Why can't they just make the bulk of the gameplay into a FPS?

Ok I like the story but come on, why can't there be more FPS styled gameplay, keep the QTE mechanic which adds to the more free feeling FPS combat. I don't really feel like I'm getting my money's worth. Sure I'll still play for the story but I want to still shoot and club stuff you know?

Comments

  • I mean they can't really do the "choose your own adventure" as game changing as we expect them to be, if they can't do that can they have a FPS game mechanic involved between cutscenes?

  • Simple.

    Play TWD, and where you think there should be FPS moments, load up Black Ops Zombies, and pretend you're Clem or Javi. Then, return to the game.

  • I think they don't do that, because this isn't an FPS game. The game is all about telling a story. In my opinion if they add to much FPS styled game play you lose the attachment to the characters. The way how the game is at the moment is really able to drag me into it, to much FPS would ruin it for me, but I can understand why you would want this, although, as I said, it would ruin the game for me.

  • Wanna shoot and club stuff? Play Call of Duty: Zombies.

  • It did work on episode 3 during the bandit raid. At this point I wouldn't want it though because this season is too action oriented as it is.

  • edited February 2017

    Yeah... I mean to take it further than just being FPS, it could give you limited number of ammunition and such so if you end up without ammo during an encounter you would go a completely different story route where you end up clubbing zombies and locking yourself up in a trailer, if you took out all zombies with enough bullets you leave the clearing for a whole different storyline. I mean the FPS part can still tie into the choose your own adventure theme.

    Maybe if you take choices where you favor a certain character over another say you told Conrad off and sided with Clementine, then Conrad would go off minding his own business and in the FPS fight you would have Clementine help you out by keeping zombies from sneaking up behind you with her shotgun or something like that. Heck you might get different enemies based on your decisions, some could have more bite than the other so you can tailor your gameplay like that. You could end up making everyone hate you and end up having to fight all of them, some players that feel like they're a cold heartless badass though could take this route and still end up butchering everyone for bragging rights but of course end up a very anti-social ending. Every decision throughout the game would give you different characters that specialize in a certain weapon and skills that can change up how you do in FPS. Like that doctor woman can temporarily mend your health or something. Certain decisions could also end up you with a badass gatling gun mowing down zombies to end up with nothing but a monkey wrench to wack zombies with.

    Certain decisions could end up giving you some serious injuries that can hamper your gameplay like if you decided to try and jumping instead of looking around for a rope to slowly descend down you might end up limping in the FPS fight having the disadvantage of moving and gunning.

  • The reason why its becoming stale, is because they have been steadily removing the things that made the games stand out from one another, season 1 had a ton of stuff, that some consider busywork, but I consider fun sequences, which built character, and allowed you to get away from the action, such as finding the batteries to the radio, fixing the swing, stuff like that.

    In season 2 we still had some of this, such as fixing Clems arm, but it was very much less compared to season 1, in A New Frontier, its basically a glorified cutscene with quicktime events, its action scene upon action scene, with very little downtime. Now the only thing I know about the Walking Dead universe comes from the games, but to me it seems like a very "slow world" so to speak, you dont often get stuck in walker herds, because they move slow, and have no reason to find and attack you, unless you make noise, this was well portrayed in season 1 and somewhat in season 2, where alot of the conflict was inner turmoil in the groups, it was people becoming angry with each other, people not trusting each other and turning on each other, in A New Frontier we dont have that. A New Frontier is all about cutting from bandit attack, to walker attack, to bandit attack, which is a shame, because its missing that charm that season 1 had.

    As for turning it into a first person shooter at the zombie segments, seems like a terrible idea to me, if I wanted that, I would play Left 4 Dead, I actually like how Telltales games are purely story driven, as I often feel like, even the best storydriven games end up splitting up into "20 minutes of story" then "40 minutes of gameplay" then "20 minutes of story", even games I consider very good such as the Witcher 3 or The Last of Us fall into this problem at times, albeit not as much as some other games (Tomb Raider 2013, looking at you)

  • I disagree. I understand why you would want a more FPS feel, they are fun, but there are sooooo many other games like that. I like that TWD isn't. I honestly think that most people play telltale games for the story rather than combat. I enjoy the little bursts of combat because it's super intense, but I also appreciate that it's always short and sweet. I would agree that it would be cool to have a little more interaction, like in season 2 when Clementine has to use her lighter, opening the tent, cleaning Kenny's wound on his eye, sewing her arm, etc....There is a little bit of this in TNF, but it would be nice to see more.

    I also be happy if they brought back more puzzles, more similar to season 1. It would give us more time to interact with characters, and get to know ones who have less screen time. More of this would really help bulk up the time it takes to complete episodes, as well as give us more story/character development (which TNF desperately needs). But as far as adding more combat, nah, not for me.

  • The FPS stuff was so annoying in S1. Broke my immersion every damn time. The only exceptions I made is when Lee would look through the scope of his rifle or when Clem and Javi looked through a pair of binoculars. Those fit and didn't irritate me.

  • Well, we had some shooting scenes in S3, didn't we? Press "E" bazillion times to shoot numerous zombies, to clear a way for Eleanor. Felt like a Borderlands scene.

  • Telltale isnt Rockstar.

  • Because it isn't Call of Duty.

  • edited February 2017

    Eh, it doesn't need to be a FPS, just vary the gameplay. Yep, action parts are boring as fuck.

    Amid the ruins had good action parts in my opinion, and it was point and click. Yes, it can be a point and click gameplay and be fun, but instead, Telltale prefers to make us mash buttons. Wow, so fun, 6 years later and we still didn't improve gameplay, so much inovation.

    Telltale lacks inovation so much it hurts. At least they did update their engine ( AFTER YEARS ), but it is a videogame, and videogames needs to be fun too. Of course, we're playing for the story, but then why add gameplay in action parts when it sucks instead of being fun? There's no sense at all.

  • No it certainly isn't.

    NorthStars posted: »

    Telltale isnt Rockstar.

  • Well there is TWD: Survival Instinct to scratch that itch, although it might leave a nasty rash.

Sign in to comment in this discussion.