actually say with absolute certainty what's the problem.
Because it still wouldn't sell enough. Tales from the Borderlands was a fantastic game, but its sales were below expectations. Which is probably true for every game after that. People got sick of their stale formular, the old engine, the lack of an original intellectual property and the amount of games Telltale released. Which is why the sales of their recent games weren't as good as their older ones, like Wolf or even TWD: S2. They have to rebuild our trust in them.
And my vision of things was, say that you are gonna make a game around 2022, ok it's a long time but plenty to develop a game, sure there is still a deadline but they have more time and don't have to r… [view original content]
I do agree there are flaws in their games, but if anything I feel like quantic dream is underrated, seriously have you seen all the hate David cage gets ? it's unbelievable.
Totally agree. The only game from Quantic Dream i enjoyed was Heavy Rain, and even that one had its own share of issues in terms of writing and story cohesiveness.
I think were going in circles here. We all know choices have to be more impactful in Telltale games. But that takes more developers and more money and if they are in a financial crisis, then its pretty hard thing to do.
So you think TT should waste time and money just to make choice actually matter? That's crazy. They would ultimately lose money because not enough people play their games in the first place. The formula they have going works and makes them money. They are a small studio, there is no need for huge choice based consequences like detroit: become human. Their games are enjoyable how they are. There's no need for their studio to go under, just to make choices matter more in their games.
That's what I'm saying, all of the games have dialogues choices, stop motion where you have to choose between two things and they make you f… moreeel like it's like the biggest decision of your life, all for the game to just steer back to the way it wants to so telltale doesn't waste too much time and money to actually make choices that matter.
Honestly Detroit is overrated af. The writing and dialogue in that game aren’t nearly as good as the classic telltale games (TWD, TWAU, TFTB… more) and Detroit costs 3x more then TFS (Detroit 60$ compared to TFS 20$). I honestly enjoyed the first episode of TFS more then anything Detroit had to offer. TFS isn’t even done yet so we can’t even really judge decisions until we see their consequences.
I guess you're right, but they have no excuse if twd last season story is not good, and for now (yet again in my opinion) it doesn't look go… moreod at all. Community who is threathened by other community, Abel is the new carver, AJ is gonna be a tough little shit who will do bad choices because "he is a child from the apocalypse" Clementine becomes leader and have to make choices to try to save the community, most choices won't matter. At the end probably both community will be dead, AJ and clem will either die, survive together again in the wilderness, or the community will actually survive. In any case, since it's their last season they are probably gonna make a really impactful episode 4 kinda like in batman the ennemy within. Since they know they won't have to make a sequel they might go all out. I'm just kinda worried and hope they will be some interesting character development because episode 1 was pretty bland for me actually. I'm excited for episode 2 but only to see if it will be better.
I guess you're right, but they have no excuse if twd last season story is not good, and for now (yet again in my opinion) it doesn't look go… moreod at all. Community who is threathened by other community, Abel is the new carver, AJ is gonna be a tough little shit who will do bad choices because "he is a child from the apocalypse" Clementine becomes leader and have to make choices to try to save the community, most choices won't matter. At the end probably both community will be dead, AJ and clem will either die, survive together again in the wilderness, or the community will actually survive. In any case, since it's their last season they are probably gonna make a really impactful episode 4 kinda like in batman the ennemy within. Since they know they won't have to make a sequel they might go all out. I'm just kinda worried and hope they will be some interesting character development because episode 1 was pretty bland for me actually. I'm excited for episode 2 but only to see if it will be better.
check again, if you think they are doing fine then you haven't been paying attention. Their games have lost quality for some time and they were and probably still are in a financial jam. Hopefully with the new CEO things will get better, but i'm not convinced for now.
So you think TT should waste time and money just to make choice actually matter? That's crazy. They would ultimately lose money because not … moreenough people play their games in the first place. The formula they have going works and makes them money. They are a small studio, there is no need for huge choice based consequences like detroit: become human. Their games are enjoyable how they are. There's no need for their studio to go under, just to make choices matter more in their games.
Well he is the new bad guy is what I mean, and probably gonna be a confrontation with him again at some point, in any case it's too soon for me to judge.
I'm just afraid that it's gonna a be a generic twd finale, I wanna cry like I did in the first twd game.
Seriously Gabe died in a new frontier and I almost didn't care.
Yeah it's subjective of course, though it's interesting, I wonder how many people really liked this first episode, cause if more people liked it then I can just shut my mouth but you know it'd be interesting to see the statistics.
I do agree that maybe it's a bit too much. I personally think the guy has some genuinely interesting ideas. People seem to hate the fact that their games are advertised as being truly awe inspiring narratives (at least that's how i see it), but then you play them and sure, like i said, they have interesting concepts and ideas but the execution is somewhat odd. Indigo Prophecy starts really good and interesting but then it jumps the shark with all the matrix type combat and end of the world plot, secret cult, etc. But returning to the point, i don't hate the guy nor the studio but i agree that the hate goes a little overboard yeah.
I do agree there are flaws in their games, but if anything I feel like quantic dream is underrated, seriously have you seen all the hate David cage gets ? it's unbelievable.
Yeah it's subjective of course, though it's interesting, I wonder how many people really liked this first episode, cause if more people liked it then I can just shut my mouth but you know it'd be interesting to see the statistics.
Just by putting more choice in the games, doesn't mean it will get them out of that jam either. But what they're doing now has been working for them since the beginning. Given they haven't been put out of business. But doing something like wasting money and time to add more choice and consequence could put them out of business. sometimes less is more.
check again, if you think they are doing fine then you haven't been paying attention. Their games have lost quality for some time and they w… moreere and probably still are in a financial jam. Hopefully with the new CEO things will get better, but i'm not convinced for now.
Well he is the new bad guy is what I mean, and probably gonna be a confrontation with him again at some point, in any case it's too soon for… more me to judge.
I'm just afraid that it's gonna a be a generic twd finale, I wanna cry like I did in the first twd game.
(Spoiler)
Yeah but twd season 2 is extremely positive on steam yet people say quality has dropped and the studio is suffering from it so obviously there is something more at large
In any case i'm intrigued for the rest of the episodes and hope they will be to my liking and to the majority of people too. And hopefully it will maybe have a good profit for telltale.
Yeah Fahrenheit was kinda messed up near the end, but heavy rain was to me a masterpiece, Detroit was fantastic and Beyond, well I enjoyed it but not like the others.
I do agree that maybe it's a bit too much. I personally think the guy has some genuinely interesting ideas. People seem to hate the fact tha… moret their games are advertised as being truly awe inspiring narratives (at least that's how i see it), but then you play them and sure, like i said, they have interesting concepts and ideas but the execution is somewhat odd. Indigo Prophecy starts really good and interesting but then it jumps the shark with all the matrix type combat and end of the world plot, secret cult, etc. But returning to the point, i don't hate the guy nor the studio but i agree that the hate goes a little overboard yeah.
Well if you followed I agreed with GsSalavador, in any case they don't have the budget to do that. But they have to make a kickass story if they want their sales to pick up.
Just by putting more choice in the games, doesn't mean it will get them out of that jam either. But what they're doing now has been working … morefor them since the beginning. Given they haven't been put out of business. But doing something like wasting money and time to add more choice and consequence could put them out of business. sometimes less is more.
I guess, but even though it's hard to be original they really need to make an effort, I don't want a "just good enough story" the kind of story where you're like "well it wasn't bad but.."
Well if you followed I agreed with GsSalavador, in any case they don't have the budget to do that. But they have to make a kickass story if they want their sales to pick up.
I really loved Heavy Rain (even with its flaws), Beyond was meh for me albeit enjoyable and Detroit was really good with the different paths and choices but the story didn't really do it for me aside from some really good scenes here and there.
Yeah Fahrenheit was kinda messed up near the end, but heavy rain was to me a masterpiece, Detroit was fantastic and Beyond, well I enjoyed it but not like the others.
They are original with the whole AJ was born into the apocalypse thing. It's both more interesting and different than normal kids in stories, like Clementine in TWD s1. I honestly don't see why you think that is one of the few aspects what makes the first episode bad.
I guess, but even though it's hard to be original they really need to make an effort, I don't want a "just good enough story" the kind of story where you're like "well it wasn't bad but.."
Well batman the Enemy Within was good but there are room for improvements, I also feel like a lot of people lost interest in telltale games for the same reasons I stated earlier, lack of player impact on the story.
They really need a way to advertise themselves but I don't know how they could do that to be honest, signing a contract with a big studio comes to mind but it's not that easy.
It does tailor how you play. The story still reaches the same outcomes but the experience is different. That's how it's always been with Telltale. There was a time where I desperately wanted big flashy choices with many branching paths but I don't worry about that anymore. I just want a good story and many dialogue/character options. Season 1 nailed this but even if the game doesn't really succeed in this factor I still think it can be a great story, like in season 2. I'd advise you to just stop worrying about this. People have been whining for years and I doubt Telltale is gonna suddenly whip out a David Cage game now (which is fine by me).
In any case, I'm hoping for TWAU to kinda "save" the studio because i'm getting bored of twd, still bought it and will play it but you know. Let it die, try to make a good finale though.
I really loved Heavy Rain (even with its flaws), Beyond was meh for me albeit enjoyable and Detroit was really good with the different paths and choices but the story didn't really do it for me aside from some really good scenes here and there.
Well he is the new bad guy is what I mean, and probably gonna be a confrontation with him again at some point, in any case it's too soon for… more me to judge.
I'm just afraid that it's gonna a be a generic twd finale, I wanna cry like I did in the first twd game.
(Spoiler)
I still can't believe they made two seasons of Minecraft before another one of TWAU but yeah, so far i loved the first episode and i'm happy that this is the Final Season since i want them to focus on continuing their other series like GOT that never got a proper conclusion to the story, TFTB for the love of God, Batman and Guardians (which i absolutely adored).
In any case, I'm hoping for TWAU to kinda "save" the studio because i'm getting bored of twd, still bought it and will play it but you know. Let it die, try to make a good finale though.
They usually make stories with good illusions of choice, but seriously at the end of episode one when I tried everything to be nice and
Aj shot Marlon
I knew exactly that this would happen no matter what, I could feel it and I didn't even have to replay it to know. And the episode ended with me being dissapointed by what happened and felt the all thing forced on me. And it certainly didn't feel like the story is tailored by how I play, it felt more like the plot got shoved down my throat, and the cringy dialogue by AJ at the end to make it seem like "see ? he is listening" was too much for me.
It does tailor how you play. The story still reaches the same outcomes but the experience is different. That's how it's always been with Tel… moreltale. There was a time where I desperately wanted big flashy choices with many branching paths but I don't worry about that anymore. I just want a good story and many dialogue/character options. Season 1 nailed this but even if the game doesn't really succeed in this factor I still think it can be a great story, like in season 2. I'd advise you to just stop worrying about this. People have been whining for years and I doubt Telltale is gonna suddenly whip out a David Cage game now (which is fine by me).
You loved Guardians ? Interesting, I mean I liked it but i was average for me, I wouldn't mind another Batman but I would love a TFTB sequel even though It's probably not gonna happen.
I still can't believe they made two seasons of Minecraft before another one of TWAU but yeah, so far i loved the first episode and i'm happy… more that this is the Final Season since i want them to focus on continuing their other series like GOT that never got a proper conclusion to the story, TFTB for the love of God, Batman and Guardians (which i absolutely adored).
You loved Guardians ? Interesting, I mean I liked it but i was average for me, I wouldn't mind another Batman but I would love a TFTB sequel even though It's probably not gonna happen.
Because Ben wasn't a little shit the whole game. For me, Ben came off as a sympathetic guy who wanted to do the right thing. But was sometimes just too scared. We can all talk a big game on how we are gonna be in a zombie apocalypse. But I honestly think we are all gonna be like Ben if we are in the middle of it.
Yeah but it's strange because I really liked Ben and was affected by his death, but when
(Spoiler)
I was like "aw well that sucks" but didn't care for him all that much xD
Maybe not everyone but yeah, a lot of people would be like Ben, or maybe worse because he actually is nice, just a coward. The only real thing I blamed him for was leaving Clementine to walkers, the rest I forgave but this was a pretty horrible move, even for him, in any case I still liked him and tried to save him.
Because Ben wasn't a little shit the whole game. For me, Ben came off as a sympathetic guy who wanted to do the right thing. But was sometim… morees just too scared. We can all talk a big game on how we are gonna be in a zombie apocalypse. But I honestly think we are all gonna be like Ben if we are in the middle of it.
Again, I don't care.
AJ shooting Marlon is a great way to end the episode, and has created a lot of interesting discussions. How lame would it be if it was avoidable? Good storytelling far outweighs "muh choices!!" if you ask me. Seriously, I wonder, why do people want a weaker story if it means they'll get bigger choices and many outcomes? I'm glad Telltale is in charge and not some of you guys.
I see a similar argument being made in regards to the ending. People saying that it should be the ultimate "branching path" moment for Telltale. Can you imagine if TWD:S1 had many endings, including ones where Lee and Clem both survive and stay together? That one would be idealized as the "good ending" and everyone would strive to get it. In reality, the harsh truth is that Lee dying is the most emotionally impactful ending and the perfect way to wrap that story up. Letting players choose an objectively happier ending is recipe for disaster.
I don't actually have a problem with the concept of multiple endings, Telltale pulled it off beautifully in season 2, but people demanding that Telltale end this season with a huge variety of different endings need to take a step back and think about if they want a good story or not. After all, the ending is one of the most important parts of a story.
I'm sorry for the rant, especially since a majority of it wasn't even really addressing anything you said, this type of thinking just annoys me.
They usually make stories with good illusions of choice, but seriously at the end of episode one when I tried everything to be nice and
(… moreSpoiler)
I knew exactly that this would happen no matter what, I could feel it and I didn't even have to replay it to know. And the episode ended with me being dissapointed by what happened and felt the all thing forced on me. And it certainly didn't feel like the story is tailored by how I play, it felt more like the plot got shoved down my throat, and the cringy dialogue by AJ at the end to make it seem like "see ? he is listening" was too much for me.
My problem with episode 1 ending is that I think it was very lame "AJ is always listening" "AJ will remember that" and then I try to be nice and at the end what happens, boom Marlon gets shot no matter what just for the shock death and "oh my god AJ shot someone" what bothers me is they keep shoving you in the face that what you do matters and the only thing different that you get is AJ lame speech at the end. I'm sorry, yes it's subjective, but that ending was very bad to me, because AJ had no reason to shoot Marlon just for the sake of shock. Sure some people are gonna say "he is messed up because he is raised in the apocalypse" he also is raised by clementine and like telltale always say it's YOUR Clementine, well my Clementine would have raised AJ being nice to other survivors. Marlon dropped his gun and was completely harmless there was ABSOLUTELY ZERO REASON for Alvin to shoot Marlon. If they want to make fake illusion of choices then at least make it good, and try not to brag about everything you do matters because people replay the game, and the ending only gets lamer each time you play it through because you see it doesn't matter.
I don't mind that Lee had to die because it was a very beautiful ending and I don't mind linear stories but Lee death was really well done, and felt fatalistic. Marlon death should have been determinant because there was no reason for him to die here, I didn't care that he die I care that it happens no matter what and in an unjustified way.
And the biggest flaw of this first episode for me are the game over choices
really ? A choice where there is a game over what the fuck, be more lazy telltale ?
Again, I don't care.
AJ shooting Marlon is a great way to end the episode, and has created a lot of interesting discussions. How lame woul… mored it be if it was avoidable? Good storytelling far outweighs "muh choices!!" if you ask me. Seriously, I wonder, why do people want a weaker story if it means they'll get bigger choices and many outcomes? I'm glad Telltale is in charge and not some of you guys.
I see a similar argument being made in regards to the ending. People saying that it should be the ultimate "branching path" moment for Telltale. Can you imagine if TWD:S1 had many endings, including ones where Lee and Clem both survive and stay together? That one would be idealized as the "good ending" and everyone would strive to get it. In reality, the harsh truth is that Lee dying is the most emotionally impactful ending and the perfect way to wrap that story up. Letting players choose an objectively happier ending is recipe for disaster.
… [view original content]
Comments
Well that's how you see it. But none of tt games had ever had real choice.
Because it still wouldn't sell enough. Tales from the Borderlands was a fantastic game, but its sales were below expectations. Which is probably true for every game after that. People got sick of their stale formular, the old engine, the lack of an original intellectual property and the amount of games Telltale released. Which is why the sales of their recent games weren't as good as their older ones, like Wolf or even TWD: S2. They have to rebuild our trust in them.
Its easier said than done. If they do that now and it flops, which is highly likely, Telltale is dead. They can't afford doing a huge production now, because they're currently in the early stages of recovery from their arguably worst two years, yet. They'll probably do bigger projects in a couple of years, if they regain their reputation through The Walking Dead: Season 4, Wolf 2 and Stranger Things being potentially fantastic, but not right now.
That's what I'm saying, all of the games have dialogues choices, stop motion where you have to choose between two things and they make you feel like it's like the biggest decision of your life, all for the game to just steer back to the way it wants to so telltale doesn't waste too much time and money to actually make choices that matter.
I think Telltales stories are better than Detroit but Quantic Dream do a way better job of making your choices matter and genuinely work with their branching effects.
I think were going in circles here. We all know choices have to be more impactful in Telltale games. But that takes more developers and more money and if they are in a financial crisis, then its pretty hard thing to do.
Totally agree. The only game from Quantic Dream i enjoyed was Heavy Rain, and even that one had its own share of issues in terms of writing and story cohesiveness.
I guess you're right, but they have no excuse if twd last season story is not good, and for now (yet again in my opinion) it doesn't look good at all. Community who is threathened by other community, Abel is the new carver, AJ is gonna be a tough little shit who will do bad choices because "he is a child from the apocalypse" Clementine becomes leader and have to make choices to try to save the community, most choices won't matter. At the end probably both community will be dead, AJ and clem will either die, survive together again in the wilderness, or the community will actually survive. In any case, since it's their last season they are probably gonna make a really impactful episode 4 kinda like in batman the ennemy within. Since they know they won't have to make a sequel they might go all out. I'm just kinda worried and hope they will be some interesting character development because episode 1 was pretty bland for me actually. I'm excited for episode 2 but only to see if it will be better.
I do agree there are flaws in their games, but if anything I feel like quantic dream is underrated, seriously have you seen all the hate David cage gets ? it's unbelievable.
You're right, but they have no excuse if their story is bad. I'm really hoping for a good game. Because i'm not sold for now.
So you think TT should waste time and money just to make choice actually matter? That's crazy. They would ultimately lose money because not enough people play their games in the first place. The formula they have going works and makes them money. They are a small studio, there is no need for huge choice based consequences like detroit: become human. Their games are enjoyable how they are. There's no need for their studio to go under, just to make choices matter more in their games.
Detroit isn't overrated. it's rated highly because choices actually matter.
Well, that is obviously subjective. I think episode 1 was the best first episode to any TWD season.
How is Abel the new Carver lol. They are nothing alike other then probably being both a badguy
check again, if you think they are doing fine then you haven't been paying attention. Their games have lost quality for some time and they were and probably still are in a financial jam. Hopefully with the new CEO things will get better, but i'm not convinced for now.
Well he is the new bad guy is what I mean, and probably gonna be a confrontation with him again at some point, in any case it's too soon for me to judge.
I'm just afraid that it's gonna a be a generic twd finale, I wanna cry like I did in the first twd game.
Seriously Gabe died in a new frontier and I almost didn't care.
Yeah it's subjective of course, though it's interesting, I wonder how many people really liked this first episode, cause if more people liked it then I can just shut my mouth but you know it'd be interesting to see the statistics.
I do agree that maybe it's a bit too much. I personally think the guy has some genuinely interesting ideas. People seem to hate the fact that their games are advertised as being truly awe inspiring narratives (at least that's how i see it), but then you play them and sure, like i said, they have interesting concepts and ideas but the execution is somewhat odd. Indigo Prophecy starts really good and interesting but then it jumps the shark with all the matrix type combat and end of the world plot, secret cult, etc. But returning to the point, i don't hate the guy nor the studio but i agree that the hate goes a little overboard yeah.
You can go to steam then go to reviews people posted for the first episode. And more then 90% is highly positive.
Just by putting more choice in the games, doesn't mean it will get them out of that jam either. But what they're doing now has been working for them since the beginning. Given they haven't been put out of business. But doing something like wasting money and time to add more choice and consequence could put them out of business. sometimes less is more.
Well, every story needs some sort of badguy. TWD S1 has them s2 has them s3 has them and TWAU and TFTBL as well
Yeah but twd season 2 is extremely positive on steam yet people say quality has dropped and the studio is suffering from it so obviously there is something more at large
In any case i'm intrigued for the rest of the episodes and hope they will be to my liking and to the majority of people too. And hopefully it will maybe have a good profit for telltale.
Yeah Fahrenheit was kinda messed up near the end, but heavy rain was to me a masterpiece, Detroit was fantastic and Beyond, well I enjoyed it but not like the others.
Well if you followed I agreed with GsSalavador, in any case they don't have the budget to do that. But they have to make a kickass story if they want their sales to pick up.
I guess, but even though it's hard to be original they really need to make an effort, I don't want a "just good enough story" the kind of story where you're like "well it wasn't bad but.."
Not true. Even if their story is of high quality, that doesn't mean it will sell well. Look at Batman: The Enemy Within.
I really loved Heavy Rain (even with its flaws), Beyond was meh for me albeit enjoyable and Detroit was really good with the different paths and choices but the story didn't really do it for me aside from some really good scenes here and there.
They are original with the whole AJ was born into the apocalypse thing. It's both more interesting and different than normal kids in stories, like Clementine in TWD s1. I honestly don't see why you think that is one of the few aspects what makes the first episode bad.
Well batman the Enemy Within was good but there are room for improvements, I also feel like a lot of people lost interest in telltale games for the same reasons I stated earlier, lack of player impact on the story.
They really need a way to advertise themselves but I don't know how they could do that to be honest, signing a contract with a big studio comes to mind but it's not that easy.
It does tailor how you play. The story still reaches the same outcomes but the experience is different. That's how it's always been with Telltale. There was a time where I desperately wanted big flashy choices with many branching paths but I don't worry about that anymore. I just want a good story and many dialogue/character options. Season 1 nailed this but even if the game doesn't really succeed in this factor I still think it can be a great story, like in season 2. I'd advise you to just stop worrying about this. People have been whining for years and I doubt Telltale is gonna suddenly whip out a David Cage game now (which is fine by me).
In any case, I'm hoping for TWAU to kinda "save" the studio because i'm getting bored of twd, still bought it and will play it but you know. Let it die, try to make a good finale though.
I think almost nobody cared about Gabe dying lol
Yeah but it's strange because I really liked Ben and was affected by his death, but when
Gabe died
I was like "aw well that sucks" but didn't care for him all that much xD
I still can't believe they made two seasons of Minecraft before another one of TWAU but yeah, so far i loved the first episode and i'm happy that this is the Final Season since i want them to focus on continuing their other series like GOT that never got a proper conclusion to the story, TFTB for the love of God, Batman and Guardians (which i absolutely adored).
They usually make stories with good illusions of choice, but seriously at the end of episode one when I tried everything to be nice and
Aj shot Marlon
I knew exactly that this would happen no matter what, I could feel it and I didn't even have to replay it to know. And the episode ended with me being dissapointed by what happened and felt the all thing forced on me. And it certainly didn't feel like the story is tailored by how I play, it felt more like the plot got shoved down my throat, and the cringy dialogue by AJ at the end to make it seem like "see ? he is listening" was too much for me.
You loved Guardians ? Interesting, I mean I liked it but i was average for me, I wouldn't mind another Batman but I would love a TFTB sequel even though It's probably not gonna happen.
I actually did despite my earlier skepticism about it. Regarding Tales, guess we'll have to wait and see what happens with Borderlands 3.
Because Ben wasn't a little shit the whole game. For me, Ben came off as a sympathetic guy who wanted to do the right thing. But was sometimes just too scared. We can all talk a big game on how we are gonna be in a zombie apocalypse. But I honestly think we are all gonna be like Ben if we are in the middle of it.
Maybe not everyone but yeah, a lot of people would be like Ben, or maybe worse because he actually is nice, just a coward. The only real thing I blamed him for was leaving Clementine to walkers, the rest I forgave but this was a pretty horrible move, even for him, in any case I still liked him and tried to save him.
Again, I don't care.
AJ shooting Marlon is a great way to end the episode, and has created a lot of interesting discussions. How lame would it be if it was avoidable? Good storytelling far outweighs "muh choices!!" if you ask me. Seriously, I wonder, why do people want a weaker story if it means they'll get bigger choices and many outcomes? I'm glad Telltale is in charge and not some of you guys.
I see a similar argument being made in regards to the ending. People saying that it should be the ultimate "branching path" moment for Telltale. Can you imagine if TWD:S1 had many endings, including ones where Lee and Clem both survive and stay together? That one would be idealized as the "good ending" and everyone would strive to get it. In reality, the harsh truth is that Lee dying is the most emotionally impactful ending and the perfect way to wrap that story up. Letting players choose an objectively happier ending is recipe for disaster.
I don't actually have a problem with the concept of multiple endings, Telltale pulled it off beautifully in season 2, but people demanding that Telltale end this season with a huge variety of different endings need to take a step back and think about if they want a good story or not. After all, the ending is one of the most important parts of a story.
I'm sorry for the rant, especially since a majority of it wasn't even really addressing anything you said, this type of thinking just annoys me.
My problem with episode 1 ending is that I think it was very lame "AJ is always listening" "AJ will remember that" and then I try to be nice and at the end what happens, boom Marlon gets shot no matter what just for the shock death and "oh my god AJ shot someone" what bothers me is they keep shoving you in the face that what you do matters and the only thing different that you get is AJ lame speech at the end. I'm sorry, yes it's subjective, but that ending was very bad to me, because AJ had no reason to shoot Marlon just for the sake of shock. Sure some people are gonna say "he is messed up because he is raised in the apocalypse" he also is raised by clementine and like telltale always say it's YOUR Clementine, well my Clementine would have raised AJ being nice to other survivors. Marlon dropped his gun and was completely harmless there was ABSOLUTELY ZERO REASON for Alvin to shoot Marlon. If they want to make fake illusion of choices then at least make it good, and try not to brag about everything you do matters because people replay the game, and the ending only gets lamer each time you play it through because you see it doesn't matter.
I don't mind that Lee had to die because it was a very beautiful ending and I don't mind linear stories but Lee death was really well done, and felt fatalistic. Marlon death should have been determinant because there was no reason for him to die here, I didn't care that he die I care that it happens no matter what and in an unjustified way.
And the biggest flaw of this first episode for me are the game over choices
really ? A choice where there is a game over what the fuck, be more lazy telltale ?