Control methods?

I felt that the mouse walking controls were a bit cumbersome.
Perhaps it would be better to have Guybrush simply run towards the mouse pointer when holding the left button down?
Anybody else have any thoughts on the controls?

Comments

  • edited July 2009
    Basically I agree with you. Also, I'm actually quite happy with the preference of fance camera angles to traditional point&click. Small things like the walk to the doctors house add a lot of life and depth (heh) to the setting for me, as opposed to what would otherwise amount to a sidescroller.

    C&P from the improvements thread:
    Fantastic game overall. I played with the mouse only, which was ok, though a bit fiddly. I think this could be enhanced by doing away with the "navigation circle" thingy (which is a mild moodkiller anyway), and rather showing your cursor in a "move" mode (think Sanitarium). This wouldn't actually change the control scheme, but make it somewhat more accessible.
  • edited July 2009
    I can't stand the movement controls myself. I can't help but think they had a pile of bad ideas and this one fell down and covered up the "stick with point and click" idea. No sane person could ever have thought hold the left mouse button down and move the cursor was intuitive, or better than 'click where you want to go'.

    I spent 40 minutes doing the intro as I forgot to hold the left mouse button down and move. I was trying to do the scene in point and click mode which is hard with the ship moving up and down.

    Even looking at consoles I can't see this working better than point and click. Holding down the A button and moving the wiimote will be a pain compared to point and click.

    Looking forward to playing the rest of the game though.
  • edited July 2009
    Instead of holding down A on the wiimote and move, I think it would make more sense to just plug in the nunchuks and use the directional key to move Seepgood. My bet is that it might be more intuitive on the wii than using keyboard+mouse control on PC.
  • edited July 2009
    If I remember correctly, the wii version will use the nunchuck to move Guybrush around.
  • edited July 2009
    i found the drag to walk method a bit annoying at first, but i kept using them and have finished the game with them, and i dont find them that bad anymore.
  • edited July 2009
    I actually fell right into the drag method. I thought I would use the keyboard for movement, but ended up just using the mouse.
  • edited July 2009
    I've been replaying Sam and Max off and on over the past few weeks, and after playing TOMI, I really wished the same controls were used in Sam and Max! (dodges bricks)
    I say this because with scrolling screens, it gets pretty horrible when you have to click every 5 seconds to get somewhere.
    I was once an avid "noooo, bring back point'n'click!"er, but, I see why it's done, and I agree it should be done this way.
  • edited July 2009
    I tried the keyboard controls first, but had to settle for the awkward mouse controls because I'm lazy & like to smoke, drink & generally lie about on my bed when playing point & click adventure games. Please bring back the old point & click controls! They have never been bettered & deep down TT, you must know this!? ¬_¬
  • edited July 2009
    The mouse button holding rotating axis method of moving guybrush is a poor substitute for a gamepad's analogue stick or D-pad. It's extremely awkward, so I use the XBOX 360 controller for movement instead, which turns out to be very natural. Now my only gripe is that gamepad gameplay is broken, and needs the mouse for full functionality. My suggestion for the team is to allow the 2nd analogue stick to control the cursor, or implement a clickable objects scroll through. Thanks for reading.
  • edited July 2009
    oddbasket wrote: »
    The mouse button holding rotating axis method of moving guybrush is a poor substitute for a gamepad's analogue stick or D-pad. It's extremely awkward, so I use the XBOX 360 controller for movement instead, which turns out to be very natural. Now my only gripe is that gamepad gameplay is broken, and needs the mouse for full functionality. My suggestion for the team is to allow the 2nd analogue stick to control the cursor, or implement a clickable objects scroll through. Thanks for reading.

    +1

    Devs, get the 360 wired controller support working properly in this game so you don't need the mouse. Hint: it has two analog sticks, not just one.
  • edited July 2009
    I've been replaying Sam and Max off and on over the past few weeks, and after playing TOMI, I really wished the same controls were used in Sam and Max! (dodges bricks)

    i agree, tomi controls work much better than 3d point and click imo. Looking forward to S&M season3 with these new controls and more interesting camera angles :D
  • edited July 2009
    I found myself swapping between mouse and keyboard controls, mostly for convenience. Other than some tweaking in the Inventory, I'm pretty comfortable now.
  • edited July 2009
    I also used a bit of both, mouse control was useful once you get a beer on the go!

    (glad this hasnt turned into another a control-hate thread...yet)
  • edited July 2009
    I've been replaying Sam and Max off and on over the past few weeks, and after playing TOMI, I really wished the same controls were used in Sam and Max! (dodges bricks)
    I say this because with scrolling screens, it gets pretty horrible when you have to click every 5 seconds to get somewhere.
    I was once an avid "noooo, bring back point'n'click!"er, but, I see why it's done, and I agree it should be done this way.

    Same here! Click, click, click. Am I there yet? No? Click, click, click...
  • edited July 2009
    Same here! Click, click, click. Am I there yet? No? Click, click, click...

    Or you could double click and hold and it would run your character over to that point. Far less clicking that way, and you don't have to move your mouse around the whole time.

    Add me to the list of people that can't stand this click-hold-and-drag method of moving. I'm sure I'll get used to it, but why? This feels like such a poor mash of console controller meets PC controls. It's like we got the worst of both worlds.
  • edited July 2009
    Quadriflax wrote: »
    Or you could double click and hold and it would run your character over to that point. Far less clicking that way, and you don't have to move your mouse around the whole time.


    Not in season 1 you couldn't (trust me, I've been trying - unless I've been doing it wrong?).
  • edited July 2009
    It's been mentioned in other threads, but Xpadder lets you map the mouse pointer to the right stick on a 360 pad. This lets you play the whole game using just a pad, and it works pretty well.
  • edited July 2009
    Graphic adventure = point and click. PERDIOD. That something you must known if you ever played original Monkey Island, MI2, Sam & Max Hit The Road, Maniac Mansion, DotT, etc. etc. etc. back in their days :). At least a config option should be available to select the control method...old school gamers would really appreciate that.

    This mouse drag thing is almost as crappy as controlling it with the keyboard ( or even a controller....COME ON GUY, a graphic adventure with a controller ?? ITS SACRIGELIOUS !!!! )
  • edited July 2009
    I like the old point and click method too..... But I realize they must appeal to a wider gaming community.... More players = more money = more monkey island.

    Hey thanks for the link
  • edited July 2009
    lechuckgl wrote: »
    Graphic adventure = point and click. PERDIOD. That something you must known if you ever played original Monkey Island, MI2, Sam & Max Hit The Road, Maniac Mansion, DotT, etc. etc. etc. back in their days :). At least a config option should be available to select the control method...old school gamers would really appreciate that.

    This mouse drag thing is almost as crappy as controlling it with the keyboard ( or even a controller....COME ON GUY, a graphic adventure with a controller ?? ITS SACRIGELIOUS !!!! )

    Its been 14years since Hit the Road. Scrolling 3d point and click didnt work well in S&M(TTG) imo. Its 2009 and telltale had to come up with a way to make these games work on pc and consoles while making movement look natural and cameras look interesting-I think theyve nailed it. Love that theyve kept mouse control for selecting objects, for me thats what makes a graphic adventure not full point and click. after Grim Fandango, as much as i love that game, I would have said exactly the same thing but times have changed in 12 years and Telltale have evolved graphic adventures how Lucasarts should have done it years ago
  • edited July 2009
    jamesds wrote: »
    It's been mentioned in other threads, but Xpadder lets you map the mouse pointer to the right stick on a 360 pad. This lets you play the whole game using just a pad, and it works pretty well.

    Well it was somewhat to cumbersome for me, I settled down for a gamepad mouse combo, but it is an option if you want to play from the couch, not as nice as the hotspot cycling in W&G though :rolleyes:
    Its not unplayable that way but I felt having the gamepad in one hand the mouse in the other was way better, sort of like a wiimote nunchuck combination but without the problems the wiimote introduces.
  • edited July 2009
    Xpadder actually saved Monkey Island for me.

    Still a shame releasing such a game without offering proper steering solutions.

    I adjusted the sensitivity for the analog hotspot selection and used a layout like this (Xbox360 controller):

    left analog stick = movement
    right analog stick = hotspot selection

    A=lmb
    B,X=I
    Y=ESC

    LT,RT=SHIFT
    LB=F4
    RB=SPACE
  • edited July 2009
    Double post - delete.
  • edited July 2009
    Yeah if it wasn't for the suggestion of using Xpadder, I'd be enjoying the game a lot less.

    * * *

    How about this as a suggestion (don't know if it has been made before in one of the other 72154 threads about the controls..)

    Left-click once to have Guybrush start walking in the direction of the cursor on a linear path.

    Right-click once to have Guybrush stop at whatever point he is at. Guybrush would continue moving through scenes until a right-click command, or reaching impassable geometry.

    It seems this may bypass any 'lack of clickable space problems' caused by the dynamic camera.
  • edited July 2009
    Like I said: a configuration option is the best solution. S&M point&click was great...in my opinion worked PERFECTLY. At least you can go directly go to an object by just clicking on it and you don't need to go there manually...that should tell you something: point & click is the most confortable way.
    Camera is also a big issue in this game: I hate the camera following the player. A wider camera view helps you to have a better understanding of your surroundings, know where you can go, what objects are near you. ...
    I personally think that Ron Gilbert and Tim Schaffer are pretty dissapointed with the control system this game has.

    And I still think that playing this game in a PC with a controller is as SACRIGELIOUS as playing a FPS with a controller !
  • edited July 2009
    taumel wrote: »
    Xpadder actually saved Monkey Island for me.

    Still a shame releasing such a game without offering proper steering solutions.

    I adjusted the sensitivity for the analog hotspot selection and used a layout like this (Xbox360 controller):

    left analog stick = movement
    right analog stick = hotspot selection

    A=lmb
    B,X=I
    Y=ESC

    LT,RT=SHIFT
    LB=F4
    RB=SPACE

    Hotspot selection? ICK! Why not have it has a mouse pointer? I hate the hotspot selection, feels cheap and almost like cheating!

    Also you didn't need to map any other button, the 360 pad is mapped perfectly other than the right stick. See my thread -

    http://www.telltalegames.com/forums/showthread.php?p=155715#post155715
  • edited July 2009
    parabolee wrote: »
    Hotspot selection? ICK! Why not have it has a mouse pointer? I hate the hotspot selection, feels cheap and almost like cheating!

    Also you didn't need to map any other button, the 360 pad is mapped perfectly other than the right stick. See my thread -

    http://www.telltalegames.com/forums/showthread.php?p=155715#post155715
    With hotspot selection i meant that you can use the right analog stick to emulate the mouse for selecting hotspots which works quite well if you adjust the sensitivity. This way you also can exyplore the area again.

    It's not so good like using the mouse but better than a fixed hotspot selection and something i was asking for already in Wallace&Grommit.
  • edited July 2009
    taumel wrote: »
    With hotspot selection i meant that you can use the right analog stick to emulate the mouse for selecting hotspots which works quite well if you adjust the sensitivity. This way you also can exyplore the area again.

    It's not so good like using the mouse but better than a fixed hotspot selection and something i was asking for already in Wallace&Grommit.

    I have to say I'm a little confused by your description. Do you mean the right stick as a mouse pointer? Because I would call that "hotspot selection", that is how I would describe what F4 does.
  • edited July 2009
    parabolee wrote: »
    I have to say I'm a little confused by your description. Do you mean the right stick as a mouse pointer? Because I would call that "hotspot selection", that is how I would describe what F4 does.
    If you're looking at your controller, holding in your hands then i mean the right lower analog stick as the one i used for moving the mouse cursor in a scene, or as Xpadder names it "Stick2".

    The "show me the hotspots in a scene"-button is named "LB", no stick, just the button at the upper left.
  • edited July 2009
    taumel wrote: »
    If you're looking at your controller, holding in your hands then i mean the right lower analog stick as the one i used for moving the mouse cursor in a scene, or as Xpadder names it "Stick2".

    The "show me the hotspots in a scene"-button is named "LB", no stick, just the button at the upper left.

    LOL! I understood what you meant by right stick! But you said "hotspot selection" for the right stick, not LB. That is why I was confused.
    lechuckgl wrote:
    I personally think that Ron Gilbert and Tim Schaffer are pretty dissapointed with the control system this game has.

    I think it's pretty damned presumptuous to say what you think Tim and Ron's opinions are in regards to anything!
  • edited July 2009
    It's getting really boring trying to explain to people why point and click movement would NOT work for this game. WSAD works fine

    BUT I do agree that the mouse only controls need some work. More worrying, though, I've spoken to people who hated the controls and didn't even realise the WSAD option -existed-. Until I helped them out they were really turned off by the game - that shouldn't be happening.
  • edited July 2009
    parabolee wrote: »
    I think it's pretty damned presumptuous to say what you think Tim and Ron's opinions are in regards to anything!
    Sorry? I have no idea what you are talking about.
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