A thread for those mislead sheep, who really believe, chapter two was the best one
bai_ganyo
Banned
Something I gotta get off my chest. :mad:
Chapter two was quite a disappointment for me, due to following reasons:
- The puzzles were much, much too easy. The only place, I got stuck, was finding the damn bucket.
- Mermaidfolks? There where not funny at all, they all look the same and behave the same, no character at all, all are friendly and peaceful. Apart from that, in my opinion, they don't really fit the MI-series. The supernatural in MI is about spooky Carribean legends, that lure in the jungle or under the sea, not about another intelligent race, that lives peacfully at some island and is known to the general public.
- The pirates look the same, like the persons of Chapter one and they're not interesting, funny or building up any sort of tension. And again, none of them has a character, they are just ill-tempered, but they seem more like puppets of the curse, than actual persons.
- I did not like the look of Spinner Cay. Looked too smooth and cartooney, like a Disney background.
- more places to go? excuse me? Did you mean the jungle or the few beaches? The only new "places" were Spinner cay and DeCava's shack.
- hide the parrot in the chest and then search the small islands? Of course I thought of it, but the sollution is plain nonsence. You don't get to know, if the two pirates burry it at another island, they could as easily bury it at some of the beaches of the island, they are on. The parrot says it's line e-ve-ry 5 minutes. Don't they notice that themselves? Why don't they wonder, why the chest is speaking, goddammit?
- Though a funny adventure is everything apart from realistic, I didn't like the fact, that the mast was replaced in 2 seconds, without the mareperson being payed.
- Running with the melted pyrate and then pouring it off the cliff exactly in the turtleform? Again, realism is not to be seeked for, but still. This 'try to get to the destination in as little screens as possible' was never too good a solution for a problem.
- Why did you do the talking to LeChuck part, when it is no puzzle? Why, Telltale? It could have been such a good puzzle, this would have washed the chapter clean of everything else. You just have to give him the pearl, which he obviously has to use with the seahorse and tell him to do so. It could have been so much funnier, if he doesn't get it and you have to fool him in order to get him to do, what is obvious.
- the game was way too short? Chapter one and two had (like S&M season 2) following structure:
a short puzzle; two long puzzles, mostly consistend of three parts and a short puzzle in the end. The Siege of Spinner Cay did not have those two long puzzles, instead it had two short ones and the last one wasn't really a puzzle, for it was way too easily handled.
And Chapter three!
- New faces! Not the same, as in Chapter 1. And DeCava looks great. Everyone has ten times more personality, than the characters in Chapter two (except the main characters of course).
- The backgrounds were marvelous, the look of the intestines you slide through, the way "The Screaming N." has its mast inside the manatee's ear, Guybrush's movements underwater, the manatee-models, not to mension the wonderfully athmospheric green flashes, coming from Reginald Van Winslow, having locked himself in the hopelessly stranded ship.
- puzzles again! Though every puzzle was fairly easily solved and I rarely had to stop and ponder, the puzzle ideas were amazing. Using the locket and collecting facial expressions and remembering the details of reviving Morgan were splendid. They were as good as the puzzle in DeSinge's lab in Chapter 1, which had been the best puzzle so far.
- All the cut scenes gave this Chapter a cinematic feel. The camera-movements were much better, than in Chapter 2.
- While Chapter two felt like a side story, that is not important for the main one, and is only initiated, because the infested pirates are slowing Guybrush down, this Chapter affected the main characters in much broader sence and the player got lots of background information, like meeting the former love of the voodoo lady or getting to know Morgan better.
- The end was wonderful, having the manatee eat DeCarva's ship again and having Murray fall into a chest again was wonderfully ironic.
- The unforeseen twists of the story reminded me of older MI games: DeCarva capturing Mo and Guybrush, Guybrush joining the mutineers, them turning against him, DeCava joining up with them and Morgan turning against Guybrush again.
I could go on, but feel, that I stated my point.
Chapter two was allright, but after the promises of the first one (the pox spreading, Guybrush being infested, LeChuck and Elaine getting close and a headhunter after Guybrush), Chapter two did not much to progress these pressing issues, they remained more or less the same. The only new stuff was, that Elaine is infected too, we get to meet Morgan and Guybrush gets his hand chopped off (thank you for that, by the way).
Chapter two was quite a disappointment for me, due to following reasons:
- The puzzles were much, much too easy. The only place, I got stuck, was finding the damn bucket.
- Mermaidfolks? There where not funny at all, they all look the same and behave the same, no character at all, all are friendly and peaceful. Apart from that, in my opinion, they don't really fit the MI-series. The supernatural in MI is about spooky Carribean legends, that lure in the jungle or under the sea, not about another intelligent race, that lives peacfully at some island and is known to the general public.
- The pirates look the same, like the persons of Chapter one and they're not interesting, funny or building up any sort of tension. And again, none of them has a character, they are just ill-tempered, but they seem more like puppets of the curse, than actual persons.
- I did not like the look of Spinner Cay. Looked too smooth and cartooney, like a Disney background.
- more places to go? excuse me? Did you mean the jungle or the few beaches? The only new "places" were Spinner cay and DeCava's shack.
- hide the parrot in the chest and then search the small islands? Of course I thought of it, but the sollution is plain nonsence. You don't get to know, if the two pirates burry it at another island, they could as easily bury it at some of the beaches of the island, they are on. The parrot says it's line e-ve-ry 5 minutes. Don't they notice that themselves? Why don't they wonder, why the chest is speaking, goddammit?
- Though a funny adventure is everything apart from realistic, I didn't like the fact, that the mast was replaced in 2 seconds, without the mareperson being payed.
- Running with the melted pyrate and then pouring it off the cliff exactly in the turtleform? Again, realism is not to be seeked for, but still. This 'try to get to the destination in as little screens as possible' was never too good a solution for a problem.
- Why did you do the talking to LeChuck part, when it is no puzzle? Why, Telltale? It could have been such a good puzzle, this would have washed the chapter clean of everything else. You just have to give him the pearl, which he obviously has to use with the seahorse and tell him to do so. It could have been so much funnier, if he doesn't get it and you have to fool him in order to get him to do, what is obvious.
- the game was way too short? Chapter one and two had (like S&M season 2) following structure:
a short puzzle; two long puzzles, mostly consistend of three parts and a short puzzle in the end. The Siege of Spinner Cay did not have those two long puzzles, instead it had two short ones and the last one wasn't really a puzzle, for it was way too easily handled.
And Chapter three!
- New faces! Not the same, as in Chapter 1. And DeCava looks great. Everyone has ten times more personality, than the characters in Chapter two (except the main characters of course).
- The backgrounds were marvelous, the look of the intestines you slide through, the way "The Screaming N." has its mast inside the manatee's ear, Guybrush's movements underwater, the manatee-models, not to mension the wonderfully athmospheric green flashes, coming from Reginald Van Winslow, having locked himself in the hopelessly stranded ship.
- puzzles again! Though every puzzle was fairly easily solved and I rarely had to stop and ponder, the puzzle ideas were amazing. Using the locket and collecting facial expressions and remembering the details of reviving Morgan were splendid. They were as good as the puzzle in DeSinge's lab in Chapter 1, which had been the best puzzle so far.
- All the cut scenes gave this Chapter a cinematic feel. The camera-movements were much better, than in Chapter 2.
- While Chapter two felt like a side story, that is not important for the main one, and is only initiated, because the infested pirates are slowing Guybrush down, this Chapter affected the main characters in much broader sence and the player got lots of background information, like meeting the former love of the voodoo lady or getting to know Morgan better.
- The end was wonderful, having the manatee eat DeCarva's ship again and having Murray fall into a chest again was wonderfully ironic.
- The unforeseen twists of the story reminded me of older MI games: DeCarva capturing Mo and Guybrush, Guybrush joining the mutineers, them turning against him, DeCava joining up with them and Morgan turning against Guybrush again.
I could go on, but feel, that I stated my point.
Chapter two was allright, but after the promises of the first one (the pox spreading, Guybrush being infested, LeChuck and Elaine getting close and a headhunter after Guybrush), Chapter two did not much to progress these pressing issues, they remained more or less the same. The only new stuff was, that Elaine is infected too, we get to meet Morgan and Guybrush gets his hand chopped off (thank you for that, by the way).
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Comments
I also happen to think that chapter 3 is a great leap forward for the series and Telltale in general, but I'm not going to get mad just because someone else doesn't think so, or imply that they're stupid for thinking so. Chill out.
What he said.
I agree on that one. Illogical puzzle ftw.
The fun with this puzzle was not solving it. The funniest thing about it was to find every false move and make him do it.
What he said about what SurplusGamer said.
Completely agree on this one, felt like I was a playing some other, more RPG-like game for a moment there...
I liked Chapter 2 actually. It was better than the first one. It had merfolk, the puzzles were fun, the story kicked in and there was some nice exploration. So... Baaaah?
In my book anyway.
Quote for truth
Edit: It's 3 > 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2 for me
Edit: Added spoiler tags, sorry for the inconvenience. Also, don´t read the quote in the next post if you don´t want to be spoiled.
Sure, maybe this part COULD have been even better, but I thought it was still the funniest part in the chapter. Brought back many memories of trying to give my sister hints for MI2.
And I still adore the atmosphere in Spinner Cay...the colors, the music...it's a unique blend of soothing and eerie.
But of course, that's just my opinion.
Dude.
Dudette
Which ever you are...
You spent a lot of time talking about these 2 chapters.
but why?
Who cares if people think 2 was better than 3?
who cares if someone prefers Jedi to Empire?
Who cares if some prefers cream over milk in coffee?
They are both part of what is shaping up to be a
LEGEND... wait for it...
...ARY
Game.
Tell me I'm not the only one who would love to see NPH as a live-action Guybrush.
[edit] I take that back. I think Dominic could actually play Guybrush better. They even look kinda similar.
I'd pay to see that. Twice even.
Felicia Day as Elaine
all we need is Nathan Fillion as Someone, Stan mebbe, and We have a Doctor Horrible Reunion.
Yeah Dominic WOULD be choice one.
but I don;t see the similarity from the images I could find on google.
But NPH is a hella perfect back up.
Chapter 2 may have advanced the Plot more
but Chapter 3 really did peer more into the charachters.
This.
One of my favorite games of all time is largely forgotten or looked at with indifference by many people. And yet, it's still as fun as ever when I play it. Their opinions haven't degraded the quality of my copy one bit. And I'm quite sure that Chapter 3 of ToMI isn't falling apart at the seams when people praise Spinner Cay, either.
This reminds me of the IMDB boards: "If you like this movie, you are a stupidfacehead!"
Did you see Dr. Horrible?
Okay, you're probably correct there.
Let me get down to your level and disagree that way:
"Chapter 2 was way better poopyface! It had way more funny dialogue, references to the previous games, more locations (by which I mean object to click on to see the funny reactions), and Guybrush was Guybrush and not some hyperintelligent mentor for a retarded yet beautifull pirate wannabegirl. Eat that; stinkybutt!"
..........I feel dirty now...............
Anyway, I am starting to see a real pattern here. So far all the people who prefer chapter 3 over chapter 2 are part of the "younger" generation. People who are in their teens or getting close to being 20.
The people who prefer chapter 2 over chapter 3 are the "older" generation, above 25 and such.
I think younger people will like chapter 3 more because it had better graphics, Murray was back, more visual jokes and such, and older people like chapter 2 more since it had more sarcastic/dialogue humor and less "slapstick" elements.
I still believe that the "cookie" joke was one of the best ever in the whole MI universe.
However: chapter 2 or chapter 3: who cares? They are both totally awesome.
I'm 31.
If I was FORCED to pick one
I prefer Chapter 3.
Truth though they are Both awesome.
Just chapter 3 explores the characters more.
and that speaks to me.
I don't think age comes into it really. I mean, I prefer the latest chapter and I'm 27 (28 on Friday). In my personal opinion, each chapter is better than the last but they all still have their own unique qualities which sets them apart from each other. I mean in Chapter 1 we have the great start of what looks to be an epic story and it's self contained setting is perfect for that idea. Chapter 2 opens up the story and gets us adventuring across the seas in search of mystical artefacts. Chapter 3 is a great character driven romp based around fantastical and wondrous locations.
I fully expect Chapter 4 to be better than 3 and that Chapter 5 will be the best of the lot.
Oh and I fully agree with your last sentence.
What of those of us who are in the middle of those two demographics?
I'm 23, and I prefer chapter 3, but not for any of the reasons you've stated. (Although Murray is always a plus.) I just feel that the writing was more fleshed out, and nothing felt like it was just there to make a puzzle work.
The "gross-out" humor was a little much, and definitely there to please the younger crowd, but I'd have to say that the sarcasm and subtle humor was just as present as it was in 2.
I just wish the "grub collecting" could have been axed. Maybe it's my maggot phobia, but having to watch those grubs squirm in that bucket every time I talked to De Cava... let's just say that I did my fair share of squirming as well. It's a good thing they weren't very detailed. The brief talk of maggots in CoMI was bad enough.
Wait, you mean to say you didn't collect all 100,000 grubs for him? Lazy.
Level with us.
Is there a REASON to spend the 30+ days it woudl take to collect all of them?
So far i've given him 234 grubs but he keeps saying the same damn thing!
Haha, when he said that, I immediately pictured a scene where Guybrush finds a cache of 99,999 grubs, and uses hammerspace logic to transport them to De Cava. Thank ye gods that this wasn't the case. I wouldn't have been able to play the rest of the chapter. Ech. Even talking about this is making me twitchy.
... So... yeah. Pirate faces!
It's called an opinion. If you can't respect anybody elses, keep yours to yourself.