The length isn't my only problem. I also didn't like any choice we are given in the episode. My friend played the episode and picked different stuff for the majority, yet I was basically watching the exact same thing. A few dialogue changes that's about it.. Besides the choices shown at the end of the episode just seem for the most part random.
"In a way, it's a good thing the episodes are not long" How? I paid the same I would have for 1 of the seasons of TWD. I expect something as… more good
You don't really expect something as good; you expect something as long. Shorter episodes don't necessarily mean that they are worse.
That doesn't sit well with me. I clearly need to wait for ratings and hear people's opinions before purchasing anymore Telltale. I don't want them to rush because I spend what I would have on any other episode by Telltale; I expect the same amount of effort in each title. Everyone is entitled to their own opinion I guess..
Why would anyone expect or not mind a short episode just because its a mini series. "over charge us please!" is the translation for those of… more you saying that.
It's 3 episodes long....just because its a mini series doesn't mean the episodes themselves should be short. The hell is the point of it being 3 episodes then? It should be 1 really good episode or 2 at the most. There is no reason they should be short.
ClementineTheGirl, are you referring to Fallout 4's roleplay scheme in which there's hundreds of ways to do things or are you talking about … morethe gameplay time? No telltale game should be as long as Fallout. That is too long for those kinds of games. Do NOT get me wrong, Fallout is my FAVORITE game in the world BY FAR, but not every game should be this long.
Okay, now it's more understandable. You had only said that the episode was "short" and "rushed" numerous times, and, if you ask me, that isn't the only aspect that defines how good an episode is.
The length isn't my only problem. I also didn't like any choice we are given in the episode. My friend played the episode and picked differe… morent stuff for the majority, yet I was basically watching the exact same thing. A few dialogue changes that's about it.. Besides the choices shown at the end of the episode just seem for the most part random.
I like the length from Walking Dead Season 1, seemed like you had so much time to learn the back story, history and get a good feel for the characters... Now it's like, once scene to the next, barely any interaction with the characters, two or three QTE's, then it's over..
I loved the hubbed way WD 1 worked, you'd stop at each hub, have numerous dialog choices with every person in your group at that time, then choose when you moved onto the next sequence. Missed that with WD season 2. Obviously they had a good formula since WD season 1 earned tons of awards and was widely praised. Now the games are great and all but are always so short... I'm not sure why they cut out the hub talking between your characters, but meh, still put out some good games, just wish they were more fleshed out like WD season 1..
Well, we do know how Mich. and Pete met. It's at the beginning when Michonne was going to shoot herself, that is when Pete first sees her. "… moreHey. Thanks. ... Are you alright?" Then she kneels on the ground... And you make that choice. She was "in a bad spot" when he first met her.
This! Hubs Are probably the most Important things to develop characters. Especially in TWD, where there isn't really a Overall Plot to follow. If S3 doesn't have Hubs. It Will Be very dissapointing. TWD lives through their characters. If the characters a Bad or underdeveloped, Then so is the Game. Michonne shows it perfectly. I didn't care about anyone there, so it felt pretty boring At times.
I like the length from Walking Dead Season 1, seemed like you had so much time to learn the back story, history and get a good feel for the … morecharacters... Now it's like, once scene to the next, barely any interaction with the characters, two or three QTE's, then it's over..
I loved the hubbed way WD 1 worked, you'd stop at each hub, have numerous dialog choices with every person in your group at that time, then choose when you moved onto the next sequence. Missed that with WD season 2. Obviously they had a good formula since WD season 1 earned tons of awards and was widely praised. Now the games are great and all but are always so short... I'm not sure why they cut out the hub talking between your characters, but meh, still put out some good games, just wish they were more fleshed out like WD season 1..
haven't started on Michonne yet, will probably play a little after I finish up these other games I'm playing. I don't mind though as 1 hour of gameplay will leave me disappointed.
The only characters in the second game I cared about was Kenny, because he had all that awesome character development in the first season.. All the other ones were like.. ugg.. am I supposed to care this person got eaten, I don't know anything about them, I don't know enough to care about their well being.
This! Hubs Are probably the most Important things to develop characters. Especially in TWD, where there isn't really a Overall Plot to follo… morew. If S3 doesn't have Hubs. It Will Be very dissapointing. TWD lives through their characters. If the characters a Bad or underdeveloped, Then so is the Game. Michonne shows it perfectly. I didn't care about anyone there, so it felt pretty boring At times.
No, I think that was him... I'm sure of it (It could have been both, though.) He had green subtitles, and (from her perspective) was walking through a door. He was probably coming to thank her after she slaughtered all the zombies and (unknowingly) saved him. It seems like the perfect way to meet someone in the apocalypse. He probably even took her to his ship so he could calm her down, get her away from other, dangerous people in civilization. (Ok, now I'm just theorizing, but I think you get my reasoning...)
Maybe the writers for current TT games just don't know how to write anything proper for HUB areas. They're not bad writers, just staff members that don't want to put in the extra effort that only a group of people would see or care about. Telltale continues to put the HUB areas in to keep the point and click adventure thing going, but if it dissappeared from Michonne I don't think anyone would notice compared to the episode we got.
This! Hubs Are probably the most Important things to develop characters. Especially in TWD, where there isn't really a Overall Plot to follo… morew. If S3 doesn't have Hubs. It Will Be very dissapointing. TWD lives through their characters. If the characters a Bad or underdeveloped, Then so is the Game. Michonne shows it perfectly. I didn't care about anyone there, so it felt pretty boring At times.
I don't think it's a Writers Problem. I think it's a Time Problem. It may be pretty time consuming, to write/program/record all this stuff. I Hope, Now that the episodes will come out faster, that Telltale releases the premiere on a later date, so they have more Time for Things like optimising And hubs.
Maybe the writers for current TT games just don't know how to write anything proper for HUB areas. They're not bad writers, just staff membe… morers that don't want to put in the extra effort that only a group of people would see or care about. Telltale continues to put the HUB areas in to keep the point and click adventure thing going, but if it dissappeared from Michonne I don't think anyone would notice compared to the episode we got.
84 minutes ain't that bad but they need to step it up a little. One hour is pretty short for me in my opinion. I'm grateful the game is out so I'm not complaining but a man does want a 2 hour episode. XD
I'm sure time does play a factor into all of this. Feels like nobody is winning in this case. Faster the episodes out, less character development for HUB areas or we all have to wait and get annoyed for the episode to come out. Then hope that Telltale put some effort into these kind of things, sometimes we still get the bare minimum.
I don't think it's a Writers Problem. I think it's a Time Problem. It may be pretty time consuming, to write/program/record all this stuff. … moreI Hope, Now that the episodes will come out faster, that Telltale releases the premiere on a later date, so they have more Time for Things like optimising And hubs.
It was pretty short, and to make it worse it wasn't really good. None of the choices I had to make were really hard, and all the major events were things that had already happened in season 1 and 2. I'd be ok with a short episode once in a while, but not when the quality is lacking as well.
After re-reading what I have posted I don't agree with what your saying. I did say it was short a few times but I also mentioned there being no real decisions from start to finish. And because I said it was "rushed" didn't mean I was just saying it was short, but the plot didn't grab my attention, and I also didn't feel invested in any characters. I can also say that at the end I wasn't really eager to see what happens next. I know I wasn't the only person saying "That was it!?" at the end of the 1st episode.
Okay, now it's more understandable. You had only said that the episode was "short" and "rushed" numerous times, and, if you ask me, that isn't the only aspect that defines how good an episode is.
Oh and I also stated that I expect the same effort put into all titles. Besides I wouldn't like a long episode if the choices still suck.. I like to make my own story, not illusionary choices to make me think I am.
After re-reading what I have posted I don't agree with what your saying. I did say it was short a few times but I also mentioned there being… more no real decisions from start to finish. And because I said it was "rushed" didn't mean I was just saying it was short, but the plot didn't grab my attention, and I also didn't feel invested in any characters. I can also say that at the end I wasn't really eager to see what happens next. I know I wasn't the only person saying "That was it!?" at the end of the 1st episode.
After re-reading what I have posted I don't agree with what your saying. I did say it was short a few times but I also mentioned there being… more no real decisions from start to finish. And because I said it was "rushed" didn't mean I was just saying it was short, but the plot didn't grab my attention, and I also didn't feel invested in any characters. I can also say that at the end I wasn't really eager to see what happens next. I know I wasn't the only person saying "That was it!?" at the end of the 1st episode.
Comments
The length isn't my only problem. I also didn't like any choice we are given in the episode. My friend played the episode and picked different stuff for the majority, yet I was basically watching the exact same thing. A few dialogue changes that's about it.. Besides the choices shown at the end of the episode just seem for the most part random.
That doesn't sit well with me. I clearly need to wait for ratings and hear people's opinions before purchasing anymore Telltale. I don't want them to rush because I spend what I would have on any other episode by Telltale; I expect the same amount of effort in each title. Everyone is entitled to their own opinion I guess..
Default to they as its gender neutral :P
You make a good point, they should have made less episodes if they are going to be this short. Only reason it would be 3 is to charge us more imo.
Wrong. I didn't blame anybody - -
He doesn't know what he is talking, i didn't blame you at all. I mean i didn't tried, i just gave an example, lmao.
The whole episodes combined are more longer than fallout 4 gameplay, it's more better than nothing.
Okay, now it's more understandable. You had only said that the episode was "short" and "rushed" numerous times, and, if you ask me, that isn't the only aspect that defines how good an episode is.
I like the length from Walking Dead Season 1, seemed like you had so much time to learn the back story, history and get a good feel for the characters... Now it's like, once scene to the next, barely any interaction with the characters, two or three QTE's, then it's over..
I loved the hubbed way WD 1 worked, you'd stop at each hub, have numerous dialog choices with every person in your group at that time, then choose when you moved onto the next sequence. Missed that with WD season 2. Obviously they had a good formula since WD season 1 earned tons of awards and was widely praised. Now the games are great and all but are always so short... I'm not sure why they cut out the hub talking between your characters, but meh, still put out some good games, just wish they were more fleshed out like WD season 1..
Um....I think Fallout 4 is a liiiittle longer...
Wasn't sure if that was a dream or a flashback...or both.
This! Hubs Are probably the most Important things to develop characters. Especially in TWD, where there isn't really a Overall Plot to follow. If S3 doesn't have Hubs. It Will Be very dissapointing. TWD lives through their characters. If the characters a Bad or underdeveloped, Then so is the Game. Michonne shows it perfectly. I didn't care about anyone there, so it felt pretty boring At times.
haven't started on Michonne yet, will probably play a little after I finish up these other games I'm playing. I don't mind though as 1 hour of gameplay will leave me disappointed.
The only characters in the second game I cared about was Kenny, because he had all that awesome character development in the first season.. All the other ones were like.. ugg.. am I supposed to care this person got eaten, I don't know anything about them, I don't know enough to care about their well being.
No, I think that was him... I'm sure of it (It could have been both, though.) He had green subtitles, and (from her perspective) was walking through a door. He was probably coming to thank her after she slaughtered all the zombies and (unknowingly) saved him. It seems like the perfect way to meet someone in the apocalypse. He probably even took her to his ship so he could calm her down, get her away from other, dangerous people in civilization. (Ok, now I'm just theorizing, but I think you get my reasoning...)
can't wait to ditch samantha... i honestly don't like her
edit
nah jk
Maybe the writers for current TT games just don't know how to write anything proper for HUB areas. They're not bad writers, just staff members that don't want to put in the extra effort that only a group of people would see or care about. Telltale continues to put the HUB areas in to keep the point and click adventure thing going, but if it dissappeared from Michonne I don't think anyone would notice compared to the episode we got.
I don't think it's a Writers Problem. I think it's a Time Problem. It may be pretty time consuming, to write/program/record all this stuff. I Hope, Now that the episodes will come out faster, that Telltale releases the premiere on a later date, so they have more Time for Things like optimising And hubs.
84 minutes ain't that bad but they need to step it up a little. One hour is pretty short for me in my opinion. I'm grateful the game is out so I'm not complaining but a man does want a 2 hour episode. XD
I hope so.
I'm sure time does play a factor into all of this. Feels like nobody is winning in this case. Faster the episodes out, less character development for HUB areas or we all have to wait and get annoyed for the episode to come out. Then hope that Telltale put some effort into these kind of things, sometimes we still get the bare minimum.
It was pretty short, and to make it worse it wasn't really good. None of the choices I had to make were really hard, and all the major events were things that had already happened in season 1 and 2. I'd be ok with a short episode once in a while, but not when the quality is lacking as well.
After re-reading what I have posted I don't agree with what your saying. I did say it was short a few times but I also mentioned there being no real decisions from start to finish. And because I said it was "rushed" didn't mean I was just saying it was short, but the plot didn't grab my attention, and I also didn't feel invested in any characters. I can also say that at the end I wasn't really eager to see what happens next. I know I wasn't the only person saying "That was it!?" at the end of the 1st episode.
Oh and I also stated that I expect the same effort put into all titles. Besides I wouldn't like a long episode if the choices still suck.. I like to make my own story, not illusionary choices to make me think I am.
Yeah the guy that was going to shoot himself we really don't give a crap about. Not a good cliffhanger there.
Episode 2 is even shorter than 1... not cool. It has a lot more action, which is great, but 1 hour?...