So, the "42 starting points" was a lie, right?

Because I haven't witnessed a single discernable difference in Clementine's behavior besides which flashback scene we get.

Seems like this announcement and the story generator system was just a shameful marketing ploy to appease fans in the immediate short term and get them to buy into the premiere.

I guess they could flesh this out more in future episodes, but why even advertise this huge branching system when it wouldn't even affect the two-episode premiere?

Comments

  • Well it was certainly misleading, at the very least.

  • Mabye the 42 starting points and 9 opening scenes are going to be in another episode.

  • As far as I seen, it was a lie and Clem isn't my Clem anymore.

  • Because.. science.

  • I guess. I've made multiple starting points and nothing different came from it . Should've just advertised the main ending choices, but even then that probably wouldn't help Telltale.

  • Well, maybe more like a half-truth... or a half-lie?

    Like, there are 42 different starting points-- but they're basically all the same except one microscopic difference

    It's like if you have 42 different shades of blue

    I mean, yeah, there's 42 different shades of it, but it's still just blue at the end of the day

  • Sounds like false advertising to me

    Deltino posted: »

    Well, maybe more like a half-truth... or a half-lie? Like, there are 42 different starting points-- but they're basically all the same ex

  • You'd be hard-pressed to find anyone in the games industry that isn't bullshitting you in some way

    I'm pretty much apathetic to how full of shit most people are these days

    There was a point when I would call people out on it, but nowadays I'm pretty much like "Oh cool, more bullshit, throw it on the pile"

    Sounds like false advertising to me

  • edited December 2016

    But this is a game company whose entire draw is that choices matter, that approached us with this elaborate plan about how choices will matter and guide you into 1 of 42 unique starting points, and then failed to actually make that true at all.

    I normally wouldn't care about something like this and I usually give Telltale the benefit of the doubt, but this is an extra steaming pile of bullshit. As a loyal fan and customer I feel like my intelligence is being insulted and my patience and good faith is being taken advantage of.

    Deltino posted: »

    You'd be hard-pressed to find anyone in the games industry that isn't bullshitting you in some way I'm pretty much apathetic to how full

  • After seeing this I'd assume so.

    enter image description here

  • ...that was 2 years ago. Apparently they decided against it during development, and the inclusion of Javi.

    clive022 posted: »

    After seeing this I'd assume so.

  • DeltinoDeltino Moderator
    edited December 2016

    I'm not saying I agree with what they're doing at all, I'm just saying that I find it hard to really care. I've been a fan of games/companies that have pulled some serious bullshit before, so I'm kind of jaded to it.

    But this is a game company whose entire draw is that choices matter, that approached us with this elaborate plan about how choices will matt

  • But they still came forth with the story generator and the "42 starting points", none of which has had any effect on either episode.

    ...that was 2 years ago. Apparently they decided against it during development, and the inclusion of Javi.

  • edited December 2016

    [removed]

    ...that was 2 years ago. Apparently they decided against it during development, and the inclusion of Javi.

  • So Kevin Bruner responded to me on Reddit:

    There are absolutely 42 starting points. And... the season isn't over yet. Hope you stick it out because I think you'll be satisfied.

    and then

    We have the whole rest of the season to go! If you were expecting to see 42 different scenes that specifically address the type of Clementine that you have then you are correct that we didn't do that. We have shown the beginnings of that, but there are many other choices that will come into play. Some not even directly. For example, we won't specifically call out if Clem specifically watched Carver die, but that experience will 100% effect how Clem reacts to situations over the course of the series. But don't expect Clem to have a monolog about "once there was a man named Carver who....". Sorry to have disappointed you but if you hang in there I think you'll find your Clem is there.

  • edited December 2016

    "42 starting points"
    42 scenes

    Oh boy, we get a whole 42 scenes with Clem.
    How about gameplay as her Telltale?

    So Kevin Bruner responded to me on Reddit: There are absolutely 42 starting points. And... the season isn't over yet. Hope you stick i

  • Reading comprehension is hard.

    Nikolaj-11 posted: »

    "42 starting points" 42 scenes Oh boy, we get a whole 42 scenes with Clem. How about gameplay as her Telltale?

  • That's not what he said.

    If you were expecting to see 42 different scenes that specifically address the type of Clementine that you have then you are correct that we didn't do that

    Nikolaj-11 posted: »

    "42 starting points" 42 scenes Oh boy, we get a whole 42 scenes with Clem. How about gameplay as her Telltale?

  • edited December 2016

    I'm surprised people didn't even consider that there's still more that can be done. People are just going to wait it out. It be pretty damn overwhelming for Clem to just spill her entire life story and motivations to Javi in 2 episodes, especially when they still hardly know each other. She starts to open up a little in the hub in episode 2, and I think that's a start for more in depth conversations with her in the next episode and so on.

    By the way can you post his reply in the episode 3 waiting thread? People might want to see this.

    So Kevin Bruner responded to me on Reddit: There are absolutely 42 starting points. And... the season isn't over yet. Hope you stick i

  • Aye. Let's just wait and see how it goes. :)

    I'm surprised people didn't even consider that there's still more that can be done. People are just going to wait it out. It be pretty damn

  • That sounds exciting, Venge!

    For a second, I thought that whether Javier can persuade Clementine out of stealing the candy bar depended on what you picked as most important between "resources" and "people" in the story generator. Does anyone have something to say regarding this?

    So Kevin Bruner responded to me on Reddit: There are absolutely 42 starting points. And... the season isn't over yet. Hope you stick i

  • I still think we're just going to get 42 different lines from her all season depending on your choice.

    So Kevin Bruner responded to me on Reddit: There are absolutely 42 starting points. And... the season isn't over yet. Hope you stick i

  • I know, all those letters and shit. Confuses the hell out of me that you folks don't even have Æ, Ø and Å.

    Reading comprehension is hard.

  • edited December 2016

    I know, thanks for spelling out why what I said was a joke.

    I miss you Luke, y u drown?

    That's not what he said. If you were expecting to see 42 different scenes that specifically address the type of Clementine that you have then you are correct that we didn't do that

  • Today I was replaying episode 1 and when Clem is talking to Eli about the bullets, on my first playthrough she said "he could've gotten both of us killed" but now she just said "it could've gotten me killed". I have no idea what made her change the dialogue though since my choices were pretty similar in both. On my first playthrough, I chose to leave with Kenny and how he taught her the importance of community. On this one, it was pretty much the same choices but she stayed at Wellington instead. So... it's something, right? Lol

  • It's one of the reasons I hate Telltale. They did the same thing with Season Two, even after the episodes were done. Remember how they told us it would have this big, branching story? How there was gonna be this big showdown between Luke and Kenny? How Clem could die in the finale based on your choices?

  • edited December 2016

    How there was gonna be this big showdown between Luke and Kenny? How Clem could die in the finale based on your choices?

    Source? I don't remember them mentioning any of this.

  • I think the only way to convince her not to take the candy bar is to say it's for your niece. Though I imagine it probably got to her if you called her a thief and your Clementine never stole from over survivors.

    That sounds exciting, Venge! For a second, I thought that whether Javier can persuade Clementine out of stealing the candy bar depended o

  • It confuses me that none of you have Ñ!

    But, to be fair, I barely write or type in Spanish.

    Nikolaj-11 posted: »

    I know, all those letters and shit. Confuses the hell out of me that you folks don't even have Æ, Ø and Å.

  • I got that change as well. I think it may be based on whether your Clementine puts her safety first.

    pinkytwist posted: »

    Today I was replaying episode 1 and when Clem is talking to Eli about the bullets, on my first playthrough she said "he could've gotten both

  • edited December 2016

    That's interesting, but i don't think it was that choice since I got the "gotten both of us killed" dialogue and I chose Wellington.

    Edit:/ Did you change the way Javi treated Clem? maybe if he was less friendly she only worries about herself.

    pinkytwist posted: »

    Today I was replaying episode 1 and when Clem is talking to Eli about the bullets, on my first playthrough she said "he could've gotten both

  • I think I need to recheck my original playthrough and see how she respond. This is certainly interesting

    pinkytwist posted: »

    Today I was replaying episode 1 and when Clem is talking to Eli about the bullets, on my first playthrough she said "he could've gotten both

  • That's the thing, I always choose importance of "community" for my Clem. Not survival or self-reliance, so it's kind of weird that I got that change.

    AgentZ46 posted: »

    I got that change as well. I think it may be based on whether your Clementine puts her safety first.

  • Hmm, I'm trying to remember.... I always treat Clem nicely no matter what, but I did change a few dialogue options. I think on the first dialogue I chose "I surrender" in my first playthrough and on the new one I went with "I had a fucking bad day". Maybe that was it? Lol At least it's interesting to see that she changes her attitude a bit depending how you address her.

    xValkyx posted: »

    That's interesting, but i don't think it was that choice since I got the "gotten both of us killed" dialogue and I chose Wellington. Edit:/ Did you change the way Javi treated Clem? maybe if he was less friendly she only worries about herself.

  • I'm reminded of Mass Effect 3.

  • I have a couple of buddies from the time I lived in Britain their spell their name with it to look suave on their business cards.

    Beñamin, and he's Polish, lol.

    It confuses me that none of you have Ñ! But, to be fair, I barely write or type in Spanish.

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