So I guess the Kenny's plan to live on a boat wasn't a good idea afterall

TWD Michonne proved it

Comments

  • Would you mind elaborating a little more? If anything, I think the Monroe Colony proved him right. They don't seem to have to worry about the walkers on a day-to-day basis.

  • edited February 2016

    It proved him neither right nor wrong, survival depends mainly on people, not walkers.

    The biggest problem I see with a community like Monroe is that it's hard for people to leave whenever they want to.

  • Uh, kinda feel the exact opposite after Michonne.

    Monroe is made completely out of boats, and the companion was obviously doing fine until they ran into a sunken boat which was most likely only there due to Monroe.

  • Kenny was about to sail in the ocean, not in a lake. And Norma's community seemed smart imo

  • Pete's group and Monroe seem to be doing just fine. I think the probability of running into people is pretty low so I think Kenny's chances would have been a lot better on the water then at the lodge. I think it's wrong to make such an assumption with just that episode as your "proof."

  • That is even another plus for a floating community! You don't have to worry as much about people taking supplies and running away with them.

    Flog61 posted: »

    It proved him neither right nor wrong, survival depends mainly on people, not walkers. The biggest problem I see with a community like Monroe is that it's hard for people to leave whenever they want to.

  • Monroe isn't on a lake, it's on the Chesapeake Bay, which goes out to the Atlantic.

    But yeah it probably wouldn't be as good on the ocean.

    AronDracula posted: »

    Kenny was about to sail in the ocean, not in a lake. And Norma's community seemed smart imo

  • There were BOATS but Kenny had a boat. Get it?

  • edited February 2016

    At the cost of personal liberties though. I'd rather the liberty. It could become little more than a prison very easily.

    That is even another plus for a floating community! You don't have to worry as much about people taking supplies and running away with them.

  • That's a good point. Whether it's better or worse than an in-land community depends on what each individual values the most.

    Flog61 posted: »

    At the cost of personal liberties though. I'd rather the liberty. It could become little more than a prison very easily.

  • I don't see how you are drawing that conclusion.

    Pete ' s crew has been relatively safe aboard the boat for at least 3 weeks, probably a lot longer. Yeah, they crashed into a submerged ship, but the danger doesn't truly begin until they head to shore.

    Additionally, Monroe seems pretty safe for a community made of boats. Their main danger seems to be a lack of supplies, which is why they're being thugs towards other survivors.

  • DeltinoDeltino Moderator
    edited February 2016

    It really depends on the water you're in. If you're out in the ocean or just overall deep water, there's not going to be many walkers to worry about since they'll be far under you. If you're near the shore or in shallow waters, you run the risk of walkers managing to spot you and attack you, which can lead to them capsizing small boats or dinghies. Not to mention that if you fall overboard in shallow water, you're in a pretty big danger zone. Fighting groups of zombies on land is bad enough, doing so with limited oxygen is even worse, not to mention that weapons of any sort are a lot less effective due to the water. You can't swing a blunt or sharp weapon as hard, and the effectiveness of handguns and rifles are severely limited, if they even operate at all underwater.

    Although theoretically, you could still be in danger in deeper waters as well. Take Luke as an example: if a walker grabs you in deep water, it has the potential to drag you down with it, and if you're not able to free yourself in time, you could end up drowning. But the chances of a walker being high enough up in the water to grab you in the first place is low.

    So no, it's mostly people you'd have to worry about, but that's a double-edged sword: you don't really have anywhere to go on the water, but on the upside, you can see another group coming from miles away and prepare for it, not to mention that they wouldn't exactly be able to go anywhere, either.

  • Lol, well now we know something else about walkers. They can cross the ocean if they want.

  • Hmm. Well. They can cross water shallow enough that their heads stay above the surface. I'm sceptical as to whether they could reach a community as far out in the ocean as Monroe..

    KCohere posted: »

    Lol, well now we know something else about walkers. They can cross the ocean if they want.

  • i heard there are things called currents in oceans.

    Flog61 posted: »

    Hmm. Well. They can cross water shallow enough that their heads stay above the surface. I'm sceptical as to whether they could reach a community as far out in the ocean as Monroe..

  • How would a walker survive a current strong enough to take it deep into the ocean? They need air don't they?

    zykelator posted: »

    i heard there are things called currents in oceans.

  • Do they? They didnt appear to be breathing while they were under.

    Flog61 posted: »

    How would a walker survive a current strong enough to take it deep into the ocean? They need air don't they?

  • edited February 2016

    i am not quite sure on the timeline, but i would say pete and his crew living reasonably safely and even establishing trade with other people for like 2 years proved kenny had the right idea, obviously a big sail boat like pete had can be hard to come by (depending on where you are) but if you have what pete had, you are living the life of luxury compared to people living on land, even norma's town that is "thriving" (in terms of a zombie apocalypse) proves how good a boat would be in the ZA

  • DeltinoDeltino Moderator
    edited February 2016

    Another question is whether or not the pressure at extreme depths could kill or immobilize them. If they sink to the bottom of a body of water, they could theoretically walk along the ocean floor, but that depends on what the effects of pressure in deep spots would do to them. It would kill or otherwise immobilize the average person, that's for sure, but would it do the same to a walker?

    Flog61 posted: »

    Hmm. Well. They can cross water shallow enough that their heads stay above the surface. I'm sceptical as to whether they could reach a community as far out in the ocean as Monroe..

  • Well , on that boat that was in the shed , they probably wouldn't have lasted long. It was pretty small , and exposed to the elements. But on a larger boat , it's not a bad set up.

  • Well, the average depth of the Chesapeake is 21 feet, but over 24 percent of the bay is less than 6 ft deep. So it depends really.

    The question really is would the walkers, bloated with gases, rise to the surface. That's probably the problem.

    Flog61 posted: »

    Hmm. Well. They can cross water shallow enough that their heads stay above the surface. I'm sceptical as to whether they could reach a community as far out in the ocean as Monroe..

  • I don't think they breath, because when filming the Season 2 finale of the show, it was cold so they had to removed the visble breath that appeared, which I guess implies they can't. Or it was just because the scene was supposed to be in a warm place.

    Maybe the fact that Michonne can basically cut off their mouth and nose and they'd be fine means they don't have to.

    KCohere posted: »

    Do they? They didnt appear to be breathing while they were under.

  • The walkers, since they are dead bodies, might rise to the surface because of the gases inside of them, but this has not been shown yet.

    Deltino posted: »

    Another question is whether or not the pressure at extreme depths could kill or immobilize them. If they sink to the bottom of a body of wat

  • Chesapeake bay? Holy molly, I live near there

    Monroe isn't on a lake, it's on the Chesapeake Bay, which goes out to the Atlantic. But yeah it probably wouldn't be as good on the ocean.

  • I disagree, the noises they make can only be explained by breathing really.

    I don't think they breath, because when filming the Season 2 finale of the show, it was cold so they had to removed the visble breath that

  • Dude, I live 10 minutes away from it.

    Chesapeake bay? Holy molly, I live near there

  • Actually I thought Monroe looks like a rather safe place to live. If they didn't have a tyrant leader and focusing on building a stable food supply, instead of being thugs and bandits, it could be a nice place to live.

  • Prior to the release of this episode, I legitimately throught that the walkers would be floating around the ships.

    The walkers, since they are dead bodies, might rise to the surface because of the gases inside of them, but this has not been shown yet.

  • But they also make that noise if you destroy their lungs and intestines. It's zombies. They don't have to make sense. TWD has always been more about the people.

    Flog61 posted: »

    I disagree, the noises they make can only be explained by breathing really.

  • How the heck are we still talking about Kenny after that episode? There was nothing to do with Kenny and still thats what people talk about, I was hoping all this talk about him would stop now hes dead for most people and we have new content to talk about

  • edited February 2016

    I live in Chesapeake, you?

    Dude, I live 10 minutes away from it.

  • If any kind of boat is mentioned, people will bring up Kenny

    If any character has a mustache, beard, mullet, or a combination of all three, people will bring up Kenny

    If a character has anger issues or bouts of violence, someone will bring up Kenny

    If there is a character even remotely similar to Lilly or Jane, someone will bring up Kenny

    As much as I hate to admit it, I don't think anyone will ever truly shut up about Kenny. He's too ingrained in the series at this point for people to just forget about him.

    How the heck are we still talking about Kenny after that episode? There was nothing to do with Kenny and still thats what people talk about,

  • edited February 2016

    Very close to Denbeigh. Virginians unite!

    Edit: Removed my exact city. Sorry.

    I live in Chesapeake, you?

  • Fairfax County!

    enter image description here

    Very close to Denbeigh. Virginians unite! Edit: Removed my exact city. Sorry.

  • edited February 2016

    a wild boat appears

    Fandom: KENNY

    a wild Nick appears

    Fandom: KENNY

    a wild Randall appears

    Fandom: KENNY

    a wild Sam appears

    Fandom: KENNY

    Deltino posted: »

    If any kind of boat is mentioned, people will bring up Kenny If any character has a mustache, beard, mullet, or a combination of all thre

  • Oh my God, why are there so many Virginians on this forum? XD

    I'm still hoping to find a walker that looks like me (imagine Sarah with blue eyes, paler skin, and, reddish-brown hair and that is sort of me) around the Virginia area so I can claim it's me. All my friends got look alike characters; I want one.

    Fairfax County!

  • Ever read World War Z?

  • Yeah they're more common then I thought.

    Oh my God, why are there so many Virginians on this forum? XD I'm still hoping to find a walker that looks like me (imagine Sarah with bl

  • I don't think getting a Boat was a stupid idea, it was getting a Boat without thinking of how are we going to get food without fishing nets or fishing rods.

  • Pffft, I mean, I don't know how you came up with that conclusion.

    As we saw, a boat community can be almost unbreakable if the leader is decent. If the water below is deep enough and you're far from any land, you're practically safe from walkers. Of course you also need food. At the start, the nearby fishes can be enough, but they can run out. So the only risks are escapades for supplies and unwanted guests if someone else driving a boat finds you.

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