Control methods?
I felt that the mouse walking controls were a bit cumbersome.
Perhaps it would be better to have Guybrush simply run towards the mouse pointer when holding the left button down?
Anybody else have any thoughts on the controls?
Perhaps it would be better to have Guybrush simply run towards the mouse pointer when holding the left button down?
Anybody else have any thoughts on the controls?
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Comments
C&P from the improvements thread:
Fantastic game overall. I played with the mouse only, which was ok, though a bit fiddly. I think this could be enhanced by doing away with the "navigation circle" thingy (which is a mild moodkiller anyway), and rather showing your cursor in a "move" mode (think Sanitarium). This wouldn't actually change the control scheme, but make it somewhat more accessible.
I spent 40 minutes doing the intro as I forgot to hold the left mouse button down and move. I was trying to do the scene in point and click mode which is hard with the ship moving up and down.
Even looking at consoles I can't see this working better than point and click. Holding down the A button and moving the wiimote will be a pain compared to point and click.
Looking forward to playing the rest of the game though.
I say this because with scrolling screens, it gets pretty horrible when you have to click every 5 seconds to get somewhere.
I was once an avid "noooo, bring back point'n'click!"er, but, I see why it's done, and I agree it should be done this way.
+1
Devs, get the 360 wired controller support working properly in this game so you don't need the mouse. Hint: it has two analog sticks, not just one.
i agree, tomi controls work much better than 3d point and click imo. Looking forward to S&M season3 with these new controls and more interesting camera angles
(glad this hasnt turned into another a control-hate thread...yet)
Same here! Click, click, click. Am I there yet? No? Click, click, click...
Or you could double click and hold and it would run your character over to that point. Far less clicking that way, and you don't have to move your mouse around the whole time.
Add me to the list of people that can't stand this click-hold-and-drag method of moving. I'm sure I'll get used to it, but why? This feels like such a poor mash of console controller meets PC controls. It's like we got the worst of both worlds.
Not in season 1 you couldn't (trust me, I've been trying - unless I've been doing it wrong?).
This mouse drag thing is almost as crappy as controlling it with the keyboard ( or even a controller....COME ON GUY, a graphic adventure with a controller ?? ITS SACRIGELIOUS !!!! )
Hey thanks for the link
Its been 14years since Hit the Road. Scrolling 3d point and click didnt work well in S&M(TTG) imo. Its 2009 and telltale had to come up with a way to make these games work on pc and consoles while making movement look natural and cameras look interesting-I think theyve nailed it. Love that theyve kept mouse control for selecting objects, for me thats what makes a graphic adventure not full point and click. after Grim Fandango, as much as i love that game, I would have said exactly the same thing but times have changed in 12 years and Telltale have evolved graphic adventures how Lucasarts should have done it years ago
Well it was somewhat to cumbersome for me, I settled down for a gamepad mouse combo, but it is an option if you want to play from the couch, not as nice as the hotspot cycling in W&G though :rolleyes:
Its not unplayable that way but I felt having the gamepad in one hand the mouse in the other was way better, sort of like a wiimote nunchuck combination but without the problems the wiimote introduces.
Still a shame releasing such a game without offering proper steering solutions.
I adjusted the sensitivity for the analog hotspot selection and used a layout like this (Xbox360 controller):
left analog stick = movement
right analog stick = hotspot selection
A=lmb
B,X=I
Y=ESC
LT,RT=SHIFT
LB=F4
RB=SPACE
* * *
How about this as a suggestion (don't know if it has been made before in one of the other 72154 threads about the controls..)
Left-click once to have Guybrush start walking in the direction of the cursor on a linear path.
Right-click once to have Guybrush stop at whatever point he is at. Guybrush would continue moving through scenes until a right-click command, or reaching impassable geometry.
It seems this may bypass any 'lack of clickable space problems' caused by the dynamic camera.
Camera is also a big issue in this game: I hate the camera following the player. A wider camera view helps you to have a better understanding of your surroundings, know where you can go, what objects are near you. ...
I personally think that Ron Gilbert and Tim Schaffer are pretty dissapointed with the control system this game has.
And I still think that playing this game in a PC with a controller is as SACRIGELIOUS as playing a FPS with a controller !
Hotspot selection? ICK! Why not have it has a mouse pointer? I hate the hotspot selection, feels cheap and almost like cheating!
Also you didn't need to map any other button, the 360 pad is mapped perfectly other than the right stick. See my thread -
http://www.telltalegames.com/forums/showthread.php?p=155715#post155715
It's not so good like using the mouse but better than a fixed hotspot selection and something i was asking for already in Wallace&Grommit.
I have to say I'm a little confused by your description. Do you mean the right stick as a mouse pointer? Because I would call that "hotspot selection", that is how I would describe what F4 does.
The "show me the hotspots in a scene"-button is named "LB", no stick, just the button at the upper left.
LOL! I understood what you meant by right stick! But you said "hotspot selection" for the right stick, not LB. That is why I was confused.
I think it's pretty damned presumptuous to say what you think Tim and Ron's opinions are in regards to anything!
BUT I do agree that the mouse only controls need some work. More worrying, though, I've spoken to people who hated the controls and didn't even realise the WSAD option -existed-. Until I helped them out they were really turned off by the game - that shouldn't be happening.