Stumped by it's Shortness / Review

After realising Monkey Island had made a comeback- I instantly purchased it through Telltale, and was playing within 30mins.

Yet. I completed the first chapter in 1hr and 30mins, and I didn't use any Hint Sites/Threads, all on my own. So, 2hrs of Monkey Island (including installation). I remember spending tops 3hrs on Act 1 of Escape.

Now, if I look back at ANY other Monkey Islands, although the first acts/chapters were always much shorter than the ones that followed, I must say that this 'Launch of the Screaming Narwhal' is exceptionally short.

I don't think it's because the puzzles are 'too' easy, as some of them did require me to think, but even with bits like the easy 'Club 41' (which someone in another thread picked up on) and De Sange's (sorry if I've spelt it wrong, I didn't pay much attention to the spelling :() (I'm trying not to give away spoilers) to bulk it up, it still felt short.

The dialog also felt a bit dead for the majority of parts on Flotsam, however I thought the introduction with LeChuck was fantastic!!
I believe that the dialog in Monkey Island games (mostly when you just keep talking to them for witty remarks :p) always tends to extend it's play time, but on Flotsam it seemed short and repetitve.

However, I do think it was fun- and I love Telltale for remaking probabbly my favourite game of all time, but pleaaase;

Make further Chapters longer!

It seems to be a recurring thing with Telltale, as I've just completed my Free Sam & Max: Culture Shock within an hour. I wasn't impressed with that at all really (the game in it's entirity), but that's for another thread :)

Anyone else think this? :confused:
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Comments

  • edited July 2009
    Agreed to 100% Too easy and too short. Kinda liked the dialogue though.
  • edited July 2009
    I liked it as well, don't get me wrong. It's just, after a point- there's no point at all for returning to talk to anyone else, as it's already been said in the first encounter. If you get me?
  • edited July 2009
    It's only one episode and it's going to be different for everyone. Some people may take 5 hours on the first while some take only 2. Then the people who only spent 2 on the first may spend 5 on the 3rd. Each episode will have puzzles that stump particular people. You just haven't found a puzzle that has harmed your intellect yet...one episode or more will probably soon though.
  • edited July 2009
    I hope so, even if none of them do, a big four island back-and-forth puzzle stretch would do me just fine ;)
  • edited July 2009
    What i really, really REALLY hated about this episode is the jungle. It killed the game for me. Walking around aimlessly for puzzles isn't fun. It has the smell of filler all around. I was disapointed too with the game... However, now that you mention Sam and Max episode 1, i'd say don't judge it too quickly. In perspective, Culture shock was just a setup for great things. I recomend getting episode 4 for free on this very site to see what i mean. It utterly destroys the first episode.
  • edited July 2009
    Thanks for the recommendation. :D

    However, the jungle puzzle isn't aimless, you've just gotta figure out the secret :) and it 'slightly' reminded me of Ozzy Mandrils 'secret cove' from EfMI :D Which I loved!
  • edited July 2009
    Crystent wrote: »
    Yet. I completed the first chapter in 1hr and 30mins, and I didn't use any Hint Sites/Threads, all on my own. So, 2hrs of Monkey Island (including installation). I remember spending tops 3hrs on Act 1 of Escape.

    Well you completed the episode really fast, most people here completed it in around 3 hours or more. Playtime of course depends also how much dialogue you listen etc. Episode 1 was kinda short but if you combine the 5 episodes it should give atleast 20 hours for most people. Monkey Island Se releases tomorrow so its kinda funny to see how long it takes to finish, I haven't played that after the initial release so I don't remember that much about the puzzles either (I think).

    Good games allways seem to short anyway. :)
  • edited July 2009
    I understand, but i still hate it. Now that you are mentioning one such thing in the original, i am not so sure i'll pick it up... these things bore me. If i want to explore these kinds of venues, i'd rather play Zelda:/
  • edited July 2009
    Pretty much any Sam and Max episode, from Season 1 Episode 4 onward, destroys the first 3. Although I really liked the story in The Mole, the Mob, and the Meatball. (Disclaimer: I haven't played most of the second season yet, but I hear it's great)

    I certainly wouldn't recommend judging all of Sam and Max from any of the first 3 episodes.
  • edited July 2009
    Oh? I love the 2nd and 3rd episodes very much myself. Why all the hate?:)
  • edited July 2009
    That's what is gonna fill my time between now and the next episode ;)

    I guess I may just be used to the style of MI puzzle too well :p
  • edited July 2009
    Crystent wrote: »
    I remember spending tops 3hrs on Act 1 of Escape.
    'Launch of the Screaming Narwhal' is exceptionally short.

    Escape had only 3 acts, Tales has 5 episodes.

    Also, this episode is longer than any Curse of Monkey island chapters (which are 5 in total)
  • edited July 2009
    Good point thin029, however Chapter 2 + 4 of Curse does take a while, travelling back and forth between people and places.

    Hopefully that'll be the layout for the future chapters. :)
  • edited July 2009
    The first episode in a Telltale seasone will generally be the 'easiest', to get people into the flow of the game, set up the plot, and not put people off by having them stuck.

    Things tend to ramp up story and difficulty wise as the season progresses.


    Also, to the person who said they hated 'wandering around aimlesly' in the jungle... you were obviously doing it wrong. It was clear where you had to go and what you had to do.
  • edited July 2009
    Ooooh jp-30 there is no way I'm abandoning Monkey Island! :o
    It's like my religion. Honestly. :)

    I'm just saying I found it quite short. :p
  • edited July 2009
    I don't believe nobody has mentioned this, but: you beat it in 90 minutes? Did you actually stop to talk to people and explore??

    It took me about 90 minutes to beat the game for the third time! The first was more like 4 and a half hours because I wanted to do as much as possible!
  • edited July 2009
    inso wrote: »
    I don't believe nobody has mentioned this, but: you beat it in 90 minutes? Did you actually stop to talk to people and explore??

    It took me about 90 minutes to beat the game for the third time! The first was more like 4 and a half hours because I wanted to do as much as possible!

    Exactly, for me at least, Monkey Island is about seeing everything, talking to everyone, not just about solving the puzzles and finishing the game.
  • edited July 2009
    I did. I talked to everyone until the point of exhaustion, discovered most easter eggs and did the puzzles.

    I don't just like completing the puzzles either. I made sure to get all the dialog out I could :)

    I even turned the 'Hint Frequency' down to zero to make it harder for myself.

    From some others comments, I think I just found this chapter too easy- and will probably find later ones harder :p
  • edited July 2009
    you can complete the entirity of monkey island 1 in under 3 hours and mi2 in like 4 hours. i think it was a decent length, if on average it takes 2 hours to finish per chapter thats still longer than all the previous monkey islands
  • edited July 2009
    I guess you're right there jamiehavok, however Curse and Escape took me a pretty long time to complete.
    I took a bit longer than you did on 1 and 2 as well, but I understand ya :)
  • edited July 2009
    Meh, I think it's about onpar with The Largo Embargo, really. Puzzle complexity isn't onpar with some of the bits in true Monkey2s mode, but everything else looks a fair comparison to me.

    I have no idea how anybody could finish this within 90 minutes. If you want to, you can stretch it as as far as beyond the 5 hours mark without being obsessed about it, even if you're the kind of guy that finished Grim Fandango back in its day within three days during the Christmas holidays. Tested, ay.

    Not claiming it couldn't happen, hey. :D
  • edited July 2009
    Crystent wrote: »
    After realising Monkey Island had made a comeback- I instantly purchased it through Telltale, and was playing within 30mins.

    Yet. I completed the first chapter in 1hr and 30mins, and I didn't use any Hint Sites/Threads, all on my own. So, 2hrs of Monkey Island (including installation). I remember spending tops 3hrs on Act 1 of Escape.

    Now, if I look back at ANY other Monkey Islands, although the first acts/chapters were always much shorter than the ones that followed, I must say that this 'Launch of the Screaming Narwhal' is exceptionally short.

    I don't think it's because the puzzles are 'too' easy, as some of them did require me to think, but even with bits like the easy 'Club 41' (which someone in another thread picked up on) and De Sange's (sorry if I've spelt it wrong, I didn't pay much attention to the spelling :() (I'm trying not to give away spoilers) to bulk it up, it still felt short.

    The dialog also felt a bit dead for the majority of parts on Flotsam, however I thought the introduction with LeChuck was fantastic!!
    I believe that the dialog in Monkey Island games (mostly when you just keep talking to them for witty remarks :p) always tends to extend it's play time, but on Flotsam it seemed short and repetitve.

    However, I do think it was fun- and I love Telltale for remaking probabbly my favourite game of all time, but pleaaase;

    Make further Chapters longer!

    It seems to be a recurring thing with Telltale, as I've just completed my Free Sam & Max: Culture Shock within an hour. I wasn't impressed with that at all really (the game in it's entirity), but that's for another thread :)

    Anyone else think this? :confused:

    They're episodic content. BY FREAKING NATURE they are supposed to be short. It took me two days beacuse I wanted to enjoy it, considering it took me about 2 hours to download it. IF you don't like episodic games, THEN DON'T PLAY THEM! And I don't consider it easy. It was a well balanced game. FRICK, if you don't want to be disappointed, savor the episodes!
  • edited July 2009
    I liked it. In a crammed schedule I stretched playing it out over a few days. Overall I spent a few hours on it, and for the price I paid that's not too bad at all. And it's hard to just make something "longer", length in an adventure game depends on how stuck you are on certain puzzles. I was stuck along the way far more than I am in some of the Sam and Max or SBCG4AP episodes. It worked out to a fine length, I feel like an overall story arc is going to evolve to give it that epic feel, and it felt like the puzzles ramped up in difficulty as the episode moved on.

    Completing it in an hour and 30 minutes? What the hell? How can somebody even DO that, without being some hyper-focused puzzle machine that doesn't stop to smell the roses now and again?
  • edited July 2009
    When the next episode comes out im gonna try every single talk option, go everywhere and just enjoy the Monkey island atmosphere :)

    I think Chapter 1 was long enough though. Completely satisfied with it. 4 more chapters to play. More than enough :)
  • edited July 2009
    This is where being stupid and bad at adventure games equals good value! I got five hours + of gameplay out of this first chapter. I looked up hints twice. I also tried hard to hear every piece of dialogue. So I picked every single dialogue option. Yep, I feel I got my money's worth.
  • edited July 2009
    Crystent wrote: »
    After realising Monkey Island had made a comeback- I instantly purchased it through Telltale, and was playing within 30mins.

    Yet. I completed the first chapter in 1hr and 30mins, and I didn't use any Hint Sites/Threads, all on my own. So, 2hrs of Monkey Island (including installation). I remember spending tops 3hrs on Act 1 of Escape.

    Now, if I look back at ANY other Monkey Islands, although the first acts/chapters were always much shorter than the ones that followed, I must say that this 'Launch of the Screaming Narwhal' is exceptionally short.

    I don't think it's because the puzzles are 'too' easy, as some of them did require me to think, but even with bits like the easy 'Club 41' (which someone in another thread picked up on) and De Sange's (sorry if I've spelt it wrong, I didn't pay much attention to the spelling :() (I'm trying not to give away spoilers) to bulk it up, it still felt short.

    The dialog also felt a bit dead for the majority of parts on Flotsam, however I thought the introduction with LeChuck was fantastic!!
    I believe that the dialog in Monkey Island games (mostly when you just keep talking to them for witty remarks :p) always tends to extend it's play time, but on Flotsam it seemed short and repetitve.

    However, I do think it was fun- and I love Telltale for remaking probabbly my favourite game of all time, but pleaaase;

    Make further Chapters longer!

    It seems to be a recurring thing with Telltale, as I've just completed my Free Sam & Max: Culture Shock within an hour. I wasn't impressed with that at all really (the game in it's entirity), but that's for another thread :)

    Anyone else think this? :confused:

    This game took me 9 hours to complete. How the freaking heck are you people getting through it so quickly? I was talking to a friend who was like, it took me three hours and I did everything. And my mouth dropped. I just do not get how you people finished this so quickly without a walkthrough. I went back and played it after I knew what to do and it took me four hours the second time. :eek:

    Seriously. HOW?
  • edited July 2009
    Dude! We should start some kind of support group! I'm with you.
  • edited July 2009
    cole wrote: »
    Dude! We should start some kind of support group! I'm with you.

    We could have cool leather jackets with a logo on it! Something like "The Slow Club" or "Those Who Actually Enjoy Adventure Games" or maybe even "Obsessed MI Fans Inc."
  • edited July 2009
    Well, I was thinking more along the lines that we stand up, admit we suck, and discuss are inadequacies........but your idea is much cooler. I really like the way you point out that we were just taking the necessary time to truly enjoy the game. Pure genius.
  • edited July 2009
    a game like Monkey Isalnd is meant to enjoy and exhaust and epxlore every single dialogue, and look, observe and experiment. For me it took like 5 hous max, and i streched it on purpose because i wanted for me to enjoy the game as long as possible. I also was glad at the degree of difficulty of the puzzles, the last jungle puzzle was quite tricky for me, until i got the knock of the hint guybrush was delivering. (i played w/ 0 hint option).

    I will not play it again until the whole game is released since i pretty much enjoyed it. Never finish a game fast, cuzz then the enjoyment of playing will pass out fast. Its better doing it at a long pace, than having a quickie, if u know what i mean.
  • edited July 2009
    Haha the game took me like 5+ hours to complete too over several days, I would think you would really not be doing anything over the 1 hour 30 minute time period but just rushing and or cheating.

    I thought I completed the game reasonably fast too, I stumbled upon a few puzzles instantly getting them right figured out a few and was stumped for a bit on a few but I never really felt like I was too stuck.

    That stupid flower pot nose really got me though, I was like "well that was stupid".

    But I am with you guys who took their sweet time beating this, I loved the chapter and can't wait for #2!!
  • edited July 2009
    MussKatt wrote: »
    Oh? I love the 2nd and 3rd episodes very much myself. Why all the hate?:)

    They're well-done, but they seemed a lot shorter/easier than the ones that followed. And I guess the TV studio thing didn't appeal to me that much, although
    Midtown Cowboys was amazing
    .
  • edited July 2009
    I don't think that it was too easy. I rather have somewhat logical puzzles than complete nonsense that's only there to make the game longer.

    The game itself was too short. More "screens" (like they said back then) would have been nice - simply more to do.
  • edited July 2009
    it took me around 4hours, easy pace. Hell, no point in hurrying if we have to wait a month eh?
    Kinda sounds like "powerleveling" of mmorpg's what you do, topicstarter.

    @Corv: well, his "walkthrough" is just him recording what he does when he found a step of progress.
    If you look at my playlist though; http://www.youtube.com/my_playlists?pi=1&ps=20&sf=&sa=0&sq=&dm=0&p=35EFCDC57E261B6E

    It's slightly longer than just the correct steps obviously.
  • edited July 2009
    Crystent wrote: »
    Yet. I completed the first chapter in 1hr and 30mins, and I didn't use any Hint Sites/Threads, all on my own. So, 2hrs of Monkey Island (including installation). I remember spending tops 3hrs on Act 1 of Escape.

    I actually don't believe you.

    Even the Video Walkthroug is almost exaclty 2 hours long!!:
    http://www.youtube.com/view_play_list?p=3BEAB286A45A6C89

    Yes it's no speedrun, he did not interupt the talking and on some puzzles he briefly messed up, but still it's a straight run through.

    So to do it in 1:30 the FIRST time through you must have skipped at least most of the dialogue. Even then I don't believe that you did it in 1:30.

    So now that we have established that your 1:30 are nonsense ;) I conclude following: You had so much fun with the game that the 2,5 hours that you needed (at the very least) felt like 1,5 hours. That's a good testament for the game.
  • edited July 2009
    I'm looking foward to the day when I can play all the chapters back to back and make it seem like one big game.
  • edited July 2009
    thatdude98 wrote: »
    They're episodic content. BY FREAKING NATURE they are supposed to be short. It took me two days beacuse I wanted to enjoy it, considering it took me about 2 hours to download it. IF you don't like episodic games, THEN DON'T PLAY THEM! And I don't consider it easy. It was a well balanced game. FRICK, if you don't want to be disappointed, savor the episodes!

    Same for me. Took me two days. And I played through most of it again to get some more of the jokes. If Monkey Island is just played to complete it, you will miss too many jokes. And like this it seems it can be played to find those hidden jokes first. Even if it only takes 1,5 hours per episode, then its still a 7,5 hour game, but I expect at least one of the next episodes will take 2 hours or more.
  • edited July 2009
    I lost 5 hours to complete the game. I talked to all npc and tried to do a lot of things. If you completed in 1:30 you are very good at adventure games, but I think you didn't enjoyed the game.
    Anyway, I think that it's impossible to play it in 1:30.
    I'm replaying just now and I lost 1 hour only for the intro and the presentations at floatsam island (because I wanted to find all possible dialogs).
  • edited July 2009
    MussKatt wrote: »
    What i really, really REALLY hated about this episode is the jungle. It killed the game for me. Walking around aimlessly for puzzles isn't fun. It has the smell of filler all around. I was disapointed too with the game... However, now that you mention Sam and Max episode 1, i'd say don't judge it too quickly. In perspective, Culture shock was just a setup for great things. I recomend getting episode 4 for free on this very site to see what i mean. It utterly destroys the first episode.

    strange. i really like that part because it was very reminiscent of monkey 1 and it made you feel like you're actually on a treasure hunt. how the tastes differ... always amazes me :D
  • edited July 2009
    Just for the heck of it - well actually another MI2 playthrough was long overdue - I started MI2 last night. And yeah, The Largo Embargo seems like the closest comparison in this series there is. First, the central objective is the same, Guybruh trying to get his butt off an island, and a villain preventing him from doing so.

    But in terms of playing time, too. Same goes for the number of puzzles to solve and tasks to finish. Furthermore, I'd even argue that Largo's puzzles overall aren't any harder at all. There's two standouts that probably wouldn't have made it into Telltale's game. Please don't read any further if you've got still to play Monkey 2: getting a piece of Largo's clothes and getting some pieces o' eith to pay Cpt. Dread. Those are arguably more complex than anything ToMI Episode1, but other than that, I dunno.

    I remember being pretty stumped on that Largo puzzle in particular as a kid. :D

    Depends where Telltale are going from here on, but this could still become quite an entertaining and challenging tour de monkey for seasoned MI players and newcomers alike. Personally I was being stuck on Episode1 twice as is, but psssssht! :D
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