Does anyone feel that Tales is becoming a little too fantastical?
Monkey Island has always been excellent at merging sharp wit with piratical stereotypes and bringing the legends of mariners to life. Yet with the introduction of mermen and these snorkel-like sea turtles I can not help but feel as though Tales is drifting further away from the original thematic. Episode Two seemed to remind me more of Wind Waker's world than it did Monkey Island's.
Did anyone else feel that it is encroaching upon the "fantasy" genre a little too much?
Did anyone else feel that it is encroaching upon the "fantasy" genre a little too much?
Sign in to comment in this discussion.
Comments
Maybe a little, but I don't care.It's telltale, it's their first Monkey Island game, and for me it's like a clean new start, where I'm not looking at how it's different from the lucasart games and am enjoying it the way telltale is making it, and love it this far.
So I don't really care if it's getting more fantastic or not.
Think about it... We have had an evil ghost that tuned into a voodoo zombie that had a hellish amusement park that messed with your mind.
Later, that same zombie possessed a stone statue to do battle with a giant robot.
What Telltale introduced was a vile disease and creatures that were always part of sailor lore. Telltale has a loooong way to go to if they want to be more fantastic then the first 4 games.
Time and writers have changed the series over the years and so the world is bound to change with them. It keeps the series fresh and original. I dare say that if Ron Gilbert had made Monkey Island 3 then the series would have ended there.
Not because it would have been a failure (obviously) but because the original games world was fairly limited and the story would have been complete. There are only so many stories you can tell about pirates before exploring other areas that you wouldn't normally associate with them.
It happens with most long running series. The plotlines are bound to become more and more outrageous as ideas tend to dwindle.
Preach on.
...
[/sarcasm]
yh you jerks my heat cant take the exsitment :P
I got this vision of you being a really old lady, sitting in a wheelchair playing the game and going "Oh no, another joke coming up, where is my heart medicine? cough cough...."
Seriously though, ToMI's scenario is definitely a bit different from MI1-3 (can't speak for 4, as I never finished it), but I think the different changes fit together. The humor has become a bit more obvious, the environments a bit less, for lack of a better word, "dark" and the characters a bit more unusual. The result for me is a different, but still great, game.
It really is the harder way, as fans will always complain that this isn't Monkey-ish or this is not how the series should be, but it is for the better and helps keep the franchise alive and kicking.
And as has been mentioned before there were a lot of unrealistic stuff in all previous games. Please, let's keep nostalgia aside and enjoy this new series as it is. If they just include Stan and Murray most of my nostalgia will be satisfied.
yeah .. but first i was a bit surprised with mermens..but still i love the idea
Where were the Pokemon? I tried sailing to Kanto, but Winslow said he couldn't sail there. Am I missing something?
So as long as everything in the game has a reason and a story for being there, I think the series will benefit greatly from it. No more giant mechanical robots buried on a deserted island with no explanation as to how it got there or what it's purpose was prior to that. Or talking figureheads, talking monkeys and....well I don't want to say anymore because I actually really enjoyed Escape and don't want to complain about it too much.
That's hardly canon, or official, by the way -- I'm just speaking for myself here and my read on what's going on as a fan.
Yeah as far as I've noticed people around here are extremely defensive and misread things a lot...
In answer to your question, I don't think mermaids and the sea turtle thingies are a stretch at all. Of course mermaids are part of pirate lore and mythical sea creatures as well, fits very nicely into the theme IMO.
Also as far as I remember they are a combination of fish, turtle, and seahorse... Just like the items you have to find, so they fit that aspect of the story/game...
Personally I really enjoyed it when they showed up [the sea creatures] and I had kind of a 'MI moment' heheheh...
MI is best when it is strange and weird. When it choses to do a mundane and completely inappropriate plotline like "chase off the tourists" is when things begin to stink. And boy, did they stink.
I don't know. I wouldn't go that far. That's just my personal take on the situation, as I said. I personally think this story has led Guybrush a bit off the beaten path, and I'm enjoying the ride.
its allways intresting when you leave the comfort zone and go into unknown territory
I would have much preferred a more traditional stlye of mer-people. Likewise with the sea monster things, it's just a step too far in my opinion.
my favorite part of curse of monkey island was the smuggler's cove with king andre, because it had the most to do with pirates
even when he metioned the charges under blood island being controled by a satalite
Going to the Jerkbait Islands and just being like, oh hello Merfolk, threw me at first but I was quickly like 'whatever' and just rolled with it.
It reminds you of The Legend of Zelda and if it goes a lot further then it could feel wrong.
How so? I played The Legend of Zelda back in the day when it was hot game in NES (I also played Zelda II: The Adventure of Link, which IMO was better than the original) and I don't remember that there was merfolk. Sure there was some enemies in the water who shooted at you, but there's no similarities with Monkey Island's merfolk.
He might be referring to the zoras in Ocarina of Time and Twilight Princess.
That's what I think Monkey Island needs, honestly. You can't copy the past all the time. Gotta progress, move forward. As to the notion that it seems more like Wind Waker, I just don't see it. Maybe mildly but I certainly don't feel like I'm playing Wind Waker. It's still an original flavour.