What mechanics/features are you hoping to see or dont want to see in season 3
Title say's it all.
- I'm hoping for a QTE which is unpredicable and maybe tricky to pull off
- Split decision that has a quick time limit. (Example. Season 1 - choice to save Carley or Doug) But I also want small quick decisions that could have consequences.
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I once said "I want my choices to make me feel like shit. No outcome should have me feeling like a saint."
But then I realized oh wait, it's TellTale, so that ones probably gonna come true.
If players decided that Clementine would reject Wellington to stick with Kenny at the end of Season Two, I believe it would be an interesting addition if those players had some seconds less of time to choose dialogue and make decisions when playing as her. Kenny is known to make up his mind quickly for better or worse, and I imagine that this behavior might stay with her if she was around him for a while.
In that same line of thought, players who decided that Clementine would stick with Jane might have a wider range of possibilities to take down walkers—a variety of methods to choose from when the undead emerge, instead of only the classic stab to the head.