Monkey Island 2 Cryengine

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Comments

  • edited September 2009
    It looks good graphicaly, but Dread's ship is still done wrong (the entrance is facing backwards, not side ways) as it was in the fan project... it looks really stupid to see the ship this way.
  • edited September 2009
    jortlaban wrote: »
    It looks good graphicaly, but Dread's ship is still done wrong (the entrance is facing backwards, not side ways) as it was in the fan project... it looks really stupid to see the ship this way.

    Yes, he's just misinterpreted the angle hasn't he? Oh well, it's not like this is an actual game in production or anything.

    They've done the same thing here http://www.youtube.com/watch?v=PPaH8oIJd7g&feature=player_embedded
  • edited September 2009
    I think the same person did the Crysis and the Uber Editions. Either way it is an easy fix, they just went and "auto 3D'd" off the picture.
  • edited September 2009
    Yeah, looks nice in a way.
    Good job, no question.
    But the pixel-original had more charme in a way.
    Maybe it's the lack of details which make the difference. The original had no such unichrome surfaces. It need's a certain easyness to transport the right carribean pirate feeling of Monkey Island.
    And it mustn't be too dark.

    As far as I'm concerned, I would not like to have a episode with that style.



    First person for a adventure is a no-go of course, but okay, it's for show.
  • edited September 2009
    Asgath wrote: »
    Graphically I would suggest that this was worlds beyond TOMI. However that engine as of yet doesn't work for the application, thus in general can't be considered better.

    Nothing could be further from the truth. Any game engine can be altered to suit the needs of whatever game anybody has ever thought of ever. There was a point & click adventure game made out of the Source engine (Half-Life 2/Portal/TF2/L4D) called ShantyTown. And there was also another guy working on (but ultimately abandoning due to other more important projects) a complete Space Quest 1 remake with the Doom 3 engine which would retain first person perspective but be an adventure game like realMyst (except obviously not as "boring"). You can modify or add to the specifications of any game engine. Most of all the newer ones. I don't see why Cryengine 2 wouldn't be able to be made into an adventure game interface at all.
  • edited September 2009
    First person for a adventure is a no-go of course, but okay, it's for show.
    Why? Myst and Riven are in first person, after all. As are a good number of other adventures.
  • edited September 2009
    Boo boo boo, it's all opinion, der_ketzer. You can be a naysayer all you want but the general consensus seems to think it looks great.
  • edited September 2009
    Why? Myst and Riven are in first person, after all. As are a good number of other adventures.

    I like the "first person" bit at the end of Strong Bad: 8-bit is Enough.
  • edited September 2009
    I think one of the major problems with hi tech 3d engines for Monkey Island is that, at least how I've catched it, is that most of the game's fan base consists of people who are actually no full blood gamers. This means that we don't have the most hi tech 3d cards either.

    Or am I wrong?
  • edited September 2009
    Why? Myst and Riven are in first person, after all. As are a good number of other adventures.

    In the words of the flying welshman from blood island in mi3.

    "Sure Myst is pretty, but man is it dull"
  • edited September 2009
    They aren't going to remake Monkey Island Two in super graphics, LOL that would just be fatuousness...
    Lucas Arts isn't going to show any favoritism in the franchise...ever. It would be an act of gaucheness for them to revamp one of their games in elite graphics after releasing a less ambitious re-release of the first game. It just doesn't make any sense, fan boys dream on that it might but it doesn't. It's awkward and clumsy and it would probably offend a few people.

    It just wouldn't make any sense whatsoever. There's no balance or direction in that decision and it would never be made.
    Maybe Monkey Island Five though...
  • edited September 2009
    Fury wrote: »
    In the words of the flying welshman from blood island in mi3.

    "Sure Myst is pretty, but man is it dull"

    Actually, by now it is graphicly a pretty ugly game, but it's still a quite good adventure game. It was a very unique and atmospheric experience back in the day.
  • edited September 2009
    Hah! I never got that Myst joke in CMI before! Brilliant! I disagree with it, but still brilliant!
  • edited September 2009
    Nothing could be further from the truth. Any game engine can be altered to suit the needs of whatever game anybody has ever thought of ever. There was a point & click adventure game made out of the Source engine (Half-Life 2/Portal/TF2/L4D) called ShantyTown. And there was also another guy working on (but ultimately abandoning due to other more important projects) a complete Space Quest 1 remake with the Doom 3 engine which would retain first person perspective but be an adventure game like realMyst (except obviously not as "boring"). You can modify or add to the specifications of any game engine. Most of all the newer ones. I don't see why Cryengine 2 wouldn't be able to be made into an adventure game interface at all.

    I meant that as of yet the Cryengine hasn't be converted into a puzzle game format...hopefully it will!
  • edited September 2009
    you know thinking about it more, I don't think it would be easy to make the Cryengine do things that would be funny. Maybe I am only thinking in 1st person, but how would you fit the puzzle-comedy into that kind of setting? Seems to me the Cartoony style really opens it up and lets them get more gags in. I couldn't imagine playing a Monkey Island that wasn't absolutely FULL of jokes.
  • WillWill Telltale Alumni
    edited September 2009
    Well you wouldn't necessarily have to do the Halflife style of *always* being first person and in control. As far as that's concerned, it could be fairly similar to our setup. You walk around in first person, but whenever you talk to a person or click on something, control is taken away from you and the camera would jump out to 3rd person to set up the sight gags and reaction shots and such.

    Also, for the record, this is 100% totally awesome.
  • edited September 2009
    I think most of the people here got the wrong idea. First of all, this is just something a talented guy made for fun [and probably for some attention, since Monkey Island has been a hot topic recently].

    Second, he just happened to make it using CryEngine, because that's what he's working with. If he was a 3D Studio animator, he could have done it in 3D Studio, or in Source, if that was his tool of choice.

    First videos showed how original artwork can be projected onto 3D objects and the newest one showed how well it all actually looks from different angles. He chose to run around instead of just moving the camera about.

    So no need for "Monkey Island doesn't work as a FPP game" because, obviously, nobody is making a first person MI and I don't think anybody ever will. Instead of criticising how bad MI plays in first person, the viewer should focus on how awesome and detailed the 3D locations are, especially since they were "converted" from hand drawn 2D.

    Someone also said that CryEngine is far too demanding and it wouldn't be wise to choose it for an adventure game. While CryEngine might be hungry for processing power when it comes to detailed jungle environments, a limited area without all possible shader effects, collision reaction animations and other bells and whistles would work just fine. Just because Crysis is a CPU / GPU hungry beat doesn't mean other games based on the engine have to be the same.
  • edited September 2009
    Yeah that too. :D Furthermore, whilst this is just a guy having some awesome fun with tons of cool stuff, there'd no need to make a Cryengine game first person based - if anything SERIOUS would ever come off of this. Last time I checked Cryengine is quite capable of rendering character models too, arguably a wee bit moreso than any adventure game engine on the market right now. An engine is a renderer, no idea where people get the idea from that it comes with some pre-determined point of view. Or something.

    Epic's Unreal engines have been amongst the most often licensed 3d engines for years now. Take a look at all the projects that were done with the current build:

    http://www.mobygames.com/game-group/3d-engine-unrealengine3 They even did a Mortal Kombat vs DC characters game with this, for cripe's sake! And in terms of style, go take a look at what Epics own Unreal3 game looks like, and compare that to American McGee's Grimm games. Both are done utilizing the same 3d engine. Each engine comes with its set of strenghts, but from there on, it's really all up to the artist and where he wants to go.

    Morden wrote: »
    Just because Crysis is a CPU / GPU hungry beat doesn't mean other games based on the engine have to be the same.

    Crysis is a game that was meant to cater to not only machines of yesteryear and current setups when it was released two years ago, but those of a future age as well. So with really all the pizzaz enabled in the graphics options, there's no doubt it can prove a challenge even for contemporary rigs still. But on the whole, every current bog-standard entry level computer should be able to run this like it looks in this video - at least if the computer is not running one of those onboard video chips. You wouldn't buy a computer like that if you ever wanted to do 3d gaming on it anyway. Would you? :D

    As a point of reference, Crysis demo looks and runs pretty fine on a <50€ processor and vid card, tested. And prices are dropping by the minute. Even onboard video is getting better, albeit slowly. It's not hard to see where everything's heading.

    Still, this is a fun project. Chill. And enjoy the fireworks. :)

    Talking about first person adventure games, anybody played this? http://www.makeuseof.com/tag/gravity-bone-an-experimental-espionage-adventure/
  • edited September 2009
    Guybrush Threepwood in NANO SUIT! Beware lmao.
  • Well I like it, wonder if they could do larry laffer that way.....I mean not that I would look for the dirty details or anything........

    But the guy making this is good thats for sure!
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