The fruity named character.
Why don't you like Clementine if you don't?.... and why do you like Clementine if you do?
All negative and positive perspectives of the main character are welcomed. I recall some folks preferring Javier to Clementine before the premiere of season 3.
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nobody dislikes clem
That was lightning fast response sir or madaam. But we'll have to see. I almost thought the same about Kenny and he has plenty of dislikers Daryl too.
Creative title for a thread, luv.
I'll have to get back to ya on my two erad response, tho.
I dislike Clementine. I don't like her because everyone around her dies. She's like the harbinger of death. Look what happened when Alvin was in her possession. He got sick and almost didn't make it. What happens after David takes him away from her? He recovers.
Imagine all the people that'll die now in TFS due to being in the same space her.
[SPOILER]
To be fair, a lot of the deaths that occurred weren't directly Clem's fault. The crew in Season 1 was fine until Lee and Kenny showed up and it became dysfunctional. The crew in Season 2 would've gotten killed eventually because they left Carver for whatever reason. They were basically a ticking timebomb, and even if Clem hadn't arrived they would've still been captured and probably most would get killed after AJ was born. In Season 3 Clem mostly wanted to be independent, but depending on what ending you got Clem actually saved people from dying. I'd expect Clem to die in Season 4 by sacraficing herself for AJ.
I'd argue that Kenny has caused more people to die than Clem did.
That is a overarching background factor, yes.
I'll rephrase that
Other people are better off if she just runs it solo.
I was very interested in the direction they seemed to be taking her arc back in S1. Idealistic characters and especially children are frequently used as straw red shirts in these kinds of survival stories and I was really looking forward to seeing a hardened survivor who still managed to retain that sense of compassion and idealism, or at the very least get an in depth look at how the apocalypse stomps out those traits.
But that got diluted far too quickly. Omid' s death and a time jump is all it took to make the cheery, starry eyed kid become jaded and bitter, which was unfortunate because I really wanted to see more of that transformation but both S2 and ANF were too heavy on the time jumps to make it a satisfying development.
Personality wise I don't see anything to really hate about her, even in ANF. She's by design a good kid at heart, and I love when the sequels take the time to let that part of her show. If she were a real person I'd probably have a lot of respect for her. If it weren't for her I probably wouldn't have given the first season of TWD much thought about buying it.
This. THIS. RIGHT here!
To be fair, she already had some heartbreak with her parent's confirmed turning and Lee's nearly succumbing to his bite shortly afterwards, but yeah.
I'd argue that Ben caused the most people to die, albeit some indirect
Duck, Katjaa, Carley/Doug, Brie, Lily, Kenny. I think if Daryl was in the telltale game, he'd straight out kill Ben because he could foresee that he'd cause trouble and deaths.
Another thing is why is that? Is one of the main points this thread is calling into question..
There's an exception to every rule, mate.
Telltale?
Okay, I guess now would {finally} be an opportunity to give my -2cents on the little capped mascot's perception.
As mentioned Cocoa among others in the past, Clementine was once the face and/or arguable mascot for these games for a reason. It was very unique to see a zombie-heavy game of all things feature a little girl as a legit main character--the main character in Season 2. Her (increasingly damaged) innocence, practicality, and kindness was to contrast the world of horrors, wantonness, and cruelty that was increasingly falling apart around here. Seeing her struggle to survive, maintain her good nature, and help others even when it proved difficult provided a steady but just balanced enough venue for investment and tension. She was precious, moral, and sympathetic(on both ends --a light in the darkness, as a good woman once said.
Which brings us to A New Frontier and the [then] current verdict a decent portion of us had for her--that we did NOT like that incarnation of her. As someone who didn't really care for the My!Clementine thing in the longrun, this "Mini-Jane" characterization was not much better and in fact is worse due in part to being mostly unavoidable. So now, the long-running "fan-favorite" character was now a moody, hostile, and somewhat self-righteous delinquent who seemed to be making trouble as opposed to simply witnessing or experiencing it. Granted, I was never one of those crazed, "Protect Clem At All Costs" types, but as many posts and posters from over the years would tell you, I've generally been a sort who tries to be understanding and even forgiving of the character's considering their situations and hangups. And it's true my levels of tolerance had been tested and probably shortened over time, but HEY! The point is, this new attitude felt pretty out of line with what her character was supposed to be before, her intended arc throughout the installment felt very underwhelming, and her presence ultimately seemed based more on her former popularity for token's sake rather than for more organic purposes, making her dull, off putting, and kind of hard to appreciate to a decent number of us.
And unfortunately, it practically destroyed what interest I had left in continuing the series--heck, look how late I was in actually posting this! Granted, Clementine was not really a character I considered as a main reason for my connection to these games anyway, but when your main character is increasingly losing much of what made them special and even likable in the first place--with even that retroactively feeling more like a byproduct of the comparative suffering, shortcomings, and general lack of positivity most other characters experienced--, it's not too hard for people to start feeling fatigued, disillusioned, and apathetic this far in.