[OFFTOPIC] SoMI:SE Not Fullscreen on Xbox?

Hi together,
I know, its offtopic but its an MI question so I will ask you guys in here too.
I just bought SoMI:SE and wonder why its not Fullscreen.
At my TV, the game looks this way:
standard_Elaine_and_Guybrush_on_dock_SE.JPG
And Iam quite sure it should look this way:
Monkey_Island_Remake_Elaine_and_Guybrush_on_dock_SE.JPG
In the menu its fullscreen but in the main game I've got this stupid black border around the picture.
My Xbox is connected via HDMI and change of resolution (1080p / 720p / automatic) makes no difference.
Has anyone an idea why it is this way or what I could do?
Its no major problem but its also not that nice... :)
Thanks so far.
Kind regards.

Comments

  • edited July 2009
    have you tried going into video options and turning full screen on?
  • edited July 2009
    I think it's a design choice in order to deal with overscan. On a HDTV you usually have about 5% of the image lost for overscan. But because Monkey Island was designed for a PC screen, you need to see the whole screen.

    So to make sure this is not an issue on anyone's TV, they gave it about 10% of black border. It's really not noticeable when you stop thinking about it :D

    I'm more concerned with some of the sloppy background art!
  • edited July 2009
    If your tv is 16:9 you should have the image full screen, otherwise you will see horizontal bars. The vertical bars are really strange! :eek:
  • edited July 2009
    My TV is 16:9. (1360*768)

    @prizna: There is not such video-optionsmenu on the xbox unfortunately.

    It seems, that the game is designed for 1280*720.
    Just read something about an overscan function, but can't find any optinons. Not in the game, not in the XBox Menu and not in my TV Menu.

    But when there is an resolution problem, why doesn't it occur while iam in the Game Menu?

    Game Menu:
    menumxw.jpg

    Game:
    gameejy.jpg
  • edited July 2009
    parabolee wrote: »
    I think it's a design choice in order to deal with overscan. On a HDTV you usually have about 5% of the image lost for overscan. But because Monkey Island was designed for a PC screen, you need to see the whole screen.

    So to make sure this is not an issue on anyone's TV, they gave it about 10% of black border. It's really not noticeable when you stop thinking about it :D

    I'm more concerned with some of the sloppy background art!

    This is exactly the situation, I have a DLP tv and it overscans about 2% on each side, some of the cheaper built projection tvs are worse, if it weren't for the border people like myself would constantly lose the cursor on the edge of the screen.

    And yeah,. some of the backgrounds suck. Did anyone notice that the art at the swordmasters and at the giant monkey head is unfinished and you can see the old pixel art underneath, if you switch back and forth you'll find the spots I'm talking about.
  • edited July 2009
    the_boo wrote: »
    And yeah,. some of the backgrounds suck. Did anyone notice that the art at the swordmasters and at the giant monkey head is unfinished and you can see the old pixel art underneath, if you switch back and forth you'll find the spots I'm talking about.

    I think that is done on purpose. It's funny to switch to old from new, and some pixels remain the same.
  • edited July 2009
    Mine does that too, it's probably normal
  • edited July 2009
    Hmm, odd, it doesn't happen on SD, My SD TV is Widescreen and I've got the Xbox set on PAL60, and I get no black bars at all, the game fills the screen.
  • edited July 2009
    parabolee wrote: »
    I think it's a design choice in order to deal with overscan. On a HDTV you usually have about 5% of the image lost for overscan. But because Monkey Island was designed for a PC screen, you need to see the whole screen.

    So to make sure this is not an issue on anyone's TV, they gave it about 10% of black border. It's really not noticeable when you stop thinking about it :D

    I'm more concerned with some of the sloppy background art!
    Overscan is built in for a reason, and filling it with black doesn't help anyone. Game producers have the ability to program the game so that all interactivity takes place within the "screen-safe" area and use the "overscan boarders" just for background elements/non-interactive items. By the3 way, from the screenshot I can see that the "sentence line" is too low to be fullscreen AND overscan-safe. This is a design flaw.

    In anycase it's wrong to fill the "overscan area" with black.
  • edited July 2009
    |nephron| - I hope you don't mind if I use that screenshot (the photos) on my website? I'm interested in posting it within my review (which will be very in-depth). Also, can you describe exactly how the controls for the verbs and inventory work please?
  • edited July 2009
    Aractus wrote: »
    Game producers have the ability to program the game so that all interactivity takes place within the "screen-safe" area and use the "overscan boarders" just for background elements/non-interactive items.

    That is less true when it's a port of a PC game, doubly so when that PC game is itself a port of an older game that wasn't designed with overscan as even a remote consideration
  • edited July 2009
    i'm sorry for the ot, but maybe is a better idea goin' ot in a ot thread then creating a new one... is somi:se on xbox 360 subbed also in italian?
  • edited July 2009
    @Aractus:

    Feel free to use them.
    I think the controls are the same as in the PC Version. With a button (left bumper) you can open the verbs screen with another (right bumper) you open the inventory screen. The PC left mouse click is on "A", the richt mouse click on "B". For the verbs you also have the choise to get throgh them directly with the Digi Pad, what is when you played a short while much faster then always open the inventory screen. But overall the controls are nearly perfect. Only the inventory combination is a bit tricky, but I think its the same in the PC Version.
    I think the only difference is, that the both menus (verbs and inventory) doesn't open side by side but on top of each other. But thats no problem at all.

    @CDF1982:
    I think the Xbox version is the same on as the PC version and on the steam website there listed, that it will have italian subtitles. But I haven't tested this yet on the Xbox so I don't really know. What I am sure about is, that you haven't a choise what language you want to play in the game menus. The game picks the lanuage of the XBox Main Menu when available and otherwise switches to English as standart language. Perhaps just visit the Xbox Homepage and watch on the marketplace. There should be listed what subbs are in.
  • edited July 2009
    Thanks for sharing. I'm still reviewing MI:SE myself, and I find it a troubling release. I'm really happy with TOMI, I think it's a great game and I want to focus on further reviews of it as the future chapters are released (I'm hoping that the difficulty will increase, but I'm not holding my breath). I played CMI all the way through before going on to MI:SE to get a feel for how I would have liked to see TOMI. It had vastly increased interactivity, and far harder puzzles. TOMI will however ultimately be a longer game if each part is the same length as the first, but its interface still leaves a lot to be desired.

    MI:SE looks like an unfinished project. There are some really crummy character sprites in there, some extremely ordinary backgrounds and a multitude of glitches. The music isn't even that different (without the added "noise")... just extract the music files (instructions can be found over at the ScummVM forum, follow this link). Ultimately I'll have those instructions over at my site too.
    LuigiHann wrote: »
    That is less true when it's a port of a PC game, doubly so when that PC game is itself a port of an older game that wasn't designed with overscan as even a remote consideration
    Overscan shouldn't be a problem at all with Monkey Island because it was specifically designed for a number of different systems which included CRT TV screens with overscan.

    If LEC was really concerned about overscan then that menu screen should have a much wider border so the edges of the "paper" aren't clipped out). To make the game overscan safe all you have to do is make sure all the text and action doesn't take place along the boarders (limiting the area of the screen where the cursor can travel, etc). If that was "too difficult" for them then they should have just made their backgrounds larger to fill in the "black overscan area". In short: filling "overscan" with black is a cheap and nasty trick that benefits no one.
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