Most characters in TWDG now are ready serious, dark, damaged, depressed, etc... But Javi brings a bit of light to the story. This is mostly based on how I play him, but he seems happy, he still knows how to enjoy life and makes me smile rather than the constant doom & gloom feeling that most of season 2 had. Don't get me wrong I loved season 2, but it was lacking in light hearted moments (excluding episode 2) and you never really got a chance to really get attached to characters like Carlos & Sarita.
She has that good playful nature that Javi has, but she's also struggling as a guardian to Mari and Gabe and it seems that depression really easily sinks in with her, so I feel for her and hope that she makes it through the story.
She's sweet and is still human. By that I mean that the horrors of the outbreak hasn't gotten to her yet. She holds onto the past and believes it's important to stay human and remember.
Now Gabe, unlike most people I really like Gabe, he's one of my favorite characters.Gabe just seems lost and Javi tries to be there for him, but doesn't know how. Gabe's at a crossroads and could go either way.And instead of relying on his uncle's protection, Gabe tries to help and do the right thing.
Firstly there's that conversation with Kate in the van. The two of you just kickback and talk. This helped me get a sense of what Kate is like and she quickly grew on me.
Your first encounter with them is Max's introduction. They really just seems like normal people trying to get by and their conflict with Javi's group is just shit luck. Some of them are certainly bad, like Badger for example, but in the end they just seem like people and I can't wait to see more of them and David. I also like that Clem was previously with them. It's a good twist and it makes her feel relevant to the story. We don't know the whole story about Clem & TNF, but I'm sure there's more to tell.
I'm not looking to change minds, but fine I'll try to explain why I like the game.
My main love for ANF is because of the characters, I l… moreike almost all of them, even a certain member of the New Frontier. I'll start with Jarvier Garcia. I really like him, he's a breath of fresh air, he's likeable and gave this series something refreshing and new. Most characters in TWDG now are ready serious, dark, damaged, depressed, etc... But Javi brings a bit of light to the story. This is mostly based on how I play him, but he seems happy, he still knows how to enjoy life and makes me smile rather than the constant doom & gloom feeling that most of season 2 had. Don't get me wrong I loved season 2, but it was lacking in light hearted moments (excluding episode 2) and you never really got a chance to really get attached to characters like Carlos & Sarita. Anyway back to Javi, he can still be serious when the story needs him to be and I really fe… [view original content]
At the risk of drawing bad feelings out the woodwork, I think the people who say that either don't buy into the hype/memes, are trying to cover for Kenny, or are simply brusque about certain limitiations expected in playing this type of game as her.
Exactly. Because she's a little girl, she's expected to have a limited amount of strength, weight, and height that would put her at a disadvantage. When she started doing things like killing walkers back to back and kicking open locked doors, the suspension of disbelief is challenged.
You know why decisions/gameplay is so small? They don't put that much effort in the game, bcz of the other games in the development. They want to finish development fast. More games, more money.
You know, long time ago, back in 2014 when telltale started to make lots of games at once, I remember forum members asking to themselves if it was going to impact the development of the games.
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Agreed.
Limitations such as kicking down a locked door on the second try? ;^)
Exactly. Because she's a little girl, she's expected to have a limited amount of strength, weight, and height that would put her at a disadvantage. When she started doing things like killing walkers back to back and kicking open locked doors, the suspension of disbelief is challenged.
You know why decisions/gameplay is so small? They don't put that much effort in the game, bcz of the other games in the development. They want to finish development fast. More games, more money.
You know, long time ago, back in 2014 when telltale started to make lots of games at once, I remember forum members asking to themselves if it was going to impact the development of the games.
Well, there is the answer.