Calmly tell Vernon to fuck off when he gives you the choice to take Clem. I always thought Lee went a little too aggressive at that part. A good speech, but I wanted Vernon to still like me.
You know what I'd really like to see get more of a focus? Disabilities. I think it would be incredibly interesting to see the apocalypse from the point of view of a paraplegic, for example. Someone who, despite having a disability that almost certainly should have gotten them killed, have managed to persevere and survive, and the underlying struggle of trying to cope with a disability that's already limiting enough in the normal world, let alone after an apocalypse. The problem with that though is that it requires the right setting to make sense. You can't really have a wheelchair-bound dude out in the wild, but you could inside a stable community of people.
I suppose we've seen some level of disabled people already (Arvo and his leg brace, Hershel in the show, Dale and Rick in the comic), but I'm thinking of something more debilitating or limiting as a whole. Something that takes some real fortitude to not only overcome mentally, but overcome physically in order to survive.
Thx for making this thread! Really my only change is where and when Lee is bit. Instead of when he found Clem's Hat I would have The Stranger say something like: "My wife would like a word with you!" Then he'd threaten Lee with watching Clem die if he doesn't " Accept his fate!"
If the writers approaches the topic with enough tact and sensitivity, then yes I'd like to see more disabled survivors show that they too can learn to cope in the zombie apocalypse and overcoming their obstacles and prejudice. It would make for an interesting story of how a wheelchair-bound character still managed to survive with the kindness of others and with the strength of sheer willpower and desire to live.
Problem is, if the writers don't show any concern, or treat their condition with any respect, and instead uses their death to hammer the point home that 'disabled people cannot, or rather should not survive', then they're liable to offend those who are disabled. This is especially worse if the writers ends up creating a scenario where you're forced to agree with their ideals and the disabled character are demonized, or made irrelevant, to further prove their point.
I mean, being disabled myself, I'd rather not play a Walking Dead episode that goes out of its way to insult my disability just because the writers cannot imagine why I would be able to survive in a zombie apocalypse, let alone trying to support myself in the real world.
You know what I'd really like to see get more of a focus? Disabilities. I think it would be incredibly interesting to see the apocalypse fro… morem the point of view of a paraplegic, for example. Someone who, despite having a disability that almost certainly should have gotten them killed, have managed to persevere and survive, and the underlying struggle of trying to cope with a disability that's already limiting enough in the normal world, let alone after an apocalypse. The problem with that though is that it requires the right setting to make sense. You can't really have a wheelchair-bound dude out in the wild, but you could inside a stable community of people.
I suppose we've seen some level of disabled people already (Arvo and his leg brace, Hershel in the show, Dale and Rick in the comic), but I'm thinking of something more debilitating or limiting as a whole. Something that takes some real fortitude to not only overcome mentally, but overcome physically in order to survive.
If the writers approaches the topic with enough tact and sensitivity, then yes I'd like to see more disabled survivors show that they too ca… moren learn to cope in the zombie apocalypse and overcoming their obstacles and prejudice. It would make for an interesting story of how a wheelchair-bound character still managed to survive with the kindness of others and with the strength of sheer willpower and desire to live.
Problem is, if the writers don't show any concern, or treat their condition with any respect, and instead uses their death to hammer the point home that 'disabled people cannot, or rather should not survive', then they're liable to offend those who are disabled. This is especially worse if the writers ends up creating a scenario where you're forced to agree with their ideals and the disabled character are demonized, or made irrelevant, to further prove their point.
I mean, being disabled myself, I'd rather not play a Walking Dea… [view original content]
It would be nice stumbling across survivors with disabilities. As you said, it would be interesting to explore the outbreak through their eyes. I would just recommend Telltale to avoid overdoing it; for example, being found by three different disabled survivors on the same episode might be considered a bit forced and unrealistic.
I'd also like to see more survivors with mental disorders. Sarah was hinted as having some sort of anxiety disorder (possibly generalized), but it was never further explored. Again, I'd rather encounter a character with heavy traits of a disorder than having a 10 minute conversation about it. How it'll be perceived by players with depend on how Telltale decides to pan it out (if they ever do).
If the writers approaches the topic with enough tact and sensitivity, then yes I'd like to see more disabled survivors show that they too ca… moren learn to cope in the zombie apocalypse and overcoming their obstacles and prejudice. It would make for an interesting story of how a wheelchair-bound character still managed to survive with the kindness of others and with the strength of sheer willpower and desire to live.
Problem is, if the writers don't show any concern, or treat their condition with any respect, and instead uses their death to hammer the point home that 'disabled people cannot, or rather should not survive', then they're liable to offend those who are disabled. This is especially worse if the writers ends up creating a scenario where you're forced to agree with their ideals and the disabled character are demonized, or made irrelevant, to further prove their point.
I mean, being disabled myself, I'd rather not play a Walking Dea… [view original content]
Personally I liked them and they were good characters - a child whom some people dislike but ended up crying at the time of their death(maybe more for Katjaa or Kenny but I've seen people play the game and cry at Duck's death even when they wanted him to die) kind of like an opposite to Clementine's personality.
Plus Kenny is a good characters and presents many flaws that cause people to either really love the guy or really hate him, I think a characters that brings about so much controversy and arguments based on his actions is a well developed one to an extent at least Kenny isn't my favorite character but I think he was pretty necessary for the game.
Personally I liked them and they were good characters - a child whom some people dislike but ended up crying at the time of their death(mayb… moree more for Katjaa or Kenny but I've seen people play the game and cry at Duck's death even when they wanted him to die) kind of like an opposite to Clementine's personality.
Plus Kenny is a good characters and presents many flaws that cause people to either really love the guy or really hate him, I think a characters that brings about so much controversy and arguments based on his actions is a well developed one to an extent at least Kenny isn't my favorite character but I think he was pretty necessary for the game.
I didn't cry at Duck's death at all. I felt sad because Katjaa died, but that was it. I also believe that the game could have been the same without Kenny. They could have easily pitched Kenny's part in the story over and give it to someone who was more interesting for it, such as Doug/Carley or Ben even. Just my opinion, though.
Personally I liked them and they were good characters - a child whom some people dislike but ended up crying at the time of their death(mayb… moree more for Katjaa or Kenny but I've seen people play the game and cry at Duck's death even when they wanted him to die) kind of like an opposite to Clementine's personality.
Plus Kenny is a good characters and presents many flaws that cause people to either really love the guy or really hate him, I think a characters that brings about so much controversy and arguments based on his actions is a well developed one to an extent at least Kenny isn't my favorite character but I think he was pretty necessary for the game.
The person he killed should have been a regular Joe. It would be more believable then that no one knows who Lee is. Someone who murdered a State Senator would be infamous in their home state (Georgia, in Lee's case) and instantly recognized by the majority of people he crosses paths with.
At the end of ep4 if Lee reaches out to Clem, instead of just turning away from him she would push his hand away. Instead he just softly reaches out then pulls it back and it looks stupid.
It would have been funny if one of the bandits robbing the motor inn was like "holy shit! It's the Senator murderer, everbody run!" As Lee walks up to them.
Well, first off, the tractor scene in "Starved For Help" would actually make some semblance of sense under my watch. The bandit attack would be more widespread, and Andy would turn on the fence out of understandable panic, rather than for an unnecessary gamble that makes little sense (at least I assume Andy was just weighing the chances that one of them would get wounded but not killed, since literally nothing else makes sense). That way, the focus of the episode seems to be indicating a coming war with the bandits and at the very least, mitigates the suspicion we may have with the St. Johns until the reveal. Also, the walker bodies that block the tractor would actually be the same models as the ones we pushed down, as opposed to ones that just fell out of the sky.
On that same note, Mark would die during this scene like he was going to originally. I would build him up much more throughout the episode as the character that's holding the group together. Larry and Lilly both respect him for his military experience, and Kenny respects him because he goes outside the walls with him and helps out with hunting. In the opening at the motor inn, Mark takes a more active role in smoothing over the fight, shouldering some of Lee's burden, and by all accounts, he is seen as the natural choice to be the leader. However, Mark, like Carley, gives Lee his vote of confidence, setting Lee up to take a more active role later on. Thus, when Mark dies so suddenly, there's a sense during the mourning that the group has lost what little was holding them together, setting up the coming divisions and fall of the group.
I would also incorporate one of the original ideas to choose whether you cut David's leg off, or whether you cover Kenny by shooting walkers while he does it. I think that that would have been a great foreshadowing of the possible later discussion between Lee and Kenny about having to have the guts to make the hard decision. So if you try to save Larry, whatever you chose would lead to further dialogue on that moment (either Kenny using it against Lee, or Lee reminding Kenny that he's already bloodied his hands), bringing it full circle.
More importantly, I would make that the big choice of the intro, and have Travis instead escape the walkers, but get cut off from the group and run wildly into the forest. Later, it is hinted that the bandits possibly took him during the Lee and Danny reconnaissance scene, when they find his jacket lying discarded in the forest. Danny also warns Lee to watch his step, because the bandits like to leave inescapable traps for people to more easily rob and kill them, or loot their bodies after they've been killed by walkers. Naturally, all of this misdirection leads to the inevitable reveal that Travis is the one being hidden at the St. John house and used for meat, and the traps were theirs.
Finally, I would give Carley a personal struggle and conflict of her own (rather than mostly serving as Lee's gun-proficient cheerleader), much like Doug whose struggle was that he saw himself as useless to the group, but nevertheless had a heroic streak to him that sadly ended in tragedy. Not entirely sure yet what I would give her, but it could easily be as simple as serving a sort of conflicted moral compass role in episode 3, which would branch off naturally from the role she already serves. By conflicted moral compass, I mean that I'd take into account her clear disapproval of Lee's murder of Andy, and have her mention that to him, but she would also mention that she felt absolutely nothing when raising her gun and preparing to shoot him in the head, and that she's not certain what that says of her.
I imagine a short monologue on how easy and quick a gun is, but that the effects of using it are long-lasting, and eats away at you the more lives you take. Naturally, this would be a somewhat cryptic and cruel foreshadowing of what is about to transpire with Lilly, who shoots her with no hesitation or guilt (in the moment; I'm not averse to thinking Lilly could have guilt down the line, but that's another story). In addition, when Carley has no choice but to gun down the two bandits, we get a very brief shot of her looking sadly at what she's done, not because she regrets it, but because killing so easily nevertheless weighs heavily on her. Plus, all of this would play nicely into one of Lee's optional final words, that shooting people changes you, and needs to be done as a last resort.
Huh... I guess I did know what I would give Carley. Just didn't realize it until I started typing it up. :P
Wow, most of this was just related to episode 2. Much as I love it, I always thought it had potential to have been a lot more. At least a little less obvious as to who the villains were. There's definitely more I'd change, but I think that'll do for now.
I didn't cry at Duck's death at all. I felt sad because Katjaa died, but that was it. I also believe that the game could have been the same … morewithout Kenny. They could have easily pitched Kenny's part in the story over and give it to someone who was more interesting for it, such as Doug/Carley or Ben even. Just my opinion, though.
I'll admit that, at first, this post struck me as unnecessarily long, but the more I continued reading, the more I agreed with everything you said, especially Mark being developed deeper and Carley's moral contradiction subplot.
Well, first off, the tractor scene in "Starved For Help" would actually make some semblance of sense under my watch. The bandit attack would… more be more widespread, and Andy would turn on the fence out of understandable panic, rather than for an unnecessary gamble that makes little sense (at least I assume Andy was just weighing the chances that one of them would get wounded but not killed, since literally nothing else makes sense). That way, the focus of the episode seems to be indicating a coming war with the bandits and at the very least, mitigates the suspicion we may have with the St. Johns until the reveal. Also, the walker bodies that block the tractor would actually be the same models as the ones we pushed down, as opposed to ones that just fell out of the sky.
On that same note, Mark would die during this scene like he was going to originally. I would build him up much more throughout the episode as the character that's holding the gr… [view original content]
No, because he was completely useless and was an annoying little shit for the entire season. If he actually did something like maybe save Lee's life one time I would care, but he was utterly useless and annoying. I also want to mention that he was a creation of Kenny, and I hate Kenny so...
First of all, I would completely scrap episode 4 and then rewrite it. I thought episode 2 was a typical filler but it was good for what it was being a filler but episode 4 somehow always seemed off-point to me and after reading some interviews with the writers and a few fact-checks I learned that episode 4 was mostly handled by the director or something and it really shows.
Whereas episodes 1 and 3 and to some extent 2 have an sad, depressing and emotional tone whilist managing to have its endearing moments as well, episode 4 struck me as really tryhard and edgy and a lack of creativity. You have the mysterious shadow guy who gives you a jumpscare and Lee going "The FUCK you want! Huh!? Who sent you!?" or something (Lee, calm down, what the hell's going on here?) its zombie moments are laughably executed like the zombie that bites Lee's arm comes out of nowhere as a random surprise Zombie. I mean, shouldn't there have been more buildup or suspense, like perhaps in a scenario similar to closing that garage door, Lee would've needed to pull someone in before it closed and got his arm bitten like that or something. Then you have that moment with the Zombie child and I still don't think it quite resonates with you the way it's obviously supposed to. I just felt very detached from most things in episode 4. It was full of rushed writing, a tryhard tone, I didn't give a shit about how scary Crawford was supposed to be or anything, and you just know the signs of a hack writer when you see them.
Apart from Lee not getting bit, I would also change Katjaa not killing herself as Kenny would have had less to grieve for and Clem would have a woman to talk to
He has to save someone's life to make you care if he lives or dies? Ookay. I didnt think he was that annoying, just a typical kid. What do you want from him.
No, because he was completely useless and was an annoying little shit for the entire season. If he actually did something like maybe save Le… moree's life one time I would care, but he was utterly useless and annoying. I also want to mention that he was a creation of Kenny, and I hate Kenny so...
He has to save someone's life to make you care if he lives or dies? Ookay. I didnt think he was that annoying, just a typical kid. What do you want from him.
Comments
Then how would you manage to reach Macon? Also without him, Lee and Clementine would have been dead in 2 MINUTES. LOL
Even if you agree with him, he still steals the boat
-How Doug's character was treated comparative to Carley
-Chuck's death
-Lee's bite scene (the stupid surprise walker)
-Mark dying as soon as he showed up
A few other things but they're all just nitpicks mostly, the game is fairly good on it's own.
At least if you disagree with him in a civilized way, you don't give him the pleasure of justifying being an asshole.
How do you figure that?
You know what I'd really like to see get more of a focus? Disabilities. I think it would be incredibly interesting to see the apocalypse from the point of view of a paraplegic, for example. Someone who, despite having a disability that almost certainly should have gotten them killed, have managed to persevere and survive, and the underlying struggle of trying to cope with a disability that's already limiting enough in the normal world, let alone after an apocalypse. The problem with that though is that it requires the right setting to make sense. You can't really have a wheelchair-bound dude out in the wild, but you could inside a stable community of people.
I suppose we've seen some level of disabled people already (Arvo and his leg brace, Hershel in the show, Dale and Rick in the comic), but I'm thinking of something more debilitating or limiting as a whole. Something that takes some real fortitude to not only overcome mentally, but overcome physically in order to survive.
Without Kenny, Lee wouldn't have reached Macon and without him, Lee would have died in the drugstore no matter what
Thx for making this thread! Really my only change is where and when Lee is bit. Instead of when he found Clem's Hat I would have The Stranger say something like: "My wife would like a word with you!" Then he'd threaten Lee with watching Clem die if he doesn't " Accept his fate!"
Lee kills a state senator and ONLY 2 PEOPLE recognize him
If the writers approaches the topic with enough tact and sensitivity, then yes I'd like to see more disabled survivors show that they too can learn to cope in the zombie apocalypse and overcoming their obstacles and prejudice. It would make for an interesting story of how a wheelchair-bound character still managed to survive with the kindness of others and with the strength of sheer willpower and desire to live.
Problem is, if the writers don't show any concern, or treat their condition with any respect, and instead uses their death to hammer the point home that 'disabled people cannot, or rather should not survive', then they're liable to offend those who are disabled. This is especially worse if the writers ends up creating a scenario where you're forced to agree with their ideals and the disabled character are demonized, or made irrelevant, to further prove their point.
I mean, being disabled myself, I'd rather not play a Walking Dead episode that goes out of its way to insult my disability just because the writers cannot imagine why I would be able to survive in a zombie apocalypse, let alone trying to support myself in the real world.
Hey, maybe Telltale could make a DLC on that.
It would be nice stumbling across survivors with disabilities. As you said, it would be interesting to explore the outbreak through their eyes. I would just recommend Telltale to avoid overdoing it; for example, being found by three different disabled survivors on the same episode might be considered a bit forced and unrealistic.
I'd also like to see more survivors with mental disorders. Sarah was hinted as having some sort of anxiety disorder (possibly generalized), but it was never further explored. Again, I'd rather encounter a character with heavy traits of a disorder than having a 10 minute conversation about it. How it'll be perceived by players with depend on how Telltale decides to pan it out (if they ever do).
Exactly. Vernon will have a big ol' frown on his face while sailing on the boat he stole from that good guy Lee.
Or not been in the drugstore.
Personally I liked them and they were good characters - a child whom some people dislike but ended up crying at the time of their death(maybe more for Katjaa or Kenny but I've seen people play the game and cry at Duck's death even when they wanted him to die) kind of like an opposite to Clementine's personality.
Plus Kenny is a good characters and presents many flaws that cause people to either really love the guy or really hate him, I think a characters that brings about so much controversy and arguments based on his actions is a well developed one to an extent at least Kenny isn't my favorite character but I think he was pretty necessary for the game.
I guess everyone else didn't watch the News - although it was 3(counting Carley, Lilly and Larry).
I dont know if just bringing drama and controversy is a necessity. There are other ways to make the characters interesting and relatable.
I didn't cry at Duck's death at all. I felt sad because Katjaa died, but that was it. I also believe that the game could have been the same without Kenny. They could have easily pitched Kenny's part in the story over and give it to someone who was more interesting for it, such as Doug/Carley or Ben even. Just my opinion, though.
I'd have Chuck survive at least into Season 2.
He was an interesting character that Telltale killed off way too soon.
That was kind of dumb.
The person he killed should have been a regular Joe. It would be more believable then that no one knows who Lee is. Someone who murdered a State Senator would be infamous in their home state (Georgia, in Lee's case) and instantly recognized by the majority of people he crosses paths with.
Well without him, Lee and Clem's story would have been different and Clem wouldn't have been taught how to survive.
She learns from Larry
At the end of ep4 if Lee reaches out to Clem, instead of just turning away from him she would push his hand away. Instead he just softly reaches out then pulls it back and it looks stupid.
Make Carley the leader instead of Lily or Kenny. I think things would have worked better. Carley had no family to lose and go crazy because of this.
It would have been funny if one of the bandits robbing the motor inn was like "holy shit! It's the Senator murderer, everbody run!" As Lee walks up to them.
Well, first off, the tractor scene in "Starved For Help" would actually make some semblance of sense under my watch. The bandit attack would be more widespread, and Andy would turn on the fence out of understandable panic, rather than for an unnecessary gamble that makes little sense (at least I assume Andy was just weighing the chances that one of them would get wounded but not killed, since literally nothing else makes sense). That way, the focus of the episode seems to be indicating a coming war with the bandits and at the very least, mitigates the suspicion we may have with the St. Johns until the reveal. Also, the walker bodies that block the tractor would actually be the same models as the ones we pushed down, as opposed to ones that just fell out of the sky.
On that same note, Mark would die during this scene like he was going to originally. I would build him up much more throughout the episode as the character that's holding the group together. Larry and Lilly both respect him for his military experience, and Kenny respects him because he goes outside the walls with him and helps out with hunting. In the opening at the motor inn, Mark takes a more active role in smoothing over the fight, shouldering some of Lee's burden, and by all accounts, he is seen as the natural choice to be the leader. However, Mark, like Carley, gives Lee his vote of confidence, setting Lee up to take a more active role later on. Thus, when Mark dies so suddenly, there's a sense during the mourning that the group has lost what little was holding them together, setting up the coming divisions and fall of the group.
I would also incorporate one of the original ideas to choose whether you cut David's leg off, or whether you cover Kenny by shooting walkers while he does it. I think that that would have been a great foreshadowing of the possible later discussion between Lee and Kenny about having to have the guts to make the hard decision. So if you try to save Larry, whatever you chose would lead to further dialogue on that moment (either Kenny using it against Lee, or Lee reminding Kenny that he's already bloodied his hands), bringing it full circle.
More importantly, I would make that the big choice of the intro, and have Travis instead escape the walkers, but get cut off from the group and run wildly into the forest. Later, it is hinted that the bandits possibly took him during the Lee and Danny reconnaissance scene, when they find his jacket lying discarded in the forest. Danny also warns Lee to watch his step, because the bandits like to leave inescapable traps for people to more easily rob and kill them, or loot their bodies after they've been killed by walkers. Naturally, all of this misdirection leads to the inevitable reveal that Travis is the one being hidden at the St. John house and used for meat, and the traps were theirs.
Finally, I would give Carley a personal struggle and conflict of her own (rather than mostly serving as Lee's gun-proficient cheerleader), much like Doug whose struggle was that he saw himself as useless to the group, but nevertheless had a heroic streak to him that sadly ended in tragedy. Not entirely sure yet what I would give her, but it could easily be as simple as serving a sort of conflicted moral compass role in episode 3, which would branch off naturally from the role she already serves. By conflicted moral compass, I mean that I'd take into account her clear disapproval of Lee's murder of Andy, and have her mention that to him, but she would also mention that she felt absolutely nothing when raising her gun and preparing to shoot him in the head, and that she's not certain what that says of her.
I imagine a short monologue on how easy and quick a gun is, but that the effects of using it are long-lasting, and eats away at you the more lives you take. Naturally, this would be a somewhat cryptic and cruel foreshadowing of what is about to transpire with Lilly, who shoots her with no hesitation or guilt (in the moment; I'm not averse to thinking Lilly could have guilt down the line, but that's another story). In addition, when Carley has no choice but to gun down the two bandits, we get a very brief shot of her looking sadly at what she's done, not because she regrets it, but because killing so easily nevertheless weighs heavily on her. Plus, all of this would play nicely into one of Lee's optional final words, that shooting people changes you, and needs to be done as a last resort.
Huh... I guess I did know what I would give Carley. Just didn't realize it until I started typing it up. :P
Wow, most of this was just related to episode 2. Much as I love it, I always thought it had potential to have been a lot more. At least a little less obvious as to who the villains were. There's definitely more I'd change, but I think that'll do for now.
You didnt feel anything for a sweet 9 year old boy slowly dying?
I'll admit that, at first, this post struck me as unnecessarily long, but the more I continued reading, the more I agreed with everything you said, especially Mark being developed deeper and Carley's moral contradiction subplot.
No, because he was completely useless and was an annoying little shit for the entire season. If he actually did something like maybe save Lee's life one time I would care, but he was utterly useless and annoying. I also want to mention that he was a creation of Kenny, and I hate Kenny so...
That's true but there are people who like characters that add drama and controversy, doesn't have to be a necessity
First of all, I would completely scrap episode 4 and then rewrite it. I thought episode 2 was a typical filler but it was good for what it was being a filler but episode 4 somehow always seemed off-point to me and after reading some interviews with the writers and a few fact-checks I learned that episode 4 was mostly handled by the director or something and it really shows.
Whereas episodes 1 and 3 and to some extent 2 have an sad, depressing and emotional tone whilist managing to have its endearing moments as well, episode 4 struck me as really tryhard and edgy and a lack of creativity. You have the mysterious shadow guy who gives you a jumpscare and Lee going "The FUCK you want! Huh!? Who sent you!?" or something (Lee, calm down, what the hell's going on here?) its zombie moments are laughably executed like the zombie that bites Lee's arm comes out of nowhere as a random surprise Zombie. I mean, shouldn't there have been more buildup or suspense, like perhaps in a scenario similar to closing that garage door, Lee would've needed to pull someone in before it closed and got his arm bitten like that or something. Then you have that moment with the Zombie child and I still don't think it quite resonates with you the way it's obviously supposed to. I just felt very detached from most things in episode 4. It was full of rushed writing, a tryhard tone, I didn't give a shit about how scary Crawford was supposed to be or anything, and you just know the signs of a hack writer when you see them.
Probably wouldn't have killed St John brothers makes you look just as bad
Apart from Lee not getting bit, I would also change Katjaa not killing herself as Kenny would have had less to grieve for and Clem would have a woman to talk to
Miss Carley:(
He has to save someone's life to make you care if he lives or dies? Ookay. I didnt think he was that annoying, just a typical kid. What do you want from him.
What I wanted from him was to actually contribute something to the group. He was useless, as I have stated before, and didn't matter much to me.
Clementine is the one bitten, and Lee has to make the choice to end her or leave her to become a zombie.
I have no idea how anyone could justify Lee leaving Clem to turn
Maybe because Lee wouldn't have it in him to shoot a little girl that he loved in the face. It's not like she would know that she was a Walker
He wouldnt have to shoot her in the face. Back of the head would do.