What was the “main focus” of ANF?

In season 1 the story was about the main character trying his best to take good care of a girl in an apocalyptic world. In season 2 Clementine went from a scared girl in the woods who relied on peoples guidance to a girl who made decisions for herself. But I never quite understand season 3s

Comments

  • edited November 2017

    Focus of new frontier was David ... well that s until telltale fucked him over in episode 5.
    EDIT: Wait sorry i was wrong the Real focus of New frontier Was Conrad s battle against getting killed off by the writers.

  • Not just David, it was the relationship between Javi and him.

  • edited November 2017

    ...numerous plot holes in it's very foundation, character who from beginning to end have absolutely no semblance of an arc and are there literally just going with the flow as the events happen, characters who never get closure, characters who simply disappear, a constant shifting of character motivation, and ultimately what seems to be the main objective or at least place where things are headed never staying the same for one episode straight.

    You literally start by seemingly being introduced to a civil war plot between the people of Richmond and TNF, only for any takeover of Richmond to be completely disregarded by the next episode and you being introduced to this woman who's been raiding to have her community survive and are forced to swallow this justice/revenge motivation, then you spend the whole next episode getting a truck and guns to somehow stop your brother's execution, then after the main character decides it's best to backtalk the antagonist rather than following his own plan, the aforementioned woman's motivations are thrown out the window and the fool starts literally playing with people's lives just for fun, then the city walls are blown up as you have this main character angrily chase the antagonist by the end of the episode... only for the antagonist to never be seen or mentioned again and the character who was previously blinded by hatred on his chase literally a few minutes ago completely forgets about it, and finally you are meant to save the city, somehow, even though it's a group of 6 people vs thousands of walkers, but then it is magically saved by a few guys in armor as the focus becomes choosing which family member death scene you want to experience, and sad, and then the raiding aspect of the plot is never mentioned again and then literally no character but the main 4 are given closure...

    TL;DR: there was no main focus whatsoever. Most characters, including the protagonist himself, were just going with the flow as random event after random event happened. There was no deeper meaning, plot points were just introduced mindlessly for the sake of it and none seemed to push the characters forward (unless, of course, when it pushed them to their deaths, but dying isn't character development).

  • "How far will you go to protect family?" While I think it falls flat in both execution and something else I can't quite think of atm, it not only seems prevalent throughout most if not all of ANF, it was what Telltale was touting the season to be about before release.

  • The main focus? Milking the series further and getting through making the episodes as short as well as quickly as possible

  • your money boi

  • $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

  • It started off about a carefree guy accepting responsibility by stepping up to protect and raise his extended family.

    Ultimately, though, it ended up being a lot of the same shit we've done before except mostly tacked on late in the game.

  • ???? sotru

    AronDracula posted: »

    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

  • the goal was to get NEW fans into the WD, new ways of playing,no one sits down anymore on a console right? were progressive now...... xD...in actual fact it just alienated what fan base it had left even more

  • .
    enter image description here .
    .

    cleminist posted: »

    weed

  • They were trying to go for a family theme I think, but I agree the organization of the story could've been better in areas.

    On a tangential note, as I've said in posts before, I think it would be really interesting to see Telltale take on new storylines for Season 4 instead of relying on the same storyline that Season 2, Michonne, and New Frontier used, where the protagonist gets caught in a conflict between two ambiguous groups and has to work around the group politics. The storyline in Season 2 wasn't as strong as the story in Season 1, and I don't see a lot of new ground being explored with the same variants of the storyline in New Frontier and Michonne. I really liked the plot variety in Season 1, where each episode had its own theme that was pretty intelligently elaborated on without resorting to cliches.

  • I agree...family was the theme. I hope we do see different plot variations. I just want Clem to have a good solid last game you know?

    They were trying to go for a family theme I think, but I agree the organization of the story could've been better in areas. On a tangenti

  • family storylines are hard to pull off in games imo. you've got to be emotionally attached to them in some way, otherwise you won't really care what happens to them. in TNF we were forced into a random family (that weren't the brightest bunch to begin with) and kind of just expected to treat them as such. pre-built relationships with the main character was something Telltale used to avoid, not sure whats happened.

    just thinking out loud here

Sign in to comment in this discussion.