Collectors DVD - Copyprotection?

Hey Guys, just wondered what protection the "Tales Of Monkey Island Season DVD", which will be shipped to prepurchasers after the end of the season, will have.

Will it be Standard Securom with CD Check and without Internet Activation? I´m asking, because i intend to put this on my shelf. I wouldn´t enjoy activation to be used for the physical copy.

Thanks
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Comments

  • edited July 2009
    I don't see why should Copy Protect be removed just because it is a Collector's DVD. Anyway, using the serial to activate is probably the easiest DRM out there. Not a biggie actually.

    Just hope that they will remove the episode structure and make the game an entire experience, instead of installing episode after episode from the DVD.
  • edited July 2009
    I think we actually need somebody from TTG to answer that. I'd say same as every other disc so far: CD checks.
  • edited July 2009
    I would like them to to have a CD Check and no online activation but as long as I can use a serial code to unlock it offline I can deal.

    Also, I fully support Smashing's idea of turning the episodes into one long mega-monky experience.
  • edited July 2009
    Their disc versions of the games have never used online activation, they use a DVD checker, (securom I believe). So while it does not require online activation, you do need to have the DVD in the drive to play

    They do this mainly so that the games can be played on computers with no internet connection.

    Although you can just keep your downloaded versions, as they are identical and obviously need no disc to play.

    But, a huge bonus for the DVD game versions is that they always have some sort of menu system for selecting which episode you want to play. This also consolidates the games into one executable in which any episode (in that season) can be launched.

    While its not one long game, it helps you shoot from one right into the next after you finish. Although with Sam and Max and SBCG4AP the episodes were mostly independent of each other. Given the apparent seamless format that ToMI is taking on, they could very well put all five episodes together into one long game on the DVD version, who knows. :D
  • edited July 2009
    The only big problem I see with them combining every episode would be the fact that each episode (I assume at least after the first episode) has a cliffhanger. Now, if each episode started with the episode screen then that would work fine, just like the chapters on the other MI games...however, I doubt that will be the case.
  • edited July 2009
    plrichard wrote: »
    The only big problem I see with them combining every episode would be the fact that each episode (I assume at least after the first episode) has a cliffhanger. Now, if each episode started with the episode screen then that would work fine, just like the chapters on the other MI games...however, I doubt that will be the case.

    Hmm... I don't see why not? There are a few cliffhangers in Curse of Monkey Island in between episodes. Yes, they ain't that dramatic as the one in episode 1, but they are cliffhangers nonetheless.

    If anything, I am against seeing the ending credit 4 times after each cliff-hanger.
  • edited July 2009
    smashing wrote: »
    If anything, I am against seeing the ending credit 4 times after each cliff-hanger.

    The Magic of Alt+F4 might even help you in these situations!
    Believe in it and you shall be saved from your sins.
  • edited July 2009
    der_ketzer wrote: »
    The Magic of Alt+F4 might even help you in these situations!
    Believe in it and you shall be saved from your sins.

    Haa~! The ultimate cheat code!
  • edited July 2009
    I hope they stick with their current protection scheme. Internet activation sucks, because that would mean that if Telltale ever went out of business you wouldn't be able to activate your game anymore.
  • edited July 2009
    True, i hope they will stick to the Securom CD Check. I´m fine with that, and i can accept the Activation as a temporary solution until the Season DVD arrives. It´s still useless though, because lets face it, the game gets pirated anyway.
  • VainamoinenVainamoinen Moderator
    edited July 2009
    Securom is a massive hassle, but I'd deal with it. Online activation, however, would ridicule the whole point of purchasing an offline version of the game on DVD.

    Revert to code wheels, guys - pirates nowadays are far too lazy to duplicate these, like they were in the old days. It's too difficult for them! Also, it would be the ultimate reference to the old games EVER.

    Come to think of it, let's settle this here and now and proclaim that Steve Purcell shall create a code wheel for "Tales of Monkey Island", which shall be used as copy protection with the DVD version.

    Petition, anyone? :D
  • edited July 2009
    The Doc Check could still be cracked, but yeah, i´m in for the code wheel. :)
  • edited July 2009
    I'd rather just punch in codes, or even better have a dial-a-pirate-wheel than any massive DRM situations. I don't want to activate it online, and I don't install securom-protected games. It already screwed up my system once (crashed it everytime I right-clicked in the explorer!) so no more. Please no securom.

    dial-a-pirate rulez *g*
  • edited July 2009
    stoney1981 wrote: »
    It´s still useless though, because lets face it, the game gets pirated anyway.
    Just because a person can jump a fence doesn't mean you don't build one. Just because the world has locksmiths doesn't mean you don't lock your door when you don't want somebody to come in.

    You're not going to stop the people determined to steal, that's not the point. But it keeps people from casually sharing across large groups outside of the game piracy inner circle.
  • edited July 2009
    You're not going to stop the people determined to steal, that's not the point. But it keeps people from casually sharing across large groups outside of the game piracy inner circle.

    I don´t think so, because it´s no longer only in the inner game piracy circle, as you call it. It´s spreading around on Rapidshare and other File Hosters, thus making the copies available for all folks who seek for it. It´s not that hard to find a pirated copy this days, heck, Google is all you need. You don´t need access to super secret sites.

    Buying games nowadays with all those Flatrates and Public File Hosters, is more and more showing honest support for the developer, instead of buying to get access to the game.

    On the positive Side of all this Piracy, Game Developers seem to go back to give honest buyers some extras a copy doesnt have. For Example the Original Season DVD. :) So i don´t have to feel p*ssed off, i get something the pirate doesn´t get, after all.
  • edited July 2009
    I'm also for offline protection. Online activation is my cryptonite. It's the devil's spawn.

    Having said that, it would indeed be nice if they made the chapters contained into a single game of some sort.
  • edited July 2009
    If it has Securom, then I won´t use the disc. I will sit nicely on my shelf next to the computer, but I will not use for installation. Securom just punishes those who have actually bought the game.
  • edited July 2009
    If I remember correctly, someone from Telltale said that the downloadable episodes/chapters also have SecuROM.

    But I wouldn't worry too much about the offline SecuROM. As long as my legally purchased game is not held hostage by some server somewhere half way around the globe, I'm satisfied.
  • edited July 2009
    PimPamPet wrote: »
    I hope they stick with their current protection scheme. Internet activation sucks, because that would mean that if Telltale ever went out of business you wouldn't be able to activate your game anymore.

    In that event, I'd hope TTG would create patches for all their games that would allow for play without online activation but some other form of off-line activation.

    And the retail releases of Sam & Max have DVD-in-the-drive protection, but I'm not sure the collector's DVDs that are sent to you at the end of a season are, are they?
  • edited July 2009
    Hitman wrote: »
    If I remember correctly, someone from Telltale said that the downloadable episodes/chapters also have SecuROM.

    But I wouldn't worry too much about the offline SecuROM. As long as my legally purchased game is not held hostage by some server somewhere half way around the globe, I'm satisfied.

    I havent noticed that before, but I don´t like it one bit if its true. The whole concept of DRM is really bizarre, since they are always cracked. Always.
  • edited July 2009
    Incognito wrote: »
    I havent noticed that before, but I don´t like it one bit if its true. The whole concept of DRM is really bizarre, since they are always cracked. Always.
    There is a person that knows how to get past every lock, there are people that can jump, climb, or cut through fences. We don't eschew these things just because there are those who can get past them.

    It's not meant to stop piracy at large. It's just meant to keep normal people who don't or wouldn't generally pirate honest.
  • edited July 2009
    If I remember correctly, someone from Telltale said that the downloadable episodes/chapters also have SecuROM.

    Yeah, i guess the Securom Wrapper is used on the Online Version aswell. Only Difference is that instead of a Disc Check it does the Online Auth.

    The only Version which seem to be free of Securom is the Steam Version.
  • edited July 2009
    Incognito wrote: »
    If it has Securom, then I won´t use the disc. I will sit nicely on my shelf next to the computer, but I will not use for installation. Securom just punishes those who have actually bought the game.

    I'll extract an ISO from it and then save that and then let it sit on my desk with my other games.
    Or if Securom will have a problem with that; i'll grab a "pirated" version, as obviously i can do so legitimately.
  • edited July 2009
    Aeterna... I'm not sure if this is meant seriously or a troll post, but no, you cannot grab a pirated version legitimately for various reasons.
  • edited July 2009
    even though i doubt telltale would sue you, if you bought the game, but are using a cracked version...but pirated version are still somewhat illegal in most countries, i guess.

    anyway, telltale will probably stick with their copy-protection concept, disc check for the dvd and online activation for the downloads. it worked for me so far..online activation has to be done only once, so it doesn't bother me so much. should telltale go out of business someday, i still have the disc.
  • edited July 2009
    Yes, but i´d have to say that if they wouldnt ship us a physical disc, i wouldnt buy their games. The Season DVD is the only reason, as it enables me to have a backup in case something goes wrong with the activations.

    You know, i´m a sucker for old games sometimes, and i tend to play games after a couple of years again. With only the Activation in place, this would just be too uncertain for me.
  • edited July 2009
    Aeterna... I'm not sure if this is meant seriously or a troll post, but no, you cannot grab a pirated version legitimately for various reasons.

    Where I live (The Netherlands) it's very much legal to have a downloaded copy of the game if I own said game.
  • edited July 2009
    I´d suggest not to discuss illegal copies, or this thread will probably get closed.
  • OMAOMA
    edited July 2009
    They are just talking about having a "pirated" version while having already bought the game. I don't see a reason for that, though. SecuROM hasn't ever done anything bad to my computer (AFAIK).

    I agree a codewheel "protection" would be awesome. Maybe they could sell it as an extra, in a similar fashion to Sam & Max "case files". Of course that would mean it wouldn't be a real copy protection anymore, but just a little trinket. It would be cool, anyway.
  • edited July 2009
    SecurROM broke my dvd drive, which is a known problem, and i've never let it on my pc since.
    The only protection i want on my collectors box is cellophane, anything else and it will be removed/circumvented for my pleasure.
  • edited July 2009
    I've had to buy two copies of Neverwinter Nights 2 because one of them doesn't install, because of SecuRom, and Atari won't help me or refund me. Bleh.
  • edited July 2009
    Aeterna wrote: »
    Where I live (The Netherlands) it's very much legal to have a downloaded copy of the game if I own said game.

    Yeah, debunked. Even here it's pretty much illegal even if you made the copy yourself, unless I've missed something.
  • edited July 2009
    GaryCXJk wrote: »
    Yeah, debunked. Even here it's pretty much illegal even if you made the copy yourself, unless I've missed something.

    well, since it seems the entire thread derailed from 1 statement...

    I don't know where you live, which sounds like Holland as well, but we've got a law saying we can have a copy of the game (downloaded versions count as copies) if we have purchased the game. Which is good for when the disc goes to hell as we all know they will at some point.

    And with harddrive space being so cheap now, I like having copies of my older games which I can't play anymore due to the discs not functioning properly anymore (Little Big Adventure / Death Rally / Theme Hospital and less old; my Medieval 2 total war disc)
  • edited July 2009
    in germany you are allowed to make backup copies of everything you legally own: games, music cds, etc...unless there is a copy protection, since it is illegal to alter the medium you want to copy and you won't be able to copy it with the protection intact.
    pirated versions are not a legal backup, because they are different from the version you purchased. i am not sure if this in national or european law...but i believe that this is handeled similar throughout the european union.

    anyway, that's why telltale offers the discs...because a lot of the older games are quite "conservative" and digital distribution still feels a bit strange.
    ...on the other hand, i still have the floppy version of "fate of atlantis" lying around and i am afraid it won't work anymore. so, in the end, there is always a risk of your old games not working anymore...be it through some kind of drm, your media being to old or simply because a new os won't play it.
  • edited July 2009
    To be honest, noone should care if you get a pirated version as backup or not, as long as you´ve purchased the game. But it´s not really necessary, as Telltale offers a Disc Version at the End of the Season (which will also look nice in your shelf).

    I´m sticking to that. :)
    anyway, that's why telltale offers the discs...because a lot of the older games are quite "conservative" and digital distribution still feels a bit strange.

    No, thats not entirely true. Digital Distribution does not feel strange, it IS strange. At least, as long as the Activation System is in place. I don´t want to depend on Telltale, for granting me activations all my life. You know, i play a lot of games where the programming company doesnt even exist anymore. This would render a problem with Games which require Activation.

    I want to play my games where and when i want, and thats exactly what i can do with the disc version. So, thanks for that. :)
  • edited July 2009
    See, LucasArts sold all Monkey Island games without copy protection. The CD versions don't even have the codewheel check. And did they sell worse than protected games? I don't think so.
    Well, some may argue that the first week after release are the most important and give crackers a few days. But then, when it's cracked, you could just release a patch which removes copy protection as well.

    Interestingly enough, I noticed that the Sam & Max multilingual DVD from Softwarepyramide doesn't have any protection. Why is that? Is it the decision of the distributor?
    stoney1981 wrote: »
    You know, i play a lot of games where the programming company doesnt even exist anymore. This would render a problem with Games which require Activation.
    As customer friendly Telltale is, I'm sure, if they discontinue their service, they would release a patch in time to remove the need for activations.
  • edited July 2009
    Yes, maybe they would, maybe they won´t. See, again i depend on how Telltale decides. No biggie though, as long as they ship the disc. :)
  • edited July 2009
    stoney1981 wrote: »
    No, thats not entirely true. Digital Distribution does not feel strange, it IS strange. At least, as long as the Activation System is in place. I don´t want to depend on Telltale, for granting me activations all my life. You know, i play a lot of games where the programming company doesnt even exist anymore. This would render a problem with Games which require Activation.

    I want to play my games where and when i want, and thats exactly what i can do with the disc version. So, thanks for that. :)

    Actually what I find most strange about Digital Distribution is that we still pay for everything that goes along with physical distribution "the old way". If you notice the price is always the same, even though there's no dvd made, no manual, no cover, no shipping costs nor any retailer upping the price for their own profit.

    Yet we still pay for these things even on a purely digital copy of the game, now THAT is something that is holding digital distribution back.
  • edited July 2009
    Aeterna wrote: »
    Yet we still pay for these things even on a purely digital copy of the game, now THAT is something that is holding digital distribution back.
    Maybe by some publishers, but certainly not by Telltale games. That reminds me of some Monkey Island quotes:
    "WOW!!! This was well worth $59.95 + Tax"
    "Inflation works in the other direction, you know."

    Did you pay $59.95 for a download then? As I see this, we basically get about the same value for $34.95 + shipping. And in addition to this, the downloads inclusive.
  • edited July 2009
    Maybe by some publishers, but certainly not by Telltale games. That reminds me of some Monkey Island quotes:
    "WOW!!! This was well worth $59.95 + Tax"
    "Inflation works in the other direction, you know."

    Did you pay $59.95 for a download then? As I see this, we basically get about the same value for $34.95 + shipping. And in addition to this, the downloads inclusive.


    My comment wasn't directly aimed at Telltale, as indeed their price is definately fair and I respect them for that.

    Not (m)any others are the same however.
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