Speaking of which, you have a typo in TWAU FAQ on the site itself (not the forums). Unless that flying annoying thing in the library is not a "monkey" and is green because it metaphorically represents "money" in which case I apologize ^.^
Speaking of which, you have a typo in TWAU FAQ on the site itself (not the forums). Unless that flying annoying thing in the library is not a "monkey" and is green because it metaphorically represents "money" in which case I apologize ^.^
It does say in the FAQ's: As a consequence, fixed dates will only be announced mere days before an episode releases (in Telltale's blog, or possibly on IGN). Don't ever believe dates given by various unofficial sites! These are nothing but estimates, placeholder dates and possibly wishful thinking.
According to the FAQ's, IGN is an official site where TTG "may" let them know the release date before they say so in their blog. It seems likely the date is to be the real release but still not sure. I'll just wait and see.
No, IGN is not an official site, but they are known to cooperate with Telltale and have in some instances managed to announce a proper release date before Telltale did. But as long as they don't make a formal announcement in a separate article, what we have there is...
It does say in the FAQ's: As a consequence, fixed dates will only be announced mere days before an episode releases (in Telltale's blog, or po… moressibly on IGN). Don't ever believe dates given by various unofficial sites! These are nothing but estimates, placeholder dates and possibly wishful thinking.
According to the FAQ's, IGN is an official site where TTG "may" let them know the release date before they say so in their blog. It seems likely the date is to be the real release but still not sure. I'll just wait and see.
No, IGN is not an official site, but they are known to cooperate with Telltale and have in some instances managed to announce a proper release… more date before Telltale did. But as long as they don't make a formal announcement in a separate article, what we have there is...
... a placeholder date.
I'm not sure what sort of value you expect that would suddenly make the length and "worthwhile"ness of the game meet your standards. The season pass -- which basically constitutes the full game -- is $20. Each episode is, minimum, 1-2 hours long, making this an 8-10 hour game, and that's presuming you don't take into account the multiple narrative paths that decisions lead to (changing or precluding entire arcs of the story). There are plenty of full-price retail games that offer less than that, and there are plenty of similarly-priced PSN or XBLA titles that don't even come close. Heck, Bioshock Infinite's season pass is the same price, and their recent DLC is completely exhausted in three hours. Or the game Contrast that just came out -- 15 dollars, roughly 3 hours. Comparatively TTG provides a tremendous amount of value and "worth" in their episodes. The "gamer community" will continue to support them just as vehemently as it has been.
(and yes, I did finally decide to create an account here just because I needed to address this)
Won't happen. Telltale now aims at some kind of 'story game', and that necessarily comes with a different idea of timing. Back in the days of Sam & Max, where the pacing in the game was more in the hands of the player, and actual puzzle content was used, an episode could easily have three or four hours of fun. They're increasingly condensing that experience to be as story-driven as humanly possible. As AK_Bogert brought up the comparison: if you cut out the exploration and shooter sequences (which isn't the direction of Telltale presently) out of Bioshock Infinite, you get 3.5 hours of story out of the whole game. That's the general idea when we're discussing how long these episodes should be.
A good story can't be stretched ad infinitum. Many stories are good simply because the writer applied heavy cuts to what she had perceived as an epos in the first place. A simple space opera with a bit of fairytale in the mix, what a great movie - five movies, dozens of novels, TV series, a hundred games later, nothing but the empty shell of a once great franchise. A 250 page children's story, one of the greatest pieces of British Literature - a 10 hour movie adaptation of the same work, about the worst dramaturgy known to man.
Telltale HAS to keep their storytelling concise. It's an absolute must to keep their fans craving for more.
Well with one week to go it surely can't be any longer. Well that's what I'm hoping.
According to steam TWD season 2 has been pushed into December anyway which I kind of like since I can play each episode a month if TTG stays on track. With the greatest of respects to them that is unlikely.
I'd dispute the reduction of storytelling in Infinite more thoroughly were it not so tangential to the thread. But beyond the general exposition throughout the course of the game are the copious audio diaries, and beyond either of those is a (rather extraordinary, compared to most games) rich tapestry of environmental storytelling. Buildings, posters, environments, etc. work together to tell stories about the people and places the game brings you across, so I think "cutting out the exploration sequences" and saying what's left is the story is not a valid thing to do. The exploration, whether you're conscious of it at the time or not, is actually part of Irrational's storytelling design.
It had better be longer
Won't happen. Telltale now aims at some kind of 'story game', and that necessarily comes with a different idea… more of timing. Back in the days of Sam & Max, where the pacing in the game was more in the hands of the player, and actual puzzle content was used, an episode could easily have three or four hours of fun. They're increasingly condensing that experience to be as story-driven as humanly possible. As AK_Bogert brought up the comparison: if you cut out the exploration and shooter sequences (which isn't the direction of Telltale presently) out of Bioshock Infinite, you get 3.5 hours of story out of the whole game. That's the general idea when we're discussing how long these episodes should be.
A good story can't be stretched ad infinitum. Many stories are good simply because the writer applied heavy cuts to what she had perceived as an epos in the first place. A simple space opera with a bit of fairytale in … [view original content]
I just hope, that it will be as great as the first Episode. I never expected anything. The scene when Snow wanted to show me something, I thought that there was no head under the jacket, i thought the guy (owner of the jacket) turned into a frog or something? lol And the scene were Snows Head was on the doorstep i thought it was the Head of Beauty. That Episode was fuckin awesome!
No need for the dispute; of course these exploration sequences are an integral part of Infinite, and to reduce the display of the environment to some seconds in a condensed video of the proceedings doesn't do them justice, really. In Telltale's games, however, you don't really have the ability to experience environments in a similar way, thus reducing the impact of exploring or 'just watching' the backdrops.
I'd dispute the reduction of storytelling in Infinite more thoroughly were it not so tangential to the thread. But beyond the general expositi… moreon throughout the course of the game are the copious audio diaries, and beyond either of those is a (rather extraordinary, compared to most games) rich tapestry of environmental storytelling. Buildings, posters, environments, etc. work together to tell stories about the people and places the game brings you across, so I think "cutting out the exploration sequences" and saying what's left is the story is not a valid thing to do. The exploration, whether you're conscious of it at the time or not, is actually part of Irrational's storytelling design.
Quite true. I suppose my dispute stemmed from the implication of your words that Bioshock Infinite ultimately offered less storytelling (if we call it 3.5 hours) than even two episodes of, say, TWD.
No need for the dispute; of course these exploration sequences are an integral part of Infinite, and to reduce the display of the environment … moreto some seconds in a condensed video of the proceedings doesn't do them justice, really. In Telltale's games, however, you don't really have the ability to experience environments in a similar way, thus reducing the impact of exploring or 'just watching' the backdrops.
The problem might be that we can't really put a time stamp on the amount of 'storytelling' in a game if parts of the plot are skillfully told through the player's exploration instead of cutscenes. The editor of that 3.5 hour Infinite youtube video saw that problem; he often had to cut in gameplay scenes to make the plot understandable. This is all sadly lacking from Telltale's games and their cinematic approach at the time. The actual moments of discovery are scarce, while they literally 'make the game' in Infinite (which I never played 'cause I don't do Steam ).
Quite true. I suppose my dispute stemmed from the implication of your words that Bioshock Infinite ultimately offered less storytelling (if we call it 3.5 hours) than even two episodes of, say, TWD.
Taking time to make the next EP properly and having radio silence and leaving your costumers in doubt are 2 completely different things.
I bought TWD2 the moment a steamfriend showed it to me, it would be coming this month. Now it is already pushed back to "coming in December". WTF?
And about TWAU EP2.. Well, if this 4 to 7 week thing is real they are kind of late too. I wonder what is going on and I would prefer transparency over this path they took. Doesn't bring them more customers..
Taking time to make the next EP properly and having radio silence and leaving your costumers in doubt are 2 completely different things.
I bo… moreught TWD2 the moment a steamfriend showed it to me, it would be coming this month. Now it is already pushed back to "coming in December". WTF?
And about TWAU EP2.. Well, if this 4 to 7 week thing is real they are kind of late too. I wonder what is going on and I would prefer transparency over this path they took. Doesn't bring them more customers..
Maybe I didn't understand right but telltale says on twitter that no game will be released next week.That would mean that everything will be released in December.I think it's nice of them to let us know instead of letting us hope in vain but the wait is becoming harder day by day for me because I really expected a release of episode 2 next week.I think that I will wait until all episodes are out to play this game because I don't really like episodic games.
I think that they got delayed but I don't know why.I wish they would tell us,I'm sure a lot of people would understand and support them.But they don't tell us anything and they don't release episodes on a regular basis.They should have planned their schedule better.
7 or 8 weeks between episodes haven't been unheard of in Telltale's past. But from 2006 onwards they at least always tried hard to deliver an episode every named month while Seasons ran. This isn't the problem though, the radio silence is. We're absolutely in the clear concerning the second Season Walking Dead opener, the fans were told before Christmas and that's where we're going. The Wolf among Us fans are a bit in the dark now. Many of the present community have only joined the forum because of the Fables game, and they just don't have the experience built trust yet that Telltale will deliver all episodes. They can't just sit through this. We've done this last year already between ep1 and ep2 of TWD, and it was, for community and company as well as moderators, an absolute desaster.
I think that they got delayed but I don't know why.I wish they would tell us,I'm sure a lot of people would understand and support them.But th… moreey don't tell us anything and they don't release episodes on a regular basis.They should have planned their schedule better.
Maybe I didn't understand right but telltale says on twitter that no game will be released next week.That would mean that everything will be r… moreeleased in December.I think it's nice of them to let us know instead of letting us hope in vain but the wait is becoming harder day by day for me because I really expected a release of episode 2 next week.I think that I will wait until all episodes are out to play this game because I don't really like episodic games.
The problem might be that we can't really put a time stamp on the amount of 'storytelling' in a game if parts of the plot are skillfully told … morethrough the player's exploration instead of cutscenes. The editor of that 3.5 hour Infinite youtube video saw that problem; he often had to cut in gameplay scenes to make the plot understandable. This is all sadly lacking from Telltale's games and their cinematic approach at the time. The actual moments of discovery are scarce, while they literally 'make the game' in Infinite (which I never played 'cause I don't do Steam ).
I know, that I'm proberly wierd or something, but I kind of consider the wait, and all the teories part of the expierence. It is like the hype makes it so much sweeter, when we finally get the game.
However I still find frustrating,when the episodes are delayed.
Maybe I didn't understand right but telltale says on twitter that no game will be released next week.That would mean that everything will be r… moreeleased in December.I think it's nice of them to let us know instead of letting us hope in vain but the wait is becoming harder day by day for me because I really expected a release of episode 2 next week.I think that I will wait until all episodes are out to play this game because I don't really like episodic games.
Yeah, I noticed. Then again, I'm spending more than enough time playing games already, maybe it's not too bad that the industry preselects games I get to play and some I do not. But I went through 3.5 hours of painfully streamed youtube videos and I'm giving away a Bioshock Infinite artbook for Christmas, so the impact of this game hasn't exactly escaped me.
Maybe I didn't understand right but telltale says on twitter that no game will be released next week.That would mean that everything will be r… moreeleased in December.I think it's nice of them to let us know instead of letting us hope in vain but the wait is becoming harder day by day for me because I really expected a release of episode 2 next week.I think that I will wait until all episodes are out to play this game because I don't really like episodic games.
Maybe I didn't understand right but telltale says on twitter that no game will be released next week.That would mean that everything will be r… moreeleased in December.I think it's nice of them to let us know instead of letting us hope in vain but the wait is becoming harder day by day for me because I really expected a release of episode 2 next week.I think that I will wait until all episodes are out to play this game because I don't really like episodic games.
Giving an ETA and then pushing it back makes people even angrier though, trust me. better to wait until you are 100% sure when you are going to release the episode before saying anything.
What do you expect them to do, keep coming up with some bull unsure release dates? Or just work on the game and announce when they know the actual release date?
Taking time to make the next EP properly and having radio silence and leaving your costumers in doubt are 2 completely different things.
I bo… moreught TWD2 the moment a steamfriend showed it to me, it would be coming this month. Now it is already pushed back to "coming in December". WTF?
And about TWAU EP2.. Well, if this 4 to 7 week thing is real they are kind of late too. I wonder what is going on and I would prefer transparency over this path they took. Doesn't bring them more customers..
Ever since when I joined the community just after Tales of Monkey Island ep1 was launched, I've noticed they've tried to release an episode every 4 weeks but toward the end of that season, it was clear they couldn't keep up with the enormity they'd set themselves. They even said in the commentary of Monkey Island ep5 that the art team for Sam & Max Season 3 had to help finish Monkey Island ep5 and it went well over budget. I'm happy with the result and so were the rest of the community (from what I gather). Since then, it's been every 5-7 weeks.
Fables was originally scheduled to launch in Spring or Summer this year, I think. It's already been pushed back to now. I had hoped that they'd have made the wait long enough so they wouldn't be playing catch-up all season but it seems they haven't. Because they haven't got only one being released at once anymore, it's not simply a case of borrowing TWD team members to rush out TWAU ep2.
Maybe I didn't understand right but telltale says on twitter that no game will be released next week.That would mean that everything will be r… moreeleased in December.I think it's nice of them to let us know instead of letting us hope in vain but the wait is becoming harder day by day for me because I really expected a release of episode 2 next week.I think that I will wait until all episodes are out to play this game because I don't really like episodic games.
Vainamoinen is right, our unofficial FAQ had stated 4-7 weeks for as long as that part of the FAQ has existed.
However, I've since changed both unofficial FAQs to 4-8 just to be safe, since some episodes of The Walking Dead did release 8 weeks apart (and it looks like the second episode of The Wolf Among Us might be close to that). Anything past 8 weeks is unprecedented with Telltale though (not including the games which were released as standalone titles rather than as part of a season), so I'll be extremely surprised if we have to change our unofficial estimates again.
The TWAU faq on this forum says " You can expect to receive a new episode every four to seven weeks.".
Not 6, but 7.
It was alwa… moreys like this or they changed it?
The TWaU FAQ on this forum was compiled by UNOFFICIAL sources - Jennifer and me. The official TWaU FAQ does not give an estimate of the schedule; it just says they intend to release periodically.
The time frame estimate on this forum's FAQ was mine; and I based it on past experience, which was kind of justified by the recent official The Walking Dead FAQ which estimates these episodes to be 4 to 6 weeks apart.
To my knowledge, this part wasn't ever changed neither by Jennifer nor myself since the earliest versions of our FAQ. Should we ever decide to change it, it would be due to recent experiences - TWaU episode 2 is obviously running a bit late.
We may be just lazy customers/players who sit on our asses waiting for the games while Telltale works, but we're still human.
And I think it was easily foreseeable that once episode 1 would be released, a fanbase would emerge who would expect the second episode ASAP (within reasonable delay). Why was ep2 that incomplete (obviously) ? I think the TWAU team could have worked a little longer in anticipation on ep2 and have it nearly 100% done and ready to release before releasing ep1 at all, so ep2 could come smoothly the next month.
I don't know, I have no idea how it works, but I mean it was easier to wait after TWAU when we were not fans already.
Now that we're hooked to the game, delays are really frustrating.
I didn't expect Season 2 of Walking Dead until December, but not even The Wolf Among Us?
This extended delay without even a word of new info or screenshot is beginning to grate on my nerves a bit.
He's the director of Public Relations for Telltale. He's taking a vacation next week. There will be no comments from Telltale Staff. A release of some kind around the corner of the month change perhaps.
Same here.
We may be just lazy customers/players who sit on our asses waiting for the games while Telltale works, but we're still human.
… more And I think it was easily foreseeable that once episode 1 would be released, a fanbase would emerge who would expect the second episode ASAP (within reasonable delay). Why was ep2 that incomplete (obviously) ? I think the TWAU team could have worked a little longer in anticipation on ep2 and have it nearly 100% done and ready to release before releasing ep1 at all, so ep2 could come smoothly the next month.
I don't know, I have no idea how it works, but I mean it was easier to wait after TWAU when we were not fans already.
Now that we're hooked to the game, delays are really frustrating.
The first of which is whether or not the delay is simply because they want to push the release date closer to Christmas for marketing technical reasons - this would suck for those who already have the game, but it would make sense. Reason is that a lot of people simply just give small gifts to friends, and in the price range it is in, TWAU would be quite suitable for that.
The second thing I wonder is the thing we all wonder, I think: has the delay to do with the Walking Dead? Cause that would be, again understandable, but also I feel disrespectful towards TWAU fans. I liked TWD quite a bit, but TWAU was my first TTG game, and it has a special place in my heart
The third, and lets not forget this, is that the Fables writer has announced "retirement" to some degree, could this have anything to do with it? Personally I think he will actually focus more on stuff like this, rather than less as has been feared in other threads, but nevertheless... It's possible TTG couldn't reach him for a while, I don't know if BW wants to focus on other things or if there's other reasons for his choices. I hope not, but I've heard before of a movie that was delayed because the writer (creative consultant, or whatever) had a small meltdown.
I guess what I'm saying is... I'm probably full of crap, and I wish they would tell us what's going on, or give us a release soon. Ha!
Ever since when I joined the community just after Tales of Monkey Island ep1 was launched, I've noticed they've tried to release an episode ev… moreery 4 weeks but toward the end of that season, it was clear they couldn't keep up with the enormity they'd set themselves. They even said in the commentary of Monkey Island ep5 that the art team for Sam & Max Season 3 had to help finish Monkey Island ep5 and it went well over budget. I'm happy with the result and so were the rest of the community (from what I gather). Since then, it's been every 5-7 weeks.
Fables was originally scheduled to launch in Spring or Summer this year, I think. It's already been pushed back to now. I had hoped that they'd have made the wait long enough so they wouldn't be playing catch-up all season but it seems they haven't. Because they haven't got only one being released at once anymore, it's not simply a case of borrowing TWD team members to rush out TWAU ep2.
Comments
It had better be longer and more worthwhile than the first episode. If it's not, then let the fanbois support you instead of the gamer community.
I Know I'm Just Ready For The Second Episode And TWD Season 2 I Wonder If They Will Have Any Teasers When TWD Show Airs Tomorrow?
Speaking of which, you have a typo in TWAU FAQ on the site itself (not the forums). Unless that flying annoying thing in the library is not a "monkey" and is green because it metaphorically represents "money" in which case I apologize ^.^
Telltale's problem, not mine.
It does say in the FAQ's: As a consequence, fixed dates will only be announced mere days before an episode releases (in Telltale's blog, or possibly on IGN). Don't ever believe dates given by various unofficial sites! These are nothing but estimates, placeholder dates and possibly wishful thinking.
According to the FAQ's, IGN is an official site where TTG "may" let them know the release date before they say so in their blog. It seems likely the date is to be the real release but still not sure. I'll just wait and see.
No, IGN is not an official site, but they are known to cooperate with Telltale and have in some instances managed to announce a proper release date before Telltale did. But as long as they don't make a formal announcement in a separate article, what we have there is...
... a placeholder date.
Okay. I wasn't sure so thanks for clearing that up : )
I'm not sure what sort of value you expect that would suddenly make the length and "worthwhile"ness of the game meet your standards. The season pass -- which basically constitutes the full game -- is $20. Each episode is, minimum, 1-2 hours long, making this an 8-10 hour game, and that's presuming you don't take into account the multiple narrative paths that decisions lead to (changing or precluding entire arcs of the story). There are plenty of full-price retail games that offer less than that, and there are plenty of similarly-priced PSN or XBLA titles that don't even come close. Heck, Bioshock Infinite's season pass is the same price, and their recent DLC is completely exhausted in three hours. Or the game Contrast that just came out -- 15 dollars, roughly 3 hours. Comparatively TTG provides a tremendous amount of value and "worth" in their episodes. The "gamer community" will continue to support them just as vehemently as it has been.
(and yes, I did finally decide to create an account here just because I needed to address this)
well with all this waiting, i guess i could get a steady job in the meantime......lol
Won't happen. Telltale now aims at some kind of 'story game', and that necessarily comes with a different idea of timing. Back in the days of Sam & Max, where the pacing in the game was more in the hands of the player, and actual puzzle content was used, an episode could easily have three or four hours of fun. They're increasingly condensing that experience to be as story-driven as humanly possible. As AK_Bogert brought up the comparison: if you cut out the exploration and shooter sequences (which isn't the direction of Telltale presently) out of Bioshock Infinite, you get 3.5 hours of story out of the whole game. That's the general idea when we're discussing how long these episodes should be.
A good story can't be stretched ad infinitum. Many stories are good simply because the writer applied heavy cuts to what she had perceived as an epos in the first place. A simple space opera with a bit of fairytale in the mix, what a great movie - five movies, dozens of novels, TV series, a hundred games later, nothing but the empty shell of a once great franchise. A 250 page children's story, one of the greatest pieces of British Literature - a 10 hour movie adaptation of the same work, about the worst dramaturgy known to man.
Telltale HAS to keep their storytelling concise. It's an absolute must to keep their fans craving for more.
Well with one week to go it surely can't be any longer. Well that's what I'm hoping.
According to steam TWD season 2 has been pushed into December anyway which I kind of like since I can play each episode a month if TTG stays on track. With the greatest of respects to them that is unlikely.
I'd dispute the reduction of storytelling in Infinite more thoroughly were it not so tangential to the thread. But beyond the general exposition throughout the course of the game are the copious audio diaries, and beyond either of those is a (rather extraordinary, compared to most games) rich tapestry of environmental storytelling. Buildings, posters, environments, etc. work together to tell stories about the people and places the game brings you across, so I think "cutting out the exploration sequences" and saying what's left is the story is not a valid thing to do. The exploration, whether you're conscious of it at the time or not, is actually part of Irrational's storytelling design.
I just hope, that it will be as great as the first Episode. I never expected anything. The scene when Snow wanted to show me something, I thought that there was no head under the jacket, i thought the guy (owner of the jacket) turned into a frog or something? lol And the scene were Snows Head was on the doorstep i thought it was the Head of Beauty. That Episode was fuckin awesome!
No need for the dispute; of course these exploration sequences are an integral part of Infinite, and to reduce the display of the environment to some seconds in a condensed video of the proceedings doesn't do them justice, really. In Telltale's games, however, you don't really have the ability to experience environments in a similar way, thus reducing the impact of exploring or 'just watching' the backdrops.
Quite true. I suppose my dispute stemmed from the implication of your words that Bioshock Infinite ultimately offered less storytelling (if we call it 3.5 hours) than even two episodes of, say, TWD.
????
There hasn't been any announcement, why would you say this?
The problem might be that we can't really put a time stamp on the amount of 'storytelling' in a game if parts of the plot are skillfully told through the player's exploration instead of cutscenes. The editor of that 3.5 hour Infinite youtube video saw that problem; he often had to cut in gameplay scenes to make the plot understandable. This is all sadly lacking from Telltale's games and their cinematic approach at the time. The actual moments of discovery are scarce, while they literally 'make the game' in Infinite (which I never played 'cause I don't do Steam ).
Taking time to make the next EP properly and having radio silence and leaving your costumers in doubt are 2 completely different things.
I bought TWD2 the moment a steamfriend showed it to me, it would be coming this month. Now it is already pushed back to "coming in December". WTF?
And about TWAU EP2.. Well, if this 4 to 7 week thing is real they are kind of late too. I wonder what is going on and I would prefer transparency over this path they took. Doesn't bring them more customers..
right, my bad.
Maybe I didn't understand right but telltale says on twitter that no game will be released next week.That would mean that everything will be released in December.I think it's nice of them to let us know instead of letting us hope in vain but the wait is becoming harder day by day for me because I really expected a release of episode 2 next week.I think that I will wait until all episodes are out to play this game because I don't really like episodic games.
I think that they got delayed but I don't know why.I wish they would tell us,I'm sure a lot of people would understand and support them.But they don't tell us anything and they don't release episodes on a regular basis.They should have planned their schedule better.
7 or 8 weeks between episodes haven't been unheard of in Telltale's past. But from 2006 onwards they at least always tried hard to deliver an episode every named month while Seasons ran. This isn't the problem though, the radio silence is. We're absolutely in the clear concerning the second Season Walking Dead opener, the fans were told before Christmas and that's where we're going. The Wolf among Us fans are a bit in the dark now. Many of the present community have only joined the forum because of the Fables game, and they just don't have the experience built trust yet that Telltale will deliver all episodes. They can't just sit through this. We've done this last year already between ep1 and ep2 of TWD, and it was, for community and company as well as moderators, an absolute desaster.
Yeah, we need a lot of patience when we wait for TellTale games. But we all know the waiting is worth it.
To bad Vain. As a fan of the storydriven way TTG make their games, you are bound to enjoy Bioshock Infinite- especially the DLC.
i hope it comes out soon done enough playthoughs on episode 1 faith
I know, that I'm proberly wierd or something, but I kind of consider the wait, and all the teories part of the expierence. It is like the hype makes it so much sweeter, when we finally get the game.
However I still find frustrating,when the episodes are delayed.
Yeah, I noticed. Then again, I'm spending more than enough time playing games already, maybe it's not too bad that the industry preselects games I get to play and some I do not. But I went through 3.5 hours of painfully streamed youtube videos and I'm giving away a Bioshock Infinite artbook for Christmas, so the impact of this game hasn't exactly escaped me.
What ? oh fuuuu... >:-(
Where do you see this? I can't seem to find it.
uggg seriously hope this isn't true, this ISN'T the type of info I wanted !!! >___<
Giving an ETA and then pushing it back makes people even angrier though, trust me. better to wait until you are 100% sure when you are going to release the episode before saying anything.
What do you expect them to do, keep coming up with some bull unsure release dates? Or just work on the game and announce when they know the actual release date?
Follow this link, it's job J Stauffer's twitter,I believe he's the director of Telltale:https://twitter.com/jobjstauffer
That's where I read the news.
Aw, at least it's something to look forward to! Thanks!
Ever since when I joined the community just after Tales of Monkey Island ep1 was launched, I've noticed they've tried to release an episode every 4 weeks but toward the end of that season, it was clear they couldn't keep up with the enormity they'd set themselves. They even said in the commentary of Monkey Island ep5 that the art team for Sam & Max Season 3 had to help finish Monkey Island ep5 and it went well over budget. I'm happy with the result and so were the rest of the community (from what I gather). Since then, it's been every 5-7 weeks.
Fables was originally scheduled to launch in Spring or Summer this year, I think. It's already been pushed back to now. I had hoped that they'd have made the wait long enough so they wouldn't be playing catch-up all season but it seems they haven't. Because they haven't got only one being released at once anymore, it's not simply a case of borrowing TWD team members to rush out TWAU ep2.
I didn't expect Season 2 of Walking Dead until December, but not even The Wolf Among Us?
This extended delay without even a word of new info or screenshot is beginning to grate on my nerves a bit.
Vainamoinen is right, our unofficial FAQ had stated 4-7 weeks for as long as that part of the FAQ has existed.
However, I've since changed both unofficial FAQs to 4-8 just to be safe, since some episodes of The Walking Dead did release 8 weeks apart (and it looks like the second episode of The Wolf Among Us might be close to that). Anything past 8 weeks is unprecedented with Telltale though (not including the games which were released as standalone titles rather than as part of a season), so I'll be extremely surprised if we have to change our unofficial estimates again.
Same here.
We may be just lazy customers/players who sit on our asses waiting for the games while Telltale works, but we're still human.
And I think it was easily foreseeable that once episode 1 would be released, a fanbase would emerge who would expect the second episode ASAP (within reasonable delay). Why was ep2 that incomplete (obviously) ? I think the TWAU team could have worked a little longer in anticipation on ep2 and have it nearly 100% done and ready to release before releasing ep1 at all, so ep2 could come smoothly the next month.
I don't know, I have no idea how it works, but I mean it was easier to wait after TWAU when we were not fans already.
Now that we're hooked to the game, delays are really frustrating.
He's the director of Public Relations for Telltale. He's taking a vacation next week. There will be no comments from Telltale Staff. A release of some kind around the corner of the month change perhaps.
Perhaps next time a series begins they could apply this...
I do wonder three things...
The first of which is whether or not the delay is simply because they want to push the release date closer to Christmas for marketing technical reasons - this would suck for those who already have the game, but it would make sense. Reason is that a lot of people simply just give small gifts to friends, and in the price range it is in, TWAU would be quite suitable for that.
The second thing I wonder is the thing we all wonder, I think: has the delay to do with the Walking Dead? Cause that would be, again understandable, but also I feel disrespectful towards TWAU fans. I liked TWD quite a bit, but TWAU was my first TTG game, and it has a special place in my heart
The third, and lets not forget this, is that the Fables writer has announced "retirement" to some degree, could this have anything to do with it? Personally I think he will actually focus more on stuff like this, rather than less as has been feared in other threads, but nevertheless... It's possible TTG couldn't reach him for a while, I don't know if BW wants to focus on other things or if there's other reasons for his choices. I hope not, but I've heard before of a movie that was delayed because the writer (creative consultant, or whatever) had a small meltdown.
I guess what I'm saying is... I'm probably full of crap, and I wish they would tell us what's going on, or give us a release soon. Ha!