The NEW Whatever's On Your Mind Megathread

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  • James Cameron warned us 40 YEARS AGO. And these fools never listened or watched the films.

  • Yeah, we were replaced by a subpar artificial intelligence, the kind that asks for receipts and doesn't use the rolling stop at stop signs.

    lupinb0y posted: »

    This fellow human is correct. We most certainly have not been replaced by a far superior artificial intelligence.

  • "Dude that game was so good! The sequel must be coming soon! Probably around like 2016 or something, right?"

    3 more days until its been 10 years.

  • So I boot up Elden Ring, get 15 minutes into the game, and I get told I am maidenless... thanks game

  • Day 3649 of asking for TWAU S2 until we get it.

    Poogers555 posted: »

    "Dude that game was so good! The sequel must be coming soon! Probably around like 2016 or something, right?" 3 more days until its been 10 years.

  • Day...40...177...

    Cocoa6372 posted: »

    Day 3649 of asking for TWAU S2 until we get it.

  • No maidens?

    Get yourself a waifu later in the game.

    So I boot up Elden Ring, get 15 minutes into the game, and I get told I am maidenless... thanks game

  • 2018: “Telltale’s back and we’re getting Wolf 2 with the original devs! We’re eating good boys!”

    Telltale fans eating in 2024:

  • Let's go find a good legacy project!

    Cocoa6372 posted: »

    2018: “Telltale’s back and we’re getting Wolf 2 with the original devs! We’re eating good boys!” Telltale fans eating in 2024:

  • InGen_Nate_KennyInGen_Nate_Kenny Moderator
    edited July 2024

    Song is appropriate (what a great soundtrack this game had):

    Cocoa6372 posted: »

    2018: “Telltale’s back and we’re getting Wolf 2 with the original devs! We’re eating good boys!” Telltale fans eating in 2024:

  • Late to the party on my reply (personal shit and life got a bit fucky) but hopefully something of value came out of it.

    Menofthe214 posted: »

    @dylanwoods777 and @MetallicaRules If it's ok with you guys I'm actually gonna share your views on the topic with my cousins. I'm actually

  • Sorry man, dipped out for the last few weeks. But yeah, I saw this back when it was announced. It’s cool, and I didn’t know that the original developers of Guitar Hero and Rock Band were behind this Fortnite Festival game. It’s not enough to convince me to ever get Fortnite, but hell, I’m glad it exists

    AChicken posted: »

    @MetallicaRules Wow. Thoughts? https://twitter.com/iFireMonkey/status/1800891001424458073 https://twitter.com/iFireMonkey/status/1800906162042187826

  • JenniferJennifer Moderator
    edited July 2024

    I finally finished Red Dead Revolver. It was rough, but honestly it's amazing that Angel Studios managed to make the disparate mix of arcade gameplay when it was published by Capcom and the explorable town when it was picked up by Rockstar Games work at all.

    The hitboxes were often broken and the ammo wasn't plentiful enough when this happened, but thankfully there were checkpoints so when it started getting dodgy, purposefully dying managed to fix things. It's one of those games clod your way through to see the story, during the game and in journals that can only be unlocked by purchasing random items in stores.

    It is neat to see the prototypes of stuff done much better in the Redemption games, like deadeye targeting, Gatling gun missions, and rideable horses. Duels are done much, much better in later games. They are terrible here. You have to pull down the right thumbstick then drag the thumbstick back up slowly so that the crosses can turn from yellow to red. But you can't go too slow or you will lose.

    The neatest thing in my opinion were the characters that were influences on characters in future games. The main character, Red Harlow, was a truly honorable man that was part Native American which mirrors Charles from Red Dead Redemption II pretty closely. One of the best characters was Annie Stoakes, who is an obvious prototype of Bonnie MacFarlane from Red Dead Redemption. Both are blonde ranching women that can hold their own among the men. Bonnie was handled so well, my brain has been confusing her with a Red Dead Redemption II character. In turn, Bonnie can be seen as the predecessor of my favorite character in the entire series, Red Dead Redemption II's Sadie Adler. There's also Shadow Wolf, a Native American who is Red's cousin. He has the temperament of Redemption II's Rains Fall mixed with the abilities of Rains Fall's son, Eagle Flies.

    There actually is one thing Red Dead Revolver does that no other Red Dead game does that I wish they'd bring back. Some chapters are playable by other characters than the main protagonist, mostly through flashbacks, but also in the main story. The secondary villain, General Diego, is even playable. It was kind of interesting to play a villain for a flashback chapter. It makes me wonder what it would have been like to play a flashback with a Pinkerton or a Bureau of Investigation officer in the Redemption games. Oh, and when playing as Annie you can ride a bull. As far as I know, no other Red Dead game let you do that and it was actually quite a bit of fun.

    I thought Red Dead Redemption had a lot of stereotypes, but Red Dead Revolver doesn't even try to dial it back. There are stereotypical Mexicans, which honestly aren't handled any better in the first Red Dead Revolver, but the hooting Native Americans are quite cringy. It's offset a bit by the fact that Red's family members are actually handled quite well.

    This one had a mostly happy ending, with the exception of the death of Red's ally and one-time playable character Jack Swift. It was nice to see Red Harlow get to walk off into the proverbial sunset considering he was an unambiguously good character.

    I'm now playing Red Dead Online and plan to play Undead Nightmare once I pick up either the disc or DLC version of it next month.

  • Man. This was the best timeline.

    Song is appropriate (what a great soundtrack this game had):

  • dojo32161dojo32161 Moderator

    Ooh, I'd recommend this Red Dead series retrospective from Noah Caldwell-Gervais, if you don't watch his stuff already.

    Jennifer posted: »

    I finally finished Red Dead Revolver. It was rough, but honestly it's amazing that Angel Studios managed to make the disparate mix of arcade

  • My boy, Abhi, did an interview with Melissa just now. Give it a shot.

  • edited July 2024

    What if one of those random bots that keep showing up randomly post a link to the first 3 episodes of Wolf 2 that would be crazy

  • JenniferJennifer Moderator
    edited July 2024

    I've been watching a lot of Red Dead YouTube videos lately, but haven't come across this one. I'll check it out. It looks like it should be interesting.

    I've been thinking on the series for a bit, and I realize why I've been taken with them so much. What's great about these games is that, other than perhaps Red Harlow, you are playing as really horrible people. But, the writing is so good that you forget that.

    It's what makes the juxtaposition of Leopold Strauss work so well. He's maybe marginally above the rest of the gang in the harm factor since he doesn't intentionally kill anyone. But, he's written in a way that makes you dislike him and doing his bidding makes you feel bad while carrying it out.

    It's fun playing as an hero in games, but it's usually more entertaining in story-based games if your characters are a bit more complex. It makes them feel more human, and Red Dead is certainly great at doing that.

    dojo32161 posted: »

    Ooh, I'd recommend this Red Dead series retrospective from Noah Caldwell-Gervais, if you don't watch his stuff already.

  • Early reactions for the Borderlands movie are being described as "terrible" and "unfunny."

    Finally, a video game adaption that stays true to the source material :relieved:

  • The sad thing is, this is probably funnier than anything in the movie

    lupinb0y posted: »

    Early reactions for the Borderlands movie are being described as "terrible" and "unfunny." Finally, a video game adaption that stays true to the source material

  • I wonder what actor is the sucker who shows up as discount Jack in the post credit scene tbh

    lupinb0y posted: »

    Early reactions for the Borderlands movie are being described as "terrible" and "unfunny." Finally, a video game adaption that stays true to the source material

  • The more time passes, the more I lose faith in Telltale and Wolf Among Us 2. The game was revealed in 2019, the time I was in my second year of college. Yet here I am, I graduated and Telltale made no progress with their project. The sheer silence doesn't help whatsoever.

  • Most days I just forget about it completely, which for me personally, isn't a good thing. When I'm looking forward to something, it occupies a lot of headspace, when I do think of TWAU2, I just instantly think of the disorganisation and mismanagement at Telltale, I've got no excitement or any form of anticipation, as bad as it is to say, I feel that if we ever get to see the game release, it will not have been worth the wait.

    AronDracula posted: »

    The more time passes, the more I lose faith in Telltale and Wolf Among Us 2. The game was revealed in 2019, the time I was in my second year

  • edited July 2024

    I think alot of it is the upper management, they must have gotten paid more to have the devs work on Expanse rather then release Wolf 2, which is kinda like what old Telltale did imo. But of course due to the layoffs (after the Expanse finished) Wolf 2 seems to have the same or even slower development. I due wonder how many ppl are even working on Wolf 2 atm. I think most people would prefer having Wolf 2 release first because every Telltale fan wanted it, then the Expanse releases after, even if the time for making the Expanse is very slow because not many people would know about it.

    Most days I just forget about it completely, which for me personally, isn't a good thing. When I'm looking forward to something, it occupies

  • edited July 2024

    Pretty much the only reason why I have any faith in Wolf 2 is because AdHoc was involved. But now we are in a really weird spot where we don't know if they are still working together. Given that article and what the guy who revealed lay offs happened seemingly hinting AdHoc is not involved anymore. It is also pretty clear something is going wrong behind the scenes, so I really hope it wasn't a falling out like that. I feel like AdHoc was the number 1 reason a lot of us had faith in the game, if they aren't involved anymore then I'd rather the game be canned again.

    I really hope AdHoc is still involved. If they are it does sadly seem like once again a project gets completely mismanaged by Telltale being too focused on everything but what they should actually be focusing on.

    Also it is possible AdHoc's role has been finished, although I doubt that. They were meant to be the story people and the whole game is story so they'd still be involved every step of the way even if the script part was finished. However, it is very possible that Telltale was suppose to have staff that AdHoc would be collaborating with, but now Telltale has not enough staff and so AdHoc can't really do much now either, which may be why AdHoc isn't "currently" involved.

    Most days I just forget about it completely, which for me personally, isn't a good thing. When I'm looking forward to something, it occupies

  • Dramatic visualization of Telltale developing TWAU S2 and keeping up with fan expectations:

  • edited July 2024

    To celebrate the Telltale's founding, they've released a couple new screens from TWAU2.

  • I feel like every time we start bad talking no updates they suddenly release something lol

    That said I kind of wish I was more excited about this. Once again these are screenshots of just Bigby with a background that doesn't reveal much else. Like yeah, it is cool to see some new screenshots but end of the day none of them are really showing that much. Looks like they might share some more stuff later, so maybe we could at least get a screenshot of Snow or just something different than a Bigby close up.

    I'm hoping because Telltale actually posted this it is a better sign that a true update is coming. But after all this time since the last update it would be nice if they shared something that wasn't just a close up of Bigby, it doesn't really feel like progress is being made still.

    lupinb0y posted: »

    To celebrate the Telltale's founding, they've released a couple new screens from TWAU2. https://twitter.com/telltalegames/status/1811792635947835533

  • A fine addition to my Bigby avatar collection 🐺🐺🐺

    lupinb0y posted: »

    To celebrate the Telltale's founding, they've released a couple new screens from TWAU2. https://twitter.com/telltalegames/status/1811792635947835533

  • These are just variations of the same scenes they've already showed us: Bigby on a building in the snow, Bigby investigating someone's house. They really don't have much to show for all the years this has been in development, do they?

    lupinb0y posted: »

    To celebrate the Telltale's founding, they've released a couple new screens from TWAU2. https://twitter.com/telltalegames/status/1811792635947835533

  • I guess they heard me.

    But still not enough.

    lupinb0y posted: »

    To celebrate the Telltale's founding, they've released a couple new screens from TWAU2. https://twitter.com/telltalegames/status/1811792635947835533

  • At this point, I've given up hope that it's ever coming out. If does, it'll be a pleasant surprise. If it doesn't, I won't have to go through the same disappointment from the first time it was canceled. With AdHoc MIA, it's even easier to keep my expectations low.

    Poogers555 posted: »

    I feel like every time we start bad talking no updates they suddenly release something lol That said I kind of wish I was more excited ab

  • Oh that looks beautiful.

    lupinb0y posted: »

    To celebrate the Telltale's founding, they've released a couple new screens from TWAU2. https://twitter.com/telltalegames/status/1811792635947835533

  • Vamos Espana! It's not coming home!

  • Because of the new Life is Strange game, I recently decided to replay the original life is strange for the first time since I played the final episode when it first released. I'd only watched playthroughs since, but it was the first time I actually went back to replay for myself. I ended up really liking it and I think I've found a much greater appreciation for it.

    I found myself pretty invested in all the characters. I also found Arcadia Bay to be a really cool setting and I think the Rachel mystery is pretty compelling even though I already knew how it all ends. There are still some very weird lines of dialogue and Blackwell is not realistic at all but in a way I think this adds to the weirdness/charm in a way that I think it ends up actually working out in the games favor. I don't think I'd normally say that but It does make the world feel like its own strange place.

    Plus, even though Arcadia Bay has its weirdness, it also feels like a real place, especially compared to the town in TC. That place felt like it was not real at all with how "perfect" it was while Arcadia Bay clearly has problems.

    The time travel mechanic is used for fun puzzles and is used pretty well. I also think unlike the other LIS games, time travel is simply just a much cooler and more fun thing to use and base a game around. Plus I forgot how much actual gameplay is in this game which was also pretty refreshing. It also sets up pretty interesting ideas and themes about time or fate as Max keeps messing with it. Max is also a much better character than I remember her being. I also like how Chloe is a character who won't just agree with everything you say and has a lot of her own agency instead of just being a yes man.

    When I first played I ended up doing the sacrifice the town and romance Chloe ending. I ended up changing it this time around. I'm not totally sure why, I'm sure part of it was because I wanted to do something different this time, but I also spent far more time getting to know the side characters this time around and I think that played a large part of it for me change my ending. Not sure which I will choose for DE.

    But I really liked it and really was surprised how much I liked it. I'm not really sure why I wasn't that into it the first time I played. Not that I disliked it, but I do remember thinking it was ok and a bit overrated. But now after replaying I just had a blast playing it.

    That said, I kind of now think that a sequel to LIS isn't just very hard to do but honestly kind of impossible. Now with everything fresh in my mind I don't think you can really make a sequel without upsetting some part of the fan base. A lot of people are hung up on how Chloe will be a part of the game but there are also so many other variables depending on both choices. Even though those choices are basically erased, would Max still be in contact with some of the other characters? Some I think far more than others so I hope they may appear through messages or something. What about Max herself? Will she still feel like Max? In general I feel like the main issue is simply half the players would get something the other half wouldn't and I don't see them doing that for simplicity and budget. If that final choice does result in majors differences then that I would be incredibly cool, but I do doubt it.

    When it comes to DE making Max a professor I think this is actually a very good evolution for her character. But there are some other things I am not really feeling about the whole friend is dead thing. For one, I think this works really well in LIS1 because we never meet Rachel and she disappeared months ago. Us not even knowing who she was and only going off what people tell us adds its own element to the mystery. But most importantly is that it happened a while ago. I think a pretty big problem with True Colors was how Gabe dies right in front of you and "We need to find answers, damnit!" but there is also like no agency in doing this because so much time passes and the characters are doing so much unrelated stuff. It feels kind of awkward, while in LIS1 it feels like actually uncovering a mystery. DE has a pretty similar set up to TC so I hope it doesn't follow a similar path. I do think the set up of it being an actual murder mystery is better than the "Who blew up the rocks" though.

    Also Max just using her powers/new power again feels like some character regression. I feel like even more so if you sacrificed Chloe. Max using her powers again makes her learn nothing. I do hope they give a compelling reason for why she decides she needs to do this again.

    There is also the new romance options for Max which will probably upset most people. I said this earlier but I feel like people are not going to like the Chloe side lining and these characters have pretty heavy competition to gain favor. I feel like the game doesn't even need romance.

  • After finishing Elden Ring Shadow of the Erdtree DLC for the second time, Malenia wasn't so bad after all.

  • I wonder how the hell does YouTube suggestions work. Like really how the fuck do you get suggested something like that out of blue xD

  • edited July 2024

    I have a theater room with surround sound in my house but it means I can only use a PS5 or Xbox. I prefer using a gaming PC but then I can't use it in my theater room atm. If you guys had to pick, would you rather play in a theater room with a console or just use a normal room for a Gaming PC? I honestly can't decide :(

  • You actually can get a sound card with surround sound outputs for your PC. I have one but no surround sound setup to plug it into. Of course, the game has to support it, too. If you weren't playing in that room, would it otherwise be set up in some bad place with a lot of distractions?

    Menofthe214 posted: »

    I have a theater room with surround sound in my house but it means I can only use a PS5 or Xbox. I prefer using a gaming PC but then I can't

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