Calling Mr. Grossman...

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Comments

  • edited July 2009
    Although I absolutely hate the theory that sparked this thread, the subsequent posts have actually intrigued me.
    LuigiHann wrote: »
    I think it's more interesting to look for references to this theory in the original SoMI than in LR. Like the T-shirts and such.

    When practicing insult swordfighting, ask one of the random pirates "Why do you all talk so funny?" You get one of the most third-wall-breaking lines in the whole series.

    Care to elaborate on that Luigi? I don't feel like doing all that again especially considering I just did it on SE and don't have any save games prior to that point.
  • edited July 2009
    Doesn't a pirate in SOMI tell Gubrush to "Play along"
  • edited July 2009
    LuigiHann wrote: »
    I think it's more interesting to look for references to this theory in the original SoMI than in LR. Like the T-shirts and such.

    Another thing that's been on my mind is the key to the captain's closet on the Sea Monkey.. Why would anyone wrap it in plastic and hide it in a cereal box? It's one more thing pointing at the kid-in-a-theme-park theory, but Ron Gilbert has said that's not it. Besides, that theory would more or less mean that MI3 is set outside the pirate world?

    edit: MI3 as in Ron Gilbert's MI3, had it been made. :)
  • edited July 2009
    plrichard wrote: »
    Although I absolutely hate the theory that sparked
    Care to elaborate on that Luigi? I don't feel like doing all that again especially considering I just did it on SE and don't have any save games prior to that point.

    I'm pretty sure they say something along the lines of "It's how all the pirates talked back then, play along Guybrush."
  • edited July 2009
    Another thing that's been on my mind is the key to the captain's closet on the Sea Monkey.. Why would anyone wrap it in plastic and hide it in a cereal box? It's one more thing pointing at the kid-in-a-theme-park theory, but Ron Gilbert has said that's not it. Besides, that theory would more or less mean that MI3 is set outside the pirate world?

    edit: MI3 as in Ron Gilbert's MI3, had it been made. :)


    Well it would be pretty boring if you just found the key in the captains desk
  • edited July 2009
    Ell223 wrote: »
    Well it would be pretty boring if you just found the key in the captains desk

    Well yea, of course. ;) But that puzzle could have been constructed in many ways. It just never made much sense to me that the key was a price in a cereal box.
  • edited July 2009
    Well yea, of course. ;) But that puzzle could have been constructed in many ways. It just never made much sense to me that the key was a price in a cereal box.

    And yet a chicken with a pully on it makes perfect sense?
  • edited July 2009
    But when little Guybrush and little LeChuck go into the amusement park, his parents are still dressed in an old-timey, piratical style, rather than the modern fashions you'd expect. Surely that has to indicate something? (I am well aware it might just indicate an attempt to save disk space). Also, how can you use their skull in the voodoo if they're still alive?
  • edited July 2009
    kksmith wrote: »
    And yet a chicken with a pully on it makes perfect sense?

    Sure, get the pulley onto the cable and grab a hold of each leg! :D It's a lot more logical in hindsight... To me anyway. :p
  • edited July 2009
    Sure, get the pulley onto the cable and grab a hold of each leg! :D It's a lot more logical in hindsight... To me anyway. :p

    Or you take a key, and put it in a box of cereal. That's equally as logical as what you just said :P
  • edited July 2009
    Maybe he sent in box-tops in order to get the cabinet and then had to find the key in another box. Those things always have crazy catches. That would also explain why he had so many boxes. Gotta find that key.
  • edited July 2009
    Lena_P wrote: »
    It means he was in Disneyland before 1982. Maybe that's why no one wants to reveal the truth, because Disney would sue their pants off!:p

    Given that, not being American, I've never been to Disneyland, and when I first saw Pirates of the Carribean my initial thought was "what a blatant Monkey Island ripoff", at least until I'd seen the extras on the DVD, I think that if Disney were inclined to sue, they'd already have done so.
  • edited July 2009
    kksmith wrote: »
    Or you take a key, and put it in a box of cereal. That's equally as logical as what you just said :P

    But the puzzle is to find the key there, not to hide it. :p And the fact that it's wrapped in plastic suggests that it came with the box doesn't it?
    Still, the theme park theory is a bit too convenient IMO. It's supposedly something dumber... :p

    edit: Oh, and there's this interview. Apparently the Secret "will...blow...you...away". Not sure what that means though.
  • edited July 2009
    But the puzzle is to find the key there, not to hide it. :p And the fact that it's wrapped in plastic suggests that it came with the box doesn't it?

    I'm saying Toothrot hid it, not Guybrush. He WAS crazy afterall (even from reading the journal).

    In any case, it's a game where people drink concoctions of sulfuric acid, battery acid, and kerosine (among other things). I think you can suspend a little disbelief over a key in a cereal box :P
  • edited July 2009
    Given that, not being American, I've never been to Disneyland, and when I first saw Pirates of the Carribean my initial thought was "what a blatant Monkey Island ripoff", at least until I'd seen the extras on the DVD, I think that if Disney were inclined to sue, they'd already have done so.

    Well with all due respect, the story of The Secret of Monkey Island is original. The universe and piratey atmosphere were inspired by the Pirates of the Caribbean ride which is not a Disney exclusive world as it's basically just a portrayal of a period of history. So in that sense, PotC: CotBP (I love doing that) basically is a rip-off of SMI.
  • edited July 2009
    plrichard wrote: »
    Well with all due respect, the story of The Secret of Monkey Island is original. The universe and piratey atmosphere were inspired by the Pirates of the Caribbean ride which is not a Disney exclusive world as it's basically just a portrayal of a period of history. So in that sense, PotC: CotBP (I love doing that) basically is a rip-off of SMI.

    More than you think:
    http://www.miwiki.net/Monkey_Island_movie

    (particularly read the last section)
  • edited July 2009
    kksmith wrote: »
    I'm saying Toothrot hid it, not Guybrush. He WAS crazy afterall (even from reading the journal).

    In any case, it's a game where people drink concoctions of sulfuric acid, battery acid, and kerosine (among other things). I think you can suspend a little disbelief over a key in a cereal box :P

    No! Never! :D

    Or, we could do that with every puzzle in the series and close this whole thread... would save us all a lot of time. :p
    Not quite sure whether I should keep feeding you or not... :p
  • edited July 2009
    As amusing as I find all of those speculations, my own theory is that everything wasn't even meant to be logical, after all Monkey Island -series has bit surreal world and logic isn't always the best way to try to figure out things. Some things might be there just because designers thought it would be funny. Personally I take things as they are and don't try to develope some fancy theory which would explain all anachronisms and contradictions in the world of Monkey Island.
  • edited July 2009
    kksmith wrote: »
    More than you think:
    http://www.miwiki.net/Monkey_Island_movie

    (particularly read the last section)

    Yeah, I was aware of that.
  • edited July 2009
    Given that, not being American, I've never been to Disneyland, and when I first saw Pirates of the Carribean my initial thought was "what a blatant Monkey Island ripoff", at least until I'd seen the extras on the DVD, I think that if Disney were inclined to sue, they'd already have done so.

    I was actually referring to the Ash735's "e ticket" question. I was kidding that it was a hint for the player. See, e tickets were:

    Since the 1950s, the phrase E Ticket (or E ticket ride) has referred to an unusually interesting, thrilling or expensive experience. It derives from the tickets used at Disneyland and Walt Disney World theme parks until 1982. Formally, Disney called them coupons, but they were commonly referred to as tickets, as they were generally purchased in ticket books (with admission). The tickets came in different denominations, from A through E, with E tickets being the most expensive and reserved for the newest, most expensive or popular rides and attractions. - yoinked from wikipedia

    Pirates aren't exclusive to Disneyland, but the e-tickets are pretty much. It's a joke really, but don't worry, there are probably many of my fellow Americans who wouldn't get it either.
  • edited July 2009
    they translated it into "metro ticket" in the french version.
    Which made even less sense :eek:
  • edited July 2009
    But the puzzle is to find the key there, not to hide it. :p And the fact that it's wrapped in plastic suggests that it came with the box doesn't it?
    Still, the theme park theory is a bit too convenient IMO. It's supposedly something dumber... :p

    edit: Oh, and there's this interview. Apparently the Secret "will...blow...you...away". Not sure what that means though.
    You know what's funny about that interview? This:
    Some fans would like to see MI1 remade with today's graphic and voices. Is that something you think is a good idea or do you feel it should be left as it is, for nostalgic reasons.

    Remaking MI1 would be a huge mistake and wouldn't add anything to the game. Having recently played the game again, it's just fine.

    Heh. Oops.
  • edited July 2009
    I think that all anachronisms like cereal boxes, Grog machines, etc are there just for fun as well as the fourth wall breaking stuff like "pirates talked like that" and the Lucasarts phone in the jungle. An amusement park is perfectly normal in a world like this.

    My theory is that Big Whoop is a portal. Maybe it travels to different times. Maybe Guybrush went back in time to when he was in his childhood and his parents were alive. That's why his parents wear pirate clothes. Big Whoop is like a time machine.

    Maybe LeChuck is really his older brother which went bad when Guybrush was just a baby and left just to become a pirate. His parents never told the truth to Guybrush.

    Le Chuck's plan in to go back using the Big Whoop and kill Guybrush while he is a child. After that maybe prevent himself from dying?

    Just my theory. I don't believe that "all is a dream" rubbish. It would simply suck in something as brilliant as Monkey Island.

    Guybrush and Lechuck are brothers. Le Chuck cast a spell on Guybrush to confuse him. Big Whoop creates a portal to another time when Guybrush was a kid.
  • edited July 2009
    they translated it into "metro ticket" in the french version.
    Which made even less sense :eek:

    I'm guessing the translator didn't know what an "e ticket" was either ...
  • edited July 2009
    plrichard wrote: »
    Well with all due respect, the story of The Secret of Monkey Island is original. The universe and piratey atmosphere were inspired by the Pirates of the Caribbean ride which is not a Disney exclusive world as it's basically just a portrayal of a period of history. So in that sense, PotC: CotBP (I love doing that) basically is a rip-off of SMI.

    Agreed, Monkey Island is original enough that suing wouldn't make a great deal of sense, but nonetheless is clearly heavily influenced by Disney's Pirates of the Caribbean ride.

    If the film is a rip off of Monkey Island, Olrlando Bloom and Keira Knightley are the worst. Guybrush and Elaine. EVAR!
  • edited July 2009
    Agreed, Monkey Island is original enough that suing wouldn't make a great deal of sense, but nonetheless is clearly heavily influenced by Disney's Pirates of the Caribbean ride.

    If the film is a rip off of Monkey Island, Olrlando Bloom and Keira Knightley are the worst. Guybrush and Elaine. EVAR!

    I actually don't consider it so much of a rip-off as I consider it an acceptable alternative. I feel like a live action movie of The Secret of Monkey Island would be bad because they'd have to cast someone other than Dominic (as he stated in the other thread). On the other hand, I don't really see the need for an animated movie considering that's basically what the games are anyway. So essentially, I'm glad things worked out the way they did.

    Anyway, but to the topic. Personally, I doubt that we'll ever know the secret. It seems like Ron is making it into a huge deal most likely because he never expects to be able to make his MI3. Also, personally, I would prefer if he did make that MI3 as what would now be MI6. I know a lot of people are saying that Tales should be the last Monkey Island but I think that if they could get Ron (and Tim) hired at Telltale or if LucasArts could somehow get Ron, Dave, and Tim to collaborate for them and make it then that needs to happen. Seriously.
  • edited July 2009
    plrichard wrote: »
    I know a lot of people are saying that Tales should be the last Monkey Island but I think that if they could get Ron (and Tim) hired at Telltale or if LucasArts could somehow get Ron, Dave, and Tim to collaborate for them and make it then that needs to happen. Seriously.

    Who says things like that and why? As long as they have new stories to tell about Guybrush I'm happy to buy new Monkey games. Creativity of the writers decides if it's wise to make more sequels or not. If you have no ideas and you just recycle old stuff, then it's better to quit, but otherwise keep them coming.
  • edited July 2009
    There will be as many Monkey Island games as dollars will allow - if they sell well, there'll be more eventually. If it bombs with a new release in the series it might kill it or we might have to wait nine years again.
  • edited July 2009
    Many theories have floated over the web about what really was going on in Monkey Island. Some say there are portals in the pirate world around the Caribbean; or that the secret is the location of Monkey Island itself; or, finally, because of MI2's ending, that Guybrush is just a young boy who is visiting a theme park.

    On these suggestions Ron Gilbert once commented, "One is closer than the others -- but not much".

    I've always thought that Gilbert was referring to the second of these points - remember that Monkey Island cannot be conventionally sailed to, but can only be reached while under the influence of some very strange fumes.

    I'm not entirely sure how that ties into the ending of MI2, though. Perhaps the second half of the first game and the last chapter of the second were all just a drug-induced dream? :p

    I don't know. Guybrush probably isn't imagining the pirate world given the additional parts of the ending of MI2, but for all we know it could've been aliens, or a computer simulation, or something...so...yeah.
  • edited July 2009
    Novotnus wrote: »
    Well there was a fangame based on that concept. The title was... 'right, I don't remember the game anymore... There was that guy in green pyjamas, a reporter with fancy hat, a wannabe actress neigbour, an alien doctor, a weird city, song about beeing happy staying in your room and to exit the first area you had to pick up door handle. Anyways, it all based on a concept of
    "this all is just an adventure game"

    Sorry for quoting myself and going offtopic, but I just found this fangame I was refering to: http://www.download-free-games.com/freeware_games/out_of_order.htm
  • edited July 2009
    I've always thought that Gilbert was referring to the second of these points - remember that Monkey Island cannot be conventionally sailed to, but can only be reached while under the influence of some very strange fumes.

    I always thought it was as straightforward as that. Look at the second game.

    Everyone agrees that in the sentence "The treasure of Big Whoop" (used in-game at least a few times in MI2), Big Whoop is the treasure referred to. No one assumes that Big Whoop has a treasure in/on/at it: they're one and the same. And if that is so, would it be a big leap to conclude that in the sentence "The secret of Monkey Island", Monkey Island itself is the secret?
  • edited July 2009
    pluizig wrote: »
    I always thought it was as straightforward as that. Look at the second game.

    Everyone agrees that in the sentence "The treasure of Big Whoop" (used in-game at least a few times in MI2), Big Whoop is the treasure referred to. No one assumes that Big Whoop has a treasure in/on/at it: they're one and the same. And if that is so, would it be a big leap to conclude that in the sentence "The secret of Monkey Island", Monkey Island itself is the secret?

    When I played SMI as a kid, before the internet was around, I always assumed that the title refered to either the island itself or the entrance to Hell beneath the monkey head. It was only after the online LEC/Monkey Island communities emerged in the mid nineties that I realized that a lot of people thought the secret of Monkey Island and what happens at the end of MI2 were intertwined, or that the secret had not been revealed at all.
  • edited July 2009
    Bagge wrote: »
    When I played SMI as a kid, before the internet was around, I always assumed that the title refered to either the island itself or the entrance to Hell beneath the monkey head. It was only after the online LEC/Monkey Island communities emerged in the mid nineties that I realized that a lot of people thought the secret of Monkey Island and what happens at the end of MI2 were intertwined, or that the secret had not been revealed at all.

    I've always assumed that the title was meant to sound intriguing, and not to be indicative of some grand scheme for the most ultimately amazing plot that the world will ever know (yet coincidentally the creator didn't feel like telling anyone anything about in the course of two games)
  • edited July 2009
    Novotnus wrote: »
    Well there was a fangame based on that concept. The title was... 'right, I don't remember the game anymore... There was that guy in green pyjamas, a reporter with fancy hat, a wannabe actress neigbour, an alien doctor, a weird city, song about beeing happy staying in your room and to exit the first area you had to pick up door handle. Anyways, it all based on a concept of
    "this all is just an adventure game"

    Haha, I remember that fangame. Probably the only fangame I ever completed. It was called Out Of Order - or OOO if you prefer the abbreviated name. :D Really good game though.
  • edited July 2009
    StarEye wrote: »
    Haha, I remember that fangame. Probably the only fangame I ever completed. It was called Out Of Order - or OOO if you prefer the abbreviated name. :D Really good game though.

    That's it - I've found the title yestarday : ) Download link is posted somewhere in this topic.
  • edited July 2009
    the secret is that they're all stuck in a computer game
  • edited July 2009
    To be honest if you're just a kid imagining all that I'm going to be annoyed as hell. I never read too much in the ending of Le Chuck's Revenge, however I did think the I'm your brother, was a joke with Star Wars!
  • edited July 2009
    Reading all this about Monkey Island reminds me again of this fan interpretation of what the hell is going on in the Pokémon anime. According to this fan's theories, after the first battle against a flock of Spearrow Ash came into a coma, and everything that has happened since then all played inside his head.

    I never want to read it again.
  • edited July 2010
    Personally I'd be sad if it did turn out the whole thing was just a child's daydream.
  • edited July 2010
    The secret is that everyone is trying to read way too much into a silly ending.

    Wait, that's not a secret. Curses!
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