I hate it..because i have to use the old monitor, the new is broken, i can´t play tomi:(
all i see is a black screen (and heear the main menu appear) :mad:
There was a moment in the courtroom that literally made my Jaw drop. I'm not saying anything else. I still haven't finished it yet, but that part alone, along with anotherscene, have made this the best chapter so far. Now, if only i could use spoiler tags...
Wow what a great few hours. Havn't posted before but been a proud TellTale customer since Sam and Max season 1. Just finished the latest Monkey Island episode and had to come on here to show my appreciation to the team. Outstanding chapter. Loved every episode of ToMI so far and cannot wait for the finale. Keep up the good work TellTale, you deserve all the praise you have been getting.
TellTale, that was the best episode but honestly, Earl Boen BACK as LeChuck was what made it for me! I don't know how you did get him back but THANK YOU! Really!
TellTale, that was the best episode but honestly, Earl Boen BACK as LeChuck was what made it for me! I don't know how you did get him back but THANK YOU! Really!
Perhaps Earl Boen thought Tales would flop and didn't want his name attached to it. Once he saw the huge success though he said, "Oh, I need to get in on this!", and viola. Lol, just a joke, but who knows.
It's sad to think that i may be the only person who just wasn't as impressed with this episode as they hoped to be. Don't get me wrong i i've really enjoyed the chapters so far, this one included. Maybe it was just the combination of waiting to play and being able to kill it without a walkthrough in under 2 hours, but it just left me feeling like alot of the episode/puzzles had been cut out to meet todays release. Overall i am still very impressed with the tales, and the storyline overall, it just felt like this chapter was too short and easy. I really hope the final chapter is a doozy, and that they stretch it out and pack it as full of puzzles as is humanly possible. So yeah still cant wait for episode 5. Bring it on!
I was kind of skeptical midway through the episode because of the confusing plot twist and the unnecessary drama with
Morgan's death. Truthfully, maybe I was unfazed because I don't care at all about Morgan as a character. (Seems her only purpose was to cause a bit of mischief for the hero, mostly serve to invoke a triangle and then have a convenient death? >:|) Still though, I don't mind a ~*~SERIOUS SCENE~*~ from time to time but that was a little too much. Even my friend (we were playing this together) was all "he's going to say something silly at the end of this right? WHAT. He didn't?" When you try to have this kind of scene with such a short-lived character in a humorous game, it just doesn't work for me.
The ending was a little dramatic too, but not as bad and I didn't mind it. I'm glad the weird plot twist was at least a little explained by the end of this episode, so other than the previously mentioned scene, I really liked this episode.
I loved it. Fantastic ending. Even though it used Flotsam again, and I was already frustrated at the lack of locations in Ep 3, it was used well, and Flotsam was probably the most interesting place so far anyway. The instant I saw what happened with De Singe, I already knew what was coming, but the cliffhanger was by far the best one. And for once, it did NOT involve Guybrush and Morgan on the ship. About damn time.
One complaint: Where was the Phoenix Wright reference? I mean, with all the courtroom scenes. >_> Even just a line of dialogue with a homage to one of the more famous lines (like "Objection! That was... objectionable!") that would only be noticed by fans, would have been awesome to hear Guybrush or Stan using.
Perhaps Earl Boen thought Tales would flop and didn't want his name attached to it. Once he saw the huge success though he said, "Oh, I need to get in on this!", and viola. Lol, just a joke, but who knows.
I think it's simply just that zombie LeChuck and human LeChuck have different vocal qualities, so they ended up with two actors.
I was...I dunno. I guess sort of disappointed by the episode, especially in comparison with the last one. The drama was...it felt very much like "stock" dramatic moves, rather than something organic and genuine.
The puzzle design this episode was pretty good. Lots of puzzles with red herrings, but there felt like a lot of the puzzle solving came down to just running around and going through very long monologues just to sort of find out where you were. The puzzles, while DESIGNED well, just were kind of introduced in a very plodding way. It did kind of allow for several of these to be solved at once, but it also left sections of the game feeling bogged down by exposition.
Individual puzzles I liked include:
-Fabricating he leg burn
-The space-bending map
-Getting Elaine the summons
-The whole jungle beast sequence was pretty good, too.[/quote]
But there is just so much more in terms of good puzzles, in my opinion, in the last episode.
The game reminded me of the good parts of Escape. The parts on Jambalaya/knuttin atol. I have no idea why, but it just felt similair. That's not a criticism, i loved escape (well excluding Melee/lucre, but's thats because at the time, i couldn't read clocks and i had no PS2 memory card, so i repeatedly played the same part)
It was incredible. Chef-d'oeuvre. Just a couple of thoughts to share.
1. Stemmle is an incredibly talented designer: he's got a very classical conception of adventure gaming, his puzzles are solid and magnifically interwoven, difficulty is carefully balanced, solutions are always unexpected and satisfying. But he's also an extraordinary storyteller: he can mould the genre into his hands with unparalleled facility, and transform it into something deep and moving. Plot, drama and atmosphere, as an integral part of the gameplay, were simply outstanding.
2. I believe this could be considered Telltale's first attempt at a not exclusively comical setting. Well, they've accomplished it without a doubt. The way in which they're making these characters mature beneath our eyes is somehow profoundly revolutionary. As far as I remember, I've never been brought to tears by a videogame before (even though somehave come close).
3. Telltale is not afraid of Monkey Island. After having spent twenty years exploring this world, we're compelled to reconsider it all, once again: one more reason to say "bravo" out loud.
Comments
Anyway, time to play
Hmm...nm, when I went back to the game, it corrected itself.
6 hours ETA
HALLELUJAH! HALLELUJAH! HALLELUJAH!
*angelic choir sings here*
Someone's seen my video...
all i see is a black screen (and heear the main menu appear) :mad:
Telltale is the best!
dude where did you get your internet from ... damn 5000 ... i would kill for that hahaha ... just kidding.
:P
I really look forward to seeing the next episode.
I also really look forward to the next 'I Wonder What Happens'
Really? I could be wrong but the next episodes title is giving me some gooey feelings
Perhaps Earl Boen thought Tales would flop and didn't want his name attached to it. Once he saw the huge success though he said, "Oh, I need to get in on this!", and viola. Lol, just a joke, but who knows.
The ending was a little dramatic too, but not as bad and I didn't mind it. I'm glad the weird plot twist was at least a little explained by the end of this episode, so other than the previously mentioned scene, I really liked this episode.
One complaint: Where was the Phoenix Wright reference? I mean, with all the courtroom scenes. >_> Even just a line of dialogue with a homage to one of the more famous lines (like "Objection! That was... objectionable!") that would only be noticed by fans, would have been awesome to hear Guybrush or Stan using.
I think it's simply just that zombie LeChuck and human LeChuck have different vocal qualities, so they ended up with two actors.
Whereas now they could record his lines at more or less the same time that they'd be recording the final episode's lines, so they signed him on.
The puzzle design this episode was pretty good. Lots of puzzles with red herrings, but there felt like a lot of the puzzle solving came down to just running around and going through very long monologues just to sort of find out where you were. The puzzles, while DESIGNED well, just were kind of introduced in a very plodding way. It did kind of allow for several of these to be solved at once, but it also left sections of the game feeling bogged down by exposition.
Individual puzzles I liked include:
-The space-bending map
-Getting Elaine the summons
-The whole jungle beast sequence was pretty good, too.[/quote]
But there is just so much more in terms of good puzzles, in my opinion, in the last episode.
Or, you know, the guy is RETIRED and has a life outside of playing pirates.
That is all.
'unholy this!'
I found it amusing
1. Stemmle is an incredibly talented designer: he's got a very classical conception of adventure gaming, his puzzles are solid and magnifically interwoven, difficulty is carefully balanced, solutions are always unexpected and satisfying. But he's also an extraordinary storyteller: he can mould the genre into his hands with unparalleled facility, and transform it into something deep and moving. Plot, drama and atmosphere, as an integral part of the gameplay, were simply outstanding.
2. I believe this could be considered Telltale's first attempt at a not exclusively comical setting. Well, they've accomplished it without a doubt. The way in which they're making these characters mature beneath our eyes is somehow profoundly revolutionary. As far as I remember, I've never been brought to tears by a videogame before (even though some have come close).
3. Telltale is not afraid of Monkey Island. After having spent twenty years exploring this world, we're compelled to reconsider it all, once again: one more reason to say "bravo" out loud.
One of many perfect things about the game.