the place where the "prisoners" sleep in carver's camp
the comic store
the roof of howe's Hardware
the 2nd time on the roof
Carver's office
the trailer park
the memorial place
the museum
the place where Rebecca will soon have her baby
the 2nd time you are at the place where Rebecca is having her baby while walkers are on their way
the place where you celebrate Luke's birthday
the unfinished house
I may have missed out a few and the definition of hubs I am using is somewhere where you can interact with the environment and control clem, not just somewhere where you are allowed to interact with other characters. [Mod edit: Let's not insult users] You have just been proven wrong that season 2 does in fact have plenty of hubs. So next time make sure that you have looked things up before thinking you are right.
Haha, someone's rather butt hurt i see? But thank you for that lovely insult. Instead of resorting to a childish insult, maybe you could have just made your list to show me why you feel I'm wrong which btw i'm actually not wrong. Please take a look at my list.
Now let's see: Season 1 has less hubs right? Hmmm:
Lee in the police car
Lee in the forest
Lee in Clem's garden
Lee in Clem's house
Lee in Clem's garden again daytime or night
Hershel's farm
Macon drugstore
Motor inn
Macon drugstore again.
Motor inn episode 2
St John's dairy
Escaping the bandits after Mark is shot
St John's dairy again
Jolene's camp
St John's dairy again
The barn which you couldn't previously visit so this is another new area
St John's house.
The meat locker
The barn again
Outside the barn heading into the St John's house again
Confronting Brenda is sort of one
Ep 3 Macon, the scene you can explore trying to get over the truck.
The very brief second you have when hopping over the counter just before the door falls on top of him. I'd count that anyway
The motor inn
The train yard
When on the train just before going to tell Kenny to stop the train
On the train again just after Katjaa and Duck die
The area up the ladder where you first meet Omid and Christa
The area on the ground next to the train before you go to the train station
The area on the way to the train station.
Inside the train station
The area by the train again
The area up the ladder again where you cut down the train
The mansion backyard
Inside the mansion
The mansion backyard again when burying the boy from the attic
The water front when looking for a quarter to get the scope working
The brief part where you slowly sneak up on Molly
The brief scene with Lee trying in to escape the walkers before entering the sewers
The sewers
The mansion again but this time the upstairs part as well that you couldn't explore before
The mansion backyard again when looking for Clem
The brief moment Lee sneaks up on a guy he thought was a Crawford guard but it was a walker
Crawford classroom
Crawford hallway
Crawford area outside the auto shop
Inside the auto shop
Crawford medical room
The armoury area and up the stairs where Lee shoots the walkers
The mansion backyard again after Clem is taken
Vernon's place
Climbing the ladder to the roof
Area on the roof
The room next door to the mansion after they break through the wall
Crossing the big sign before it collapses
Fighting through the horde of walkers
Entering the hotel room
Inside the hotel room after Clem is rescued
Outside walking with Clem to escape the herd
The whole jewellery store part
So um yeah what was it you were saying about Season 2? And what was that last thing you said to me? So next time make sure that you have looked things up before thinking you are right. and perhaps next time you won't insult me just because I found your comment funny. Learn to be a little less sensitive dude or madam
Here we go again.
Season 2
* the bathroom
* christa's camp
* the forest
* sam's camp
* the shed
* the cabin exterior
* the cabin… more interior
* the river
* the building/van you go to with Nick or pete
* the 2nd cabin hub
* the place where Pete is shot
* outside of the small building Matthew uses
* inside of that building
* the ski lodge
* the place where the "prisoners" sleep in carver's camp
* the comic store
* the roof of howe's Hardware
* the 2nd time on the roof
* Carver's office
* the trailer park
* the memorial place
* the museum
* the place where Rebecca will soon have her baby
* the 2nd time you are at the place where Rebecca is having her baby while walkers are on their way
* the place where you celebrate Luke's birthday
* the unfinished house
I may have missed out a few and the definition of hubs I am using is somewhere where you can interact with the environment and control clem, not just somewhere wh… [view original content]
Here we go again.
Season 2
* the bathroom
* christa's camp
* the forest
* sam's camp
* the shed
* the cabin exterior
* the cabin… more interior
* the river
* the building/van you go to with Nick or pete
* the 2nd cabin hub
* the place where Pete is shot
* outside of the small building Matthew uses
* inside of that building
* the ski lodge
* the place where the "prisoners" sleep in carver's camp
* the comic store
* the roof of howe's Hardware
* the 2nd time on the roof
* Carver's office
* the trailer park
* the memorial place
* the museum
* the place where Rebecca will soon have her baby
* the 2nd time you are at the place where Rebecca is having her baby while walkers are on their way
* the place where you celebrate Luke's birthday
* the unfinished house
I may have missed out a few and the definition of hubs I am using is somewhere where you can interact with the environment and control clem, not just somewhere wh… [view original content]
Haha, someone's rather butt hurt i see? But thank you for that lovely insult. Instead of resorting to a childish insult, maybe you could hav… moree just made your list to show me why you feel I'm wrong which btw i'm actually not wrong. Please take a look at my list.
Now let's see: Season 1 has less hubs right? Hmmm:
* Lee in the police car
* Lee in the forest
* Lee in Clem's garden
* Lee in Clem's house
* Lee in Clem's garden again daytime or night
* Hershel's farm
* Macon drugstore
* Motor inn
* Macon drugstore again.
* Motor inn episode 2
* St John's dairy
* Escaping the bandits after Mark is shot
* St John's dairy again
* Jolene's camp
* St John's dairy again
* The barn which you couldn't previously visit so this is another new area
* St John's house.
* The meat locker
* The barn again
* Outside the barn heading into the St John's house again
* Confronting Brenda is sort of one
… [view original content]
How is Lee in the police car a hub? You can't even move him
You look around and click on the things you see. After the car crash you move to smash the window and climb out which is why i included this.
most of the things you said are the exact same thing, where the things that were similar in mine had different outcomes
Hmm?
the roof of howe's Hardware
the 2nd time on the roof
You repeated one right there, besides, the repeated ones i mentioned all had different outcomes as well so i'm really not sure why you said that, for example, the first time you arrive at the St John's you can't check out the barn but you can in the repeated visit of the scene hence a different outcome.
Fact is, Season 1 had WAY more hubs and gameplay than Season 2. And that i believe is how i have proved you wrong. Stick the thumb up your ass was a quote from you i believe? Maybe you should do that.
you know what? Forget it. This website is full of idiots and I give up on it. Peace out, assholes -.-
Lol no one is stopping you from going! Happy trails and peace out to you too!
I think that the problems are:
1. Too fast narrative pace.
2. Too little Clem.
3. The episode format (Javi flashback -> Javi in present -> Clem flashback -> Javi still in present) they should have either removed the remaining Javi and Clem flashbacks and made 2 dlc episodes instead of Michonne as a good intro to ANF main story or after Clem's flashback ends we play as her.
4. Zach Snyder styled action
5. Clem distracting us and writers (?) from the Garcias and co.
6. Little to none character development.
7. Constant change of writers.
Here we go again.
Season 2
* the bathroom
* christa's camp
* the forest
* sam's camp
* the shed
* the cabin exterior
* the cabin… more interior
* the river
* the building/van you go to with Nick or pete
* the 2nd cabin hub
* the place where Pete is shot
* outside of the small building Matthew uses
* inside of that building
* the ski lodge
* the place where the "prisoners" sleep in carver's camp
* the comic store
* the roof of howe's Hardware
* the 2nd time on the roof
* Carver's office
* the trailer park
* the memorial place
* the museum
* the place where Rebecca will soon have her baby
* the 2nd time you are at the place where Rebecca is having her baby while walkers are on their way
* the place where you celebrate Luke's birthday
* the unfinished house
I may have missed out a few and the definition of hubs I am using is somewhere where you can interact with the environment and control clem, not just somewhere wh… [view original content]
I think its a little dense to say you didn't see any improvement, fan feedback sure that's more debatable, however I'm sure we all can agree that episode 3 improved over 1&2
Right, some folk are a bit simple to please which could in turn causes developers to think it's all good in the neighborhood to continue with the same mistakes or end it all on a weak bad note (since they feel like their going to make profit off the walking dead name anyhow even if it's sloppily done). So I'm not really anticipating the finale. I am about 90% sure it is going to be lackluster. And not atleast finish strong. Hope I'm wrong by a wide margin though.
We all had sirloin steak and potatoes: Season 1 (and to an extent Season 2).
People like this fine young man "KudzuDevoursYou" are fine with getting hotdogs and chips at the same price as sirloin steak and potatoes.
Well the franchise is pretty much dead at this point. I doubt htere'll be a season 4 as this season was a major disappointment imo. There is no character development and I'm not attached to any character nor interested in one. TWDG has been milked too much now.
Comments
Here we go again.
Season 2
I may have missed out a few and the definition of hubs I am using is somewhere where you can interact with the environment and control clem, not just somewhere where you are allowed to interact with other characters. [Mod edit: Let's not insult users] You have just been proven wrong that season 2 does in fact have plenty of hubs. So next time make sure that you have looked things up before thinking you are right.
Haha, someone's rather butt hurt i see? But thank you for that lovely insult. Instead of resorting to a childish insult, maybe you could have just made your list to show me why you feel I'm wrong which btw i'm actually not wrong. Please take a look at my list.
Now let's see: Season 1 has less hubs right? Hmmm:
Lee in the police car
Lee in the forest
Lee in Clem's garden
Lee in Clem's house
Lee in Clem's garden again daytime or night
Hershel's farm
Macon drugstore
Motor inn
Macon drugstore again.
Motor inn episode 2
St John's dairy
Escaping the bandits after Mark is shot
St John's dairy again
Jolene's camp
St John's dairy again
The barn which you couldn't previously visit so this is another new area
St John's house.
The meat locker
The barn again
Outside the barn heading into the St John's house again
Confronting Brenda is sort of one
Ep 3 Macon, the scene you can explore trying to get over the truck.
The very brief second you have when hopping over the counter just before the door falls on top of him. I'd count that anyway
The motor inn
The train yard
When on the train just before going to tell Kenny to stop the train
On the train again just after Katjaa and Duck die
The area up the ladder where you first meet Omid and Christa
The area on the ground next to the train before you go to the train station
The area on the way to the train station.
Inside the train station
The area by the train again
The area up the ladder again where you cut down the train
The mansion backyard
Inside the mansion
The mansion backyard again when burying the boy from the attic
The water front when looking for a quarter to get the scope working
The brief part where you slowly sneak up on Molly
The brief scene with Lee trying in to escape the walkers before entering the sewers
The sewers
The mansion again but this time the upstairs part as well that you couldn't explore before
The mansion backyard again when looking for Clem
The brief moment Lee sneaks up on a guy he thought was a Crawford guard but it was a walker
Crawford classroom
Crawford area outside the auto shop
Inside the auto shop
Crawford medical room
The armoury area and up the stairs where Lee shoots the walkers
The mansion backyard again after Clem is taken
Vernon's place
Climbing the ladder to the roof
Area on the roof
The room next door to the mansion after they break through the wall
Crossing the big sign before it collapses
Fighting through the horde of walkers
Entering the hotel room
Inside the hotel room after Clem is rescued
Outside walking with Clem to escape the herd
The whole jewellery store part
So um yeah what was it you were saying about Season 2? And what was that last thing you said to me? So next time make sure that you have looked things up before thinking you are right. and perhaps next time you won't insult me just because I found your comment funny. Learn to be a little less sensitive dude or madam
.
[removed]
You look around and click on the things you see. After the car crash you move to smash the window and climb out which is why i included this.
Hmm?
You repeated one right there, besides, the repeated ones i mentioned all had different outcomes as well so i'm really not sure why you said that, for example, the first time you arrive at the St John's you can't check out the barn but you can in the repeated visit of the scene hence a different outcome.
Fact is, Season 1 had WAY more hubs and gameplay than Season 2. And that i believe is how i have proved you wrong. Stick the thumb up your ass was a quote from you i believe? Maybe you should do that.
Lol no one is stopping you from going! Happy trails and peace out to you too!
I think that the problems are:
1. Too fast narrative pace.
2. Too little Clem.
3. The episode format (Javi flashback -> Javi in present -> Clem flashback -> Javi still in present) they should have either removed the remaining Javi and Clem flashbacks and made 2 dlc episodes instead of Michonne as a good intro to ANF main story or after Clem's flashback ends we play as her.
4. Zach Snyder styled action
5. Clem distracting us and writers (?) from the Garcias and co.
6. Little to none character development.
7. Constant change of writers.
Let's not make things personal like that with other users, please. Thanks.
I think its a little dense to say you didn't see any improvement, fan feedback sure that's more debatable, however I'm sure we all can agree that episode 3 improved over 1&2
Right, some folk are a bit simple to please which could in turn causes developers to think it's all good in the neighborhood to continue with the same mistakes or end it all on a weak bad note (since they feel like their going to make profit off the walking dead name anyhow even if it's sloppily done). So I'm not really anticipating the finale. I am about 90% sure it is going to be lackluster. And not atleast finish strong. Hope I'm wrong by a wide margin though.
It has actually gotten worse. Not a single hub area this episode.
You're asking for too much
FTFY ;__;
Well the franchise is pretty much dead at this point. I doubt htere'll be a season 4 as this season was a major disappointment imo. There is no character development and I'm not attached to any character nor interested in one. TWDG has been milked too much now.