S3 ep1

How do you guys think will s3 will start, i think the episode will be same for all the endings and the whole things that happened in the timeskip will come as flash backs or something like that. I think our player would be in some really tense situation like in a walker attack

Comments

  • edited June 2016

    I really hope it doesn't open up with a "tense" situation like a walker attack - imo that's quite boring at times. Walkers need to be background this season while people remain as the threats, just like in the comics and show.

    Anyways, I have the feeling that season three will have six episodes in total and that the first episode will branch out our final choice in season two (I hope)

  • There are technically seven different Season 2 endings, but three main ones. I am hoping that there will be three episodes to start off the season depending on your ending. I have no idea where the alone episode would take you, but if your alone you have an episode dedicated to that. If you go with Jane you'll stay at Howe's for the first episode. Maybe there would be slight differences depending on what you did with the family. I feel like both Kenny endings will end up starting at Wellington. If you left with Kenny, maybe it could show you surviving out in the wilderness for a little. If you stayed, maybe it could take some time to show what Wellington's been like for Clementine. Whatever character your with, Jane or Kenny, better be in the first episode. As much as I want there to finally be a determinant character that doesn't die, that would be pretty hard to implement. But I think they won't Omid another character. So three main episodes with slight differences depending on your choices. I don't think the paths will converge until episode two, but maybe whatever the threat is shows up in the first episode. Maybe there is a disease at Wellington. I can't really think of anything on the spot that could happen at Howe's besides zombies. Everything would be a threat if you're alone. Three episodes might be wishful thinking though.

  • I'm hoping it'll be a narrated retelling of the events of prior seasons with slight retconning of S2. Barring that, they do a more comprehensive Previously On, with pretty much all the major character models being used to show what happened. Then we get into the episode proper, where we have a decent hub at some point, a big decision, some new characters and ties into older episodes (including Michonne) without their story being constrained by previous events. And some actually decent representation. And an interesting plot that actually is consistent and divisive. Basically S1-but-new.

  • Hopefully something interesting, like the group you get from Season 2's ending fighting to get back to their base in the midst of a walker attack. There has been too little walker action in this series and too much human drama.

  • Hopefully they could make the cast a small group again like in season 1. I feel like season 2 had the idea of the whole cabin group dying from the start, and there was so many of them it felt like they were all just being thrown out.

  • They need to at least have unique intros based on your ending, hopefully without much of a timeskip. Actually, it would be really cool if it started immediately where the game ended.

  • There has been quite a bit of walker action. In the Walking Dead..The walkers are a force of nature...they are neither good nor evil. Man is the most dangerous monster in the series. You cannot have a long story arc that is completely compelling without people.

    Hopefully something interesting, like the group you get from Season 2's ending fighting to get back to their base in the midst of a walker attack. There has been too little walker action in this series and too much human drama.

  • edited June 2016

    I still like the unique episode 1 idea. Kenny and Clem out in the wild converging with Clem in Wellington easily. Jane and Clem with the family converging with them without the family too. Like half of Ep1 could be Kenny and Clem hunting/hanging out in the wild, only to run into people from Wellington, Clem and Wellington running into Kenny etc. Or if Jane and Clem sent the family away, they come back sneaking in/being chased to either steal or take the place, OR because they're being chased by walkers/people. If you let them in though, same thing except the family are already your allies/enemies and whatever was chasing them follows anyway. Cue escape from Howes, maybe rescue by Wellington scouts expanding perimeters or recruiting because of losing people. Clem and AJ same thing, scouts bring to Wellington. I'm using that as an example, implying Wellington is a big deal in S3. So basically let us maintain our choices by having half, if not all of Ep1 still be unique to each choice, but still converging to one place. Replay value would be great and it'd be way easier on Telltale than branching an entire season of crazy. Also please let us have whomever we saved as an at least half season long partner. Most of us will have a way bigger bond with them than a new character, it'd be such a narrative waste to Omid them. Them staying won't need to mean they overshadow new characters, just get a balance between the old cast and the new, instead of wiping the slate for new players/a new story

  • There has been no Walker actions, sometimes there are herds but nothing good. I get that man is dangerous and all, but I'd like to once go through an episode without a stereotypical super villain and instead have the enemy be the name of the fucking game

    There has been quite a bit of walker action. In the Walking Dead..The walkers are a force of nature...they are neither good nor evil. Man

  • edited June 2016

    Crawford and Season 1 finale were full of walkers who were pretty terrifying. The Walking Dead isn't a reference to walkers though, it means the living

    There has been no Walker actions, sometimes there are herds but nothing good. I get that man is dangerous and all, but I'd like to once go t

  • edited June 2016

    I really liked it when Crawford and the Season 1 finale showed so many walkers, but that's because they made the walkers the focal point of the action.(Also they were pretty terrifying as you mentioned) They were the main source of the drama, evil and fear. Some poorly written or cheesy villain isn't gonna be threatening, but an unstoppable army of the undead will be if it's done right. Carver and the Saint Johns weren't cool villains, they sucked. The comics do villains right, but the game is always at it's best when the group is going up against walkers or trying to survive without someone breathing down their necks.

    Kryik posted: »

    Crawford and Season 1 finale were full of walkers who were pretty terrifying. The Walking Dead isn't a reference to walkers though, it means the living

  • I'll admit I was most scared in the game of Crawford walkers and the herd in Ep5, but the St Johns come close imo, they creeped me out. The Stranger first time too. I think Telltale simply needs to write different villains is all. Use Nate as an antihero or villain. Or write a person in the group becoming a threat, but I guess we've done it now with Kenny, debatably. They just need more unique villains but balanced with walkers.

    I really liked it when Crawford and the Season 1 finale showed so many walkers, but that's because they made the walkers the focal point of

  • edited June 2016

    Time to rethink my final choice again!

  • What if part of Carver's group survived and returns to Howe's to salvage their supplies? It's difficult to tell what happened but given that Carver is the only recognisable corpse, it makes me think most of the people fled and the walkers pursued them or eventually wandered off. That group coming back could give more screen time to the other 400 Days characters and present a threat to Clementine and Jane.

    Kenny726 posted: »

    There are technically seven different Season 2 endings, but three main ones. I am hoping that there will be three episodes to start off the

  • Clementine goes on her own in 3 choices so it's nothing but dialogue change on all 7.

    Kenny726 posted: »

    There are technically seven different Season 2 endings, but three main ones. I am hoping that there will be three episodes to start off the

  • I would hope they'd do something like that. I thought that most of the 400 days characters were interesting and deserved more than two second cameos.

    What if part of Carver's group survived and returns to Howe's to salvage their supplies? It's difficult to tell what happened but given that

  • Do you mean that she starts off alone and says what happens? I will be so upset if they do something like that. I was kind of typing out what I thought was the best case scenerio, even if it isn't the most likely.

    pr0dz posted: »

    Clementine goes on her own in 3 choices so it's nothing but dialogue change on all 7.

  • As long as they dont kill off Jane or Kenny or Edith I guess in episode 1

  • Wellington ending: Clementine regrets choosing to go by herself with a baby, and before walking into Wellington, she backs up and yells for Kenny as they share a hug.

    Reject the family ending: Clementine regrets threatening the family. She pulls a megaphone out from one of her infinite pockets and tells them "just kidding! Door's around the side."

    alexgo posted: »

    They need to at least have unique intros based on your ending, hopefully without much of a timeskip. Actually, it would be really cool if it started immediately where the game ended.

  • I mean whatever happens, the only difference will be a change of dialogue as in depending if you left Kenny, left Jane, stayed in Wellington, etc.

    Kenny726 posted: »

    Do you mean that she starts off alone and says what happens? I will be so upset if they do something like that. I was kind of typing out what I thought was the best case scenerio, even if it isn't the most likely.

  • Oooh. Okay.

    pr0dz posted: »

    I mean whatever happens, the only difference will be a change of dialogue as in depending if you left Kenny, left Jane, stayed in Wellington, etc.

  • Knowing Telltale, they'll probably have your choice from Season 2 tie into the main story early on. My guess is it'll start with Clementine and AJ being the lone survivors of some attack. Like for example, if you're with Jane, Howe's gets raided by bandits and Jane ends up getting killed as well as the family if they stayed.

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