I kinda see what you're sayin, but it still doesn't really apply here. Mike and Bonnie weren't even introduced in the same timeframe, so that's a completely different situation to Carley and Doug, who served the same purpose plotwise.
Well I don't agree with that statement but with less time per episode, allot of characters were lackluster in terms of character development and the pacing was debatably too quick - each Episode taking place in an entirely new area and there was barely any additional content either. I must also say that even though Season 2 had some choices that create different effects - overall it was definitely linear in comparison to TWDGS1 even with the endings - although that is mostly my own opinion and I happen to love Season 2 more than the first.
Although, the episodes were longer so they were given more space to make certain choices have an effect.
Okay, can someone please ex… moreplain to me how the episodes being shorter meant there wasn't as much interactivity or variety or even story in Season 2?
I was asking because that's the reason a lot of people cite for why the game feels so bare at certain points, particularly episode 3. To which I say, that just gives you a reason to add more interactivity and optional moments in the game. Since you want the story itself to be easier to speedrun, put all the excess effort into making the rest of the game feel as expansive as possible for those who want to explore the locations and who want to interact with the characters.
Well I don't agree with that statement but with less time per episode, allot of characters were lackluster in terms of character development… more and the pacing was debatably too quick - each Episode taking place in an entirely new area and there was barely any additional content either. I must also say that even though Season 2 had some choices that create different effects - overall it was definitely linear in comparison to TWDGS1 even with the endings - although that is mostly my own opinion and I happen to love Season 2 more than the first.
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I wouldn't be surprised if they don't even make an appearance and just get an off-screen death.
I kinda see what you're sayin, but it still doesn't really apply here. Mike and Bonnie weren't even introduced in the same timeframe, so that's a completely different situation to Carley and Doug, who served the same purpose plotwise.
Well I don't agree with that statement but with less time per episode, allot of characters were lackluster in terms of character development and the pacing was debatably too quick - each Episode taking place in an entirely new area and there was barely any additional content either. I must also say that even though Season 2 had some choices that create different effects - overall it was definitely linear in comparison to TWDGS1 even with the endings - although that is mostly my own opinion and I happen to love Season 2 more than the first.
I was asking because that's the reason a lot of people cite for why the game feels so bare at certain points, particularly episode 3. To which I say, that just gives you a reason to add more interactivity and optional moments in the game. Since you want the story itself to be easier to speedrun, put all the excess effort into making the rest of the game feel as expansive as possible for those who want to explore the locations and who want to interact with the characters.