(PLEASE SEE!!!) Ideas for a new edition? Bonus choices and content parts 15 (UPDATED!)

Finally Season 3 has come to an end, but I have made my own few changes that would have expanded the game more and make more choices matter.
If Telltale are to see these choices, I would appreciate it if they considered these for a new edition of the game for a new platform in the future. Until then, I would like to share them all with you guys.

Please also check out my earlier discussions:
Here is the link for part 1: https://telltale.com/community/discussion/112552/ideas-for-a-new-edition-bonuschoices-and-content
Part 2: https://telltale.com/community/discussion/112563/ideas-for-a-new-edition-bonus-choices-and-content-pt-2
Part 3: https://telltale.com/community/discussion/112585/ideas-for-a-new-edition-bonus-choices-and-content-pt-3
Part 4: https://telltale.com/community/discussion/112603/ideas-for-a-new-edition-bonus-choices-and-content-pt-4
Part 5: https://telltale.com/community/discussion/112618/ideas-for-a-new-edition-bonus-choices-and-content-pt-5
Part 6: https://telltale.com/community/discussion/112652/ideas-for-a-new-edition-bonus-choices-and-content-pt-6
Part 7: https://telltale.com/community/discussion/112667/ideas-for-a-new-edition-bonus-choices-and-content-pt-7
Part 8: https://telltale.com/community/discussion/112691/ideas-for-a-new-edition-bonus-choices-and-content-pt-8
Part 9: https://telltale.com/community/discussion/112698/ideas-for-a-new-edition-bonus-choices-and-content-pt-9
Part 10: https://telltale.com/community/discussion/112708/ideas-for-a-new-edition-bonus-choices-and-content-pt-10
Part 11: https://telltale.com/community/discussion/112721/ideas-for-a-new-edition-bonus-choices-and-content-pt-11
Part 12: https://telltale.com/community/discussion/112736/ideas-for-a-new-edition-bonus-choices-and-content-pt-12
Part 13: https://telltale.com/community/discussion/112745/ideas-for-a-new-edition-bonus-choices-and-content-pt-13
Part 14: https://telltale.com/community/discussion/112763/ideas-for-a-new-edition-bonus-choices-and-content-pt-14
Here are the choices for Season 3's first episode, with bonus choices, now updated:

1. Did you remove Hector's arm:
Amputate Arm: You make Kate and the kids wait in the van while you proceed to chop off Hector's arm with a kitchen knife. After burning it with the candle holder to stop the bleeding, you get him in the van and drive your way to the hospital.
Outcomes:
⦁ Hector will survive for the episode (S3 Ep 1)
⦁ Hector will die in Mariana's place (S3 Ep 1)
⦁ Mariana will start being slightly cold-hearted from this (S3 Ep 2-4)
⦁ Mariana's fate:
⦁ If you leave her with Kate, she will die in the truck (S3 Ep 4)
⦁ If you take her with you to the square, she will live past this point (S3 Ep 4)
⦁ Mariana will shoot the executioner, saving both Ava & Tripp (S3 Ep 4)
⦁ If Max is spared, Clint will stop Joan from killing Mari, saving her (S3 Ep 4)
⦁ She will be shot in the arm, trying to stop her father from killing Fern (S3 Ep 5)
⦁ She will remain alive in Richmond after it is saved (S3 Ep 5)
⦁ If Max is killed, Clint won't stop Joan, resulting in Mari's death (S3 Ep 4)
Go To Hospital: You proceed to the van with Hector, Kate and the kids and drive your way to the hospital, but don't make it in time. He soon reanimates, tries to kill Mariana and is put down by Gabe after bashing his head with a brick.
Outcomes:
⦁ Hector won't be with the group (S3 Ep 1)
⦁ Mariana will die later on (S3 Ep 1)
2. Did you stay the night at the junkyard:
Stay for the night: You agree to stay for the night and the kids proceed to eat from the supplies.
Outcomes:
⦁ Gabe and Mari will appreciate that
⦁ Kate (and Hector) won't appreciate that
Head back on the road: You decide to head back to the van, but the kids decide to stay for a bit of food before leaving.
Outcomes:
⦁ Gabe and Mari won't appreciate that
⦁ Kate (and Hector) will appreciate that
3. Did you shoot the driver or let him go:
Shoot him: As you prepare to shoot, he attempts to run before you shoot him in the back, killing him instantly.
Outcomes:
⦁ He won't appear at Richmond
⦁ Clem will see you as a threat at first
⦁ His wife will try to kill you for it (S3 Ep 5)
Let him go: As you lower the gun, he thanks you and proceeds to run into the woods.
Outcomes:
⦁ He will appear at Richmond (S3 Ep 4)
⦁ He will be bitten, leaving his fate determined (S3 Ep 5)
4. What was the aftermath of the shooting:
Got locked up: You tell the people that Clementine was justified, had no choice but to shoot him and the group will lock you both you.
Outcome:
⦁ You will earn Clementine's trust
Allowed to roam free: You tell them it was an accident that she didn't mean to shoot and the group will take her away.
Outcomes:
⦁ Clementine won't trust you as much
5. Who brought you to the junkyard:
Eleanor: You agree to leave with Eleanor early to go to the junkyard with horses. You will arrive before dawn and be able to scavenge some supplies before saving the family.
Outcomes:
⦁ Eleanor will appreciate that
⦁ Clementine won't appreciate that
⦁ You will arrive before dawn
⦁ After saving the family, you will stay a few more housr until dawn
⦁ Whilst staying, you will find a shotgun and an axe
Tripp: You agree to leave with Tripp in the morning to go to the junkyard in his truck. You will arrive after dawn and immediately rescue the family from walkers.
Outcomes:
⦁ Tripp will appreciate that
⦁ Clementine will appreciate that
⦁ You will arrive after dawn
⦁ You won't find any new weapons
6. How did Clem's story continue (Clem: Pt 1):
If you sided with Jane
With AJ, Jane & group: 1 week after settling into Howe's, the family robbed the places and the group secured the place. Jane attempts suicide by hanging, but is stopped by Mike, (Nick or Troy). She reveals that she is pregnant with Luke's child and didn't want to have one. You and the group convince her to keep the baby and she agrees to it. 12 months later, AJ is one-year-old, Jane's baby, Luke Jr. is almost half-a-year-old and the group is living happy. Mike (and Troy) return from a supply run to tell rumours of a few communities at Washington and have ideas about moving their group there. The next day after packing up, a large group of bandits arrive and demand everything the group has. They proceed to setting Howe's on fire. You, Luke Jr, Mike (and the group) prepare to leave in the truck (and RV), but after you give Luke to Mike (or Troy), you go back to find Jane attacked by a bandit, protecting AJ. As you make your way back to the others, they have already left and abandoned you after walkers reached the back. You and Jane fight your way through the horde and run for the crumbling building.
Outcomes:
⦁ Clem will have "AJ" inked on her hand
⦁ Clem will have Jane as her companion
With AJ, Jane, family & group: 1 week after settling into Howe's, the family decides to stay and the group secured the place. Jane attempts suicide by hanging, but is stopped by Mike, (Nick, Troy or Randall). She reveals that she is pregnant with Luke's child and didn't want to have one. You and the group convince her to keep the baby and she agrees to it. 12 months later, AJ is one-year-old, Jane's baby, Luke Jr. is almost half-a-year-old and the group is living happy. Mike (and Troy) return from a supply run to tell rumours of a few communities at Washington and have ideas about moving their group there. The next day after packing up, a large group of bandits arrive and demand everything the group has. They proceed to setting Howe's on fire. You, Luke Jr, Mike (and the group) prepare to leave in the truck (and RV), but after giving Luke to Mike (or Troy), you go back to find Jane and the family attacked by bandits, protecting AJ and Gil, but Patricia dies in the process. As you make your way back to the others, they have already left and abandoned you after walkers reached the back. You, Jane and the family fight your way through the horde and run for the crumbling building.
Outcomes:
⦁ Clem will have "AJ" inked on her hand
⦁ Clem will have Jane, Randall & Gil as her companions
With Kenny, AJ (and Sarita): 11 months after leaving Wellington, you will travel with Kenny to the south. If Sarita is alive, she will give birth to Kenny's child, Lee, Duck or Luke (depending on what you choose). Kenny will give you driving lessons on your way to Florida, but the car crashes and you get knocked out.
⦁ If Sarita is alive, she will be in the front and launch out the window from the impact, resulting in her spine snapping. As walkers approach, Sarita sacrifices herself whilst you and Kenny escape with the kids.
⦁ If Sarita is dead, Kenny will be in the front and launch out the window from the impact, resulting in his spine snapping. As walkers approach, Kenny sacrifices himself whilst you escape with AJ.
Outcomes:
⦁ Clem will have a scar on her eyebrow
⦁ Companions
⦁ If Sarita is alive, Clem will have Kenny and his baby as her companions
⦁ If Sarita is dead, Clem won't have any companions
With AJ (and Sarita) at Wellington: You, AJ (and Sarita) settle into your quarters in Wellington and look forward to the future. 2 months in, summer has begun, you befriend Edith and help the community out with growing crops, producing medicine and ammunition. 12 months in, AJ is one-year-old (and Sarita has Kenny's baby).
⦁ If Andy and/or Danny survive, they will arrive and demand you let them in. They recognise Clem and demand they be let in or they will kill everyone.
⦁ If you send them away, they will return and attack Wellington and kill everyone inside. You, Edith, Eddie, (and Sarita) make your escape, by Edith is killed and you go back to save AJ before running from the camp.
⦁ If you let them in, they will take half of your food and leave for good, bu tthank Clem for her kindness. You and Edith worry about more people coming and threatening you and you decide to leave with Edith, Eddie, (Sarita and her son) in the hopes of find Jane and the others.
⦁ If Andy and Danny are both dead, you grow sad and decide to leave the community to find Kenny. Edith (or Sarita) convinces you to take AJ with you and you set out to find Kenny.
Outcomes:
⦁ Companions
⦁ If Wellington is attacked, Clem will have Eddie, (Sarita & her son) as her companions
⦁ If Wellington is spared, Clem will have Edith, Eddie (Sarita & her son) as her companions
⦁ If Wellington is undisturbed, Clem won't have any companions
If you sided with Kenny
Alone with AJ: 12 months after ending up alone, you are travelling along the railroad with AJ in the search for food and supplies. Whilst walking along the rails, you hear a screaming woman, being devoured by walkers. You shoot the walkers and you decide either to end her suffering or leave her to die. After this, you find a rabbit and try to shoot it with the bow you got from the dying woman, but AJ scares it away. You lock AJ in an abandoned car to try and hunt the rabbit, but walkers approach the car and you try to escape with him. A walker pushes the door and your hand gets trapped. You kill it with a rock and open the door to find your finger broken. 2 days later, you remove your finger and stay in an old trailer for the night, but attacked by a bandit who tries to kill AJ. You stab or shoot him to death and escape from the site.
Outcomes:
⦁ Clem will lose one of her fingers
With AJ & Jane: 1 week after settling into Howe's, the family robs you and you start fortifying the place. Jane tells you to search the perimeter and she goes inside. After searching, you go to see Jane in Carver's office, but she is found hanging and reanimated after finding she was pregnant with Luke's baby.
Outcomes:
⦁ Clem will have AJ inked on her hand
With AJ, Jane & family: 1 week after settling into Howe's, the family decides to stay and you start fortifying the place. Jane tells you and Gill to check the perimeter and she goes inside. After searching, you go to see Jane in Carver's office to find that Patricia holding Jane in her arms after Randy cuts her down from a rope. He tells you that he found a pregnancy test indicating she was pregnant. She turns and bites Patricia in the neck, killing her instantly. 2 weeks after burying the girls, you and the remaining family leave. A large horde corners you in an old unstable building you must escape through. As the walker come and push against the wall, the ceiling starts falling and traps Randy and Gill. You decide who to help first and the other will remain trapped as the walkers start devouring them. You, AJ and the remaining family member escape into the woods.
Outcomes:
⦁ Clem will have AJ inked on her hand
⦁ Companion
⦁ If Gill is saved he will be your companion
⦁ If Randy is saved he will be your companion
With AJ & Kenny: 11 months after leaving Wellington, you will travel with Kenny to the south. Kenny will give you driving lessons on your way to Florida, but the car crashes and you get knocked out. Kenny will be in the front and launch out out the window from the impact, resulting in his spine snapping. As walkers approach, Kenny sacrifices himself whilst you escape with AJ.
Outcomes:
⦁ Clem will have a scar on her eyebrow
With AJ at Wellington: You & AJ settle into your quarters in Wellington and look forward to the future. 2 months in, You befriend Edith and help the communtiy out with growing crops and producing medicine. 12 months in;
⦁ If Andy and/or Danny survive, they will arrive and demand you let them in. They recognise Clem and demand they be let in or they will kill everyone.
⦁ If you send them away, they will return and attack Wellington and kill everyone inside. You, Edith & Eddie make your escape, by Edith is killed and you go back to save AJ before running from the camp.
⦁ If you let them in, they will take half of your food and leave for good, bu tthank Clem for her kindness. You and Edith worry about more people coming and threatening you and you decide to leave with Edith & Eddie in the hopes of find Jane and the others.
⦁ If Andy and Danny are both dead, you grow sad and decide to leave the community to find Kenny. Edith convinces you to take AJ with you and you set out to find Kenny.
Outcomes:
⦁ Companions
⦁ If Wellington is attacked, Clem will have Eddie as her companion
⦁ If Wellington is spared, Clem will have Edith & Eddie as her companions
⦁ If Wellington is undisturbed, Clem won't have any companions
7. Did you escape or stay:
Stay with Clementine: You decide to stay and help Clem finish off Mariana/Hector's murderers as the family escaped with Tripp/Elenour back to Prescott. After shooting most of the bandits, one of the last throws a flash grenade and you try to throw it back before it blows mid-way, knocking you out cold.
Outcomes:
⦁ Clementine (and Mariana) will appreciate that
⦁ Gabe and Tripp/Elenour won't appreciate that
⦁ You will be able to bury Mariana/Hector
Leave with family: You decide to leave with your family and get back to Prescott while Clementine stay to hold off the bandits. As you race back to Prescott, Kate passes out from blood loss and stop her bleeding until you get back.
Outcomes:
⦁ Clementine (and Mariana) won't appreciate that
⦁ Gabe and Tripp/Elenour will appreciate that
⦁ You won't be able to bury Mariana/Hector

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