Suggestion on Season 4: Giving satisfactory for players

The game is heavily story based, there's not much in the way of gameplay so I think it should play on it's greatest strengths, allowing us to interact on areas we would feel satisfactory to engage in. Scenes that usually require a long build up through emotion, storytelling and character jobbing around. Maybe there's a character you really hated and you finally get the satisfaction of beating the shit out of him or maybe a sort of rewarding scene where your character can finally unleash his pent up anger and show his conviction.

Examples:

  1. Lee makes his final stand cutting through zombies as his time was coming near to become one of them, using the chance that he was bit already the badass music cues in while he thrashes his way through the zombie horde. I think at this point it should have been made to be more difficult, putting some challenge in the end could still be a way to feel more satisfied to have gone through. This scene also felt like the final reward you got from going through all those choices.
  2. Kenny beating the shit out of Carver. This scene wouldn't be so satisfying if Carver didn't build it up with his murderous rage when he kills and beats his own subordinates and clobbers Kenny.
  3. Having options to kill the St. Johns after what they did to Mark.
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