How many versions of AJ are there

The ones i come a cross are ruthless harden progamatic sorry if not spelt correctly

Comments

  • All of them are technically ruthless

  • edited September 2018

    Just one because aiming for the head, never hesitate and saving a bullet are the same thing.

  • If telltale was really keeping to "our actions shape AJ" then the ending would be a determinant split path. Depending on your actions and choices, AJ can either kill Marlon or does not kill him based on your actions.

  • More than you think...

  • This, this and more this ☝️☝️☝️

    Chibikid posted: »

    If telltale was really keeping to "our actions shape AJ" then the ending would be a determinant split path. Depending on your actions and choices, AJ can either kill Marlon or does not kill him based on your actions.

  • edited September 2018

    Eh, it's obvious they're keeping the effectiveness of shaping AJ for the later episodes.

    Marlon killed off wouldn't be effective if it turned out to be a choice that every player can restart and change on a whim.

    Chibikid posted: »

    If telltale was really keeping to "our actions shape AJ" then the ending would be a determinant split path. Depending on your actions and choices, AJ can either kill Marlon or does not kill him based on your actions.

  • I'm not really seeing much 'uniqueness' with AJ besides a few minor choices which don't affect anything.
    That could have been an opportunity to have a key defining choice that's the culmination of Clementine's actions which could also create branching storypaths.

    Perhaps Marlon stays the leader until EP3 with a different chain of events while someone else/Clem becomes leader leading down another chain of events. It was a big missed opportunity for Telltale to really do something about "shaping" AJ and creating altering storypaths for the finale.

    Eh, it's obvious they're keeping the effectiveness of shaping AJ for the later episodes. Marlon killed off wouldn't be effective if it turned out to be a choice that every player can restart and change on a whim.

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