A thread for those mislead sheep, who really believe, chapter two was the best one

bai_ganyobai_ganyo Banned
edited October 2009 in Tales of Monkey Island
Something I gotta get off my chest. :mad: :( :confused:

Chapter two was quite a disappointment for me, due to following reasons:

- The puzzles were much, much too easy. The only place, I got stuck, was finding the damn bucket.

- Mermaidfolks? There where not funny at all, they all look the same and behave the same, no character at all, all are friendly and peaceful. Apart from that, in my opinion, they don't really fit the MI-series. The supernatural in MI is about spooky Carribean legends, that lure in the jungle or under the sea, not about another intelligent race, that lives peacfully at some island and is known to the general public.

- The pirates look the same, like the persons of Chapter one and they're not interesting, funny or building up any sort of tension. And again, none of them has a character, they are just ill-tempered, but they seem more like puppets of the curse, than actual persons.

- I did not like the look of Spinner Cay. Looked too smooth and cartooney, like a Disney background.

- more places to go? excuse me? Did you mean the jungle or the few beaches? The only new "places" were Spinner cay and DeCava's shack.

- hide the parrot in the chest and then search the small islands? Of course I thought of it, but the sollution is plain nonsence. You don't get to know, if the two pirates burry it at another island, they could as easily bury it at some of the beaches of the island, they are on. The parrot says it's line e-ve-ry 5 minutes. Don't they notice that themselves? Why don't they wonder, why the chest is speaking, goddammit?

- Though a funny adventure is everything apart from realistic, I didn't like the fact, that the mast was replaced in 2 seconds, without the mareperson being payed.

- Running with the melted pyrate and then pouring it off the cliff exactly in the turtleform? Again, realism is not to be seeked for, but still. This 'try to get to the destination in as little screens as possible' was never too good a solution for a problem.

- Why did you do the talking to LeChuck part, when it is no puzzle? Why, Telltale? It could have been such a good puzzle, this would have washed the chapter clean of everything else. You just have to give him the pearl, which he obviously has to use with the seahorse and tell him to do so. It could have been so much funnier, if he doesn't get it and you have to fool him in order to get him to do, what is obvious.

- the game was way too short? Chapter one and two had (like S&M season 2) following structure:
a short puzzle; two long puzzles, mostly consistend of three parts and a short puzzle in the end. The Siege of Spinner Cay did not have those two long puzzles, instead it had two short ones and the last one wasn't really a puzzle, for it was way too easily handled.

And Chapter three!

- New faces! Not the same, as in Chapter 1. And DeCava looks great. Everyone has ten times more personality, than the characters in Chapter two (except the main characters of course).

- The backgrounds were marvelous, the look of the intestines you slide through, the way "The Screaming N." has its mast inside the manatee's ear, Guybrush's movements underwater, the manatee-models, not to mension the wonderfully athmospheric green flashes, coming from Reginald Van Winslow, having locked himself in the hopelessly stranded ship.

- puzzles again! Though every puzzle was fairly easily solved and I rarely had to stop and ponder, the puzzle ideas were amazing. Using the locket and collecting facial expressions and remembering the details of reviving Morgan were splendid. They were as good as the puzzle in DeSinge's lab in Chapter 1, which had been the best puzzle so far.

- All the cut scenes gave this Chapter a cinematic feel. The camera-movements were much better, than in Chapter 2.

- While Chapter two felt like a side story, that is not important for the main one, and is only initiated, because the infested pirates are slowing Guybrush down, this Chapter affected the main characters in much broader sence and the player got lots of background information, like meeting the former love of the voodoo lady or getting to know Morgan better.

- The end was wonderful, having the manatee eat DeCarva's ship again and having Murray fall into a chest again was wonderfully ironic.

- The unforeseen twists of the story reminded me of older MI games: DeCarva capturing Mo and Guybrush, Guybrush joining the mutineers, them turning against him, DeCava joining up with them and Morgan turning against Guybrush again.

I could go on, but feel, that I stated my point.
Chapter two was allright, but after the promises of the first one (the pox spreading, Guybrush being infested, LeChuck and Elaine getting close and a headhunter after Guybrush), Chapter two did not much to progress these pressing issues, they remained more or less the same. The only new stuff was, that Elaine is infected too, we get to meet Morgan and Guybrush gets his hand chopped off (thank you for that, by the way).
«1

Comments

  • edited September 2009
    Though I agree with your opinions, don't call those who liked Chapter 2 "mislead sheep." That's just insulting.
  • edited September 2009
    Chapter 3 is better, but chapter 2 isn't that bad.
  • edited September 2009
    Mislead sheep is way too kind imho.
  • edited September 2009
    Why do you care if someone wants to prefer Chapter 2. I think it was just fine. At the time I thought it did everything Chapter 1 did, but a little better, and I think I stand by that.

    I also happen to think that chapter 3 is a great leap forward for the series and Telltale in general, but I'm not going to get mad just because someone else doesn't think so, or imply that they're stupid for thinking so. Chill out.
  • edited September 2009
    Why do you care if someone wants to prefer Chapter 2. I think it was just fine. At the time I thought it did everything Chapter 1 did, but a little better, and I think I stand by that.

    I also happen to think that chapter 3 is a great leap forward for the series and Telltale in general, but I'm not going to get mad just because someone else doesn't think so, or imply that they're stupid for thinking so. Chill out.

    What he said.
  • edited September 2009
    As much as I agree with your assessment and think that the 3rd episode is the series' strongest and the second is the series' weakest, people are actually allowed to have their own opinions without being morons. Especially in the realm of puzzles, in which those that stump one person will come easily to another, even those who are equally "adept" at puzzle-solving.
  • edited September 2009
    bai_ganyo wrote: »
    - Though a funny adventure is everything apart from realistic, I didn't like the fact, that the mast was replaced in 2 seconds, without the mareperson being payed.
    They get payed. replay the episode to find out about it.
    bai_ganyo wrote: »
    - Running with the melted pyrate and then pouring it off the cliff exactly in the turtleform? Again, realism is not to be seeked for, but still. This 'try to get to the destination in as little screens as possible' was never too good a solution for a problem.
    I agree on that one. Illogical puzzle ftw.
    bai_ganyo wrote: »
    - Why did you do the talking to LeChuck part, when it is no puzzle? Why, Telltale? It could have been such a good puzzle, this would have washed the chapter clean of everything else. You just have to give him the pearl, which he obviously has to use with the seahorse and tell him to do so. It could have been so much funnier, if he doesn't get it and you have to fool him in order to get him to do, what is obvious.


    The fun with this puzzle was not solving it. The funniest thing about it was to find every false move and make him do it.
  • edited September 2009
    I agree with the OP on pretty much every point. Though I think it's ok if people liked episode 2 :P
  • edited September 2009
    What he said.

    What he said about what SurplusGamer said.
  • edited September 2009
    der_ketzer wrote: »
    The fun with this puzzle was not solving it. The funniest thing about it was to find every false move and make him do it.
    That's nice, but this is an ADVENTURE game, not an INTERACTIVE STORYBOOK game. So generally a puzzle should be involved. Setting up a CHANCE for you to mess around without actually requiring it makes it a detour, and I found myself groaning as I tried the incorrect options knowing the solution because it was tedium to get to the next line. This sort of thing could have stemmed ORGANICALLY from an actually difficult puzzle, with the gag options still there. Excellent concept, piss-poor execution.
  • edited September 2009
    bai_ganyo wrote: »
    - Mermaidfolks? There where not funny at all, they all look the same and behave the same, no character at all, all are friendly and peaceful. Apart from that, in my opinion, they don't really fit the MI-series. The supernatural in MI is about spooky Carribean legends, that lure in the jungle or under the sea, not about another intelligent race, that lives peacfully at some island and is known to the general public.

    Completely agree on this one, felt like I was a playing some other, more RPG-like game for a moment there...
  • edited September 2009
    Misled sheep, HAH! We were all taken in by the lies and deceptions of episode two, oh us poor ignorant fools!
  • edited September 2009
    1346299909_4595df03d2.jpg?v=0

    I liked Chapter 2 actually. It was better than the first one. It had merfolk, the puzzles were fun, the story kicked in and there was some nice exploration. So... Baaaah?
  • edited September 2009
    3 > 2 > 1
    In my book anyway.
  • edited September 2009
    Mislead sheep is way too kind imho.

    Quote for truth
    Edit: It's 3 > 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2 for me
  • edited September 2009
    I really like the second chapter, it´s better than the first one, in my opinion. But the third episode is simply superb, it´s my favourite by far.
    I really hope to see De Cava and his crew again, I love these guys

    Edit: Added spoiler tags, sorry for the inconvenience. Also, don´t read the quote in the next post if you don´t want to be spoiled.
  • edited September 2009
    Shepard wrote: »
    I really like the second chapter, it´s better than the first one, in my opinion. But the third episode is simply superb, it´s my favourite by far. I really hope to see De Cava and his crew again, I love these guys :D
    You'd think SHEPARD would be herding the Chapter 2-loving SHEEP into their pens.
  • edited September 2009
    thanks for spoiling the ending eh
  • edited September 2009
    I'm of the firm belief that so far each chapter has been better than the one before it.
    bai_ganyo wrote: »
    - Why did you do the talking to LeChuck part, when it is no puzzle? Why, Telltale? It could have been such a good puzzle, this would have washed the chapter clean of everything else. You just have to give him the pearl, which he obviously has to use with the seahorse and tell him to do so. It could have been so much funnier, if he doesn't get it and you have to fool him in order to get him to do, what is obvious.

    Sure, maybe this part COULD have been even better, but I thought it was still the funniest part in the chapter. Brought back many memories of trying to give my sister hints for MI2.

    And I still adore the atmosphere in Spinner Cay...the colors, the music...it's a unique blend of soothing and eerie.

    But of course, that's just my opinion.
  • edited September 2009
    bai_ganyo wrote: »
    Lots and Lots of Stuff

    Dude.
    Dudette
    Which ever you are...

    You spent a lot of time talking about these 2 chapters.

    but why?
    Who cares if people think 2 was better than 3?
    who cares if someone prefers Jedi to Empire?
    Who cares if some prefers cream over milk in coffee?

    They are both part of what is shaping up to be a

    LEGEND... wait for it...








    ...ARY


    Game.
  • edited September 2009
    They are both part of what is shaping up to be a

    LEGEND... wait for it...








    ...ARY


    Game.

    Tell me I'm not the only one who would love to see NPH as a live-action Guybrush.
  • edited September 2009
    doggans wrote: »
    Tell me I'm not the only one who would love to see NPH as a live-action Guybrush.
    You really are. He can't pull off that kind of youthful exuberance that is required to be Guybrush.
  • WillWill Telltale Alumni
    edited September 2009
    um, what? That's half of NPH's whole shtick. I think he could do a pretty solid Guybrush. I can't think of anyone who could do it better.

    [edit] I take that back. I think Dominic could actually play Guybrush better. They even look kinda similar.
  • edited September 2009
    doggans wrote: »
    Tell me I'm not the only one who would love to see NPH as a live-action Guybrush.

    I'd pay to see that. Twice even.
    Felicia Day as Elaine

    all we need is Nathan Fillion as Someone, Stan mebbe, and We have a Doctor Horrible Reunion.
    Will wrote: »
    um, what? That's half of NPH's whole shtick. I think he could do a pretty solid Guybrush. I can't think of anyone who could do it better.

    [edit] I take that back. I think Dominic could actually play Guybrush better. They even look kinda similar.

    Yeah Dominic WOULD be choice one.
    but I don;t see the similarity from the images I could find on google.
    But NPH is a hella perfect back up.
  • edited September 2009
    I like chapter 2 better because it had more enviourments, more "freedom" to explore and it managed to develop the story more than I thought chapter 3 did. I don't like chapter 3 as much as everyone else seem to do. I dunno, I just thought it was Guybrush stomping around back and forth on the same spot over and over. It didn't really feel like it was getting me anywhere.
  • edited September 2009
    Qwazin wrote: »
    I like chapter 2 better because it had more enviourments, more "freedom" to explore and it managed to develop the story more than I thought chapter 3 did. I don't like chapter 3 as much as everyone else seem to do. I dunno, I just thought it was Guybrush stomping around back and forth on the same spot over and over. It didn't really feel like it was getting me anywhere.

    Chapter 2 may have advanced the Plot more
    but Chapter 3 really did peer more into the charachters.
  • edited September 2009
    Though I agree with your opinions, don't call those who liked Chapter 2 "mislead sheep." That's just insulting.

    This.
  • edited September 2009
    While I agree that Chapter 3 is the pinnacle so far, what's the deal with insulting people for liking the second chapter more? How does it affect you in any way, shape, or form what people think of a game?

    One of my favorite games of all time is largely forgotten or looked at with indifference by many people. And yet, it's still as fun as ever when I play it. Their opinions haven't degraded the quality of my copy one bit. And I'm quite sure that Chapter 3 of ToMI isn't falling apart at the seams when people praise Spinner Cay, either.

    This reminds me of the IMDB boards: "If you like this movie, you are a stupidfacehead!"
  • edited September 2009
    Will wrote: »
    um, what? That's half of NPH's whole shtick. I think he could do a pretty solid Guybrush. I can't think of anyone who could do it better.

    [edit] I take that back. I think Dominic could actually play Guybrush better. They even look kinda similar.
    I have to disagree. "Exuberance" was probably the wrong word, I was thinking more "innocence", in the Guybrush sense. He can pull off a childishness, but his thing never feels like the "right" kind. If that makes sense. He's too "man with childish tendencies" rather than "Child in a Man's Body", or something like that. Whatever the case, he doesn't feel right to me as a Guybrush actor. And he's probably too old for the part.
  • edited September 2009
    I was thinking more "innocence", in the Guybrush sense.

    Did you see Dr. Horrible?
    And he's probably too old for the part.

    Okay, you're probably correct there. :p
  • edited September 2009
    bai_ganyo wrote: »
    Something I gotta get off my chest. :mad: :( :confused:

    Chapter two was quite a disappointment for me, due to following reasons:

    - The puzzles were much, much too easy. The only place, I got stuck, was finding the damn bucket.

    - Mermaidfolks? There where not funny at all, they all look the same and behave the same, no character at all, all are friendly and peaceful. Apart from that, in my opinion, they don't really fit the MI-series. The supernatural in MI is about spooky Carribean legends, that lure in the jungle or under the sea, not about another intelligent race, that lives peacfully at some island and is known to the general public.

    - The pirates look the same, like the persons of Chapter one and they're not interesting, funny or building up any sort of tension. And again, none of them has a character, they are just ill-tempered, but they seem more like puppets of the curse, than actual persons.

    - I did not like the look of Spinner Cay. Looked too smooth and cartooney, like a Disney background.

    - more places to go? excuse me? Did you mean the jungle or the few beaches? The only new "places" were Spinner cay and DeCava's shack.

    - hide the parrot in the chest and then search the small islands? Of course I thought of it, but the sollution is plain nonsence. You don't get to know, if the two pirates burry it at another island, they could as easily bury it at some of the beaches of the island, they are on. The parrot says it's line e-ve-ry 5 minutes. Don't they notice that themselves? Why don't they wonder, why the chest is speaking, goddammit?

    - Though a funny adventure is everything apart from realistic, I didn't like the fact, that the mast was replaced in 2 seconds, without the mareperson being payed.

    - Running with the melted pyrate and then pouring it off the cliff exactly in the turtleform? Again, realism is not to be seeked for, but still. This 'try to get to the destination in as little screens as possible' was never too good a solution for a problem.

    - Why did you do the talking to LeChuck part, when it is no puzzle? Why, Telltale? It could have been such a good puzzle, this would have washed the chapter clean of everything else. You just have to give him the pearl, which he obviously has to use with the seahorse and tell him to do so. It could have been so much funnier, if he doesn't get it and you have to fool him in order to get him to do, what is obvious.

    - the game was way too short? Chapter one and two had (like S&M season 2) following structure:
    a short puzzle; two long puzzles, mostly consistend of three parts and a short puzzle in the end. The Siege of Spinner Cay did not have those two long puzzles, instead it had two short ones and the last one wasn't really a puzzle, for it was way too easily handled.

    And Chapter three!

    - New faces! Not the same, as in Chapter 1. And DeCava looks great. Everyone has ten times more personality, than the characters in Chapter two (except the main characters of course).

    - The backgrounds were marvelous, the look of the intestines you slide through, the way "The Screaming N." has its mast inside the manatee's ear, Guybrush's movements underwater, the manatee-models, not to mension the wonderfully athmospheric green flashes, coming from Reginald Van Winslow, having locked himself in the hopelessly stranded ship.

    - puzzles again! Though every puzzle was fairly easily solved and I rarely had to stop and ponder, the puzzle ideas were amazing. Using the locket and collecting facial expressions and remembering the details of reviving Morgan were splendid. They were as good as the puzzle in DeSinge's lab in Chapter 1, which had been the best puzzle so far.

    - All the cut scenes gave this Chapter a cinematic feel. The camera-movements were much better, than in Chapter 2.

    - While Chapter two felt like a side story, that is not important for the main one, and is only initiated, because the infested pirates are slowing Guybrush down, this Chapter affected the main characters in much broader sence and the player got lots of background information, like meeting the former love of the voodoo lady or getting to know Morgan better.

    - The end was wonderful, having the manatee eat DeCarva's ship again and having Murray fall into a chest again was wonderfully ironic.

    - The unforeseen twists of the story reminded me of older MI games: DeCarva capturing Mo and Guybrush, Guybrush joining the mutineers, them turning against him, DeCava joining up with them and Morgan turning against Guybrush again.

    I could go on, but feel, that I stated my point.
    Chapter two was allright, but after the promises of the first one (the pox spreading, Guybrush being infested, LeChuck and Elaine getting close and a headhunter after Guybrush), Chapter two did not much to progress these pressing issues, they remained more or less the same. The only new stuff was, that Elaine is infected too, we get to meet Morgan and Guybrush gets his hand chopped off (thank you for that, by the way).


    Let me get down to your level and disagree that way:

    "Chapter 2 was way better poopyface! It had way more funny dialogue, references to the previous games, more locations (by which I mean object to click on to see the funny reactions), and Guybrush was Guybrush and not some hyperintelligent mentor for a retarded yet beautifull pirate wannabegirl. Eat that; stinkybutt!"

    ..........I feel dirty now...............

    Anyway, I am starting to see a real pattern here. So far all the people who prefer chapter 3 over chapter 2 are part of the "younger" generation. People who are in their teens or getting close to being 20.
    The people who prefer chapter 2 over chapter 3 are the "older" generation, above 25 and such.

    I think younger people will like chapter 3 more because it had better graphics, Murray was back, more visual jokes and such, and older people like chapter 2 more since it had more sarcastic/dialogue humor and less "slapstick" elements.
    I still believe that the "cookie" joke was one of the best ever in the whole MI universe.

    However: chapter 2 or chapter 3: who cares? They are both totally awesome.
  • edited September 2009
    doggans wrote: »
    Did you see Dr. Horrible?
    Yes.
  • edited September 2009
    Lockmort wrote: »
    The people who prefer chapter 2 over chapter 3 are the "older" generation, above 25 and such.

    I'm 31.
    If I was FORCED to pick one
    I prefer Chapter 3.

    Truth though they are Both awesome.
    Just chapter 3 explores the characters more.
    and that speaks to me.
  • edited September 2009
    Lockmort wrote: »
    Anyway, I am starting to see a real pattern here. So far all the people who prefer chapter 3 over chapter 2 are part of the "younger" generation. People who are in their teens or getting close to being 20.
    The people who prefer chapter 2 over chapter 3 are the "older" generation, above 25 and such.

    I think younger people will like chapter 3 more because it had better graphics, Murray was back, more visual jokes and such, and older people like chapter 2 more since it had more sarcastic/dialogue humor and less "slapstick" elements.
    I still believe that the "cookie" joke was one of the best ever in the whole MI universe.

    However: chapter 2 or chapter 3: who cares? They are both totally awesome.

    I don't think age comes into it really. I mean, I prefer the latest chapter and I'm 27 (28 on Friday). In my personal opinion, each chapter is better than the last but they all still have their own unique qualities which sets them apart from each other. I mean in Chapter 1 we have the great start of what looks to be an epic story and it's self contained setting is perfect for that idea. Chapter 2 opens up the story and gets us adventuring across the seas in search of mystical artefacts. Chapter 3 is a great character driven romp based around fantastical and wondrous locations.

    I fully expect Chapter 4 to be better than 3 and that Chapter 5 will be the best of the lot.

    Oh and I fully agree with your last sentence.
  • edited September 2009
    Lockmort wrote: »
    Anyway, I am starting to see a real pattern here. So far all the people who prefer chapter 3 over chapter 2 are part of the "younger" generation. People who are in their teens or getting close to being 20.
    The people who prefer chapter 2 over chapter 3 are the "older" generation, above 25 and such.

    What of those of us who are in the middle of those two demographics? :p

    I'm 23, and I prefer chapter 3, but not for any of the reasons you've stated. (Although Murray is always a plus.) I just feel that the writing was more fleshed out, and nothing felt like it was just there to make a puzzle work.

    The "gross-out" humor was a little much, and definitely there to please the younger crowd, but I'd have to say that the sarcasm and subtle humor was just as present as it was in 2.

    I just wish the "grub collecting" could have been axed. Maybe it's my maggot phobia, but having to watch those grubs squirm in that bucket every time I talked to De Cava... let's just say that I did my fair share of squirming as well. It's a good thing they weren't very detailed. The brief talk of maggots in CoMI was bad enough.
  • WillWill Telltale Alumni
    edited September 2009
    ShaggE wrote: »
    I just wish the "grub collecting" could have been axed. Maybe it's my maggot phobia, but having to watch those grubs squirm in that bucket every time I talked to De Cava... let's just say that I did my fair share of squirming as well. It's a good thing they weren't very detailed. The brief talk of maggots in CoMI was bad enough.

    Wait, you mean to say you didn't collect all 100,000 grubs for him? Lazy.
  • edited September 2009
    Will wrote: »
    Wait, you mean to say you didn't collect all 10,000 grubs for him? Lazy.

    Level with us.
    Is there a REASON to spend the 30+ days it woudl take to collect all of them? ;)
  • edited September 2009
    Will wrote: »
    Wait, you mean to say you didn't collect all 10,000 grubs for him? Lazy.

    So far i've given him 234 grubs but he keeps saying the same damn thing!
  • edited September 2009
    Will wrote: »
    Wait, you mean to say you didn't collect all 100,000 grubs for him? Lazy.

    Haha, when he said that, I immediately pictured a scene where Guybrush finds a cache of 99,999 grubs, and uses hammerspace logic to transport them to De Cava. Thank ye gods that this wasn't the case. I wouldn't have been able to play the rest of the chapter. Ech. Even talking about this is making me twitchy.

    ... So... yeah. Pirate faces!
  • edited September 2009
    bai_ganyo wrote: »
    Something I gotta get off my chest. :mad: :( :confused:

    Chapter two was quite a disappointment for me, due to following reasons:

    - The puzzles were much, much too easy. The only place, I got stuck, was finding the damn bucket.

    - Mermaidfolks? There where not funny at all, they all look the same and behave the same, no character at all, all are friendly and peaceful. Apart from that, in my opinion, they don't really fit the MI-series. The supernatural in MI is about spooky Carribean legends, that lure in the jungle or under the sea, not about another intelligent race, that lives peacfully at some island and is known to the general public.

    - The pirates look the same, like the persons of Chapter one and they're not interesting, funny or building up any sort of tension. And again, none of them has a character, they are just ill-tempered, but they seem more like puppets of the curse, than actual persons.

    - I did not like the look of Spinner Cay. Looked too smooth and cartooney, like a Disney background.

    - more places to go? excuse me? Did you mean the jungle or the few beaches? The only new "places" were Spinner cay and DeCava's shack.

    - hide the parrot in the chest and then search the small islands? Of course I thought of it, but the sollution is plain nonsence. You don't get to know, if the two pirates burry it at another island, they could as easily bury it at some of the beaches of the island, they are on. The parrot says it's line e-ve-ry 5 minutes. Don't they notice that themselves? Why don't they wonder, why the chest is speaking, goddammit?

    - Though a funny adventure is everything apart from realistic, I didn't like the fact, that the mast was replaced in 2 seconds, without the mareperson being payed.

    - Running with the melted pyrate and then pouring it off the cliff exactly in the turtleform? Again, realism is not to be seeked for, but still. This 'try to get to the destination in as little screens as possible' was never too good a solution for a problem.

    - Why did you do the talking to LeChuck part, when it is no puzzle? Why, Telltale? It could have been such a good puzzle, this would have washed the chapter clean of everything else. You just have to give him the pearl, which he obviously has to use with the seahorse and tell him to do so. It could have been so much funnier, if he doesn't get it and you have to fool him in order to get him to do, what is obvious.

    - the game was way too short? Chapter one and two had (like S&M season 2) following structure:
    a short puzzle; two long puzzles, mostly consistend of three parts and a short puzzle in the end. The Siege of Spinner Cay did not have those two long puzzles, instead it had two short ones and the last one wasn't really a puzzle, for it was way too easily handled.

    And Chapter three!

    - New faces! Not the same, as in Chapter 1. And DeCava looks great. Everyone has ten times more personality, than the characters in Chapter two (except the main characters of course).

    - The backgrounds were marvelous, the look of the intestines you slide through, the way "The Screaming N." has its mast inside the manatee's ear, Guybrush's movements underwater, the manatee-models, not to mension the wonderfully athmospheric green flashes, coming from Reginald Van Winslow, having locked himself in the hopelessly stranded ship.

    - puzzles again! Though every puzzle was fairly easily solved and I rarely had to stop and ponder, the puzzle ideas were amazing. Using the locket and collecting facial expressions and remembering the details of reviving Morgan were splendid. They were as good as the puzzle in DeSinge's lab in Chapter 1, which had been the best puzzle so far.

    - All the cut scenes gave this Chapter a cinematic feel. The camera-movements were much better, than in Chapter 2.

    - While Chapter two felt like a side story, that is not important for the main one, and is only initiated, because the infested pirates are slowing Guybrush down, this Chapter affected the main characters in much broader sence and the player got lots of background information, like meeting the former love of the voodoo lady or getting to know Morgan better.

    - The end was wonderful, having the manatee eat DeCarva's ship again and having Murray fall into a chest again was wonderfully ironic.

    - The unforeseen twists of the story reminded me of older MI games: DeCarva capturing Mo and Guybrush, Guybrush joining the mutineers, them turning against him, DeCava joining up with them and Morgan turning against Guybrush again.

    I could go on, but feel, that I stated my point.
    Chapter two was allright, but after the promises of the first one (the pox spreading, Guybrush being infested, LeChuck and Elaine getting close and a headhunter after Guybrush), Chapter two did not much to progress these pressing issues, they remained more or less the same. The only new stuff was, that Elaine is infected too, we get to meet Morgan and Guybrush gets his hand chopped off (thank you for that, by the way).

    It's called an opinion. If you can't respect anybody elses, keep yours to yourself.
Sign in to comment in this discussion.