Perfect Walking Dead Game?
Since New Frontier was disappointing for most fans, what do you think makes a perfect Walking Dead game? Is it the character development? Or the slow and emotional moments? Basically, what would you add to the game that New Frontier or Season Two didn't?
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Consistency, actual depth to characters and villians, have the characters have a bit of purpose at least. Character development and good pacing to make the moment feel important/emotion/memorable.
Go back to the roots. While Season 1 is certainly not a perfect game and has some problems and legitimate criticisms, what we got in that is what fans want to see in future games. Long episodes, hubs where we can talk to characters and look around, some mild puzzle solving to make it feel more like a game, characters with clear arcs that end in a satisfying fashion, characters to act consistently, a stronger, more condensed team of writers (that don't leave halfway through the season), and less reliance on the action.
Yup pretty much
All of this.
I agree with everything, especially the writing team. I find it dumb that Telltale decides to switch writers every episode. In fact, that's terrible. What if one writer wants to go to one route, but the other wants to go on another route? Pretty much happened in Episode 5, WHICH WAS REWRITTEN.
Take a page from The Last of Us story. It's so simple yet beautiful at the same time. There's great character development, great villains, good pacing, and likeable characters. All of this was done by Neil Druckmann, who also wrote the story for both Uncharted 3 & 4.
I love both duos of Ellie & Joel and Clementine & Lee. In fact, I wish we can see something like that again in S4: Clem finding another father figure like Lee as he helps her search for AJ. They'll be weary of each other first, but overtime she can start to grow on him.
Just my idea.
Preach it!
That's not necessarily the problem, especially since Season 1 did the same thing.
A New Day: Sean Vanaman
Starved For Help: Mark Darin
Long Road Ahead: Sean Vanaman
Around Every Corner: Gary Whitta
No Time Left: Sean Vanaman
TV shows constantly change writers every episode, and they rarely have any continuity issues. And the lead writer of Episode 5 (Adam Esquenazi Douglas) also wrote Episodes 1, 2, and 3 before this, meaning he was technically more involved with the development of ANF's episodes than Sean Vanaman, S1's head writer, was for S1. The problem is not switching writers, the problems are the writing staff becoming too big and writers not being on the same page. Looking at some of the Glassdoor reviews, teams at Telltale are like one long game of telephone, where a team of writers come up with a set story or goal, some of them get moved off, and hand off their ideas to whoever comes in to take their place. Season 1's was a tight knit group of individuals who were fully dedicated to the project from start to finish, A New Frontier had several different writers either get added on or leave throughout the season. Hell, Season 2 had a tighter knit group of writers than ANF did. Not to mention games like Tales From the Borderlands, Game of Thrones, and Batman had different writers in some episodes and those games turned out fine. The problem of one writer wanting to do one thing, and another coming in and doing another is the problem, but not for the reason you stated. They can have multiple writers, but at the same time, they can all be on the same page as how to write certain characters or move the story along. Take away the cohesion that should exist and replace it constant team jumping, you get messes like ANF.
Could it benefit from having one or two people exclusively write every episode, quite possibly, but it would also take a little longer, causing longer time spans in between episodes. But at the same time, having too many writers can lead to a drop in quality and a lot of inconsistencies. There needs to be a balance and a common goal in the minds of the writers, designers, directors, and all the other people working on the game. That's what helped Season 1, having these people work together and be on the same page.