The story is tailored by how you play

124»

Comments

  • edited August 2018

    -DontNod/ Life is Strange Season 1 & 2, DeckNine/ Life is Strange: Before the Storm (Unity)

    Don’t get me wrong, I like LIS but I would honestly say their worse then Telltale in all of the key departments, those being choices, writing, and especially dialogue. It annoys me when people say how much better these games are compared to TT games because they really aren’t that great.

    I'll give you this one on Detroit because even David Cage has said he isn't interested in pursuing a sequel, a DLC perhaps, but not a full-f

  • I gotta agree with you on that one, i'm not a fan of Life is Strange, choices didn't matter and the story wasn't all that interesting, especially at the ending. Telltale games are a lot better than life is Strange in my opinion, there is close to zero action in Life is Strange and although I love story driven games, I do need some action so I just don't get bored eventually. Although I remember in one episode of Life is Strange I was pretty tense but that was just paranoia because not a lot happened actually.

    -DontNod/ Life is Strange Season 1 & 2, DeckNine/ Life is Strange: Before the Storm (Unity) Don’t get me wrong, I like LIS but I

  • edited August 2018

    If you want an example of what I mean by better development from Telltale, using more efficiently designed tools and systems relevant to Telltale's style of games, look no further than at the GDC talk on The Witcher 3 dialog system.

    https://youtube.com/watch?v=chf3REzAjgI

    They made from scratch something that would trivialize making Telltale-style games and would allow a studio like Telltale to pump them out soOoOo much more easily! Possibly even lead to the release of bi-weekly episodes! Hmmm.

    Unfortunately, it was only created for a single RPG and probably won't even get used in Cyberpunk 2077 (because it's first-person). They accounted for everything that matters in making a branching dialog cut scene system, and I'll bet anything Telltale makes will continue to look archaic by comparison. Gotta give'em some tough love, but just as much as everyone else, I still <3 them.

    It really wouldn't be too hard for Telltale to contact Piotr Tomsinski (animation tech director on Witcher 3) & contract him to train them on how to replicate his formula in Unity.

    Hell, he probably could've helped on TFS, but I'm not so sure if he could've worked any miracles with the Telltale tool. Now we'll never know.

  • This is why Telltale shouldn't have acted like you could Marlon or even better, actually made a way to save him
    Now assholes like this who are just biting at the chomp to compare Telltale to Detroit have ammo to work with

  • edited August 2018

    Unfortunately by the time ttg reach this level they won't be tested on the games we love rn ex(wolf,twd) so not bothering about these things now is best.

    I'll give you this one on Detroit because even David Cage has said he isn't interested in pursuing a sequel, a DLC perhaps, but not a full-f

  • I highly doubt Telltale would even get access to Decima, since it was developed by a Sony owned studio and they probably won't give it out to anyone who is not part of Sony.

    The only two choices were either Unity or Unreal Engine. While i do prefer Unreal Engine, i can see why Telltale ultimately chose Unity. Unreal is more expensive due to licensing costs and John Riccitiello is part of the board of directors.

    But i think both engines are ptobably much better compared to Telltale's Tool.

    I'll give you this one on Detroit because even David Cage has said he isn't interested in pursuing a sequel, a DLC perhaps, but not a full-f

  • I completely disagree with you on most of what you said but that's fine. Agree to disagree and all that, since we're getting nowhere

    Demonarke posted: »

    My problem with episode 1 ending is that I think it was very lame "AJ is always listening" "AJ will remember that" and then I try to be nice

  • Sure, it's subjective, no need to argue we both have different point of views.

    Exertuz posted: »

    I completely disagree with you on most of what you said but that's fine. Agree to disagree and all that, since we're getting nowhere

  • The payoff for all of the ''AJ wil remember that'' moments will obviously come in the final episodes. Remember John from Batham the enemy within? He wasn't that different in E1 to E4, and then bam, he can either become a supervillain or a messed up vigilante in E5. And choices that get you killed were in Season 1 as well.

    Demonarke posted: »

    My problem with episode 1 ending is that I think it was very lame "AJ is always listening" "AJ will remember that" and then I try to be nice

  • edited August 2018

    Yeah but in season 1 it was more like easter eggs, like when i saw them I was like oh that's funny, now it's not an easter egg, a lot of people could have picked that option and get rewarded with a game over.

    Also yeah probably gonna pay off in the last episodes, doesn't change that i'm pretty sure i'm not going to be able to punish AJ as much as I want to (We'll see, honestly I would lock him up in his room, take his gun, and forbid him from a load of stuff so he understands what he did was very bad, and progressively let him back into the group as it will probably be hard for the group anyway)

    Also I never felt like John Doe never did anything horrible, except in episode 4 but it was self defense, he never actually killed anybody which made him worth being helped in my eyes. AJ straigtht up murdered an unarmed man and in the first episode, make it hard for him to be likeable because I didn't really have time to get attached to him.

    LazyAlex posted: »

    The payoff for all of the ''AJ wil remember that'' moments will obviously come in the final episodes. Remember John from Batham the enemy wi

  • I'm not trying to troll and Life is strange:before the storm is not a 60€ game it's 15€ - 20€ so when I said it would take Telltale 2 years to make a tripple a game it was out of generosity to the Telltale Staff as the company is small but passionate. Your still not realistic.

    That's the beauty of being able to agree to disagree, my friend! I'm not here to convince you or anyone that disagrees about this topic, to

  • edited August 2018

    I find it funny the way so many people like to complain about how telltale games don't have the same level of choices and consequences as Detroit Become Human.

    Detroit was made with a MUCH higher budget and a lot more development time. There's a reason Detroit is $60 and each Telltale episode is $5 and honestly you get a pretty good deal for what you pay for.

  • edited August 2018

    Doesn't excuse Telltale for railroading players into too many non-branching narratives, but yeah Detroit Become Human has 99 endings. It's insane.

    Veeeee posted: »

    I find it funny the way so many people like to complain about how telltale games don't have the same level of choices and consequences as De

  • I like to think of it as "The choices you make progresses the story" instead of "The choices you make will change your outcome and game entirely" like some Until Dawn Stuff. If that makes sense

  • Yeah but Until Dawn had more choices and outcomes than Twd, albeit it was shorter though.

    I like to think of it as "The choices you make progresses the story" instead of "The choices you make will change your outcome and game entirely" like some Until Dawn Stuff. If that makes sense

Sign in to comment in this discussion.