Was the 42 starting points a lie?
There's only 4-5 different flashbacks, and nothing changed in the presents asides from the scar Clementine gets.
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There's only 4-5 different flashbacks, and nothing changed in the presents asides from the scar Clementine gets.
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42 was a typo. Telltale actually meant "4" starting points, but accidentally added a 2 at the end and didn't notice.
It was technically true, but it just means that there are 42 different combinations of previous choices total (totalling 6 or so different choices), which may (or may not..) have an actual impact on the game - not necessarily 42 different beginning points of narrative for Clementine.
They still tried to exaggerate as much as possible without outright lying, though, but that's what all advertising is really
EDIT: double comment
I understand that 42 combinations means that we won't get 42 start points, but where are they? They said starting points so I'd assume they'd be at the beginning rather than the middle or the end, but so far all we have is Kenny, Jane, Wellington and being alone and that's about as far as it branches out. It hasn't even combined with anything else.
That I don't know. Maybe they'll turn up in future episodes, but I'm not massively optimistic.
I think there was a misconception in the relation. One of the staffers said when they were coming up with the Story Generator that given all the data used they came up with 42 choice paths that players used during seasons 1 and 2 to create who Clem is in S3; this way new players or old players who aren't using a previous save file, will have a Clementine who is or would be who they chose--of course within a reasonable margin of error.
"That was a clever lie. Anyone could see that was a clever lie."
Theres no 42 "starting points" theres just 42 different "Clem names"
For example I got "Safety First" but just like everyone else, the only thing that has any difference is that I was with Kenny.
So theres 42 "names" but only 4 "starting points"
I don't really understand. Does this mean that there were 42 different choices in season 2?
No but it has no effect on what happens in game
EDIT : so far
We're only 2 episodes in guys, we can't say it was a complete lie until the season is finished.
It's still pretty safe to assume it's BS though.
We are only 2 episodes in though. That's not bullshit, we haven't seen the season in its entirety. If you want to say they lied without seeing the rest then that's up to you but I would rather them finish before I pass judgement.
Telltale:
Should... should I be afraid to ask where that gif is from?!?
From my gif dungeon ( ͡° ͜ʖ ͡°)
Yeah I'm also in the dark about what the 42 thing is
There's 42 starting points in your heart, just not on the screen.
I am using common sense though, if I haven't seen all that they have to offer, then I can't say they've completely lied can I?
Right, but I don't see how that applies to the subject. The quality of the first two episodes sucked, but you can't say that the other ones will beyond a shadow of a doubt. You can't say that our choices in previous seasons won't matter in the next episodes. Unless you've played them, you don't know what will happen.
As I understood it, the whole "starting point" thing meant that there could be a variety of 42 different combinations of choices, not 42 different flashbacks. Those 42 different combinations shape Clementine, and whether or not that's actually true for the season AS A WHOLE has yet to be seen.
I think it's telling that Clem hasn't had a single minor deviation, except for the flashbacks. Yea, sure, the game isn't finished yet but they haven't even tried to make any changes.
When Clam sees the candy bar, were her actions determined by whether or not you played her as the kind of girl that didn't steal? Nope, she just takes it, unless you say it is for... whoever it was. When Clem talks about shooting someone, is this line determined by her willingness to have shot people in the past? Nope, doesn't matter.
The Season 2 Clem had more changes than this. When she saw a guy with his arm chopped off, she realized that he was trying to get rid of the infection. If Lee had done the same, she gives the throwaway line "that never works". Does she mention that she learned to drive from Kenny? I mean, okay, she is going to learn how to drive, regardless, but if you pick the Kenny ending, you could add in a quick mention at this point. It's not a hard concept, but they haven't done the most basic of alterations, so, no, there are no differences in the story, just some different flashbacks that all get you to go to the same ending.
They were exploiting definitons once more. Technically they didn't lie, but they KNEW that everyone would have bloated expectations because of this statement. Fishing for attention. Unfortunately that's everything Telltale can do very good these days.
Hahaha like Telltale could make more than 5 definitive outcomes for your choices these days
It wasn't a "staffer". That was CEO
Clem from Episode One - stealing is wrong. Lee may stand with her, or convince her it's okay. Either way first thing that happens in this season - Clem wants to steal Javi's vehicle, and his candy bar.
I don't think we should be getting to mad at Telltale though as the season hasn't finished yet
I don't fault Telltale for making the statement that the apocalypse can change people as it most definitely can but making Clementine a douche nip wanna be edgy badass is still cringe worthy
I don't know if wanting his vehicle in exchange for taking him to the junk yard and his family is really stealing when she could have left him tied up on the side of the road and went to the junkyard alone, wasn't like his inept family woulda been able to stop her lol. The candy bar she determinantly gives back, but yea, making a character we've influenced and shaped over 2 seasons an NPC is absolutely not going to work if the people writing her aren't going to handle it with care, instead giving her one cemented personality without taking into account the variety of ways people played the previous games. TT goofed.