Did you care about the choices you made in ANF ep 1 & 2 because i didn't

So in ANF eps 1 & 2 did you give a crap about the choices you made because i didn't in the end it won't matter. Like i did not give too shits about starting problems with david & kate because it would end the same. And i just dont care about my choices no more cause they dont matter and TBH why did everyone believe that your clem would be different on the choices you made. I didn't fall for that shady marketing saying and this is not a post hating on TTG i'm just sick of my choices ending up the same.

Comments

  • i didn't because this season is shit anyway

  • yeah good to know you did not

  • As much as I know about the illusion of choice and actually going back and replaying the game to look at the other concequences that end up the same, I still carefully pick what I do and say. There is some differences, which is where the interesting parts of the game are and why I still care.

  • There was under a handful of choices i thoroughly thought through but most of them not really just because we're 5 TWD products in and we all know how this is going to end choice wise

  • Not sure yet, I feel like most choices I made came to me naturally, but not always just "cuz Clem says so."

    I think the choices I actually care about are the ones in dialogue with Kate and Gabriel. I feel like Gabriels relationship is going to be a major element to the season.
    I hope he doesn't get Sarah'd.

  • I care. If I didn't, I wouldn't be playing TellTale games.

  • The choice i really cared about was to leave with my family or stay with Clem at the end of episode 1. Not for Clem's sake but for Mariana's. I really, really wanted to stay behind, bury her and say goodbye but i had to think about Gabe and Kate. Maybe if Kate hadn't been injured...i would have stayed but with Gabe scared and Kate injured i knew i had to go with them. I'd like to think that Mariana would have told me to go and make sure they were okay.

  • me through both episodes: PROTECT CLEM AT ALL COSTS

    so no not really.
    you know nothing really matters when you only have one thing you care about and want to protect

  • Yeah that's the only choice I was torn about. That and actually whether or not you let the kids stay in the junkyard for the night. LIked that one for being a nice character defining/developing trait.

    AnimalBoy posted: »

    The choice i really cared about was to leave with my family or stay with Clem at the end of episode 1. Not for Clem's sake but for Mariana's

  • Had to play the bad guy there and sided with Kate. If there's a herd coming, i'm moving.

    nikolai2134 posted: »

    Yeah that's the only choice I was torn about. That and actually whether or not you let the kids stay in the junkyard for the night. LIked that one for being a nice character defining/developing trait.

  • I did not care. I cared about mariana, but oops they killed her. after a while, deaths loose its impact. they should learn that lesser is always better. i'd rather they develop the characters and CHANGE the dynamics rather than killing a potential. but oh well, at least javi is bae.

  • I always care about my choices or I wouldn't bother playing.

  • We're only two episodes in. Good grief.

    i didn't because this season is shit anyway

  • No, because I'm not supposed to care.

  • edited December 2016

    I care about Javier a lot but I don't care about Kate and I don't really know what to think of Gabe and Mariana was okay but i didn't really have an opinion on her as she was hardly with us.

  • When Telltale tricked you into clicking "Tell him off" but you know the choices won't matter anyways

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  • I had to stop and think about whether or not to give myself up or open fire at Prescott. Even though there was a high chance it'd go to hell anyways and that opening fire was the best option, I wanted to at least try to cut our losses.

    I also shot Conrad, but part of me feels kinda bad about it. He definitely lost it during that scene, and I still feel shooting him was the right course of action with the way he was acting, but that doesn't mean I don't feel bad about having to do it.

    So yeah, I cared about those two choices, at least. Maybe the choice of whether or not to shoot the driver, too. The guy had his hands up and was trying to run away, he wasn't really posing a threat to you anymore. I decided to be merciful and let him go.

  • I don't know, two episodes that should've had more than what we got. What, we spent nearly a day and a half in Prescott and it falls because... ?

    KCohere posted: »

    We're only two episodes in. Good grief.

  • I actually laughed at that point, like if I cared i'd be kinda annoyed but oh well.

    When Telltale tricked you into clicking "Tell him off" but you know the choices won't matter anyways

  • Not really, its all going to work out the exactly the same. Choice is dead, even the illusion of choice is dead.

    There used to be an analogy passed around about tailored game play and third sleeves. Any more its just become a one size fits all pair of smelly old sweat pants.

  • Well, its not like we havent seen communities get overrun by bandits before. It happens all too often. But even they admitted they went overboard.

    I don't know, two episodes that should've had more than what we got. What, we spent nearly a day and a half in Prescott and it falls because... ?

  • DeltinoDeltino Moderator
    edited December 2016

    I wish more people were inclined to call them out on it, so that Telltale can finally realize that people aren't buying the whole "choices matter" thing anymore.

    Like, as long as they keep getting mostly good reviews on their stuff, they're just not gonna get the memo. We practically need an army of people calling them out on it for them to finally consider taking things back to the drawing board.

    I'll be honest, I've defended their "choices matter" spiel for quite a while, but it's even starting to dawn on me that it's getting old now.

    They need to reinvent themselves again, like they did 4 years ago when they started TWD. They might have found themselves a niche in the interactive storytelling business, but even a niche needs to try something new now and again in order to retain peoples' interest.

    They can probably keep this up for another few years before enough people finally realize that they're full of shit. But by then, the choices will be so watered down that the stuff we're used to right now will look like a godsend in comparison.

    Plan_R posted: »

    Not really, its all going to work out the exactly the same. Choice is dead, even the illusion of choice is dead. There used to be an anal

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