More Distractory Decisions?

How do you feel about Telltale using distractory decisions, and do you think that they will implement them on future episodes of the Michonne Miniseries?

We've only seen one example of it so far, when we had the choice whether to let Sam go with the duffel bag, or take it from her. Of course, the decision didn't matter at all in the end, but I'm sure that most of us thought in the split second that it would have future consequences, such as somebody getting hurt and not having the medical supplies to save them, or having people from Greg and Sam's group come back and kill one of us.

They certainly have the potential to fool us into thinking that we just made an important decision—when in fact, the important decision is just around the corner.

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