Things don't feel like they have weight

I dunno if I'm being nitpicky, but sometimes when a character interacts with an object it feels like the laws of physics stop functioning for a second. There's also the issue of sound effects sounding super 'freestocksounds.com' level generic or not syncing up well with the action, where it ends up sounding extremely 'added in post-production' if you get what I mean.

Not that big of a deal but it's ridiculously immersion breaking when it happens. Hope Telltale can fix or at least improve on this in future episodes.

It's really hard to explain what I'm talking about with just words, so some examples:
The car door opening/closing between 13:50 and 14:15 door doesn't feel like it has any weight when Clem interacts with it, and the door lock audio doesn't sound realistic.

Another in the scene where Javi gets slapped at 5:25. It feels like Javi's face is knocked back in reaction to the slap wayyyy after it actually happens.

Comments

  • Another nitpicky thing about the sound: When you open the garage door to get to the truck with the winch, and there's one walker to the right, why did that 'intense moment'-music start to play for just one walker? It felt really out of place, there wasn't really any urgency, it was only one of them, and it wasn't even directly next to him. It lasts for like 12 seconds.

    At 1:15

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