It has to end somehow. And if you are watching the tv show or reading the comics or both, you would realize that the attention to detail regarding the walkers is big. They are decaying, just like a normal corpse does, but at a significantly slower rate. That gives the option of ending the story with the apocalypse ending by walkers going extinct, and the whole world than rebuilding. But that's a stretch, as every day in that world more people die and turn, so if it does happen this way it would be at the very least 10 years from the current timeline in the comics. Which is a lot of issues given it took them 170 issues to cover about 5 years of time.
One thing I'd like to know is as big of a character as Clem is. How do you really "end" her story in this type of world without killing her … moreoff? If Lee was left to lead a settlement then there would always be the potential for story to tell. Ditto with Javier... With him not determinate it seems he'll so far have the opportunity to always come back in some form in the future.
If Clem was last at Wellington well there is also story there as she still lives on.
I mean would folks just accept that Rick Grime's story is done if he was last seen fishing on the coast and living in a hut happily ever after like some Pixar movie? Not really..
You realise that most newcomers would rather play the latest game to get into the series? They would probably get turned away if there are 3 games. This is a way of attracting more newcomers.
That gives the option of ending the story with the apocalypse ending by walkers going extinct,
Doesn't that still leave those that are still alive and infected with the walker virus to turn once something happens to them? With walkers outnumbering each individual 5,000 to 1. I think the story could likely end with the very last survivor turning into a zombie then it will be as a real extinction for humanity with just dead walking. Then a decade or so later the Martians that planted that virus arrive to colonize the Earth and easily wipe out all remaining dead.
That was a actual plot point Kirkman was pondering over and I still believe it to be interesting if he can just bring it forth with excellence.
It has to end somehow. And if you are watching the tv show or reading the comics or both, you would realize that the attention to detail reg… morearding the walkers is big. They are decaying, just like a normal corpse does, but at a significantly slower rate. That gives the option of ending the story with the apocalypse ending by walkers going extinct, and the whole world than rebuilding. But that's a stretch, as every day in that world more people die and turn, so if it does happen this way it would be at the very least 10 years from the current timeline in the comics. Which is a lot of issues given it took them 170 issues to cover about 5 years of time.
How do you really "end" her story in this type of world without killing her off
To me, I think the best way to end her story is to have her find a community where she feels safe and fits in by the end of S4. The community where i think she'll be best fit for is the Hilltop. Not only are there kids her age she can relate to (Sophia and Carl) but also a friend for AJ (Hershel Jr.) and a familiar face she can trust (Jesus). She'll also agree with the way Maggie runs things and I can see her having an affect on Clementine.
Basically, her story in Telltale will end with her arriving at the gates of the Hilltop and she'll be written in the comics. If you also wanna throw in Javier somewhere, have her mention Richmond and that they're open to trade.
One thing I'd like to know is as big of a character as Clem is. How do you really "end" her story in this type of world without killing her … moreoff? If Lee was left to lead a settlement then there would always be the potential for story to tell. Ditto with Javier... With him not determinate it seems he'll so far have the opportunity to always come back in some form in the future.
If Clem was last at Wellington well there is also story there as she still lives on.
I mean would folks just accept that Rick Grime's story is done if he was last seen fishing on the coast and living in a hut happily ever after like some Pixar movie? Not really..
Four branching paths times five episodes = 20 episodes to put together. This would be a feat not just for Telltale, but the gaming industry to accomplish.
And that is entirely Telltale's fault for having so many varying endings.
This is a pretty difficult question to answer depending on how deep you want to get into it. A lot of people will say money which wouldn't n… moreecessarily be wrong. But I believe the problem stems from alternate choices in general. It depends on what Telltale wanted their game to become, to either be a linear one story line or to diverge as the story goes on.
They choose the linear one story path. You have the choices to dictate how the story goes, but it's not necessarily 'branching out'. You don't get to decide if you live on with Kenny, Jane, Alone with AJ or at Wellington because that's not linear. A better question to ask is not why ANF sucks (even though it does), but to ask "Why didn't the decision makers branch out"? It's almost impossible to make fans happy after falling back into a linear one story path when Season two of episode five screams for path divergence.
If Season two episode five really did diverge from seperate stories … [view original content]
Because it is too disturbing and shocking for this public.
Even tv series won't go this far.
In a real walking dead world the slaughterh… moreouse would be very authentic and Clementine running around this way is not walking dead world. Clementine in the comics running around alone would already have been raped and such like Lydia, a very young girl in the comics.
Telltale knows many kids are playing this game and they couldn't do too much horror like a Prescott with parts of corpses at the entrance to scare strangers.
Four branching paths times five episodes = 20 episodes to put together. This would be a feat not just for Telltale, but the gaming industry to accomplish.
And that is entirely Telltale's fault for having so many varying endings.
But as long as Clem exists at the Hilltop wouldn't that still leave open the door for more of her story to be told? I agree that her gaming days should end by merging with the comic but then it's like fans will still want to know what's became of Clementine because she's still around somewhere. Unpopular characters I can see just forever forgetting them amongst the crowd/abyss but most will still follow Clem into the comic book pages after the games. This is why I mentioned it being tough without simply killing her off somehow. She exists? then there will always be story there technically.
How do you really "end" her story in this type of world without killing her off
To me, I think the best way to end her story is to h… moreave her find a community where she feels safe and fits in by the end of S4. The community where i think she'll be best fit for is the Hilltop. Not only are there kids her age she can relate to (Sophia and Carl) but also a friend for AJ (Hershel Jr.) and a familiar face she can trust (Jesus). She'll also agree with the way Maggie runs things and I can see her having an affect on Clementine.
Basically, her story in Telltale will end with her arriving at the gates of the Hilltop and she'll be written in the comics. If you also wanna throw in Javier somewhere, have her mention Richmond and that they're open to trade.
i just assumed that with the drastically different endings that insinuated her story coming to an end. i thought they would be leaving the endings somewhat open ended for the player to interpret them and predict how she would turn out. but that was just how i personally saw it, so i can see how you may think otherwise.
One thing I'd like to know is as big of a character as Clem is. How do you really "end" her story in this type of world without killing her … moreoff? If Lee was left to lead a settlement then there would always be the potential for story to tell. Ditto with Javier... With him not determinate it seems he'll so far have the opportunity to always come back in some form in the future.
If Clem was last at Wellington well there is also story there as she still lives on.
I mean would folks just accept that Rick Grime's story is done if he was last seen fishing on the coast and living in a hut happily ever after like some Pixar movie? Not really..
But as long as Clem exists at the Hilltop wouldn't that still leave open the door for more of her story to be told?
She probably wouldn't do much in the comics besides being a important side character like Michonne or Dwight. Since she won't be the main focus, she can just try to survive with the others besides being alone yet again.
then it's like fans will still want to know what's became of Clementine because she's still around somewhere.
They'll have to read the comics to find out what happens, so hopefully that'll draw more people to read the comics and become fans.
Unpopular characters I can see just forever forgetting them amongst the crowd/abyss
Clementine is too popular to just be thrown to the side like Sophia. Besides, there's still so much she can do inside the walls. Like I would love it if Carl and Clementine began to criticize one another, as in both find each other dangerous so they keep their distances.
But as long as Clem exists at the Hilltop wouldn't that still leave open the door for more of her story to be told? I agree that her gaming … moredays should end by merging with the comic but then it's like fans will still want to know what's became of Clementine because she's still around somewhere. Unpopular characters I can see just forever forgetting them amongst the crowd/abyss but most will still follow Clem into the comic book pages after the games. This is why I mentioned it being tough without simply killing her off somehow. She exists? then there will always be story there technically.
The amount of work needed to have three different branches for 5 episodes with ANF episodic time is nothing. For every choice you need to have one flag to remember it. You will also need additional voice acting lines and multiple scenes for momemnts with Jane/Kenny. Harder than usual? Yes. Impossible? Absolutely not, games have done that before. It's possible to do, but only if devs are not being rushed. Which they clearly were. You mentioned the Tripp bug in Episode 5. That's a very easy thing to fix, and it shows that the Episode wasn't even playtested.
The way I see it - Javi was the easiest way to go. He is easier to write, because he is a new character with a clean state. You have to put thought into writing Clem, you don't have to do it with Javi. Of course, with that kind of mindset they didn't even come close to considering multiple branches from Season 2, which is. ideed, a shame.
Also, I'd like to hear more about your own series, and the the experience you had.
This is a pretty difficult question to answer depending on how deep you want to get into it. A lot of people will say money which wouldn't n… moreecessarily be wrong. But I believe the problem stems from alternate choices in general. It depends on what Telltale wanted their game to become, to either be a linear one story line or to diverge as the story goes on.
They choose the linear one story path. You have the choices to dictate how the story goes, but it's not necessarily 'branching out'. You don't get to decide if you live on with Kenny, Jane, Alone with AJ or at Wellington because that's not linear. A better question to ask is not why ANF sucks (even though it does), but to ask "Why didn't the decision makers branch out"? It's almost impossible to make fans happy after falling back into a linear one story path when Season two of episode five screams for path divergence.
If Season two episode five really did diverge from seperate stories … [view original content]
Have faith. It might get better. It might not. The chances are equal, but the experience the staff gained from ANF's negative community comm… moreents (if they pay attention to that at all) could be the inspiration to drive them on to do better. If the next season isn't up to par the series is dead and they know it, so there's some motivation for them.
Yeah, I understand what you mean. It's just that splitting the series into X amount of options is definitely going to slow down development and increase the work load. It also depends on how long Telltale wants to make these episodes. If Telltale did go this route, I would be OK with one hour episodes, I'd also be okay with waiting three-four years for it. Maybe even longer if they get stuck.
Although I can see choices getting more difficult with each separate story. If you want to split those paths further and go deeper, it gets more difficult to work on. Let's just assume that Telltale stops at 'Season 4' but begins the alternate choices at the end of Season 2. Season 3's ending gives up two options with each separate ending we had. Of course things could change, but let's just use this as an example. You're now working with eight major endings while trying to maintain the freedom of more choices for Season 4.
Of course it's all hypothetical. It's up to Telltale when and where they would decide to stop on an alternate choice story.
(This next part is a little long and just encompassing my own series)
As for my own series, basically it's a SCI-FI alien drama. No, not that kind of alien story. It actually plays out more like lost where survivors have crashed on uncharted region of the planet. (Which itself is newly colonized). Anyway these survivors get to make decisions in the series that affect how the story plays out. Not all of the cast is this (some is mine due to starting reasons). But those that decide they want their character into the series, they get to make choices on how that scene plays out and ultimately, how season 1 ends.
It's not alternate choice per say, I'm the only writer on this series while people who are in the series just have characters that have choices that affect it, I just write those in. There is a side story, like 400 days here. I decided to do that didn't involve the main cast at all and instead focuses on a different group of survivors. This was alternate and it decides some factors such as if someone dies or not. The main purpose for this side story was to test how an alternate choice for my series would be like. After coming to a conclusion, not very well and, IMO. It's a lot of work for one person. Again, a company is a completely different story on how they handle things like this. These side episodes I made were not even five minutes long.
Instead what happens in the main series is I make a diagram encompassing the decisions I make for the characters who get to have choices I make for them. You can find one of these diagrams here: Episode 59 choices Just be warned, the image is huge. I am currently doing another one in the works and it's almost finished. But anyhow, I understand that there is no way I can make the series go alternate because I am just one person. So I make a bunch of wild situations that could happen. And with the authors that are decide what their characters do, means thats what the series goes into that route. All of the other routes I made are obviously non-canon.
The amount of work needed to have three different branches for 5 episodes with ANF episodic time is nothing. For every choice you need to ha… moreve one flag to remember it. You will also need additional voice acting lines and multiple scenes for momemnts with Jane/Kenny. Harder than usual? Yes. Impossible? Absolutely not, games have done that before. It's possible to do, but only if devs are not being rushed. Which they clearly were. You mentioned the Tripp bug in Episode 5. That's a very easy thing to fix, and it shows that the Episode wasn't even playtested.
The way I see it - Javi was the easiest way to go. He is easier to write, because he is a new character with a clean state. You have to put thought into writing Clem, you don't have to do it with Javi. Of course, with that kind of mindset they didn't even come close to considering multiple branches from Season 2, which is. ideed, a shame.
Also, I'd like to hear more about your own series, and the the experience you had.
You series seem interesting. And that's a nice way to use Spore AC. I would like to read the whole thing, so if you can provide a link, that would be great (you can PM it to me).
Yeah, I understand what you mean. It's just that splitting the series into X amount of options is definitely going to slow down development … moreand increase the work load. It also depends on how long Telltale wants to make these episodes. If Telltale did go this route, I would be OK with one hour episodes, I'd also be okay with waiting three-four years for it. Maybe even longer if they get stuck.
Although I can see choices getting more difficult with each separate story. If you want to split those paths further and go deeper, it gets more difficult to work on. Let's just assume that Telltale stops at 'Season 4' but begins the alternate choices at the end of Season 2. Season 3's ending gives up two options with each separate ending we had. Of course things could change, but let's just use this as an example. You're now working with eight major endings while trying to maintain the freedom of more choices for Season 4.
Of course it's all hypot… [view original content]
I'm not sure. I know the series has it's problems. The early episodes I did are garbage and have terrible grammar. Something I've wanted to rework on after the series ends. But those problems are prevalent. The better part IMO is the 2nd half of the series. Currently there are 76 episodes. But if you're interested, I'll PM you it now.
You series seem interesting. And that's a nice way to use Spore AC. I would like to read the whole thing, so if you can provide a link, that would be great (you can PM it to me).
All paths could've lead cleanly to ANF. Jane is wounded by the mystery family's betrayal regardless of whether you let them in or not. ANF finds the warehouse on a supply run - takes the heavily wounded Jane and sick AJ to camp straining the medical supplies. Ava runs up on the crash site having heard the wreck. Shoots the zombies , takes a heavily wounded Kenny and a sick AJ back to camp. Heck, they could even save by using the same animations in the camp for both Kenny and Jane. Both live for awhile allowing for a better send off and succumb to their injuries / alternatively die due to Clementine using the medicine on AJ. Replace them with the lady from Wellington for that ending , and an extra Anf member for the alone ending.
Yeah, I understand what you mean. It's just that splitting the series into X amount of options is definitely going to slow down development … moreand increase the work load. It also depends on how long Telltale wants to make these episodes. If Telltale did go this route, I would be OK with one hour episodes, I'd also be okay with waiting three-four years for it. Maybe even longer if they get stuck.
Although I can see choices getting more difficult with each separate story. If you want to split those paths further and go deeper, it gets more difficult to work on. Let's just assume that Telltale stops at 'Season 4' but begins the alternate choices at the end of Season 2. Season 3's ending gives up two options with each separate ending we had. Of course things could change, but let's just use this as an example. You're now working with eight major endings while trying to maintain the freedom of more choices for Season 4.
Of course it's all hypot… [view original content]
You realise that most newcomers would rather play the latest game to get into the series? They would probably get turned away if there are 3 games. This is a way of attracting more newcomers.
They tried something different and they got a huge backlash.
I think it was more so how they did it. False promises, information and early screenshots shown were scrapped and our decisions from the previous seasons having very little impact (and the impact it had was either a big 'fuck you' to the loyal fans who played the previous seasons or it was tied in oddly like Clementine kissing Gabe but shooting David is she spent like a couple of weeks with Jane...). The biggest detriment to this season is that it has nothing to do with the previous seasons apart from Clementine and she has only a secondary or even arguably a minor role, she was practically shoe-horned in for the old fans in the worst way.
I personally did not mind the Garcia story in terms of characters, but the thing is that I don't like the way it was told. I don't mind new characters, but David being alive and somehow coming across them, The New Frontier itself with it's sort of (?) villains, and just overall ignoring all of the endings in Season 2 with barely any changes to the outcomes... It would have made a lot more sense if they had been traveling and met up with Clem and the New Frontier idea had been scrapped, honestly. It's just hard to believe, but then again a lot of things that happened in previous seasons are hard to believe and the TV show has definitely defied realistic situations more than a few times.
They tried something different and they got a huge backlash.
I think it was more so how they did it. False promises, information and… more early screenshots shown were scrapped and our decisions from the previous seasons having very little impact (and the impact it had was either a big 'fuck you' to the loyal fans who played the previous seasons or it was tied in oddly like Clementine kissing Gabe but shooting David is she spent like a couple of weeks with Jane...). The biggest detriment to this season is that it has nothing to do with the previous seasons apart from Clementine and she has only a secondary or even arguably a minor role, she was practically shoe-horned in for the old fans in the worst way.
The problem is, half the time Telltale don’t listen. Or when they do they may do something they “think” will please the fans like improve the Kenny/Jane models in the ep 4 flashback, yet to me that wasn’t good enough.
I am glad people are still complaining about this awful game. I really couldn’t care a shit about this company any more. For me, every game after TWD S1 (maybe just about S2 as well) has got worse and worse in my opinion. TFTBL was fun and humorous but it still didn’t hold a candle to Season 1 but thats it for me
Because Telltale really needs more people complaining about ANF.
It's over, mistakes were made and I'm sure they learned from them. All we… more can do is hope for the best. Complaining about the same stuff for months isn't gonna help.
How about some constructive criticism? Tell them how they can improve their games without sounding like a really angry 12 year old.
I don't think Telltale is this evil overlord that only cares about money that everyone is talking about. (sure, MCSM pissed me off more than you can imagine and I do agree with the fact that it's a cash grab, but I don't think ANF is one)
I know, right? Telltale totally messed up on this season.
You see, the thing that bothers me is the fact that they wasted so much potential. At this point, it feels like we just played the two other seasons for no reason as our decisions did not matter in the end. In season two, it was actually acceptable that Omid and Christa got left out after 20 minutes of playtime, since it was the first time they did it. In season 3, however, they did the exact same thing but ten times worse. They killed off Kenny and Jane, wiped of the past storyline, included the Garcia's to the story which made absolutely no sense, and last but not least, the new characters hardly were developed on and I did not care about anyone and anything, to be honest.
I will say it again, I still do not understand what they were thinking, because they could have added Molly to the storyline, or maybe even Lily. Season 3 could have been taled in Wellington or somewhere else based on your past decisions. Additionally, they could have added in so much more. What a waste. Hopefully they saved this for season 4, even though it's too late.
I have lost all interest in The Walking Dead and since the release of ANF I have started to prefer The Wolf Among Us.
What I don't understand is how Telltale thought they could get away with screwing over their fanbase. When you kill prominent characters like Kenny and Jane in the fashion they did, it speaks to question what their intentions for this game were. My last response here in July sums what I assume to be the case, but even then I have doubts. ANF is certainly one of the most disappointing and lack luster games I've ever played. It's not enough to make me go away from The Walking Dead, I want to see how they might 'recover' the series in the last season.
Given their extremely short development time though, I don't have high hopes though. We're like what, six months away from the release date? This might make a lot of people happy but I wouldn't mind them quadrupling their development time if it meant getting the series having a satisfying ending.
I know, right? Telltale totally messed up on this season.
You see, the thing that bothers me is the fact that they wasted so much potenti… moreal. At this point, it feels like we just played the two other seasons for no reason as our decisions did not matter in the end. In season two, it was actually acceptable that Omid and Christa got left out after 20 minutes of playtime, since it was the first time they did it. In season 3, however, they did the exact same thing but ten times worse. They killed off Kenny and Jane, wiped of the past storyline, included the Garcia's to the story which made absolutely no sense, and last but not least, the new characters hardly were developed on and I did not care about anyone and anything, to be honest.
I will say it again, I still do not understand what they were thinking, because they could have added Molly to the storyline, or maybe even Lily. Season 3 could have been taled in Wellington or somewhere else… [view original content]
What I don't understand is how Telltale thought they could get away with screwing over their fanbase. When you kill prominent characters lik… moree Kenny and Jane in the fashion they did, it speaks to question what their intentions for this game were. My last response here in July sums what I assume to be the case, but even then I have doubts. ANF is certainly one of the most disappointing and lack luster games I've ever played. It's not enough to make me go away from The Walking Dead, I want to see how they might 'recover' the series in the last season.
Given their extremely short development time though, I don't have high hopes though. We're like what, six months away from the release date? This might make a lot of people happy but I wouldn't mind them quadrupling their development time if it meant getting the series having a satisfying ending.
The problem is, half the time Telltale don’t listen. Or when they do they may do something they “think” will please the fans like improve th… moree Kenny/Jane models in the ep 4 flashback, yet to me that wasn’t good enough.
I am glad people are still complaining about this awful game. I really couldn’t care a shit about this company any more. For me, every game after TWD S1 (maybe just about S2 as well) has got worse and worse in my opinion. TFTBL was fun and humorous but it still didn’t hold a candle to Season 1 but thats it for me
Comments
It has to end somehow. And if you are watching the tv show or reading the comics or both, you would realize that the attention to detail regarding the walkers is big. They are decaying, just like a normal corpse does, but at a significantly slower rate. That gives the option of ending the story with the apocalypse ending by walkers going extinct, and the whole world than rebuilding. But that's a stretch, as every day in that world more people die and turn, so if it does happen this way it would be at the very least 10 years from the current timeline in the comics. Which is a lot of issues given it took them 170 issues to cover about 5 years of time.
Wait aren't they saving the newcomers from buying the previous two seasons by making a newcomer friendly game? You debunked yourself here mate.
You realise that most newcomers would rather play the latest game to get into the series? They would probably get turned away if there are 3 games. This is a way of attracting more newcomers.
I didn't buy it.
But for the sake of the question, is for the multiple endings and to see the continuation as I thought this game would be an improvement.
Okay then.
Also, there's an edit button. Try to use it.
Doesn't that still leave those that are still alive and infected with the walker virus to turn once something happens to them? With walkers outnumbering each individual 5,000 to 1. I think the story could likely end with the very last survivor turning into a zombie then it will be as a real extinction for humanity with just dead walking. Then a decade or so later the Martians that planted that virus arrive to colonize the Earth and easily wipe out all remaining dead.
That was a actual plot point Kirkman was pondering over and I still believe it to be interesting if he can just bring it forth with excellence.
Cruel. Like Joan.
To me, I think the best way to end her story is to have her find a community where she feels safe and fits in by the end of S4. The community where i think she'll be best fit for is the Hilltop. Not only are there kids her age she can relate to (Sophia and Carl) but also a friend for AJ (Hershel Jr.) and a familiar face she can trust (Jesus). She'll also agree with the way Maggie runs things and I can see her having an affect on Clementine.
Basically, her story in Telltale will end with her arriving at the gates of the Hilltop and she'll be written in the comics. If you also wanna throw in Javier somewhere, have her mention Richmond and that they're open to trade.
And that is entirely Telltale's fault for having so many varying endings.
And the cannibals that made the group eat Mark's legs and the little league coach that kept his zombified wife's head in a bowling bag wasn't?
Yeah, I agree that Telltale is responsible for falling back into the linear route after essentially promising us branching paths.
They tried something different and they got a huge backlash. Whether, they'll take that backlash to heart, I dunno.
But as long as Clem exists at the Hilltop wouldn't that still leave open the door for more of her story to be told? I agree that her gaming days should end by merging with the comic but then it's like fans will still want to know what's became of Clementine because she's still around somewhere. Unpopular characters I can see just forever forgetting them amongst the crowd/abyss but most will still follow Clem into the comic book pages after the games. This is why I mentioned it being tough without simply killing her off somehow. She exists? then there will always be story there technically.
i just assumed that with the drastically different endings that insinuated her story coming to an end. i thought they would be leaving the endings somewhat open ended for the player to interpret them and predict how she would turn out. but that was just how i personally saw it, so i can see how you may think otherwise.
She probably wouldn't do much in the comics besides being a important side character like Michonne or Dwight. Since she won't be the main focus, she can just try to survive with the others besides being alone yet again.
They'll have to read the comics to find out what happens, so hopefully that'll draw more people to read the comics and become fans.
Clementine is too popular to just be thrown to the side like Sophia. Besides, there's still so much she can do inside the walls. Like I would love it if Carl and Clementine began to criticize one another, as in both find each other dangerous so they keep their distances.
The amount of work needed to have three different branches for 5 episodes with ANF episodic time is nothing. For every choice you need to have one flag to remember it. You will also need additional voice acting lines and multiple scenes for momemnts with Jane/Kenny. Harder than usual? Yes. Impossible? Absolutely not, games have done that before. It's possible to do, but only if devs are not being rushed. Which they clearly were. You mentioned the Tripp bug in Episode 5. That's a very easy thing to fix, and it shows that the Episode wasn't even playtested.
The way I see it - Javi was the easiest way to go. He is easier to write, because he is a new character with a clean state. You have to put thought into writing Clem, you don't have to do it with Javi. Of course, with that kind of mindset they didn't even come close to considering multiple branches from Season 2, which is. ideed, a shame.
Also, I'd like to hear more about your own series, and the the experience you had.
That's why it's called the walking dead
The series is dead, and it is.. walking..
Yeah, I understand what you mean. It's just that splitting the series into X amount of options is definitely going to slow down development and increase the work load. It also depends on how long Telltale wants to make these episodes. If Telltale did go this route, I would be OK with one hour episodes, I'd also be okay with waiting three-four years for it. Maybe even longer if they get stuck.
Although I can see choices getting more difficult with each separate story. If you want to split those paths further and go deeper, it gets more difficult to work on. Let's just assume that Telltale stops at 'Season 4' but begins the alternate choices at the end of Season 2. Season 3's ending gives up two options with each separate ending we had. Of course things could change, but let's just use this as an example. You're now working with eight major endings while trying to maintain the freedom of more choices for Season 4.
Of course it's all hypothetical. It's up to Telltale when and where they would decide to stop on an alternate choice story.
(This next part is a little long and just encompassing my own series)
As for my own series, basically it's a SCI-FI alien drama. No, not that kind of alien story. It actually plays out more like lost where survivors have crashed on uncharted region of the planet. (Which itself is newly colonized). Anyway these survivors get to make decisions in the series that affect how the story plays out. Not all of the cast is this (some is mine due to starting reasons). But those that decide they want their character into the series, they get to make choices on how that scene plays out and ultimately, how season 1 ends.
It's not alternate choice per say, I'm the only writer on this series while people who are in the series just have characters that have choices that affect it, I just write those in. There is a side story, like 400 days here. I decided to do that didn't involve the main cast at all and instead focuses on a different group of survivors. This was alternate and it decides some factors such as if someone dies or not. The main purpose for this side story was to test how an alternate choice for my series would be like. After coming to a conclusion, not very well and, IMO. It's a lot of work for one person. Again, a company is a completely different story on how they handle things like this. These side episodes I made were not even five minutes long.
Instead what happens in the main series is I make a diagram encompassing the decisions I make for the characters who get to have choices I make for them. You can find one of these diagrams here: Episode 59 choices Just be warned, the image is huge. I am currently doing another one in the works and it's almost finished. But anyhow, I understand that there is no way I can make the series go alternate because I am just one person. So I make a bunch of wild situations that could happen. And with the authors that are decide what their characters do, means thats what the series goes into that route. All of the other routes I made are obviously non-canon.
You series seem interesting. And that's a nice way to use Spore AC. I would like to read the whole thing, so if you can provide a link, that would be great (you can PM it to me).
I'm not sure. I know the series has it's problems. The early episodes I did are garbage and have terrible grammar. Something I've wanted to rework on after the series ends. But those problems are prevalent. The better part IMO is the 2nd half of the series. Currently there are 76 episodes. But if you're interested, I'll PM you it now.
All paths could've lead cleanly to ANF. Jane is wounded by the mystery family's betrayal regardless of whether you let them in or not. ANF finds the warehouse on a supply run - takes the heavily wounded Jane and sick AJ to camp straining the medical supplies. Ava runs up on the crash site having heard the wreck. Shoots the zombies , takes a heavily wounded Kenny and a sick AJ back to camp. Heck, they could even save by using the same animations in the camp for both Kenny and Jane. Both live for awhile allowing for a better send off and succumb to their injuries / alternatively die due to Clementine using the medicine on AJ. Replace them with the lady from Wellington for that ending , and an extra Anf member for the alone ending.
You do realise there are barely any newcomers around?
Maybe not anymore but there were and Telltale certainly believed so.
I think it was more so how they did it. False promises, information and early screenshots shown were scrapped and our decisions from the previous seasons having very little impact (and the impact it had was either a big 'fuck you' to the loyal fans who played the previous seasons or it was tied in oddly like Clementine kissing Gabe but shooting David is she spent like a couple of weeks with Jane...). The biggest detriment to this season is that it has nothing to do with the previous seasons apart from Clementine and she has only a secondary or even arguably a minor role, she was practically shoe-horned in for the old fans in the worst way.
Eleanor + Bonnie = Perfect Team.
I personally did not mind the Garcia story in terms of characters, but the thing is that I don't like the way it was told. I don't mind new characters, but David being alive and somehow coming across them, The New Frontier itself with it's sort of (?) villains, and just overall ignoring all of the endings in Season 2 with barely any changes to the outcomes... It would have made a lot more sense if they had been traveling and met up with Clem and the New Frontier idea had been scrapped, honestly. It's just hard to believe, but then again a lot of things that happened in previous seasons are hard to believe and the TV show has definitely defied realistic situations more than a few times.
Huh?
A New Frontier had the worst development out of every Telltale Game.
Indeed
Oh my goodness, this sounds [unintentionally] hilarious out of context.
The problem is, half the time Telltale don’t listen. Or when they do they may do something they “think” will please the fans like improve the Kenny/Jane models in the ep 4 flashback, yet to me that wasn’t good enough.
I am glad people are still complaining about this awful game. I really couldn’t care a shit about this company any more. For me, every game after TWD S1 (maybe just about S2 as well) has got worse and worse in my opinion. TFTBL was fun and humorous but it still didn’t hold a candle to Season 1 but thats it for me
I know, right? Telltale totally messed up on this season.
You see, the thing that bothers me is the fact that they wasted so much potential. At this point, it feels like we just played the two other seasons for no reason as our decisions did not matter in the end. In season two, it was actually acceptable that Omid and Christa got left out after 20 minutes of playtime, since it was the first time they did it. In season 3, however, they did the exact same thing but ten times worse. They killed off Kenny and Jane, wiped of the past storyline, included the Garcia's to the story which made absolutely no sense, and last but not least, the new characters hardly were developed on and I did not care about anyone and anything, to be honest.
I will say it again, I still do not understand what they were thinking, because they could have added Molly to the storyline, or maybe even Lily. Season 3 could have been taled in Wellington or somewhere else based on your past decisions. Additionally, they could have added in so much more. What a waste. Hopefully they saved this for season 4, even though it's too late.
I have lost all interest in The Walking Dead and since the release of ANF I have started to prefer The Wolf Among Us.
What I don't understand is how Telltale thought they could get away with screwing over their fanbase. When you kill prominent characters like Kenny and Jane in the fashion they did, it speaks to question what their intentions for this game were. My last response here in July sums what I assume to be the case, but even then I have doubts. ANF is certainly one of the most disappointing and lack luster games I've ever played. It's not enough to make me go away from The Walking Dead, I want to see how they might 'recover' the series in the last season.
Given their extremely short development time though, I don't have high hopes though. We're like what, six months away from the release date? This might make a lot of people happy but I wouldn't mind them quadrupling their development time if it meant getting the series having a satisfying ending.
i mean... batman got a sequel in a year and its pretty good.
I can't speak for that because The Walking Dead is the only Telltale game I've played.
My Man, Jesus (Garrus from Mass Effect). Lolz
Well THAT'S a good enough reason. Lel.
Did they ever add those ep 4 Jane/Kenny models to ep 1? They really should.