Could deaths be more creative and storylines as immersive as S1?
Deaths at this point are so banal I doubt they should kill Clementine I think they'd experience with what could happen if a person instead of dying trying to reach the abyss over and over, they go beyond and they kind of expand from there (Delving deep into the apocalypse and having new perspective on the world). Maybe experiment into bringing some scientific background to the whole thing, how the walkers are able to stay alive and retain their strength despite being a decomposed carcass with paper muscles, hints of interesting unexplored topics here and there, in my opinion this would be the right direction. But if they continue with the deaths bullshit it'd seem way over melodramatic and repetitive. Deaths should be reserved for impossible situations, like real impossible situations. Not the Walker suddenly getting a 6th sense and jumping on a character, like Professor Xavier was guiding them telepathically from another universe in what I can't help but call fucking obvious plot convenience, it's gotten to the point when it's cringeworthy. Maybe introduce half walker half human kind of walkers, when the virus mutates and starts unlocking other parts of the brain other than just the cortex, any variations, any shed light of uniqueness, about anything please.