Eh... To be honest, I didn't enjoy the finale as much as I hoped for. The hallucinations were too much and they were annoying the hell out of me. Oh yeah... let's not forget the whole Randall thing. It seemed so pointless to spare Randall in episode 2, since he dies either way, even if you do the trade or not.
Oh yeah. And the length wasn't satisfying for me. It was a short episode. Mini series or not, was hoping for longer episodes.
Good episode, but I still think that The Walking Dead: Season 2 is better than The Walking Dead: Michonne.
Another thing, Alex refering walkers as Wendigo, I'm not the only one who remembered Until Dawn when he said that, right? I was like "Until Dawn, why the fuck are you mentioned in a telltale game?"
You are correct, a hub is where you can walk around and talk to other characters in your own time to find out more about them and learn things about their backstories. You can also look at objects in the room such as photos, books or other things to find small details about characters or the story.
Yeah you definitely did a much better job with the dialogue. Even though I didn't enjoy the mini series too much, the dialogue felt much less awkward than in other games.
Well, finally some episode that stands up for some level of The Walking Dead sequences. This was some intense episode my friends, and I felt really good playing it. But one thing came into my mind by looking at this series overall. It looks like the creators made this TWD:Michonne only with story plot for the 3rd and final episode, because the previous two were really poor in terms of writing and character development, even for Michonne that is a great character.
So, it makes me wonder if the producers aren't too lazy to step it up only on the last episode of the series, and think that will make up all of the previous mistakes they made. Anyway, it felt good playing this, reminded me the good old times with TWD S1.
Well, finally some episode that stands up for some level of The Walking Dead sequences. This was some intense episode my friends, and I felt… more really good playing it. But one thing came into my mind by looking at this series overall. It looks like the creators made this TWD:Michonne only with story plot for the 3rd and final episode, because the previous two were really poor in terms of writing and character development, even for Michonne that is a great character.
So, it makes me wonder if the producers aren't too lazy to step it up only on the last episode of the series, and think that will make up all of the previous mistakes they made. Anyway, it felt good playing this, reminded me the good old times with TWD S1.
Episode score: 9/10
Series score: 6/10
So while I was playing this happened.
What We Deserve: Brought to you by Assassin's Creed Unity.
And it wasn't just for that one s… morehot: every scene that guy was in over the entire finale was like that. Scarier than the walkers.
EDIT: Seems I'm not the only one. Hooray for the Xbone!
I like Devery Jacob's voice acting for Sam. I think she did a great job portraying the anger and pain in her lines. I guess I should also tip my hat to TellTale's animators for providing good facial expressions that complement the voice acting.
I loved season 1 and 2. Telltale gives their games great style and voice acting among many other things, and that's why this Michonne miniseries was an instant purchase for me. Though in the back of my mind, I wish they'd just focus all energy and resources on creating a spectacular season 3 instead of veering off course with this. But it's Telltale! I have to play it!
I had no idea I'd end up so disappointed. Across all three of the very short episodes we were given very little control over Michonne. There wasn't much exploration of the environment. In the final episode there's a moment where Michonne sees the little boy crouched over the weapons bag and she's going in there to see whats up. So we're given the chance to manually walk Michonne in there to the dot and begin the conversation. I walked her into the room and didn't even get the chance to click my mouse, the whole scenario just auto-played. It's lame that there's only one obvious place to walk towards and then I don't even get the satisfaction of clicking on the dumb thing.
I'm annoyed that there was no freedom at all. For some reason, I felt like my choices in this game did not matter at all, and I wasn't connected to Michonne or anyone else. The length of these episodes is very short, making me think the game was overpriced. There wasn't much of a story there.
I would prefer waiting a long time for a top quality game rather than having Telltale churn out crap like this.
Please take your time with season 3 of The Walking Dead game.
Take a long, looooooooooooooong time! Get it right! You have a lot of loyal fans, Telltale!
Completely agree with everything you said! Some of the 'major decisions' were not complicated at all either, such as the first ever 'major decision' of whether to 'shoot' Michonne or not. She's clearly not going to shoot herself, it's the start of the series! But yeah, still love Telltale, just disappointed in this, same as you.
I loved season 1 and 2. Telltale gives their games great style and voice acting among many other things, and that's why this Michonne minise… moreries was an instant purchase for me. Though in the back of my mind, I wish they'd just focus all energy and resources on creating a spectacular season 3 instead of veering off course with this. But it's Telltale! I have to play it!
I had no idea I'd end up so disappointed. Across all three of the very short episodes we were given very little control over Michonne. There wasn't much exploration of the environment. In the final episode there's a moment where Michonne sees the little boy crouched over the weapons bag and she's going in there to see whats up. So we're given the chance to manually walk Michonne in there to the dot and begin the conversation. I walked her into the room and didn't even get the chance to click my mouse, the whole scenario just auto-played. It's lame that there's only one obvio… [view original content]
Seems like Pewdiepie did not enjoy this game one bit. He made his thought known at the end of his final video. Might have turned him off of TT games for good.
Seems like Pewdiepie did not enjoy this game one bit. He made his thought known at the end of his final video. Might have turned him off of TT games for good.
Oddly enough, he said he won't play S2. I'm not sure what he meant by that. S2 of Michonne? or did he mean to say S3. But oh well just thought I'd mention his thoughts for whatever reason.
I don't want Telltale to stop making games, but I do want to see them strive to improve and keep raising the bar higher. Having more influential people, for lack of a better term, voice their opinion about their games might be a step in the right direction to encourage them to improve, you know what I mean?
Although that being said, the team that made Michonne was made up of quite a few new people, so maybe it's not fair to be overly hard on them for what is pretty much their first release, or let it taint your expectations too much. As far as we know, they might be having their A-team working on S3.
Seems like Pewdiepie did not enjoy this game one bit. He made his thought known at the end of his final video. Might have turned him off of TT games for good.
Although that being said, the team that made Michonne was made up of quite a few new people, so maybe it's not fair to be overly hard on them for what is pretty much their first release, or let it taint your expectations too much.
Oh, really? I like these new people, then! In my list, Michonne Miniseries is still a bit higher than Season 1, and much higher than Season 2.
Maybe in a way, this is a good thing.
I don't want Telltale to stop making games, but I do want to see them strive to improve and keep ra… moreising the bar higher. Having more influential people, for lack of a better term, voice their opinion about their games might be a step in the right direction to encourage them to improve, you know what I mean?
Although that being said, the team that made Michonne was made up of quite a few new people, so maybe it's not fair to be overly hard on them for what is pretty much their first release, or let it taint your expectations too much. As far as we know, they might be having their A-team working on S3.
Although he can be wrong on a lot of things, his criticisms for Michonne was valid and he's giving some clear views of where TT is heading. As you said, his points would be heard among all others due to his popularity and hopefully listened and improve TT games.
Maybe in a way, this is a good thing.
I don't want Telltale to stop making games, but I do want to see them strive to improve and keep ra… moreising the bar higher. Having more influential people, for lack of a better term, voice their opinion about their games might be a step in the right direction to encourage them to improve, you know what I mean?
Although that being said, the team that made Michonne was made up of quite a few new people, so maybe it's not fair to be overly hard on them for what is pretty much their first release, or let it taint your expectations too much. As far as we know, they might be having their A-team working on S3.
Not saying his criticisms weren't valid. I can totally understand where he's coming from with almost all of his thoughts. He raises a good point that most of this comes down to formula, which I completely agree with; S1 worked as well as it did for multiple reasons, most of them relating to the fact that it was something fresh, something that hasn't been seen, and more importantly, something that people didn't understand. S1 kept up the illusion of choice mostly for the fact that no one knew how the system worked yet. But since they started using it in every game since, people have slowly but surely picked up on how it works, and the illusion starts to fall apart. And when that illusion fails, people end up getting less invested in both characters and events because they've seen it before, and they have notions of what the outcome's going to look like. Look at how many people have caught on to determinant characters, for example. Most people immediately write off a character when you get the option to kill or save them, because they've seen how this works too many times already. In S1 when it came to life or death situations, people were actually concerned about it. Now people essentially see a choice like that as "do you want this character to stay around a couple more minutes, or do you want to get rid of them now?"
As for the lack of tough choices, that one winds back to formula as well. Choosing between Doug or Carley was a big thing because no one knew what to expect out of it other than that one of them lives, and the other dies. People don't know how that's going to play into the game later on, they don't know what good will come of Carley being alive, or what bad will come of Doug being dead, or vice versa. When the same thing happens to Nick and Pete, people are more jaded about it, because they've seen what happened the last time they were given this choice, and how it played out. The stakes aren't as high, because now people are thinking more along the lines of "Well, they're probably both going to die later, so which one do I want to keep around longer?"
As for caring about the characters, that one is 100% subjective, if you ask me. While there are characters that are not properly developed in Michonne and are more or less there for the sake of a death (Berto), there's still definite intrigue and personality to a majority of the cast to allow players to form a connection to. This is one of those things where I don't think you can hold Telltale at fault necessarily. All you can hold them at fault for is whether or not they gave the characters a good enough foundation for people to grow attached to them. But the choice to get invested in a character is more or less up to the player and their own personality, whether it's a conscious choice or not.
Although he can be wrong on a lot of things, his criticisms for Michonne was valid and he's giving some clear views of where TT is heading. … moreAs you said, his points would be heard among all others due to his popularity and hopefully listened and improve TT games.
This is probably one of the best explanations of TellTale's games. Based off of what you wrote, I think this is why Tales From The Borderlands is praised so much. Their choices actually mattered in the end when it came time to choose who fought with you in the final battle: you choices made certain people available or unavailable. With that, everyone essentially lived. This proves that you don't necessarily have to rely on a "death factor" (just made that up) to make choices matter. I believe TellTale has different ideas they want to implement, but it just comes down to risk: try and new idea and it flop or try to do what you have done before but make it "better" to make up for it.
With that being said, I have to say 2 things.
I think Michonne was a victim of having more constraints story wise due to some of the characters' known "alive" status thanks to the comics. For what they had to work with, I think they did well. I view Michonne more as a day-in-the-life-of-Michonne mini-arc than a typical TellTale series. I saw it as a game to appreciate Michonne's character more. Because of that, I enjoyed the game. If you were expecting another standard TellTale game, I can see why you would be upset with the series (I mean "you" and a general term towards the public). There's nothing wrong with that either. Telltale did change it from a "mini-series" to a "regular series." All the disappointments are valid.
I think Season 3 won't experience the curse of the TellTale Formula. I thought Season 2 was on the conservative side, thus why they didn't venture out past what Season 1 did. I can go on with why that was a good and bad idea, but I'll be here all night. From what we have discussed in the forums in regards to unused files, Season 2 was to be much more daring with the story's direction that what we received. TellTale has said that Season 3 is to be bigger than the previous seasons. With that, the idea floating around is that this third season may conclude the "Clementine Trilogy" (another phrase I invented). If this is true, TellTale may pull out all the stops on this season. The only thing that concerns me is that Kirkman said Season 3 is to tie in more to the comics. Hopefully, canon-required plot armor won't become a major hindrance. I also hope TellTale throws in a nice plot twist on how the choices "matter" in the game.
Anyways, I just thought I'd share what came ot my mind when I saw your post. I never thought of the formula becoming predictable. Good points made there.
Not saying his criticisms weren't valid. I can totally understand where he's coming from with almost all of his thoughts. He raises a good p… moreoint that most of this comes down to formula, which I completely agree with; S1 worked as well as it did for multiple reasons, most of them relating to the fact that it was something fresh, something that hasn't been seen, and more importantly, something that people didn't understand. S1 kept up the illusion of choice mostly for the fact that no one knew how the system worked yet. But since they started using it in every game since, people have slowly but surely picked up on how it works, and the illusion starts to fall apart. And when that illusion fails, people end up getting less invested in both characters and events because they've seen it before, and they have notions of what the outcome's going to look like. Look at how many people have caught on to determinant characters, for example. Most people … [view original content]
Comments
Phew..still better than s2 finale but s2 end was good too, coz it sets the plot of s3 story but michonne end was better than that
yeah i stayed with colette and elodie (so did 7.6% others)
Discuss about the BIG last choice here:
https://www.telltalegames.com/community/discussion/106121/or-last-choice-of-finale
The buttons on screen
If this is "what we deserve" thanks, but no thanks, Telltale. 3.5/10.
Eh... To be honest, I didn't enjoy the finale as much as I hoped for. The hallucinations were too much and they were annoying the hell out of me. Oh yeah... let's not forget the whole Randall thing. It seemed so pointless to spare Randall in episode 2, since he dies either way, even if you do the trade or not.
Oh yeah. And the length wasn't satisfying for me. It was a short episode. Mini series or not, was hoping for longer episodes.
Good episode, but I still think that The Walking Dead: Season 2 is better than The Walking Dead: Michonne.
Score for the last episode: 6.5/10
Overall score: 7.5/10
What? I am confused, what about season 2?
Why are people saying this? There were much worse things in the TV show, comics and even Season 1.
I doubt they were mentioning Until Dawn. I thought of it, but the Wendigo story did actually originate from folklore.
You are correct, a hub is where you can walk around and talk to other characters in your own time to find out more about them and learn things about their backstories. You can also look at objects in the room such as photos, books or other things to find small details about characters or the story.
Yeah you definitely did a much better job with the dialogue. Even though I didn't enjoy the mini series too much, the dialogue felt much less awkward than in other games.
It still makes players think of Until Dawn.
Well, finally some episode that stands up for some level of The Walking Dead sequences. This was some intense episode my friends, and I felt really good playing it. But one thing came into my mind by looking at this series overall. It looks like the creators made this TWD:Michonne only with story plot for the 3rd and final episode, because the previous two were really poor in terms of writing and character development, even for Michonne that is a great character.
So, it makes me wonder if the producers aren't too lazy to step it up only on the last episode of the series, and think that will make up all of the previous mistakes they made. Anyway, it felt good playing this, reminded me the good old times with TWD S1.
Episode score: 9/10
Series score: 6/10
I think thats a bit unfair, this episode was the one with all the payoff, they couldnt really have this big final fight in the first or second episode
I think this is my second least favorite of their Walking Dead Games. I prefer Season 2 over this.
Arno?
So what does that make your least favorite? 400 Days? S1?
So was the blonde chick and the bearded dude Janey and Rich?
Think so, yeah.
I like Devery Jacob's voice acting for Sam. I think she did a great job portraying the anger and pain in her lines. I guess I should also tip my hat to TellTale's animators for providing good facial expressions that complement the voice acting.
I loved season 1 and 2. Telltale gives their games great style and voice acting among many other things, and that's why this Michonne miniseries was an instant purchase for me. Though in the back of my mind, I wish they'd just focus all energy and resources on creating a spectacular season 3 instead of veering off course with this. But it's Telltale! I have to play it!
I had no idea I'd end up so disappointed. Across all three of the very short episodes we were given very little control over Michonne. There wasn't much exploration of the environment. In the final episode there's a moment where Michonne sees the little boy crouched over the weapons bag and she's going in there to see whats up. So we're given the chance to manually walk Michonne in there to the dot and begin the conversation. I walked her into the room and didn't even get the chance to click my mouse, the whole scenario just auto-played. It's lame that there's only one obvious place to walk towards and then I don't even get the satisfaction of clicking on the dumb thing.
I'm annoyed that there was no freedom at all. For some reason, I felt like my choices in this game did not matter at all, and I wasn't connected to Michonne or anyone else. The length of these episodes is very short, making me think the game was overpriced. There wasn't much of a story there.
I would prefer waiting a long time for a top quality game rather than having Telltale churn out crap like this.
Please take your time with season 3 of The Walking Dead game.
Take a long, looooooooooooooong time! Get it right! You have a lot of loyal fans, Telltale!
400 days is my least favorite.
Completely agree with everything you said! Some of the 'major decisions' were not complicated at all either, such as the first ever 'major decision' of whether to 'shoot' Michonne or not. She's clearly not going to shoot herself, it's the start of the series! But yeah, still love Telltale, just disappointed in this, same as you.
I know where to buy baguettes..
Nice characters, but of course Norma and Randall had to die.
Overall score 7/10, would not replay it again
Seems like Pewdiepie did not enjoy this game one bit. He made his thought known at the end of his final video. Might have turned him off of TT games for good.
At least he said he does want to play Season 3 because he is so fond of Clementine.
Oddly enough, he said he won't play S2. I'm not sure what he meant by that. S2 of Michonne? or did he mean to say S3. But oh well just thought I'd mention his thoughts for whatever reason.
Maybe in a way, this is a good thing.
I don't want Telltale to stop making games, but I do want to see them strive to improve and keep raising the bar higher. Having more influential people, for lack of a better term, voice their opinion about their games might be a step in the right direction to encourage them to improve, you know what I mean?
Although that being said, the team that made Michonne was made up of quite a few new people, so maybe it's not fair to be overly hard on them for what is pretty much their first release, or let it taint your expectations too much. As far as we know, they might be having their A-team working on S3.
Oh, really? I like these new people, then! In my list, Michonne Miniseries is still a bit higher than Season 1, and much higher than Season 2.
Although he can be wrong on a lot of things, his criticisms for Michonne was valid and he's giving some clear views of where TT is heading. As you said, his points would be heard among all others due to his popularity and hopefully listened and improve TT games.
Not saying his criticisms weren't valid. I can totally understand where he's coming from with almost all of his thoughts. He raises a good point that most of this comes down to formula, which I completely agree with; S1 worked as well as it did for multiple reasons, most of them relating to the fact that it was something fresh, something that hasn't been seen, and more importantly, something that people didn't understand. S1 kept up the illusion of choice mostly for the fact that no one knew how the system worked yet. But since they started using it in every game since, people have slowly but surely picked up on how it works, and the illusion starts to fall apart. And when that illusion fails, people end up getting less invested in both characters and events because they've seen it before, and they have notions of what the outcome's going to look like. Look at how many people have caught on to determinant characters, for example. Most people immediately write off a character when you get the option to kill or save them, because they've seen how this works too many times already. In S1 when it came to life or death situations, people were actually concerned about it. Now people essentially see a choice like that as "do you want this character to stay around a couple more minutes, or do you want to get rid of them now?"
As for the lack of tough choices, that one winds back to formula as well. Choosing between Doug or Carley was a big thing because no one knew what to expect out of it other than that one of them lives, and the other dies. People don't know how that's going to play into the game later on, they don't know what good will come of Carley being alive, or what bad will come of Doug being dead, or vice versa. When the same thing happens to Nick and Pete, people are more jaded about it, because they've seen what happened the last time they were given this choice, and how it played out. The stakes aren't as high, because now people are thinking more along the lines of "Well, they're probably both going to die later, so which one do I want to keep around longer?"
As for caring about the characters, that one is 100% subjective, if you ask me. While there are characters that are not properly developed in Michonne and are more or less there for the sake of a death (Berto), there's still definite intrigue and personality to a majority of the cast to allow players to form a connection to. This is one of those things where I don't think you can hold Telltale at fault necessarily. All you can hold them at fault for is whether or not they gave the characters a good enough foundation for people to grow attached to them. But the choice to get invested in a character is more or less up to the player and their own personality, whether it's a conscious choice or not.
This is probably one of the best explanations of TellTale's games. Based off of what you wrote, I think this is why Tales From The Borderlands is praised so much. Their choices actually mattered in the end when it came time to choose who fought with you in the final battle: you choices made certain people available or unavailable. With that, everyone essentially lived. This proves that you don't necessarily have to rely on a "death factor" (just made that up) to make choices matter. I believe TellTale has different ideas they want to implement, but it just comes down to risk: try and new idea and it flop or try to do what you have done before but make it "better" to make up for it.
With that being said, I have to say 2 things.
Anyways, I just thought I'd share what came ot my mind when I saw your post. I never thought of the formula becoming predictable. Good points made there.
Oak's alive in my game and I did neither of these things. Can't remember how I managed to keep him alive though .__.