Does anyone feel that Tales is becoming a little too fantastical?

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Comments

  • edited August 2009
    I don't mind mer-people and think that they in fact fit the mythology of the world.

    Those snorkel turtles really bothered me. Magic sea turtles, in themselves, but their design really struck me as absurd.
  • edited August 2009
    And bringing ashes to life to get a key wasn't far fetched and fantastical? Or ghosts? Or zombies? Or any of the voodoo crap?

    Nah, I think the merfolk is probably fine, it's a little outside what we're used to but in terms of the universe, I think just about anything goes (Come on, 4 had a bloody talking figurehead! Though, the less said about 4 the better ahem)

    It's a pirate mainstay having sea monsters and merfolk, though what the hell were those turtle things?
  • edited August 2009
    I don't mind mer-people and think that they in fact fit the mythology of the world.

    Those snorkel turtles really bothered me. Magic sea turtles, in themselves, but their design really struck me as absurd.

    They seem to be some kind of cross between a seahorse, a turtle and an anglerfish. It kind of makes sense.
    But I love the design, somehow regular animals would have felt... umm... boring. These are quite memorable.
  • edited August 2009
    They seem to be some kind of cross between a seahorse, a turtle and an anglerfish. It kind of makes sense.
    But I love the design, somehow regular animals would have felt... umm... boring. These are quite memorable.

    They still remind me of Pokemon.
    (Maybe that's how Pokemon are designed - they cross-breed animals :D )
  • edited August 2009
    Since so many people are speaking about Wind Waker did anyone else thing the librarians name, Tetra, was an homage to WW?

    It could just be a coincidence, though. It is also the name of a type of fish.
  • edited August 2009
    I don't care if the creature at the end is mythical, but make it INTERESTING and APPEALING.

    Those Pokemon Zelda whatever blowfish things were absolute eye sores, made noises more annoying than any of your mothers, and made me want to poke my eyes out with a fork. The fact that they kept popping on to the screen when something legitimately interesting was going on (Morgan - Winslow - Guybrush) just makes me hate them more.

    MYTHICAL is NOT BAD. But make it RELEVANT. If you made a movie where you walk into a bar and there is a Mermaid sitting there and all you can say is "Are you Ethel Merman?"

    Think about that...it would be off putting and not funny. If it wouldn't work in a movie, it shouldn't work in a game. Guybrush should have been AT THE VERY LEAST absolutely shocked that there are actual mer-people. They could have created conflict between him and Elaine. They could have tried to kill the Ex-Demon Lechuck. ANYTHING but what they did, which was sit there and do nothing.
  • edited August 2009
    bobdevis wrote: »
    I got this vision of you being a really old lady, sitting in a wheelchair playing the game and going "Oh no, another joke coming up, where is my heart medicine? cough cough...."

    Haha. I was laughing myself OFF the sofa. So thanks :D
  • edited August 2009
    Actually, Episode 2 felt pretty much like Grim Fandango, and I mean that in the best sense possible.
  • edited August 2009
    hplikelike wrote: »
    Where were the Pokemon? I tried sailing to Kanto, but Winslow said he couldn't sail there. Am I missing something?

    You need to point the map!! ;)
  • edited August 2009
    It's good! Ya gotta mix things up a bit, y'know?
  • edited August 2009
    It's not a documentary or a realistic game. Given what we do to accomplish things it's kinda obvious nothing should come as a suprise for us.

    That said, I still don't like 3D when it looks like this. Still too plastic.
  • edited August 2009
    Aw, come on, TOMI is great. Too much fantasy? I call it EVOLUTION, and it's always better than tourists and shops from Escape.
  • edited September 2009
    Darylman wrote: »
    I don't care if the creature at the end is mythical, but make it INTERESTING and APPEALING.

    Umm. They were interesting, and they were appealing. Could you imagine Ariel being in Monkey Island? Or this lot?
    Guybrush should have been AT THE VERY LEAST absolutely shocked that there are actual mer-people. They could have created conflict between him and Elaine. They could have tried to kill the Ex-Demon Lechuck. ANYTHING but what they did, which was sit there and do nothing.

    He...was shocked. In the first episode. And by their shape in the second.

    Frankly, I think you're just nitpicking. For starters, you don't know if the merfolk's part in the story has ended. (It most probably hasn't, considering Le Esponja Grande.) And even if they didn't ever show-up again, they played a not-insignificant part in a pretty great story, and TMI would be less without them.
  • edited September 2009
    I kind of see ToMI as separate from 1-2 and 3. It is definitely more cartoony and "zany" than the others.

    I miss the way the first two games were, definitely a bit tongue-in-cheek and comedic, but also with just enough serious stuff to keep it grounded, but at the same time, I realize that Telltale isn't trying to go for that, so I try to not hold it against the games.

    This isn't the Monkey Island 5 that I wanted, but it's still pretty okay.
  • edited September 2009
    I am more surprised at how awesome it is. In no way is it too fantastical - actually it has more of a piratey feel then curse of MI and escape from MI (which was a terrible let-down) because of all the deserted islands, the treasure hunting and the sailing.
  • edited September 2009
    If you think this game has a more "piratey" feel, then I don't know what to say to you.
  • edited September 2009
    Meatdaddy wrote: »
    because of all the deserted islands, the treasure hunting and the sailing.

    a couple of deserted island one square meter big

    treasure hunting that was more trial and error (after you guessed what to do with the chest it was just a matter of visit each island to find out where it was buried, no brains needed here)

    sailing? the first two or 3 times it was ok, but after a while it got kinda annoying (not mentioning ANOTHER forest, its getting kinda repetitive)

    I liked the game, not that much, and not even close to the first one (maybe because it was the first new monkey thing after so many years) but it had so many flaws among puzzles, direction and overall feeling that let down many people, me included.
  • edited September 2009
    Santino wrote: »
    a couple of deserted island one square meter big

    treasure hunting that was more trial and error (after you guessed what to do with the chest it was just a matter of visit each island to find out where it was buried, no brains needed here)

    sailing? the first two or 3 times it was ok, but after a while it got kinda annoying (not mentioning ANOTHER forest, its getting kinda repetitive)

    I liked the game, not that much, and not even close to the first one (maybe because it was the first new monkey thing after so many years) but it had so many flaws among puzzles, direction and overall feeling that let down many people, me included.

    Yes. Especially the forest. I can't wait for the forest inside the whale!!! I hear it's bitchin'!!
  • edited September 2009
    ...I get this horrible feeling that you two wouldn't be complaining if the game were in 2D. Or with Ron Gilbert's name slapped on the box.

    It disappointed a few people, but the vast majority loved it (or so it seems to my subjective observation, anyways, just as yours), but almost everyone agreed it was a very piratey game, on par with MI+MI2.

    Santino, have you actually played any of other Telltale's stuff? The size of the islands was pretty standard...
  • edited September 2009
    Kroms wrote: »
    Could you imagine Ariel being in Monkey Island? Or this lot?

    I could imagine this type or mermaid...
  • edited September 2009
    Vitoner wrote: »
    Aw, come on, TOMI is great. Too much fantasy? I call it EVOLUTION, and it's always better than tourists and shops from Escape.

    I really wish people wouldnt refer to EFMI in defense of telltales take on MI,

    Thats taking the standpoint of if you are expecting a kick in the arse and you get a slap in the face then its a victory....
    And bringing ashes to life to get a key wasn't far fetched and fantastical? Or ghosts? Or zombies? Or any of the voodoo crap?

    Nah, I think the merfolk is probably fine, it's a little outside what we're used to but in terms of the universe, I think just about anything goes (Come on, 4 had a bloody talking figurehead! Though, the less said about 4 the better ahem)

    Hear Hear on 4
    But i think the reason why I and possibly others are having problems with the merfolk is that yes they are part of Seafaring folklore, but i dont feel they fit with the established universe.
    Voodoo has been a main stay from the beginning, from the voodoo lady, the potion to bring you to monkey island,
    second game:
    reanimation potions voodoo dolls etc
    and may i add that all these were taken with a generous amount of seriousness, the look of rap scallion as a zombie was creepy as was the severed head of the navigator, if those were to be included in tales they would not be the least bit unnerving as they would also appear to be silly looking.

    But all of these were a means to an end really
    You needed these voodoo elements to get further along the story and they were really good puzzels to boot
    The mainstay of the MI series was putting absurd situations and converstaions in a real pirate like world, where if you saw something silly it stood out and it was funny,(like seeing a phone booth in a jungle, how mad was that?) seeing something or hearing somthing silly in a silly world doesnt have the same appeal.

    But i digress, the merfolk are a main part of TOMI, they are not just a throw away joke as per the mermaid that is in monkey island 2 when you are diving for treasure
    TOMI is loosing out by having something quite silly as the main driving force in episode 2
  • edited September 2009
    I'm getting sick of the "but there's always been mythical stuff in MI, like voodoo and stuff" argument.
    I'm not directing this at anyone who used it, i just don't think it justifies anything.
    I know some people just go "eww, mermaids in monkey island ? they don't fit !!". I'm not part of them, i think they can fit pretty well, but i do have trouble with the way they were introduced.
    Since i'm also getting a bit sick of explaining why (i've done it several times in a few other threads), i'll just summarize it :

    YES, myhtical stuff is okay in MI, but that's the problem with the merfolks really. They DIDNT feel mythical. The way they were foreshadowed in ep1 did, their actual apparition didn't, and THIS was a letdown.
  • edited September 2009
    This debate is retarded.
  • edited September 2009
    No its certainly not
    But it is comments like that which take from the argument, and why bother posting if your not going to contribute , good, bad, or indifferent
  • edited September 2009
    This debate is retarded.

    Rule 14.
  • edited September 2009
    YES, myhtical stuff is okay in MI, but that's the problem with the merfolks really. They DIDNT feel mythical. The way they were foreshadowed in ep1 did, their actual apparition didn't, and THIS was a letdown.

    But um... if they are real creatures, why should they feel mythical? I actually liked this. It makes sence for people who never seen a mermaid to imagine them as mythical and magical. Once you meet them you'd probably find out they are not such a big deal people imagine. People can adjust. Heck, Guybrush has seen everything.
  • edited September 2009
    I really wish people wouldnt refer to EFMI in defense of telltales take on MI,

    Thats taking the standpoint of if you are expecting a kick in the arse and you get a slap in the face then its a victory....

    EFMI is part of the Monkey Island canon, so I think that comparing Tales to it is as valid as comparing Tales to any other Monkey Island game. Personally I enjoy EFMI, even if it's my least favourite of the series.
    I'm getting sick of the "but there's always been mythical stuff in MI, like voodoo and stuff" argument.
    I'm not directing this at anyone who used it, i just don't think it justifies anything.

    It's a valid argument, because even when Monkey Island series isn't fantasy game, you could say that it's "pirate fantasy". Ron said that he didn't want to make a fantasy game, but still he included a lot of fantasy elements to the series.
    Spadge wrote: »
    But um... if they are real creatures, why should they feel mythical? I actually liked this. It makes sence for people who never seen a mermaid to imagine them as mythical and magical. Once you meet them you'd probably find out they are not such a big deal people imagine. People can adjust. Heck, Guybrush has seen everything.

    Yep. Guybrush seems like a guy who isn't surprised easily.
    For example in SoMI when he meets guy in a troll suit he isn't surprised at all and takes it as a face value that he is dealing with a real troll.
    So it would have been out of character for him to react in any other way when he saw the merfolk.
  • edited September 2009
    Yes it is becoming fantastic. HA!
  • edited September 2009
    The merfolk were a little odd for me, but bearable. The sea-creaturesfelt totally out of place though. Still though, if it is balanced out with a piratey night time trip to melee island then it's all good by me!
  • edited September 2009
    lol MI has never been serious. TOMI is right on par with the tone of the others if you ask me, and I really liked the addition of the merfolk. Their sexual ambiguity was pretty funny, and fit in well with the series humour.
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