Collectors DVD - Copyprotection?
Hey Guys, just wondered what protection the "Tales Of Monkey Island Season DVD", which will be shipped to prepurchasers after the end of the season, will have.
Will it be Standard Securom with CD Check and without Internet Activation? I´m asking, because i intend to put this on my shelf. I wouldn´t enjoy activation to be used for the physical copy.
Thanks
Will it be Standard Securom with CD Check and without Internet Activation? I´m asking, because i intend to put this on my shelf. I wouldn´t enjoy activation to be used for the physical copy.
Thanks
Sign in to comment in this discussion.
Comments
Just hope that they will remove the episode structure and make the game an entire experience, instead of installing episode after episode from the DVD.
Also, I fully support Smashing's idea of turning the episodes into one long mega-monky experience.
They do this mainly so that the games can be played on computers with no internet connection.
Although you can just keep your downloaded versions, as they are identical and obviously need no disc to play.
But, a huge bonus for the DVD game versions is that they always have some sort of menu system for selecting which episode you want to play. This also consolidates the games into one executable in which any episode (in that season) can be launched.
While its not one long game, it helps you shoot from one right into the next after you finish. Although with Sam and Max and SBCG4AP the episodes were mostly independent of each other. Given the apparent seamless format that ToMI is taking on, they could very well put all five episodes together into one long game on the DVD version, who knows.
Hmm... I don't see why not? There are a few cliffhangers in Curse of Monkey Island in between episodes. Yes, they ain't that dramatic as the one in episode 1, but they are cliffhangers nonetheless.
If anything, I am against seeing the ending credit 4 times after each cliff-hanger.
The Magic of Alt+F4 might even help you in these situations!
Believe in it and you shall be saved from your sins.
Haa~! The ultimate cheat code!
Revert to code wheels, guys - pirates nowadays are far too lazy to duplicate these, like they were in the old days. It's too difficult for them! Also, it would be the ultimate reference to the old games EVER.
Come to think of it, let's settle this here and now and proclaim that Steve Purcell shall create a code wheel for "Tales of Monkey Island", which shall be used as copy protection with the DVD version.
Petition, anyone?
dial-a-pirate rulez *g*
You're not going to stop the people determined to steal, that's not the point. But it keeps people from casually sharing across large groups outside of the game piracy inner circle.
I don´t think so, because it´s no longer only in the inner game piracy circle, as you call it. It´s spreading around on Rapidshare and other File Hosters, thus making the copies available for all folks who seek for it. It´s not that hard to find a pirated copy this days, heck, Google is all you need. You don´t need access to super secret sites.
Buying games nowadays with all those Flatrates and Public File Hosters, is more and more showing honest support for the developer, instead of buying to get access to the game.
On the positive Side of all this Piracy, Game Developers seem to go back to give honest buyers some extras a copy doesnt have. For Example the Original Season DVD. So i don´t have to feel p*ssed off, i get something the pirate doesn´t get, after all.
Having said that, it would indeed be nice if they made the chapters contained into a single game of some sort.
But I wouldn't worry too much about the offline SecuROM. As long as my legally purchased game is not held hostage by some server somewhere half way around the globe, I'm satisfied.
In that event, I'd hope TTG would create patches for all their games that would allow for play without online activation but some other form of off-line activation.
And the retail releases of Sam & Max have DVD-in-the-drive protection, but I'm not sure the collector's DVDs that are sent to you at the end of a season are, are they?
I havent noticed that before, but I don´t like it one bit if its true. The whole concept of DRM is really bizarre, since they are always cracked. Always.
It's not meant to stop piracy at large. It's just meant to keep normal people who don't or wouldn't generally pirate honest.
Yeah, i guess the Securom Wrapper is used on the Online Version aswell. Only Difference is that instead of a Disc Check it does the Online Auth.
The only Version which seem to be free of Securom is the Steam Version.
I'll extract an ISO from it and then save that and then let it sit on my desk with my other games.
Or if Securom will have a problem with that; i'll grab a "pirated" version, as obviously i can do so legitimately.
anyway, telltale will probably stick with their copy-protection concept, disc check for the dvd and online activation for the downloads. it worked for me so far..online activation has to be done only once, so it doesn't bother me so much. should telltale go out of business someday, i still have the disc.
You know, i´m a sucker for old games sometimes, and i tend to play games after a couple of years again. With only the Activation in place, this would just be too uncertain for me.
Where I live (The Netherlands) it's very much legal to have a downloaded copy of the game if I own said game.
I agree a codewheel "protection" would be awesome. Maybe they could sell it as an extra, in a similar fashion to Sam & Max "case files". Of course that would mean it wouldn't be a real copy protection anymore, but just a little trinket. It would be cool, anyway.
The only protection i want on my collectors box is cellophane, anything else and it will be removed/circumvented for my pleasure.
Yeah, debunked. Even here it's pretty much illegal even if you made the copy yourself, unless I've missed something.
well, since it seems the entire thread derailed from 1 statement...
I don't know where you live, which sounds like Holland as well, but we've got a law saying we can have a copy of the game (downloaded versions count as copies) if we have purchased the game. Which is good for when the disc goes to hell as we all know they will at some point.
And with harddrive space being so cheap now, I like having copies of my older games which I can't play anymore due to the discs not functioning properly anymore (Little Big Adventure / Death Rally / Theme Hospital and less old; my Medieval 2 total war disc)
pirated versions are not a legal backup, because they are different from the version you purchased. i am not sure if this in national or european law...but i believe that this is handeled similar throughout the european union.
anyway, that's why telltale offers the discs...because a lot of the older games are quite "conservative" and digital distribution still feels a bit strange.
...on the other hand, i still have the floppy version of "fate of atlantis" lying around and i am afraid it won't work anymore. so, in the end, there is always a risk of your old games not working anymore...be it through some kind of drm, your media being to old or simply because a new os won't play it.
I´m sticking to that.
No, thats not entirely true. Digital Distribution does not feel strange, it IS strange. At least, as long as the Activation System is in place. I don´t want to depend on Telltale, for granting me activations all my life. You know, i play a lot of games where the programming company doesnt even exist anymore. This would render a problem with Games which require Activation.
I want to play my games where and when i want, and thats exactly what i can do with the disc version. So, thanks for that.
Well, some may argue that the first week after release are the most important and give crackers a few days. But then, when it's cracked, you could just release a patch which removes copy protection as well.
Interestingly enough, I noticed that the Sam & Max multilingual DVD from Softwarepyramide doesn't have any protection. Why is that? Is it the decision of the distributor? As customer friendly Telltale is, I'm sure, if they discontinue their service, they would release a patch in time to remove the need for activations.
Actually what I find most strange about Digital Distribution is that we still pay for everything that goes along with physical distribution "the old way". If you notice the price is always the same, even though there's no dvd made, no manual, no cover, no shipping costs nor any retailer upping the price for their own profit.
Yet we still pay for these things even on a purely digital copy of the game, now THAT is something that is holding digital distribution back.
"WOW!!! This was well worth $59.95 + Tax"
"Inflation works in the other direction, you know."
Did you pay $59.95 for a download then? As I see this, we basically get about the same value for $34.95 + shipping. And in addition to this, the downloads inclusive.
My comment wasn't directly aimed at Telltale, as indeed their price is definately fair and I respect them for that.
Not (m)any others are the same however.