I loved it but I felt it was too easy, who agrees?
Hi not sure how to start a poll, but I really felt this 1st part was too easy, maybe it was cos the hints system seemed to give hints when they were turned off, or maybe it just needed some more difficult puzzles Im not sure, all I know is I never even got stuck for even a second, I didnt need to think much at all about what to do next. I think they could have an option to make the puzzles more or less difficult like with MI3 for me that would be the best option, because it seems some people were obviously getting stuck but I really dont think it was as hard ass the other games.
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He kept telling me how noisy the jungle was. :mad:
oh yeah i did get that one, forgot about it because i solved the puzzle by trial and error rather than the proper way lol. Think that was the only other 1 though.
One thing that would have been better is if they opened up all or most of the map areas earlier. When you first see the island map, you can only go to the dock or the jungle entrance, even though later there are a dozen different spots on the map. If there were more places you could visit earlier, such as the Voodoo lady's house or the big door, you would have more places and things to consider when trying to find puzzles solutions, which makes it a bit harder.
This is also just the first episode to introduce us to the game world. I expect we'll see more challenges in future episodes. If you think of the whole series as one big game, then it stands to reason that the harder stuff comes later.
That said, I do feel it was on the easy side of perfect, if anywhere, but that's definitely preferable to the opposite.
I still think the other games were harder, and thats one of the things I loved about them they were a challenge. and I think i missed half the jokes cos i solved things too easy tbh.
Im really hoping your right about this, thats kind of why im mentioning the fact that it was too easy, there is no point saying it was prefect when it wasnt, I would rather say what i feel is wrong with it and then they can fix any problems for the next one. For one thing I was defo getting hints not just once it happened a few times, and I made sure they were turned off.
of cause the puzzles were mostly obvious, i dont even play computer games much, and I felt they were obvious in most cases.
yeah i agree they need more objects that arent part of the puzzle to throw us off, and some need to just be less obvious, half the time the puzzles seemed to get solved without even trying to solve them just from exploring a new area. like when i got on the ship for the first time of course im gonna try and use the cannon.
yeah we weren't able to go in any rooms at all, appart from the doctors house come to think of it. It would have been more complicated if we could go in different rooms like the club, the glass shop and news place cos we were able to investage much come to think of it.
I remember that when I played Monkey Island 1 I didn't know about the internet and literally spent YEARS figuring the puzzles out. That's probably why I know the game inside out.
in Tales of MI you saw a problem and you more or less were able to solve it immediately. In MI 1 you saw a problem an d some conditions had to be met before you could approach the problem. if you guys can catch my drift =D
The puzzles were just right.
I agree, the houses needed to be explorable, but still the puzzles needed to be harder as well.
yeah i totaly agree like they could have made club 41 much better like when i first saw the club i went mad i was like yes theres gonna be a fight and would have helped reconize the lad outside the courthouse when u threw him out
yeah but it was still the best telltale game ever
Pretty much sums up how I found it.
Totally agree that club 41 and other buildings should have been explorable. It would have made the game feel more complete and would have upped the difficulty. I'm hoping that this game will be like the first season of Sam & Max - as I recall it started out really easy and by the end had me pulling my hair out.
I'm not exactly sure why the messed-up idol puzzle worked the way it did, though. I just know that it did work.
oh yeah, that was annoying, having already immediately figured out the gist of what to do from looking at the map.
The 'maybe they are the same as the images on the weathervane' was also irritating as at that point I had recognised the images but couldnt recall where from. I knew the eyes were on the jail walll but couldn't remember where I had seen the entire gods... I doubt it would have taken long, seeing as I was trying to recreate wind gods and was carrying a several times used weather vane.
To be fair, I didn't click the settings tab so I don't know what setting I had the gameplay on.
If it wasn't turned down to zero. Default needs to be zero. I shouldnt have to go to 'settings' to make sure my adventure game isn't too easy.
Talking about the difficulty, I think it's easier than ever for Telltale to please the real hardcore players now, what with a hint system in place. I thought the "boss puzzle" was quite fun already though. Guybrush meets Bruce Campbell.
Let's not forget though, there's still lots of chapters left. It could get harder.
Still great fun, but a month is a long time!
Don't feel bad, it only seemed easy to some of us because we've played a million adventure games (including the rest of the Monkey games) before. Once you've played enough of these kind of games, you get a natural sense of what you're supposed to do and how to do it. Like at the beginning, when you have to make
Exactly the same with me, and I definitely had hints off. Probably it's a bug.
For my part, I've always mildly complained about the difficulty (or lack of) in Telltale's games, but I think this one was just about right - supposing it was really an introduction episode and some steeper stuff will follow.