UPDATE: Telltale statement from Kotaku.

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Comments

  • Not everyone. You assume too much.

    Bruno113 posted: »

    This community is so toxic when something doesnt go their way. Im actually glad now that it failed.

  • this community really is toxic

    Bruno113 posted: »

    This community is so toxic when something doesnt go their way. Im actually glad now that it failed.

  • edited September 2018

    i saw a pic of Steam saying they will not give refunds cuz Telltale said they are working on getting the last 2 episodes out, so that must mean something. Steam won`t do it for no reason, they must know more on the situation

  • THIS ^^

    Ghetsis posted: »

    The profit that this game will yield is extremely low because the way I see it is people who already bought TFS won't need to buy it again.

  • I mean the complaints all ring true, most other companies are starting to expand or develop so choices actually matter somewhat, every telltalegame barely has anything matter even slightly. Reviews are pretty fair id say, the walking dead season 1 was novel but its gotten steadily stale over time as more or less the same game gets released every year with a different skin on it.

    The rest of your rant just seems to be hating that other people have different opinions to you and the classic "HURRR DURR GO PLAY COD" bollocks that seems to be the basic answer to not liking a video game. People who are bored of telltale dont necessarily like call of duty (nothing wrong with liking cod either)

    Ghetsis posted: »

    The profit that this game will yield is extremely low because the way I see it is people who already bought TFS won't need to buy it again.

  • Stop teasing me with hopes and dreams dammit! :'(

    Poogers555 posted: »

    Worst part is Ive seen a few former Telltale employees say that Wolf S2 was going to be huge and the most ambitious thing yet. Really sucks knowing Wolf S2 was apparently going to be a very large game, sucks now we will never see it.

  • The combat would be Bigby punching the shit out of everyone who even remotely gave him a difficult time :)

    Poogers555 posted: »

    Apparently the Wolf team was really proud and a few people on twitter mentioned how huge it was going to be. Seeing what Stranger Things was

  • I remember seeing those images and praying they were fakes...

    Poogers555 posted: »

    Good idea. Turns out this was Bigby's final design amirit?

  • THOSE IMAGES WERE REAL?! :open_mouth:

    Poogers555 posted: »

    Its not actually fake its just what Telltale said for better PR because everyone said it looked like shit. Who knows if this was the fina

  • Tbh Bigby isn't exactly drawn to be immediately handsome in most of the source material. He's older, gruff, unshaven, and messy looking. Brooding and rugged at best. Still he gets the best ladies haha

    DanteTimes2 posted: »

    Come on Poogs, they'd never make Bigby this fugly. They've said it's not their work and as far as I know, there's no proof of that being a false statement. You guys made drama out of nothing.

  • HERE HERE!! Raises a glass

    Ghetsis posted: »

    The profit that this game will yield is extremely low because the way I see it is people who already bought TFS won't need to buy it again.

  • I have to agree with the choice argument. The closest TellTale came to choices mattering was GOT and all it boiled down to was Asher or Rodrik? Or does Mira die or not die?

    I mean the complaints all ring true, most other companies are starting to expand or develop so choices actually matter somewhat, every tellt

  • Choices never really mattered in GOT. You could probably cut Mira from the story entirely because she can't save Ironrath. There are a lot of other examples.

    HazzatheMan posted: »

    I have to agree with the choice argument. The closest TellTale came to choices mattering was GOT and all it boiled down to was Asher or Rodrik? Or does Mira die or not die?

  • Well the only example in which choice mattered in the TWD Series was the End of Season 2, at the very least we got different Flashbacks and some cosmetic alterations

    Ghetsis posted: »

    Choices never really mattered in GOT. You could probably cut Mira from the story entirely because she can't save Ironrath. There are a lot of other examples.

  • To me that was the furthest TellTale could reach. But to be honest I didn't really care that my choices didn't matter so much because it was the story and the characters that drew me in and keot me wanting to play more.

    Ghetsis posted: »

    Choices never really mattered in GOT. You could probably cut Mira from the story entirely because she can't save Ironrath. There are a lot of other examples.

  • "When something doesn't go their way?" Dude, it's looking probable that the last two episodes of the final season will be cancelled entirely - a season many of us have already paid for. I think we're entitled to be a LITTLE miffed in this case.

    Bruno113 posted: »

    This community is so toxic when something doesnt go their way. Im actually glad now that it failed.

  • Excactly. Which is why Telltales are better than Quantic Dream games. Their characters and stories are more appealing and enjoyable.

    HazzatheMan posted: »

    To me that was the furthest TellTale could reach. But to be honest I didn't really care that my choices didn't matter so much because it was the story and the characters that drew me in and keot me wanting to play more.

  • I kind of agree, but Heavy Rain holds a special place in my heart. Beyond Two Souls not so much...

    Detroit I haven't played yet.

    Hang on, choices matter in Quantic Dream games don't they?

    Ghetsis posted: »

    Excactly. Which is why Telltales are better than Quantic Dream games. Their characters and stories are more appealing and enjoyable.

  • No...Poogers is full of shit.

    HazzatheMan posted: »

    THOSE IMAGES WERE REAL?!

  • edited September 2018

    The structure of a Quantic Dreams game put you in charge of a cast of a Characters rather than one: here lies what can be considered the first "meaningful choice". there is permadeath, if you mess up q quicktime event the character will die and will be excluded from the narrative and this will block certaine vents and endings concerning the rest since all stories are connected.

    The problem with this is that , as a result of this structure, it hard to be really invested in one of them, least in all of them.

    HazzatheMan posted: »

    I kind of agree, but Heavy Rain holds a special place in my heart. Beyond Two Souls not so much... Detroit I haven't played yet. Hang on, choices matter in Quantic Dream games don't they?

  • edited September 2018

    You don't blame the consumer for not having an interest in a product. You blame the manufacturer of that product for not making it more attractive to more people. TellTale's style of game development was already niche and barely keeping them afloat before they blew up with TWD Season 1. The fact is that Bruner spent way too much money buying a bunch of third party IPs instead of having the teams create their own. Furthermore, he emphasized quantity over quality so instead of putting out 1 or 2 quality projects per year, they were putting out 4 to 5 sub par projects per year. On top of all that, TellTale suffered from a horrible problem with choices not actually mattering. Aside from a little variance in how things play out, they always end up in the same place, even when it seems like they don't. Take Walking Dead Season 2 to Season 3, as an example. 4 different endings for Season 2, felt pretty good at the time, then Season 3 comes along and wipes them all away. Clem is still in the same place in 3.1 regardless of what you do in 2.5. People caught wise to TellTale's trick. The choices didn't matter and when your entire storytelling method revolves around choices, for them to ultimately not matter is a horrible design decision to keep doing over and over and over. A company can't continue putting out poor quality products and expect people to keep buying them and you trying to blame the public for TellTale's failures is ridiculous. It doesn't matter how much you or I anyone else liked the IPs Bruner licensed, the fact is he did far too many far too quickly and tanked the company.

    There's 2 entities at fault for TellTale's collapse. Kevin Bruner, for reasons stated above, and TellTale's board for not forcing him out far sooner. The board took too long to kick him out and by the time they did, too much damage was done and it was too late to save the sinking ship.

    Ghetsis posted: »

    The profit that this game will yield is extremely low because the way I see it is people who already bought TFS won't need to buy it again.

  • edited September 2018

    There's 2 entities at fault for TellTale's collapse. Kevin Bruner

    That... goatee bearded prick Bruner.

    You don't blame the consumer for not having an interest in a product. You blame the manufacturer of that product for not making it more attr

  • You can talk all you want.... but the fact is TFS, without Kevin Bruner, who had no say in its development, has had extremely low reviews. 5/10 for Suffer The Children. If you hate TFS because choices don't matter then that's fine, but I think that the fact that Telltale is different to other devs it what makes them special and unique.

    You don't blame the consumer for not having an interest in a product. You blame the manufacturer of that product for not making it more attr

  • edited September 2018

    What? Who else besides ign gave it a 5/10? Everyone else seems to be sitting around a 7 or 8.

    Ghetsis posted: »

    You can talk all you want.... but the fact is TFS, without Kevin Bruner, who had no say in its development, has had extremely low reviews. 5

  • Or some of us even a 9... yaknow

    What? Who else besides ign gave it a 5/10? Everyone else seems to be sitting around a 7 or 8.

  • edited September 2018

    That IGN review is fucking ridiculous. Can't spell Ignorance without IGN btw.

  • IGN is the only one I've seen to give it middling reviews and it's clear that it's just that specific reviewer doesn't like this type of game. Gamespot gave it an 8, despite everything it's still rated "very positive" on Steam. I haven't seen many other number scores. The lowest one I saw, except for IGN, was a 7. I personally give it an 8.5.

    Ghetsis posted: »

    You can talk all you want.... but the fact is TFS, without Kevin Bruner, who had no say in its development, has had extremely low reviews. 5

  • edited September 2018

    Not to mention that TFS had crushingly positive user reviews on steam before TTG started going belly-up.

    Edit: I got beaten to the point.

  • So basically, is it coming out?

  • Checking the different discussions be like

  • Fair point

    Ryousan posted: »

    The structure of a Quantic Dreams game put you in charge of a cast of a Characters rather than one: here lies what can be considered the fir

  • Also if they'll continue with the original story

    GBDillon posted: »

    Handing over production would mean handing over models and art works etc as well as other things including giving them access to their engin

  • I love how quickly he shifts from excitement to complete disappointment.

    BigBadPaul posted: »

    Checking the different discussions be like

  • There's almost no reason for them not to. Whoever takes over is certainly gonna lose money on the game. It'll cost them more to finish it than they could realistically hope to earn in future sales. They already have all the scripts and almost all voice work already done. Changing it would mean adding more costs, losing more money, which they'd never want to do. The only way I could see them doing it is if they absolutely hated the existing scripted ending, which tbh isn't very likely since it's almost a sure thing that TellTale made the ending determinant to please as many people as possible.

    Assuming that, there's no reason whoever takes over would want to invest more time and money in changing the free ending they already get. Economically, they'd want to complete the season for as little as possible to minimize their financial losses. They'd be doing it as a good will earning PR move to help boost sales of future titles. No sense spending more than they need to.

    TheDerpGod posted: »

    Also if they'll continue with the original story

  • I haven't bothered with IGN ever since they slammed "Splatterhouse" back in 2010.

  • edited September 2018

    Well then, i hope you learned your lessson. Be smarter next time and dont buy until its fully released.

    "When something doesn't go their way?" Dude, it's looking probable that the last two episodes of the final season will be cancelled entirely - a season many of us have already paid for. I think we're entitled to be a LITTLE miffed in this case.

  • Learn my lesson? What lesson was there to learn, exactly? I don't think ANYONE predicted Telltale crashing and burning in less than 24 hours, including most of its staff.

    Bruno113 posted: »

    Well then, i hope you learned your lessson. Be smarter next time and dont buy until its fully released.

  • Did you lose as many brain cells typing that as I did reading it?

    Bruno113 posted: »

    Well then, i hope you learned your lessson. Be smarter next time and dont buy until its fully released.

  • How dare people buy games without making an intricate fundamental analysis of the producing company's financial health!

  • edited September 2018

    No, sorry. It must have been only you lol
    Bitter much huh, this is the exact toxicity im talking about.
    You should probably argue with Telltale themselves since they are the ones who ripped your money lol
    And i think its fucking human natural instinct to be careful because you never know if the episodes are gonna get finished in the first place.

    Did you lose as many brain cells typing that as I did reading it?

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