The story is tailored by how you play

13

Comments

  • Sure some people are gonna say "he is messed up because he is raised in the apocalypse" he also is raised by clementine and like telltale always say it's YOUR Clementine, well my Clementine would have raised AJ being nice to other survivors. Marlon dropped his gun and was completely harmless there was ABSOLUTELY ZERO REASON for Alvin to shoot Marlon.

    You are kinda missing the point here of his character. This was his FIRST time being around other survivors. His only purpose before those interactions with other humans was to kill everything that threatened him or his mother figure. And Marlon threatened Clementine, so it's only logical for him to think that. It is not so simple as: Aj please be nice to other people. You have to take that advice into action. And because it was his first time and cause he was born in the apocalypse, then its pretty simple to think why he would have shoot Marlon.

    Demonarke posted: »

    My problem with episode 1 ending is that I think it was very lame "AJ is always listening" "AJ will remember that" and then I try to be nice

  • While you have a point that Marlon was unarmed, i would argue that considering the fact that AJ tends to get really aggresive towards people that sneak up behind him, imagine what he could do if a guy ran up to him, pushed him to the ground, took his gun by force and then threatened to kill Clem with said gun. Add all that to him obviously being a pretty fucked up kid growing up in a world like this then yeah, i'd say he wouldn't really care if Marlon was armed or not. Now, i really wanted to see more of Marlon but the ending the way it is (taking into consideration everything we know about AJ's character thus far) doesn't actually bug me (then again, that's just my two cents on the matter).

    Demonarke posted: »

    My problem with episode 1 ending is that I think it was very lame "AJ is always listening" "AJ will remember that" and then I try to be nice

  • @Demonarke I couldn't agree with you more. It's exactly why I created a similar thread yesterday. Perhaps the mods can merge ours? @Deltino

    https://telltale.com/community/discussion/120865/enough-w-the-monthly-releases#latest

  • All everyone ever does is compare Detroit to Telltale now... the budget was much bigger for Detroit, telltale is a smaller company, the ending had me in shock for like an hour, you don’t need branching paths for a game like this, I would say there are TOO MANY paths in Detroit, so fine, try to argue with me, but this is my opinion.

  • I don't get that either. We all know they need to improve their branching, but they just simply can't. It would take to much money.

    L-dog posted: »

    All everyone ever does is compare Detroit to Telltale now... the budget was much bigger for Detroit, telltale is a smaller company, the endi

  • Honestly I absolutely loved the way TEW was handled. Every choice had as much impact as it was built up to be.
    I'd take The Enemy Within over Detroit any day of the week

    I don't get that either. We all know they need to improve their branching, but they just simply can't. It would take to much money.

  • edited August 2018

    David Cage/Quantic Dream isn't just Telltale's main competition.

    There's also smaller studios like DontNod & DeckNine who partnered with Square-Enix much like Quantic Dream partnered with Sony. To be fair to Telltale, their direct competitors that don't have deep pocket partners are Red Thread Games (Dreamfall Chapters) & Big Bad Wolf (The Council). Even though we also have a FF VII episodic remake from Square-Enix otw, we can assume since it's in long-term development; they're planning to raise the bar even further than Detroit:Become Human did. FF VII was originally a 40-hour long campaign. It's going to be interesting to see how SE condenses that into an episodic format.

    Since Square has the history of showing up their competition, I guarantee that their episodes are going to be around 4-5 hours (if not longer), easy.

    We're all fans of Telltale, we just want them to deliver more than an entertaining short ride with their games. @Dat1Wizard246 yeah, they were right to charge $60 for Detroit:Become Human. Telltale would be justified in doing the same if they step their development up. DeckNine was able to accomplish a lot more development under 1 year with LiS:BTS. That only had 3 episodes & they still had time to spare to provide a bonus episode, mixtape mode to design your own playlist from the game soundtrack, & an outfit pack to switch up the protagonists clothes.

    Yeah, they had some help from Square Enix London but LiS also uses Unity which might also be a part of the reason Telltale is switching tools, finally. So who knows what the future holds. I'd imagine it'd be easier on them to do these things with Unity than with their Telltale Tool. I mean with Unity, why waste time trying to do things you couldn't do with the Telltale Tool when there's Unity 3D assets & scripts that can help automate it for you, right?

    Demonarke posted: »

    The thing is, if they made a one solid hit, they would have enough money to make their own solid games, they are choosing the safe way which

  • I'm certainly hoping that Telltale will eventually get enough money to produce high quality games, although I believe they should stop the monthly format for sure, rushing episodes isn't gonna do them any good. Though I still have high hopes for the studio.

    David Cage/Quantic Dream isn't just Telltale's main competition. There's also smaller studios like DontNod & DeckNine who partnered w

  • You hit the nail on the head when you said "You don't need a huge budget to find a group of passionate & talented writers." This is something they no longer have, for the most part. With Sean Vanaman, we had someone that wanted to go into TV and use to work for Disney, so he was a true storyteller. I'm not saying the current writers can't do amazing things in the future, but they lack the experience that Sean had. If I were Telltale, I'd try hiring some more seasoned writers that have worked in the industry for a LONG time.

    Sweet_Bundy posted: »

    I really disagree that a story cannot be good & cohesive if the player has too much control over it. But in addition, we don't need a lo

  • Yeah you're right about what you said I guess, but you know, empathy is a natural emotion, also it's evolutive, someone just wouldn't kill another person like that in cold blood unless they are mentally unstable. I'm pretty sure Clem warned her that there was other people, and also about morality. The biggest problem for me was that Marlon was no threat at all, and he dropped the gun. Then what AJ waits for Marlon to apologise and stuff pick up the gun and shoot him in the back ? It's just that it doesn't make sense for me.

    Sure some people are gonna say "he is messed up because he is raised in the apocalypse" he also is raised by clementine and like telltale al

  • Sure if it's possible why not.

    @Demonarke I couldn't agree with you more. It's exactly why I created a similar thread yesterday. Perhaps the mods can merge ours? @Deltino https://telltale.com/community/discussion/120865/enough-w-the-monthly-releases#latest

  • But Marlon didn't sneak up on AJ, AJ hitting someone by reflex is forgiveable, you can't control it. But seeing someone surrender, picking up a gun and then shooting someone in the back, that's a whole other thing. Like I said empathy is a natural emotion so unless he is mentally fucked up, he wouldn't do that to another human being.

    Daxxertes posted: »

    While you have a point that Marlon was unarmed, i would argue that considering the fact that AJ tends to get really aggresive towards people

  • But that's the thing, we don't really know. I personally find myself on the fence with AJ, especially after multiple playthroughs and seeing some of his responses to certain situations. Right now I do believe him capable of shooting Marlon just like that after what he did to him and tried to do to Clem. Also let's not forget he shows some signs of paranoia by wanting to sleep under the bed and saying that they should've killed Abel (if you let him take the food). So again, we don't really know what he's capable of yet.

    Demonarke posted: »

    But Marlon didn't sneak up on AJ, AJ hitting someone by reflex is forgiveable, you can't control it. But seeing someone surrender, picking u

  • edited August 2018

    Since Stranger Things was suppose to release alongside S2 of the show, they've had a lengthy time to make sure that game can be the impactful one we're demanding from them.

    If Stranger Things turns out to be shorter than ANF & TFS is shaping to be, they can hang up the dream to develop a huge production. Not sure if they're still at 310 employees, but Quantic Dream = 180 & DontNod = 166. Point is, Telltale can do more. If they're unable to recover, they might have to consider partnering exclusively with Sony to survive & provide the type of lengthy story-driven games that their fans desire. It worked for Until Dawn developer, Supermassive Games.

    GSSalvador posted: »

    Then why didn't they sign up for like another game with the help of a more succesful company ? Like remake a Tales from the borderlands. It'

  • Ok I don’t know but I feel like this thread needs to stop

  • why ?

    L-dog posted: »

    Ok I don’t know but I feel like this thread needs to stop

  • edited August 2018

    Yeah, i wouldn't count on it, because it was originally concepted to run on telltales engine, but since Pete Hawley took over, it is confirmed Stranger Things will in fact be the first game to run on Unity, which means the production has probably been completely rebooted sometime this year, which means it hasn't been actively worked on for the majority of its existence.

    Since Stranger Things was suppose to release alongside S2 of the show, they've had a lengthy time to make sure that game can be the impactfu

  • Apparently they fired a lot of employees, I feel like that was a problem, why have so many people when a studio like Quantic dream have less and can produce such games, of course they have the money but Quantic dream is also a studio, one who managed to build their company to the top of their genre. Less employee but more qualified, less money to be spent.

    Since Stranger Things was suppose to release alongside S2 of the show, they've had a lengthy time to make sure that game can be the impactfu

  • This guy is really trying to compare a QD game to a Telltale game. That's hilarious!

  • Unity ? A telltale game on unity ? That feels weird.. Damn I hope telltale are not plummeting to their doom.

    Actually I don't know enough yet again is this a bad thing ? A good thing ? Because I assume it means more money but at the same time Telltale is gonna lose it's "touch"

    GSSalvador posted: »

    Yeah, i wouldn't count on it, because it was originally concepted to run on telltales engine, but since Pete Hawley took over, it is confirm

  • Yeah read everything before thinking you're a smartass.

    This guy is really trying to compare a QD game to a Telltale game. That's hilarious!

  • I really really don't agree at all with your logic and opinion. Waiting 2 years for a 60€ game would kill the community but also the company if the game faild. That and your dissapointed that a 5€ episode diden't live up to a 60€ game and that game is not Untile Dawn but......Detroit... xD

    I get it, you want more but IMO your not realistic.

  • edited August 2018

    Don't worry. It's a very good thing. Unity is a very flexible tool to work with. Telltale will DEFINETLY NOT loose their touch. Quite the opposite, actually. Telltale's Engine has always been the thing that held the company back the most on a creativity level. It was just arcaic. It hadn't even a physics-engine, which meant if something is thrown or falling, they had to animate it per hand. Always.

    With Unity, they have a tool that's capable of doing everything telltale wants it to do. It's just much much better. Their games will look better and probably run better, too!

    I can't wait what they got in store for us and how Stranger Things and The Wolf Among Us will look.

    Demonarke posted: »

    Unity ? A telltale game on unity ? That feels weird.. Damn I hope telltale are not plummeting to their doom. Actually I don't know enough

  • Oh that's great then, i can't wait either, really hoping this company will go far.

    GSSalvador posted: »

    Don't worry. It's a very good thing. Unity is a very flexible tool to work with. Telltale will DEFINETLY NOT loose their touch. Quite the op

  • edited August 2018

    This kinda comes down to poor marketing strategy. If they truly wanted to maximize their sales, they would've worked with DC Comics and Warner Bros to help push TEW alongside Justice League.

    Yeah, the movie tanked and has poor reviews (I haven't seen it) but they do have Skybound Entertainment along with Kirkman, Gimple, & Scopely to help them market TWDG. I don't have cable, but I wouldn't be surprised if they showed TFS trailer during FTWD's return on 8/12. The release of EP1 was purposely timed to release within 24 hours of AMC's FTWD. That's marketing!

    I own almost all the Telltale titles except for MC, GoTG and Batman. I feel there's enough superhero games, if I wanted to play that type crap I'd go for their movies (animated included) or the games like Batman: Arkham Asylum or MK vs DC Comics. Those games sold poorly and will continue to sell poorly because they aren't Telltale's niche.

    Stranger Things, TWAU, TWD, GoT, & TFTBL is TellTale's niche. They should stick with Sci-Fi, Horror, and Fantasy. Leave the over-saturated market for Superhero crap to the other studios. We've had enough Spandex Warriors, mmkay? MC is just MC, of course that was going to be a success since it's a popular title relative to FB's FarmVille, and no I'm not suggesting a Telltale FarmVille story mode game. Oh, god, no!

    Not true. Even if their story is of high quality, that doesn't mean it will sell well. Look at Batman: The Enemy Within.

  • Well we don't know if stranger things is good yet, and to be honest you should try Batman it's quite good.

    This kinda comes down to poor marketing strategy. If they truly wanted to maximize their sales, they would've worked with DC Comics and Warn

  • They don't have enough money for that. Marketing costs money. Nothing is for free.

    This kinda comes down to poor marketing strategy. If they truly wanted to maximize their sales, they would've worked with DC Comics and Warn

  • edited August 2018

    I agree with your perspective. False illusion of choice is the best summary to describe what took place in TFS E1 without spoiling it for others. I was enjoying E1 up until they rushed the climax. As soon as Clem woke up, I already knew it was going to be some bulljizz.

    +S1 was the masterpiece that it was thanks to the awesome work of Sean Vanaman, Jake Rodkin, & the entire original S1 team. Wish they could've kept the whole team together from S1-TFS.

    Demonarke posted: »

    My problem with episode 1 ending is that I think it was very lame "AJ is always listening" "AJ will remember that" and then I try to be nice

  • That's kinda unfair, Arkham is a solidified tale in the Batman universe, TTs game was supposed to be a players take on the universe. And then they jumbled up the origins, that horrible reveal at S1s last episodes, and then John Doe. My god, why? They wasted so much potential and delivered what we got, sub par movies aren't to blame for that. This could have been really good. I'm not the biggest Marvel mark, but I can't even remember when I saw the '89 movie, I just remember begging to see Returns because Batman was awesome. And they lost me after I bought the first episode of S1. That shouldn't happen. Questionable direction has been an issue for a while, but it's not impossible to do a comic story that tells a good one.

    This kinda comes down to poor marketing strategy. If they truly wanted to maximize their sales, they would've worked with DC Comics and Warn

  • edited August 2018

    https://telltale.com/community/discussion/120857/a-j-is-a-disturbed-little-boy-and-theres-a-hint-well-before-he-does-the-thing/p1

    Is a pretty interesting thread that corroborates your theory about AJ being unstable. Shooting an unarmed man is cowardice. Remember Javi's words to Gabe when he talked him down from shooting Conrad? AJ isn't even a teen yet, but he's already showing the brash emotions expected from a teenager like Gabe and the stubborn disobedience of Lizzie Samuels from the show.

    Carol truly thought Lizzie was listening to her advice & could be saved, too yet we saw how that ended.

    Demonarke posted: »

    But Marlon didn't sneak up on AJ, AJ hitting someone by reflex is forgiveable, you can't control it. But seeing someone surrender, picking u

  • edited August 2018

    Sleeping on the floor isn't a sign of paranoia. That was his way of trying to keep guard & offer to keep the first watch while Clem slept. IDK what David or the ranch taught him prior to Clem's arrival, but these are signs of a child soldier, not a paranoid kid.

    A paranoid kid would've balled up under the bed in a fetal position with something to comfort them, like a toy. Instead, we have this kid preferring to sleep under the bed with his gun ready to go. Kind of reminds me of mob flicks in which sleeping with a gun under the pillow is necessary and far from optional due to the lifestyle.

    Daxxertes posted: »

    But that's the thing, we don't really know. I personally find myself on the fence with AJ, especially after multiple playthroughs and seeing

  • Because they're experiencing the


    effect.

    Demonarke posted: »

    why ?

  • Man, that will suck if they chose to reboot it. It's not unheard of to use an in-house engine alongside Unity, but I doubt that's what they'll do.

    GSSalvador posted: »

    Yeah, i wouldn't count on it, because it was originally concepted to run on telltales engine, but since Pete Hawley took over, it is confirm

  • That's the beauty of being able to agree to disagree, my friend! I'm not here to convince you or anyone that disagrees about this topic, to concede.

    Also, who said we would have to wait two years? Telltale is switching to Unity, no? Life is Strange:Before the Storm was made in Unity in under a year, no? Oh and didn't they also have time to create a Deluxe version of LiS:BTS as a pre-order waaaaaaaaaaaaaaay before it launched? Know how they did it? It's called time management and utilizing your resources properly. Sounds pretty realistic for Telltale to duplicate, to me. Anyways, you really suck at trying to troll.

    I really really don't agree at all with your logic and opinion. Waiting 2 years for a 60€ game would kill the community but also the company

  • Fair point, maybe i didn't express myself correctly there, regardless i don't really know what AJ's train of thought or state of mind is at this point. Who knows? Maybe we'll learn more about what was going on at the ranch and stuff.

    Sleeping on the floor isn't a sign of paranoia. That was his way of trying to keep guard & offer to keep the first watch while Clem slep

  • You say that Detroit is a perfect choice game....yet it's a new fresh story not a continuation....imagine the effort quantic dreams have to do in order to do a sequel for Detroit.....imposible so u can cut TT some slack for (3) continuations.

  • edited August 2018

    You're the one who assumed it was free, I never said it was. You also seem foreign to the concept of how partnerships work and how it's not uncommon such relationships lead to cross-media marketing strategies/tie-in without much cost to either party. Telltale already had a distribution deal setup with Warner Bros. Interactive Entertainment under its DC Entertainment label, so it wouldn't have been as hard & costly as you think to negotiate a cross-media plan with the distro deal already in place.

    Want to see more examples of how cross-media marketing works? Pay attention to the PR near the release of MC:Story Mode for Netflix. Moments after Telltale releases the trailer across social media, NetFlix is going to upload the trailer to their platforms, create spin off mini trailers like they already do with their YT channel & any thing they can to help generate hype.

    They don't have enough money for that. Marketing costs money. Nothing is for free.

  • OMFG, I'm going to rage if they don't give us more backstory on the ranch! They can't just say bloodshed and leave it there, we need d33tz, stat!

    Daxxertes posted: »

    Fair point, maybe i didn't express myself correctly there, regardless i don't really know what AJ's train of thought or state of mind is at this point. Who knows? Maybe we'll learn more about what was going on at the ranch and stuff.

  • You're goddam right on that one.

    OMFG, I'm going to rage if they don't give us more backstory on the ranch! They can't just say bloodshed and leave it there, we need d33tz, stat!

  • edited August 2018

    I'll give you this one on Detroit because even David Cage has said he isn't interested in pursuing a sequel, a DLC perhaps, but not a full-fledged sequel.

    However, I've tried to help take the focus solely off of QD/Detroit by mentioning a lot of TellTale's other competitors. To recap for you:

    -DontNod/ Life is Strange Season 1 & 2
    -DeckNine/ Life is Strange: Before the Storm (Unity)
    -Remedy Entertainment/ Alan Wake
    -Supermassive Games / Until Dawn (Decima/Havok engine)
    -Camouflaj/République
    -Red Thread Games/ Dreamfall Chapters
    -Big Bad Wolf/ The Council
    -Capcom/ Resident Evil Revelations 2
    -Cyberconnect2/ Asura's Wrath
    -Spicy Horse/ American McGee's Grimm

    And of course, Quantic Dream. As far as continuations go, Telltale can only be compared to DontNod & DeckNine since their development process is the closest to Telltale's. The Captain Spirit episode leaks for S2 attest to it.

    I would've preferred if Telltale switched to using a modified Decima engine with Unreal, or Unity. I feel like the only reason they went w/ Unity is because of John Riccitiello's presence on their Board of Directors. Not saying that's a bad thing, this could actually give Telltale a huge competitive advantage compared to other studios that use Unity. Still wouldn't hurt to consider toying with Decima, too. :smile:

    You say that Detroit is a perfect choice game....yet it's a new fresh story not a continuation....imagine the effort quantic dreams have to do in order to do a sequel for Detroit.....imposible so u can cut TT some slack for (3) continuations.

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