W&G156 wrote: »
im going to play it as soon as i get xbox live arcade. in the mean time i want to see a walkthrough for the game and the achievements.
On that topic (and having not played the PC version), are the object/item interactions supposed to be so dumbed down? Where is my ‘Look at’, ‘examine’, ‘Pick up, ‘Move’, etc options? Seems that all I can do is one thing with each item? Will Sam and Max be like this? Half the humour was in trying all the ways to interact with an object/item and getting all the funny remarks (“why would I want to do that”, “I can’t pick this up”, “what would I do with a rubber chicken”, “etc..”
Why no conversation trails? Is this simply a design choice for W&G? Does Sam & Max have conversation trails? Again half the fun for me in an adventure game is trying out all the different questions/responses
Whilst 800 MS points is a good price point, will XBLA users be able to benefit from cheaper later episodes if they have one/all of the previous episodes? You allude to this in the release announcement blog, however it is unclear if you are suggesting that PC users will continue to benefit from ‘discounts’, or XBLA users as well?
Emily wrote: »
Fright of the Bumblebees launched this morning on Xbox LIVE Arcade. So... what does everyone think?
Noxide wrote: »
We love it but it is tough to keep younger players involved in the puzzle solving... It would be awesome if there was more action (like shooting at the bees, etc...) and less storyline to keep the young people interested and involved! We do thank you for creating the game and look forward to the other chapters yet to come!