communities, again? - ANF SPOILERS
so am I the only one who got tired of those ''communities'' xrap? we had one in season 1 where we met molly, we had them in season 2 with carver/wellington and now we have them again with the new frontier AND prescots, its like having the same issue but looking at it in a different angle. I got tired from playing the same trope again and again. TWD S3 was a disappointment.
why, writers? I imagined 2 yrs of dev time would make S3 more fresh. but it seems the old same thing to me. not literally, but you know what I mean.
I wanted a new experience, a fresh TWD game.
- NOTE: don't take my words literally, I know that each community was different. but after 3 seasons I got tired and I already predicted what would happen, based on javi and his brother dynamic PLUS the next episode description did not help.
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Well by the time s3 takes place communities are a big thing
Absolutely, the best part of Season 1 was the feeling that you were part of, and managed a community, the lives of others. Clementine has been on the run since the Motel fell with a determiant 1 year pause in Wellington.
Please give us a chance to build something Telltale. The constant run is getting boring.
why not make more personal stories? more fresh stories? I know that communities are a big thingm rebuilding etc.. but I expected more from season 3. javi story would be more personal if it were not involved in this community war that's coming. tbh, finished ep2 and I was not excited to play the next episode. plus javi brother seems like carver 2.0 with his abusive self.
*PLUS we got a community in michonne the mini-series.
I agreem michonne/twd s2 and now twd3 all had communities that went to hell after we got out. its repetitive. especially if you're playing telltale games.
The leader of that community in question is his damn brother. You want it to be more personal than that?
Well communities and rebuilding civilization are a big part of the walking dead. Otherwise you find yourself in a game where you are constantly on the run and honestly that makes up a larger part of the games...so I really see no issue with communities.
I kind of like going to these different communities and seeing what happens to them even though it's normally they get attacked but still.
I find them exasperating too. They make sense given it's the zombie apocalypse and all, but so far they've all had the same cliches.
I dunno, communities are a big thing during this time period. Now rarely is anyone alone and sooner or later joins one of the factions for safety and a fresh start. I think it's interesting, people uniting to rebuild the world, but still wars break out between some of them.
But I get what you mean. I too like this "all alone" feeling.
I mean, there isn't much else they can do. The Walking Dead in all mediums has always been about communities and groups. At this point in the apocalypse, there just isn't roving groups of survivors really anymore as it once was (some exceptions). I remember Job stating, and I think it supports my point, that it's all about larger groups, larger factions. The Walking Dead is about the humans, and well, this is the humans.
And with communities you get all these themes of justice, civilization, etc. With Season 3 being much closer to the comics and the comics being all about these, it's normal that they would've further explored.
Hey, at least they are trying to make it a little different. It's unavoidable. It's all about groups, arguably it always has been.
well, how convenient is it?
well, all i'm asking is a change. it feels the same story over and over again with different situations. in this case its javi family dynamic.
I think a bigger problem is Telltale not letting us get heavily involved within communities and getting to know people enough within those communities.
Season 1 was really good at having us be involved within the politics of how to handle a small community/group with food and transportation as well as getting us to know the cast a lot more.
Now ever since TWDS2 , it's just action, action, action with entering communities and then the very next day the community falls and it just feels empty because you didn't live their long enough or get to know anybody there.
don't get me wrong, its just when we are talking about communities, we want a good developed one. and I don't think telltale have the time for a well developed one unless they plan not to destruct them e.g, michonnie/prescots/howe's..... I wanted a small community that's well developed for a change. and I feel if they went a ''400 days'' route would be better, in a sense.
It's still personal. I didn't say it was perfect.
i actually really like where twd series is at this point in the time. It goes into human history in the creation of city-states like Athens or sparta. the beginnings of civilization again and the politics and turmoil between them.
I'm into history and you can imagine how people came to be and the differences between different societies. It only makes sense for things to develop this way imo
I mean, they're developing A New Frontier a lot and we'll learn even more in the upcoming episodes as well, since it looks like we'll stay there a while.
its all good, but I need a well developed one. why should I care when all the past one's fell after we left? but I have to disagree, the reason n I love twd is characters. dynamics, raw emotions. maybe i'm used to the comic where characters and even communities are well developed, but after 3 seasons and 2 add on's I can't ignore the things I wish were better, as a costumer and not part of the masses that just want to play, I think and analyze those stories, even death lost its impact when you realize caring about characters like jane/mariana/Kenny/christa fates were not not handled with care. yes they made them. but writing them off like that is not what I call ''good''.
why not make the flashback like a living comic? that would make less work for animators and it would be a great way to experience more well-written ending to the characters we loved.
People will try to rebuild society, it's only logical for it to happen
No problem with communities popping up. The problem is how Telltale seems intent on destroying every community we come across.
Crawford? Already fell before we got there. I mean, they were assholes and sort of had it coming, but still.
Howe's? We don't get too see much of it, and destroy the place by leading a herd to it the same episode we get there.
Monroe? We spend half an episode there, and destroy it by setting the place on fire.
Wellington? Stays up for a while and acts as the tentative 'goal' of S2, then gets run over and destroyed. We don't even get to see inside the place, save for the shipping container Clem and AJ were living in.
Prescott? Also barely get to see the inside of it, then it gets invaded and overrun by the second episode.
That's five different communities. All of them destroyed. And Crawford is about the only one we really got to learn anything about in depth. Meanwhile, we have the comic series, where we have five different communities still standing: Alexandria, Hilltop, Kingdom, Sanctuary, and Oceanside.
I would of loved to see what Wellington was actually like on the inside and how many survivors were actually there.
Yeah. My hope when starting ANF was that the Clementine flashbacks was at least long enough to contain a hub and get to know the surroundings.
I feel like it's the same old thing in TNF when choosing between staying the night in possibly someone else's "shelter" while taking/eating their food or leaving and not taking what doesn't belong to you. We seen this many times before like in season 1 with the abandoned vehicle, season 2 to take or not to take the medicine. We even seen it in the michonne mini series with the duffle bag. It gets a bit old.
that's my point. I don't hate the idea of being a part and rebuilding communities, its just TWD writers mainly! (not telltale because it not fait to blame a whole company) just handels them poorly, just because we have to the plot forward it doesn't have to be WW3.
I agree with the fact that they should have been more developed, but telltale doesn't have time for that I feel like.
But I enjoy the fact that communities are falling and people are being scattered. I read one of the letter hacks, I think, and it said that stable communities, such as Alexandria, lasting was a rarity